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Educate : Jurnal Teknologi Pendidikan
ISSN : 25277677     EISSN : 26148331     DOI : -
Core Subject : Science, Education,
Educate : Jurnal Teknologi Pendidikan, ISSN: 2527-7677, EISSN: 2614-8331 merupakan jurnal ilmiah yang terbit 2 kali dalam 1 tahun, berisi artikel dan hasil penelitian para peneliti, akademisi, dan praktisi di bidang pendidikan. Jurnal ini terbit pertama kali pada bulan Juli tahun 2016 yang diterbitkan oleh Program Studi Teknologi Pendidikan Fakultas Keguruan dan Ilmu Pendidikan Universitas Ibn Khaldun Bogor.
Arjuna Subject : -
Articles 57 Documents
DEVELOPMENT OF INTERACTIVE MULTIMEDIA ON THE PROCESS OF HINDU-BUDDHIST RELIGION AND CULTURE IN INDONESIA AT SMA NEGERI 1 LUBUK KELIAT Deni
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18315

Abstract

This research aims to develop Interactive Multimedia on the Basic Competencies of the Theory of the Process of Development of Hindu-Buddhist Religion and Culture in Indonesia for grade X students at SMA Negeri 1 Lubuk Keliat. The results of the study show that the interactive multimedia products developed have good validity, practicality, and effectiveness. The results of expert validation (alpha test) showed an average assessment of 3.68, which is included in the valid category. The practicality test (beta test) resulted in an average assessment of 4.29, which is included in the very practical category. From the effectiveness test, the N-gain score of 0.64 shows effectiveness in the medium category, with an increase in student learning outcomes. With these results, this interactive multimedia is declared suitable for use as a learning medium in history subjects. It is recommended to integrate this multimedia into learning to increase students' motivation and understanding of the material.
DEVELOPMENT OF CONSTRUCTIVIST-BASED STUDENT WORKSHEETS ON BASIC MANAGEMENT COMPETENCIES IN CLASS X AT TERENAM NEGERI HIGH SCHOOL 2 SEMBAWA RAMBOKU, ANODIET
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18320

Abstract

The Entitled Research on Development of Constructivist Based Student Worksheets in Basic Management Competencies in Class X in Sembawa State Senior High School 2 aims to produce Constructivistic Based Student Worksheets in valid and practical Management Basic Competencies and have the effectiveness of student learning outcomes in Schools. Upper middle class. This research method uses development research using the Rowntree Tesmer model development model. This research through a phase consisting of three stages, namely the planning stage, the development stage, and the evaluation phase. LKPD is based on constructivist management material, from the results of expert review assessment obtained from media experts, material experts, and learning design experts, with very valid categories, from the results of One to One test obtained in very practical categories. Constructivist based LKPD management materials can be used in creative and innovative learning processes. Constructivist based LKPD management material developed, from the results of the Small group test categorized as very practical so that it can be used in the learning process and improve students' understanding of the concept of learning. Constructivist-based LKPD developed has effectiveness on student learning outcomes. This can be seen from the results of the posttest of students at the product trial stage in the field. The average student learning outcomes at pretest are very low while the average student learning outcomes at the posttest has increased after learning using LKPD based on constructivist management material and obtained N-gain which is categorized as medium. Based on the results of the research that has been done, the suggestions that can be given are as follows. For Educators, it is hoped that constructivist-based LKPD teaching materials produced can be used as one of the teaching materials that facilitate the delivery of subject matter, and as an effort to improve learning so that creative and innovative learning is created. For schools, it is hoped that constructivist-based LKPD teaching materials can be used in the learning process and can improve student learning outcomes, For students, it is recommended that students use constructivist-based LKPD this management material as teaching material in the learning process so as to improve students' understanding of the concept of learning and for other researchers, expected to be able to develop LKPD constructivist based on other material and can be validated by constructivist experts
INTERACTIVE MULTIMEDIA BASED ON PROBLEM-BASED LEARNING TO IMPROVE STUDENTS' CONCEPT UNDERSTANDING IN PHYSICS SUBJECTS: MULTIMEDIA INTERAKTIF BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA PADA MATA PELAJARAN FISIKA Roslina, Roslina
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18342

