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Mimbar PGSD Undiksha
ISSN : 26144727     EISSN : 26144735     DOI : -
Core Subject : Education,
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Articles 4,577 Documents
Integrated Metaphorming Learning Model of 21st Century Skills to Increase Student Creativity Zuhra, Fatma; Nurhayati; Jasmaniah; Karim, Asrul
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.65285

Abstract

Based on PISA research, current learning has yet to be able to develop student creativity. Creativity is an ability that reflects fluency, flexibility in thinking, and the ability to develop, enrich, and detail quality ideas to solve problems. This research was conducted to analyze the increase in student creativity through an integrated Metaphorming learning model for 21st century skills. This research used a quantitative approach, a quasi-experimental type, and a Nonequivalent Control Group Design. The data collection method uses tests. The data collection instrument uses test questions. The sample was 30 students from Unit D as the control class and Unit E with 32 students as the experimental class who were selected using purposive sampling. The data analysis technique uses gain index calculations (N-Gain). The research results show that the Metaphorming learning model integrated with 21st century skills can increase student creativity. However, learning outcomes are similar between students taught with the integrated Metaphorming learning model of the 21st century and with the integration of 21st-century skills. Hypothesis testing shows that Creativity only influences a 25% increase in student learning outcomes; the rest is influenced by factors not measured in this research. It was concluded that the Metaphorming learning model integrated with 21st century skills positively impacted student creativity.
Can the SiMaYang Learning Model Improve Elementary School Students' Critical Thinking Skills? Viviani Nurmala; Fery Muhamad Firdaus; Sunyono
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.65486

Abstract

Low critical thinking skills are characterized by the inability of students to analyze ideas or suggestions in a more specific direction. This research aims to analyze students' critical thinking abilities by applying the Si-5 Kite (SiMaYang) learning model. This research uses a quantitative approach with a Quasi-Experimental Design type Nonequivalent Control Group Design. The population in this study was the fifth grade of elementary school with relatively low critical thinking skills based on the pretest results. The sampling technique used was purposive sampling. The number of samples in the experimental class was 30, and the number in the control class was 29. The data collection technique used is a test consisting of a pretest and a posttest. The data analysis techniques used in this research are descriptive and inferential statistical. The research results showed a significant difference in students' critical thinking abilities between the group that applied the SiMaYang learning model and the group that applied conventional methods. This can be seen based on the results of the pretest and posttest of the experimental class, which show a significant difference in students' critical thinking abilities before and after being given treatment in the form of implementing the SiMaYang learning model. So, the SiMaYang learning model can be used as an alternative learning model that can be applied to improve elementary school students' critical thinking skills.
Software GeoGebra: As an Assistance to the Guided Inquiry Model in Improving Students' Numeracy Skills Made Agus Adi Setyawan; I Made Citra Wibawa
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.65782

Abstract

Students' numeracy skills are still low because mathematics is presented abstractly. Moreover, teachers are less attractive in packaging the learning models and media used, and the application of learning is still conventional and less interactive. The aim of this research is to testThe influence of the guided inquiry model assisted by GeoGebra software on the numeracy abilities of class IV students. The research method is quantitative with a quasi-experimental design with a Non-Equivalent Control Group Design. The study population was 76 students, with sample determination using saturated sampling techniques, 38 students as the control class and 38 students in the experimental class who would be given learning using the guided inquiry model assisted by GeoGebra software. Data was collected using a test method in the form of descriptions obtained after 5 treatments. The instrument uses a set of tests in the form of descriptions. Data analysis techniques use descriptive statistics and inferential statistics (t-test). The results of hypothesis testing showed that the average score of the experimental group was greater than the average score gain of the control group. Based on the results of the data analysis, it can be concluded that there is a significant influenceguided inquiry model assisted by GeoGebra software on the numeracy abilities of class IV students. So, learning activities using GeoGebra software can help to visualize mathematical concepts which can improve students' numeracy skills.
Implementation of Integral Character Education Based on School Curriculum Integration Supriyadi; Febriyanti, Berliana Khofifah; Tirtoni, Feri
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.65942

