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INDONESIA
Mimbar PGSD Undiksha
ISSN : 26144727     EISSN : 26144735     DOI : -
Core Subject : Education,
Arjuna Subject : -
Articles 4,577 Documents
Dance Preparation: Kinesthetic Exercise to Improve Jaranan Dancing Ability Extracurricular in Elementary School Ridho Rijaly; Atip Nurharini
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.67477

Abstract

Often, students experience injuries and low-quality performance caused by low fitness and physical training. After digging deeper, fitness and physical activity rarely occur before Jaranan dance practice begins. This research aims to analyze the impact that occurs after elementary school students carry out the kinesthetic training process regularly and correctly. This research uses descriptive qualitative research with a qualitative approach. The data collection techniques used in this research are observation, in-depth interviews, documentation, and data analysis. Data validation techniques include triangulation of sources and methods. This research shows that providing kinesthetic training to elementary school students through a series of kinesthetic exercises for the Jaranan dance can improve flexibility, balance, and muscle strength and make the body ready to practice the Jaranan Dance. Kinesthetic training has a direct impact on increasing muscle readiness as preparation before being able to dance the Jaranan Dance, so it also has an effect on improving training performance and Jaranan dance performances. With this, students can coordinate their body movements so that kinesthetic training is needed in the learning process. It is hoped that students can strengthen their physical abilities through kinesthetic exercises carried out in stages. The research results can be input for various parties to improve kinesthetic training to improve Jaranan Dance skills in extracurricular dance learning, especially Jaranan Dance.
Growing Numeral Literacy Skills through Science, Technology, Engineering, Arts, Mathematics Based on Local Wisdom Aini, Kurratul; Misbahudholam AR, Muhammad; Ridwan, M.
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.67642

Abstract

Literacy and numeracy competencies are fundamental competencies in the industrial era 5.0. Numeracy skills are also needed in trade, health, education, etc. Literacy skills are required to face global challenges, solve problems, make appropriate decisions, and understand natural and social phenomena. Literacy and numeracy skills are essential abilities and are the basis of education. This study aims to analyze the implementation of STEAM learning based on local wisdom and how it affects numeracy and literacy skills in elementary school level. This mixed-methods research uses a Sequential Exploratory model/design and data collection using observation, interviews, and tests. The results showed that teachers in implemented STEAM learning based on local wisdom according to the indicators: observation, new ideas, innovation, creativity, and society. In the process, the teacher integrates local wisdom values into learning in the last step, namely culture. The pre-test results showed 40% of students' completeness with an average score, while the post-test showed 80% of students' totality with an average score, increasing student learning outcomes in class IV elementary school. The results of the paired samples t-test also show a significance value, which means that STEAM learning based on local wisdom affects students' numeracy and literacy skills in fourth grade. It is hoped that literacy and numeracy will become supporting materials for strengthening the literacy movement the school has carried out. This article's literacy and numeracy applications will continue to develop and vary according to the diverse context of needs and socio-cultural conditions of schools.
Digital Module Contains Traditional Balinese Games as an Effort to Improve Students' Mutual Cooperation Character Rismayanti, Kadek Yuni; Antara, Putu Aditya; Trisna, Gusti Ayu Putu Sukma
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.68304

Abstract

Teachers do not develop media as a tool in the learning process, there is a lack of use of technology and use of learning media, no media has been found that adopts traditional Balinese games, and the learning materials in students' books are still small and limited. The aim of this research is to develop digital modules for traditional Balinese games of digital modules for PPKN lesson content for class II elementary school students. The development model used in this research is the ADDIE model which has several stages, namely the analysis stage, design stage, development stage, implementation stage and evaluation stage. The subjects of research development are media experts, material experts, teachers and students, while the objects of development are validity and practicality. The data collection methods used were interview methods for research observation, rating scales and questionnaires to test the validity and practicality of the media. The results of the data analysis obtained are the validity results of media experts 4.6, material experts 4.4 and practicality level results (teachers and students) namely 5.00 so that digital modules are effective in improving the mutual cooperation character of class II students in PPKN subjects. Based on the average validity, user (teacher) response and effectiveness, the illustrated electronic module is suitable for use. With this digital module, it can facilitate students in the learning process so that students' cooperative character will increase optimally. This media can be developed and updated in further research to improve student achievement in learning.
Digital Storytelling Media to Increase Creativity in Dance Creation on Simple Dance Movement Exploration Material Rendi Prianto; Atip Nurharini
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.68569