Abstract

Rendahnya penguasaan siswa terhadap konsep-konsep fisika kerap kali disebabkan oleh sifat mata pelajaran yang abstrak sehingga sulit dipahami serta miskonsepsi yang mereka miliki terhadap materi tersebut. Penggunaan multimedia interaktif berbasis model problem based learning diharapkan mampu menjadi solusi untuk meningkatkan pemahaman konsep siswa pada mata pelajaran fisika. Penelitian ini menggunakan cara kajian pustaka (literatur review) dengan pendekatan kualitatif dalam menganalisis keefektifan multimedia interaktif berbasis model problem based learning dalam proses pembelajaran fisika. Hasil kajian pustaka ini mengungkapkan bahwa multimedia interaktif memberikan kesempatan bagi siswa untuk memahami konsep-konsep abstrak melalui visualisasi seperti teks, gambar dan simulasi yang dapat memudahkan pemahaman materi dalam proses pembelajaran. Model problem based learning membantu siswa menghubungkan materi pelajaran dengan situasi nyata, mendorong pemecahan masalah, sekaligus meningkatkan kemampuan berpikir kritis. Dengan demikian, integrasi multimedia interaktif dan model problem based learning terbukti efektif dalam meningkatkan pemahaman konsep fisika, membantu siswa menerapkan konsep dalam kehidupan sehari-hari, serta membangun motivasi belajar.
DEVELOPMENT OF MOSQUE ORGANIZATIONS AS LEARNING ORGANIZATIONS IN THE PERSPECTIVE OF MARQUARDT'S THEORY Nurzaelani, Mohammad Muhyidin; Wiratomo, Yogi; Japar, Muhammad; Herdiati, Dian
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18396

Abstract

Currently, there is an interesting phenomenon related to the development and enthusiasm for prospering mosques in Indonesia. Not only related to the development of their numbers, the development of their building designs, but also related to the development of their organizations and management. The current trend in mosque management shows more professional mosque management, mosques are no longer just places of prayer, but many mosque organizations are trying to restore the function of mosques as in the time of the Prophet Muhammad SAW, as a place of worship that can also play a role and function as a place of education and social community. This research was conducted using a qualitative research method with a literature review approach or with a library research type. This research utilizes literature (library) in the form of journals, proceedings, and books. The main focus of this research is to analyze and describe how to develop mosque management into a learning organization from the perspective of Marquardt's theory, namely a systems learning organization model that includes learning, organization, humans, knowledge, and technology. From various information related to the profile, programs, and activities of mosques in Indonesia, it can be seen that many mosques have become learning organizations. Marquardt's theory on the learning organization system model can be a framework for mosque organizations in developing mosques as learning organizations whose members have a strong and collective desire to learn continuously to improve themselves and their organization for mutual success.
DESIGN AND DEVELOPMENT OF A QR CODE APPLICATION AS A READING ASSISTANCE FOR VISUALLY IMPAIRED USERS OF AN ANDROID-BASED LIBRARY: RANCANG BANGUN APLIKASI QR CODE SEBAGAI ALAT BANTU BACA TUNANETRA PENGGUNA PERPUSTAKAAN BERBASIS ANDROID Sutisna, Setya Permana; Al Ikhsan, Safaruddin Hidayat; Maimunah, Maimunah
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18477