Abstract

The implementation of character education in educational units is oriented towards developing an educational culture based on main character values in an integral manner. However, some graduates do not yet appear to be integral individuals. This phenomenon requires integration of character education content in the curriculum. The aim of this research is to analyze the strengthening of students' integral character education and the implementation of integral character education in the implementation of integrated school and madrasa curriculum. The approach used is qualitative research with a case study type in Islamic Elementary Schools. The data collection methods used in the research used interviews, observation and documentation. Data analysis method consist of data collection, condensation, data presentation, and conclusions. The research results found that integral character education was strengthened through a habituation approach, namely (1) praying before learning begins; (2) singing the Indonesian Raya song every day after reading prayers together; (3) reading Asma al-Husna after praying and singing the song Indonesia Raya; (4) provide ice breaking before learning begins and motivate learning every day before starting learning; (5) literacy activities are carried out 15 minutes before learning; (6) Dhuha prayer and Dhuhur prayer in congregation; (7) memorization of the Qur'an in surah in juz 30 which is done every day; (8) morning alms, and (9) reading surah al-Kahf every Friday for high school students.
A Conflict Resolution Learning Models using Carton Ekspression Card Media in Developing Conflict Resolving Skill in Elementary School Dewi, Sinta Maria; Tarpan Suparman; Yulistina Nur DS; Tia Latifatu Sa’diyah; Ayu Fitri
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.65993

Abstract

The peace of students in school in reality is not easy to realize. Indications that connotes not being peaceful at school are increasingly obvious. Various conflicts, ranging from the simplest form, namely verbal behavior, to more serious violence with a physical dimension in the form of brawls, persecution, and even murder have been committed by some students in schools. The purpose of this paper is to explain the study of the need for a conflict resolution learning model with cartoon expression card media in developing students' problem-solving skills in elementary school. This research method consists of several steps, namely research design, subject research, data collection instruments and data analysis. Based on the results of research and discussions that have been carried out, data conclusions were obtained about students' initial ability to resolve conflicts that often occur in grade 5 at the elementary school level, namely from 4 schools categorized in the group of students' initial ability to resolve conflicts still need to be improved because the achievement is relatively low. Data were produced on the needs analysis study of conflict learning models with children's conflict cartoon expression card media based on questionnaires and the results of interviews stated that there was no specific model or strategy in order to learn about conflicts and how to handle them. In the end, it is stated by teachers and students that a special model based on conflict handling is needed. Through this model, it is hoped that teachers have alternatives that can be used as part of the learning process itself. Even students stated that such a model is needed to provide understanding to each student so as not to easily conflict.
Higher Order Thinking Skill (Hots) Ability Instrument for Theme 2 (Unity in Diversity) in Class VI Elementary School Sri Mahalia Br Ginting; Desak Putu Parmiti
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.66050

Abstract

The lack of focus on HOTS assessment in the education system can lead to a lack of encouragement for students to develop critical, analytical and creative thinking skills. This research aims to develop a HOTS instrument for HOTS abilities for sixth grade elementary school students with theme 2 (Unity in Difference). The development of instruments in this research was guided by the Borg and Gall model. The HOTS instrument developed is a test in essay form. Meanwhile, the object in this research is the quality of the question items. The data collected in this research is data regarding the HOTS ability instrument. The method used to collect data in this research is the test method. Data were analyzed using content validity analysis tests, item validity tests, reliability tests, discrimination tests, and difficulty level tests. The content validity test results tested by five HOTS Instrument experts were declared relevant, the average content validity test results were declared valid, the average instrument validity test results were declared valid, the average instrument reliability test results were at very high criteria, the average results of the power test results which are in the good different power criteria, the average results of the difficulty level scores of the questions which are in the medium level category of difficulty. It was concluded that the HOTS ability instrument for sixth grade elementary school students with theme 2 (Unity in Difference) is suitable for measuring students' HOTS abilities in solving problems and training students to think creatively.
E-Comic Improves Understanding of Indonesian Language Learning Results Salsa Dika, Nazya; Kurniana Bektiningsih
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.66865

Abstract

The problems currently occurring in elementary schools are limited variations in learning methods and students' difficulties in understanding spelling and the main idea of paragraphs. The aim of this research is to develop E-comics to improve understanding of Indonesian language learning outcomes. This type of research is development through 6 stages. This research involved research subjects consisting of media experts, material experts, and a group of fifth grade students consisting of 33 students. Data was collected through interviews, documentation and value assessments. The data collection instrument is a questionnaire. Data analysis techniques use descriptive qualitative, quantitative and inferential statistical analysis. The research results areThe e-comic media developed has gone through a careful evaluation and revision process and received high validation from media and material experts, exceeding the quality standard threshold. This media is considered appropriate and reliable to support learning and research. In addition, the results of the Wilcoxon test analysis show that there is a significant difference between pretest and post-test data, which shows an increase in students' understanding in the high category. It was concluded that E-comics can improve understanding of Indonesian language learning outcomes. This research is very relevant for advancing education and technology in using e-comics as a medium for learning Indonesian in elementary schools.
Powerpoint-Based Pop Up Book Media in Fifth Grade Historical Narrative Text Material in Elementary Schools Fira Bening Akhiraningrum; Kurniana Bektiningsih
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.66868

