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Andes Fuady
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INDONESIA
PeTeKa
ISSN : 25991914     EISSN : 25991132     DOI : -
Core Subject : Education,
PeTeka - Represents the Publication of Research Results from Lecturers, Teachers, Students and General in the field of Educational Science Special Class Action Research and Development Learning. Published by Lembaga Penelitian Pengabdian Masyarakat (LP2M) University of Muhammadiyah South Tapanuli.
Arjuna Subject : -
Articles 847 Documents
UPAYA MENINGKATKAN KEAKTIFAN BELAJAR MENGGUNAKAN MODEL TGT DENGAN MEDIA KACA {KARTU PECAHAN} PADA KELAS 4 MI DARUL ULUM Wahab, Abdul; Agustiawan, Eko; Nuriyandini, Erika Putri; Kamila, Fathira Varach; Fadhilah, Fairuz Mariana
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.887-893

Abstract

This study aims to increase student learning activity in learning fractional mathematics by using the Team Games Tournament (TGT) learning model with fractional cards (KaCa). This study uses the Classroom Action Research (PTK) method with the research subject of grade IV students of MI Darul Ulum. This research consisted of two meetings with the competition, namely pre-race and post-race. In the pre-competition, the researcher conducted interviews with class teachers and showed that students' learning activity was still low, especially in fractional material mathematics lessons. In the post-competition, the researcher improved the quality of learning by improving the learning process through the TGT model in fractional materials assisted by fraction card media (KaCa). The results of the post-competition study showed that students' learning activity increased significantly in the form of becoming more active and enthusiastic in the learning process with an innovative and interactive competition game model. The results of this study can be used as a reference for teachers and researchers to improve the quality of mathematics learning in elementary schools at the same level.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS WORDWALL TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN INFORMATIKA KELAS X DI SMK TEKNOLOGI PLUS PADANG Oktalivia, Risa; Alfiriani, Adlia; Irsyadunas, Irsyadunas
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.216-221

Abstract

Pada penelitian ini dilatar belakangi terdapat rendahnya minat belajar siswa dikarenakan media yang digunakan oleh guru belum optimal pada mata pelajaran kelas X Informatika. Penelitian ini memiliki tujuan untuk melihat pengaruh penggunaan media Wordwall terhadap minat belajar siswa pada mata pelajaran kelas X Informatika di SMK Teknologi Plus Padang. Metode yang digunakan dalam penelitian ini adalah kuantitatif dengan model quasi eksperiment. Data yang diperoleh melaui angket minat belajar siswa. analisis pengolahan data menggunakan uji  regresi linear sederhana dan uji T-Test Independentt. Hasil penelitian berdasarkan perhitungan persentase menunjukkan minat belajar kelas eksperiment mendapat 66,04 % sedangkan kelas kontrol mendapat 47,03 %.. Pada uji hipotesis yang dilakukan meneggunakan T-Test Independent diperoleh nilai signifikansi (sig 2.tailed ) 0,000 0,05, maka H1 diterima dan H0 ditolak maka dapat disimpulkan bahwa media pembelajaran berbasis wordwall berpengaruh terhadap minat belajar  Informatika kelas X di SMK Teknologi Plus Padang. 
UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA MELALUI PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN QUIZIZZ PADA MATERI BAKTERI KELAS X.E.7 MAN 2 KOTA PADANG Hazirin, Tasya Humaira; Ardi, Ardi; Suryanef, Suryanef; Efida, Yanti
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.523-535

Abstract

Issues with learning activities can negatively impact student learning outcomes because students may not fully engage with or pay attention to the material presented. This study aims to assess the improvement in student activity through the implementation of the Problem Based Learning (PBL) model supported by Quizizz, as well as the impact on student learning outcomes. The research is a Classroom Action Research, with subjects being 35 students from class X.E.7 at MAN 2 Padang City for the 2024/2025 academic year. Data was collected using activity observation sheets and objective tests. The findings show that after applying the PBL model with Quizizz, student activity in learning about bacteria increased. In Cycle I, the activity level was at 27.85%, which improved to 63.1% in Cycle II. Student learning outcomes also improved, as evidenced by a rise in the percentage of students achieving classical learning completeness—from 48.57% in Cycle I, with an average score of 73.25, to 91% in Cycle II, with an average score of 95.71. Therefore, this research concludes that the PBL model supported by Quizizz effectively enhances both student activity and learning outcomes in the X.E.7 class on bacterial material at MAN 2 Padang City.
PENGEMBANGAN MEDIA PEMBELAJARAN SISWA BERBASIS GAME ANDROID PADA MATERI SISTEM KOMPUTER DI SMK MUHAMMADIYAH 1 PADANG Dhika, Zulyasep Azdkiya; Mary, Thomson; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.630-638