Abstract

Penyandang tunanetra menghadapi berbagai hambatan dalam mengakses informasi, khususnya di perpustakaan kampus yang minim layanan inklusif. Penelitian ini bertujuan mengembangkan aplikasi baca berbasis Android untuk pengguna tunanetra dengan mengintegrasikan teknologi Quick Response (QR) dan text-to-speech. Aplikasi dirancang agar ringan, mudah digunakan, kompatibel dengan perangkat lama, serta memanfaatkan penyimpanan awan untuk mengatasi keterbatasan ruang penyimpanan lokal. Informasi koleksi perpustakaan disediakan dalam format audio, yang dapat diakses melalui kode QR. Hasil penelitian menunjukkan bahwa aplikasi memenuhi kebutuhan pengguna dengan menyediakan akses mudah terhadap koleksi perpustakaan. Namun, kendala terkait stabilitas koneksi internet mengindikasikan perlunya dukungan infrastruktur tambahan. Aplikasi ini diharapkan menjadi solusi inklusif yang dapat meningkatkan aksesibilitas dan kualitas layanan perpustakaan bagi penyandang tunanetra.
THE EFFECTIVENESS OF CHATGPT AS LEARNING TOOLS IN SUPPORTING SELF-REGULATED LEARNING IN STUDENTS: A SYSTEMATIC REVIEW: EFEKTIVITAS CHATGPT SEBAGAI LEARNING TOOLS DALAM MENDUKUNG SELF-REGULATED LEARNING PADA SISWA: TINJAUAN SISTEMATIS Tamrin, Muhammad Faridzi
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18557

Abstract

Di era digital saat ini, integrasi teknologi kecerdasan buatan dalam pendidikan menjadi solusi inovatif untuk meningkatkan kualitas pembelajaran. ChatGPT, sebagai salah satu teknologi berbasis AI, memiliki potensi besar untuk mendukung Self-Regulated Learning (SRL), yakni kemampuan siswa dalam mengatur proses belajar secara mandiri. Penelitian ini bertujuan untuk menganalisis efektivitas ChatGPT sebagai learning tool dalam mendukung SRL pada siswa, serta mengidentifikasi berbagai kendala yang dihadapi siswa dalam memanfaatkan teknologi ini. Metode penelitian menggunakan Systematic Literature Review (SLR) dengan pendekatan PRISMA, dimana artikel-artikel relevan dipilih berdasarkan kriteria inklusi dan eksklusi yang telah ditetapkan. Hasil penelitian menunjukkan bahwa ChatGPT efektif dalam meningkatkan strategi SRL, seperti penetapan tujuan, manajemen waktu, refleksi diri, dan pencarian bantuan. Teknologi ini juga berkontribusi dalam meningkatkan motivasi belajar serta pemahaman siswa terhadap materi pembelajaran. Namun, tantangan ditemukan dalam keterbatasan ChatGPT memberikan umpan balik yang spesifik dan adaptif, khususnya bagi siswa dengan literasi AI rendah. Selain itu, interaksi yang kurang optimal dengan teknologi ini juga menjadi kendala, karena siswa memerlukan pemahaman yang lebih baik dalam memberikan instruksi yang jelas dan terstruktur. Oleh karena itu, peningkatan literasi AI siswa dan pengembangan fitur adaptif sangat diperlukan untuk mengoptimalkan peran ChatGPT dalam mendukung pembelajaran mandiri di era digital ini.
TRANSFORMATION OF EDUCATION THROUGH IT-BASED LEARNING MEDIA IN GEOGRAPHY SUBJECTS ON NATURAL DISASTERS: TRANSFORMASI PENDIDIKAN MELALUI MEDIA PEMBELAJARAN BERBASIS TI PADA MATA PELAJARAN GEOGRAFI POKOK BAHASAN BENCANA ALAM Asgar; Razilu, Zila; Darman
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18578