Abstract

The problem was found to be a need for more variety of learning media in the learning process in the classroom, especially the Indonesian language learning content, causing low student interest in learning and difficulty in students understanding the material. This research aims to develop learning media, the suitability of the media, and the effectiveness of Powerpoint-based Pop-Up Book learning media as historical narrative text material for class V elementary schools. This type of research is developed using the ADDIE model. The subjects in this research were class teachers, students, and a team of experts. The data collection method used in this research uses observation, interviews, tests, and questionnaires. The data collection instrument uses a questionnaire sheet. In this research, data analysis techniques used several techniques, namely qualitative descriptive techniques, quantitative descriptive techniques, and inferential statistics. The results of this research were obtained from material expert tests of 96.4%, media experts at 95%, class teacher tests at 95%, and student tests at 91.25%. The results of the effectiveness of the pretest and posttest have increased knowledge competency. The results of the n-gain test stated that the media developed was quite effective for use in teaching and learning activities. It was concluded that the PowerPoint-based Pop-Up Book media on historical narrative text material is very good, effective, and quite suitable for learning and can improve student learning outcomes.
Flashcard Media Innovation in Thematic Science Lessons Growth and Development of Living Creatures in Elementary Schools Annissa Syafarina Sari; Krisna Wijaya; Ridho Gata Wijaya
MIMBAR PGSD Undiksha Vol. 11 No. 3 (2023): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v11i3.66898

Abstract

The difficulty of the material presented in science subjects and the teacher's lack of ability to utilize learning media have an impact on students' low ability to understand learning material. So, the aim of this research is to develop flashcard media on the growth and development of creatures in elementary schools so that students can more easily understand the material being taught. The research design used is research and development (R&D) which goes through 7 stages of development design according to Borg & Gall. The data collection techniques used in this research were interviews, observation and questionnaires. The data analysis technique uses quantitative descriptive. The results of this research and development show that the flashcard learning media regarding the growth and development of living things to equip students' speaking skills is declared suitable for use. This can be seen from the results of material validation with an average score of 4.8 which is in the "very good" category and media validation with an average score of 3.95 in the "good" category. Apart from that, the results of student responses in the initial field trial got an average score of 4.6 which was included in the "very good" category and the results of teacher responses got an average score of 4.7 which was included in the "very good" category as well as the results of student responses in the main field trial got an average score of 4.49 which is in the "very good" category. With this, it can be concluded that this flashcard learning media is suitable for use in the learning process in class III of elementary school.  
Enhancing Student Learning Outcomes in Social Studies: An Investigation Into The Lazarus Educational Game Burhan; Runniarsiti; Arsyad, Susalti Nur; Putri, Fina Melani; Malik, Agung Rinaldy
MIMBAR PGSD Undiksha Vol. 12 No. 1 (2024): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v12i1.67414

Abstract

The rapid advancement of technology gives the opportunity to incorporate digital games and other technology-driven tools into the IPS curriculum. This study aimed to analyze the influence of the Lazarus educational game on enhancing social and cognitive learning outcomes in the subject of Social Studies elementary school. A quantitative experimental approach was employed, with a sample of 53 fourth-grade students divided into two groups: an experimental group (IV-B) and a control group (IV-A). Data were collected through tests, interviews, and documentation, and analysed using simple linear regression and t-test. The research findings revealed a positive impact of the Lazarus educational game on students' social development, indicating an improvement in student engagement and social interactions. Additionally, a significant difference in cognitive learning outcomes was observed between two groups. The experimental group (IV-B) exhibited higher learning outcomes compared to the control group (IV-A), underscoring the effectiveness of the Lazarus game as a learning tool. This study makes a valuable contribution to the advancement of teaching methods, particularly in the context of the IPS subject. The use of the Lazarus educational game serves as an effective alternative for enhancing student learning outcomes, particularly in their social development. Practical implications of this research suggest that educators can consider incorporating the Lazarus educational game as a teaching strategy to improve classroom learning, particularly in the field of IPS.

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