Abstract

Based on the results of observations conducted by researchers, especially at SMK Muhammadiyah 1 Padang, it is known that the teaching methods used in science subjects at SMK Muhammadiyah 1 Padang still use lecture and discussion methods with teaching aids and conventional methods that have not been oriented towards the implementation of educational activities. The purpose of this study was to develop an educational Android game for 10th grade computer science students at SMK Muhammadiyah 1 Padang. To determine the level of validity of educational android games in the field of computer science at SMK Muhammadiyah 1 Padang. This type of research is research and development (RD). The results of educational games for learning through media training achieved an average media validation value of 84.58 which can be classified as "Very valid". The material validation test obtained an average score of 84.58 in the "Very Practical" category. The practical test of the developed educational game received a teacher assessment of 86.11 with the "Very Practical" category. Student practicality obtained an average score of 90.68 in the "Very Practical" category.
INTEGRASI NILAI HUMANISME DAN EGALITARIANISME PEMIKIRAN KAZI NAZRUL ISLAM DALAM PELAJARAN AGAMA ISLAM DI SDN 101470 SOBAR Pasaribu, Yusti Andayati; Harahap, Rita Nur’Ain; Yusril, Rizky
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.140-143

Abstract

This research aims to analyze the integration of humanism and egalitarianism values from the thoughts of Kazi Nazrul Islam into Islamic religion lessons at SDN 101470 Sobar. These values aim to shape students' characters who are fairer, more caring and have high social awareness. The research method used is a qualitative approach with data collection techniques through observation, interviews and documentation. The research results show that integrating the values of humanism and egalitarianism is carried out through strengthening teaching materials, value-based learning methods, as well as strengthening the role of teachers as role models. However, there are obstacles in implementation, such as limited teacher understanding, conventional learning methods, and lack of support from school policies and parent participation. This research recommends strengthening the role of teachers through training and parental involvement in the formation of student character.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF MURDER TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN INFORMATIKA KELAS X DI SMKN I ENAM LINGKUNG Hatta, Arif Rahman; Darman, Regina Ade; Nurdin, Bernediv
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.405-411

Abstract

The aim of this research is to determine the influence of the Murder Cooperative Learning Model on Student Learning Outcomes in Class X Informatics Subjects at SMKN 1 Enam Lingkung. This research is quantitative research. The Quasi Experiment method can be interpreted as a research approach used to find the effect of certain treatments on others under controlled conditions. The population of this study were all class X MPLB students at SMKN 1 Enam Lingkung. The research sample was determined using the Cluster Random sampling technique. Data collection techniques include observation, tests and documentation. Data analysis techniques include descriptive tests, normality tests, homogeneity tests, hypothesis tests, normalized gain tests. This research proves that there is a positive and significant influence on the use of the murder cooperative learning model on student learning outcomes in class X informatics subjects at SMKN 1 Enam Lingkung. Based on the results of the Normalized Gain test above, it can be seen that the average N-Gain score for the experimental class is 61.8222 with the highest score being 100.00 and the lowest score being 43.75. 
PENGARUH MOTIVASI MEMASUKI DUNIA KERJA DAN PENGALAMAN PRAKTIK KERJA INDUSTRI TERHADAP KESIAPAN KERJA SISWA KELAS XII MPLB DI SMK NEGERI 1 DOLOKSANGGUL Dian Pemata, Kristin; Armayanti, Nelly; Pramana, Dodi
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 3 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i3.639-647