Abstract

The lack of student interest and interest in learning dance as well as the lack of relevance in student interest results in low student creativity in creating dance movements in dance learning. The aim of this research is to develop innovative digital learning media, the feasibility of learning media, and the effectiveness of the media to increase the creativity of dance creation in simple dance movement exploration material in class II elementary schools. This research uses the Research and Development (R&D) method with the ADDIE model. The data collection techniques used in this research are observation, interviews, questionnaires and tests. Class II elementary school students are the population. Then, the data analysis technique uses qualitative descriptive analysis techniques and quantitative analysis techniques, as well as inferential statistics. The results of this research can be obtained from expert tests, namely, high category material expert test, high category media expert test, high category class teacher test, high category small group test, high category large group test. Then, the results of the n-gain test stated that the media had been developed digital storytelling.It can be said to be quite effective in increasing the creativity of dance creation. Based on this statement, digital storytelling media is good to use, effective, and quite suitable for use in learning dance movement exploration material in simple dance movement exploration material in class II elementary schools and is able to create dance creativity in students.
Articulate Storyline Interactive Learning Media on the Topic of Plant Anatomy Fatoni, Muhammad Rizal; Bektiningsih, Kurniana
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.68736

Abstract

The lack of diversity in learning media used to support science and science learning and the lack of innovative media, especially IT-based media, result in students' low understanding of the material. This research aims to develop interactive learning media based on Articulate Storyline to improve students' understanding. This type of research is development (Research and Development) with the Borg and Gall research model. Data collection methods use observation, interviews, and questionnaires. The data collection instrument uses a questionnaire sheet. Testing product designs is conducted by material experts, media experts, and students. Experts provide a feasibility test assessment of the media, while some students will conduct small-scale trials. The analysis techniques used are qualitative and quantitative. The research results showed that the assessment of material experts was 88.7%, and the assessment of media experts was 85%. The results of the N-Gain test assessment obtained a score of 0.58. It was concluded that interactive learning media based on Articulate Storylines is feasible and effective in improving the learning outcomes of fourth-grade elementary school students.
Interactive Learning Media Based on Articulate Storyline in Social Sciences Learning for Grade V Elementary School Kusuma, Dyah; Ahmadi, Farid
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.68763

Abstract

The learning media owned by schools and used by teachers are still limited. Especially in technology-based interactive learning media, students become passive because the press used by teachers has not yet been interactive. This research aims to develop interactive learning media, Articulate Storyline, for Social Sciences lesson content on Various Economic Activities in Indonesia. This type of research was developed using the Borg and Gall research model. Observations, interviews, and questionnaires were used as data collection methods. Several experts and students carried out product design trials, including material experts, media experts, and small-scale tests carried out by student representatives. Qualitative and quantitative analysis are used as data analysis techniques. Research data shows that the percentage level of appropriateness for interactive learning media based on Articulate Storyline by material experts is 96.25%, and media experts are 96.66%. Based on the Normalized Gain test results, a score of 0.62 was achieved with quite effective qualifications. It was concluded that the development of interactive learning media based on Articulate Storyline is suitable for use for Social Sciences lesson content in the learning of fifth-grade elementary school students. The implication of this research is that interactive multimedia learning media is more effectively used in material on Various Businesses and Economic Activities in Indonesia.
Improving the Numeracy Skills Elementary School Students by Problem Based Learning Model Pudjastuti, Komang Tri; Agustika, Gustri Ngurah Sastra; Wiyasa, I Komang Ngurah
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.69233