Abstract

Penelitian ini telah dilakukan yang bertujuan mengidentifikasi pengaruh motivasi memasuki dunia kerja terhadap kesiapan kerja siswa kelas XII MPLB di SMK Negeri 1 Doloksanggul, serta untuk mengetahui pengaruh pengalaman praktik kerja industry terhadap kesiapan kerja siswa. Selain itu, penelitian ini juga menganalisis pengaruh gabungan antara motivasi kerja dan pengalaman praktik kerja industri terhadap kesiapan kerja siswa kelas XII MPLB secara simultan. Jenis penelitian yang digunakan adalah es post facto dengan pendekatan kuantitatif. Subjek dalam penelitian ini adalah siswa kelas XII. Teknik pengumpulan data dilakukan melalui observasi dan penyebaran agket atau kuisioner. Sebelum di umumkaan, instrumen penelitian diuji melalaui uji validitas dan reliabelitas. Analisis data yang digunakan dengan mendeskripsikaan data penelitian, dilanjutkan dengan distribusi frekuensi, dan uji hipotesis menggunakan software SPPS versi 26. Hasil penelitian menunjukkan bahwa motivasi untuk memasuki dunia kerja berpengaruh positif dan signifikan terhadap kesipan kerja siswa sebesar 45,3%, dengan koefisien regresi 0,672 dan tingkat signifikansi 0,000 (p0,05). Pengalaman praktik kerja industri juga berpengaruh positif dan dignifikaan terhadap kesiapan kerja 0,000 (p0,05). secara bersaa sama, menunjukkan pengaruh yang positif dan signifikan terhadap kesiapan kerja sebesar 61,2% dengan koefidien regresi 0,782 dan nilai signifikan 0,000 (p0,05).
ANALISIS PEMETAAN MUTU PENDIDIKAN SMP NEGERI 3 BOJA KABUPATEN KENDAL Setyowati, Rias Dewi; Haryati, Titik
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.337-347

Abstract

This research aims to describe the mapping analysis of the quality of education at SMP Negeri 3 Boja, Kendal Regency. The research approach used is qualitative. This type of research is a case study. This research uses triangulation of sources and methods. Data analysis in three steps: data reduction, presenting data, and drawing conclusions. The results of the research show that: Mapping the education report card of SMP Negeri 3 Boja, it can be concluded that this school has several strengths that can be the basis for improving the quality of education, such as a high student graduation rate, basic competencies that have been mastered by the majority of students, as well as active participation in learning. However, there are also several weaknesses that need attention, such as disparities in learning outcomes in several subjects, limited infrastructure, and the need to increase teacher competency to support innovative learning. For this reason, data-based strategic steps are needed, such as developing remedial programs, increasing training for teachers, and optimizing the use of technology in learning.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATERI PERENCANAAN DAN PENGALAMATAN JARINGAN KELAS XI TKJT DI SMKNEGERI 2 PADANG PANJANG Ramadhani, Tesa Amalia; Mulyono, Heri; Darman, Regina Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.794-803

Abstract

The purpose of this research is to produce Android-based learning media using the valid Articulate stroyline 3 application Produce Android-based learning media using the practical Articulate stroyline 3 application. This research method uses the Research and Development (RD) method. The results of the study tested the practicality of android-based learning media from teacher practicality data of 90.74% with the category of very practical. Meanwhile, student responses were obtained with 88.17% with the category of very practical. Thus, it can be concluded that the response of teachers and students to android-based learning media is very practical, so that it can be used in the learning process at school.
PENGARUH MEDIA BUSY BOOK TERHADAP KEMAMPUAN BAHASA RESEPTIF ANAK USIA DINI USIA 4-5 TAHUN DI KB KASIH IBU BEKASI Alam, Kania Nur; Darmiyanti, Astuti; Riana, Nancy
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 1 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i1.8-17

Abstract

Early childhood education (ECED) in Indonesia is regulated by Law No. 20/2003. This law emphasizes the importance of the education stage for children aged birth to six years. The purpose of this study was to find out how the use of Busy Book media impacts the receptive language skills of four- to five- year-old children at KB Kasih Ibu. Sixteen children from group A were given a pretest-posttest design to measure changes in their language ability after eight learning sessions using Busy Book. The pretest results, with a total score of 593 and an average of 60.43, showed that the receptive language skills of the children in group A had improved. In the hypothesis test using paired samples T-test, the tcount value (19.554) was greater than the ttable value (1.746), and the significance value (0.001) was smaller than 0.05. The results show that Busy Book books have a significant positive effect on the receptive language skills of children aged 4-5 years at KB Kasih Ibu Bekasi. This study concludes that Busy Book books are effective in improving children's receptive language skills at the PAUD stage.

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