Abstract

There are four categories of 21st century skills that are urgently needed nowadays: Personal Skills, Social Skills, Information and Knowledge and Digital Literacy. However, the literacy and numeracy skills of elementary school students are still in the low category. This research aims to analyze the significant influence of the Problem Based Learning model on the numeracy abilities of fifth grade elementary school students. This research is a quasi-experimental with a non-equivalent control group design. The research population involved 118 students. Samples were taken using a cluster random sampling technique and the experimental group sample was 26 students and the control group sample was 19 students. The data collection method uses the test method, with the type of test used being a multiple choice test consisting of 20 questions. Based on the results of data analysis, the post-test score analysis results in the experimental group were 82.31 and were in the high category, while the post-test score analysis results in the control group were 63.68 and were in the low category. The results of the t-test analysis show that tcount (10.038) is greater than t¬ (2.016), so H0 is rejected and H1 is accepted. It was concluded that there was a significant influence of the Problem Based Learning learning model on the numeracy abilities of fifth grade elementary school students.
Lectora Inspire Interactive Media Based on Android on Class VI Elementary School Proclamation Event Material Prihantara, Usman Bayu; Farid Ahmadi
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.69859

Abstract

Students' opinions regarding the content of social studies learning regarding the meaning of the Proclamation of Independence are prosaic learning content, and the lack of learning models presented to teachers is less interesting. The frequent use of reading-only methods is also an obstacle in delivering material to students. It is what triggers low student learning outcomes. This research aims to develop Android-based Lectora Inspire media on the meaning of the Proclamation of Independence, as well as the influence of student learning outcomes in Class VI elementary schools. This type of research is developed using the ADDIE model. The methods used to collect data are observation, interviews, tests, and questionnaires. Data collection instruments use questionnaires and test questions. The subjects used in this research were teachers, students, learning media experts and learning material experts. Data analysis techniques use descriptive quantitative, qualitative and inferential statistics. The results obtained from this research were that students tested in large groups 84%, small groups 90%, teacher trials 96%, media expert tests 76%, material expert tests 95%, as well as the results of effectiveness tests through pretest and post-test which had a significant increase from small groups to large groups. It was concluded that the Android-based Lectora Inspire media on the meaning of the Proclamation of Independence was very good to use, effective, and very suitable for use in the learning process and also improved student learning outcomes.
Whiteboard Animation Learning Media on Economic Activity Material for Grade IV Elementary Schools Fadhlurrohman, Naufal Aziz; Bektiningsih, Kurniana
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.70676

Abstract

Based on the observations made by researchers in class IV elementary schools, it is proven that there are problems in the learning process and the need for more types and kinds of learning media used, one of which is the Natural and Social Sciences (IPAS) learning content. The researcher conducted this research to develop creative and innovative learning media to foster students' higher interest in learning. This research aims to develop learning media and find out the feasibility of this media and the effectiveness of whiteboard animation learning media on economic activity material for science and science learning content. The research used by researchers uses the Research and Development (R&D) method and the method used uses the ADDIE method. Then, researchers collected data through observation, interviews, and student learning results. The subjects in this research are students, teachers, and a team of experts (media experts and material experts). Qualitative descriptive techniques, quantitative descriptive techniques, and differential statistics are techniques for analyzing data in the development of this learning media. The results obtained in this research were from the media expert test 90%, material expert test 92%, teacher test 90%, small group test 91.25%, large group test 95%, as well as the results of the pre-test and post-test to test the effectiveness of the media used developed that has very feasible results from both small and large groups. The results of N-gain state that the whiteboard animation media has a suitable category for use in the learning process of economic activity material with IPAS content
Comparative Analysis of Test for Improving Primary Students Mathematics Literacy Skills Through Project–Based Learning Zuhri; .Dewi, Sinta Verawati; .Zakiah, Nina; Efendi; Happy, Nurina; Yustitia, Via
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.72284

Abstract

Mathematical literacy skills are very necessary to face and solve various challenges in today's life, so these abilities need to be honed from elementary school. This research aims to analyze whether the increase in the mathematical literacy skills of students taught using a project-based learning model is higher than the mathematical literacy skills of students taught using regular learning. This type of research is quasi-experimental by dividing 2 sample groups as samples that are taught through regular learning and samples taught by applying a project-based learning model. This analysis uses the t-test to compare the means of the two sample groups. The sample in this study was 26 grade 4 children at state elementary school 064967 Medan, North Sumatra. The results of this research were the increase in the mathematical literacy skills of students taught using a project-based learning model was higher than the mathematical literacy abilities of students taught using regular learning. Through project activities, students can provide a rich understanding of concepts and ideas.

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