Abstract

This study aims to evaluate the use of information technology (IT)-based learning media in teaching geography on natural disasters at SMAN 13 Konawe Selatan. Observation and questionnaires were used to identify teaching practices applied by teachers and students' perceptions of IT-based media. The results showed that teachers had utilized technology such as PowerPoint and projectors to help deliver materials. However, using more interactive media, such as animated videos, is still rare. Analysis of the student engagement questionnaire revealed that most students felt more engaged in IT-based learning, with 40.4% agreeing and 39.8% strongly agreeing that this media increased their engagement. Although these results show positive potential, limitations in teachers' skills to develop and implement IT media are a significant challenge. This research emphasizes the need for adequate training and facility support for teachers to optimize the use of technology in learning. The conclusion of this study confirms that IT-based learning media can improve student engagement and understanding, but additional support is needed for more effective implementation. The findings have important implications for developing learning strategies that are more interactive and relevant to the needs of modern education.
IMPLEMETATION OF EXPERIENTIAL LEARNING IN IMPROVING COLLAGE STUDENTS' CRITICAL THINKING SKILL: PENERAPAN EXPERIENTIAL LEARNING DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS MAHASISWA Septiani, Mita; Mulyadi; Siregar, Eveline; Viona Septiavi Winarto Putri; Dikzi Adzkia Sutama Putri
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18785

Abstract

This study aims to describe the implementation of Experiential Learning in the course of using media and learning resources in improving students' critical thinking skills. In line with the objectives of the study, this study is included in descriptive research whose data is collected by conducting documentation studies, observations, interviews and distributing questionnaires. The study was conducted with respondents of two groups of Educational Technology (UNJ) undergraduate students in the fourth semester (4), academic year 2023/2024. This study produces procedures or guidelines for implementing EL in the course of using media and learning resources. Learning in the course of using media and learning resources that applies Experiential Learning takes place effectively through a continuous cycle of experience, reflection, conceptualization, and experimentation.
TEACHERS' PERSPECTIVES ON THE USE OF UNDERSTANDING BY DESIGN (UBD) IN SECONDARY SCHOOL LESSON PLANNING: PERSEPSI GURU TERHADAP PENERAPAN UNDERSTANDING BY DESIGN (UBD) DALAM RANCANGAN PEMBELAJARAN DI SEKOLAH MENENGAH Retnowati, Nanik
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18802

Abstract

This study aims to analyze teachers' perspectives on the implementation of the Understanding by Design (UbD) framework in lesson planning at the junior and senior high school levels. A qualitative design method with an inductive analysis approach was used in this study. Data were collected through semi-structured interviews with seven participants, all of whom are English language teachers at the junior and senior high school levels. The findings reveal that the majority of teachers have a good to very good understanding of the UbD and Backward Design concepts, with only one respondent showing a low level of understanding. Most of the teachers have implemented UbD in their teaching practices and demonstrate a high commitment to self-development in applying UbD. However, two respondents reported a moderate level of self-development. These findings indicate that teachers are relatively familiar with the basic concepts of UbD, but challenges remain in ongoing professional development. This study suggests the need for more intensive support and continuous training to maximize the implementation of UbD in the classroom.
THE USE OF INTERACTIVE LEARNING TECHNOLOGY TO DEVELOP DIGITAL LITERACY SKILLS OF ELEMENTARY SCHOOL STUDENTS: PEMANFAATAN TEKNOLOGI PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN KETERAMPILAN LITERASI DIGITAL SISWA SEKOLAH DASAR Restiyanita
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18404

Abstract

Transformasi digital di era revolusi industri 4.0 telah membawa dampak signifikan pada berbagai sektor, termasuk pendidikan. Meskipun teknologi memiliki potensi besar dalam meningkatkan kualitas pembelajaran, implementasi teknologi di sekolah dasar di Indonesia masih belum merata, dengan hanya 35% sekolah dasar yang memanfaatkan teknologi secara optimal. Penelitian ini bertujuan untuk mengeksplorasi efektivitas teknologi pembelajaran interaktif dalam meningkatkan keterampilan literasi digital siswa sekolah dasar. Menggunakan pendekatan studi literatur, penelitian ini mengkaji berbagai teori pendidikan, khususnya konstruktivisme yang dikemukakan oleh Piaget dan Vygotsky, serta penerapan teknologi interaktif seperti augmented reality, video animasi, dan game edukasi dalam konteks pembelajaran dasar. Temuan penelitian menunjukkan bahwa teknologi pembelajaran dapat meningkatkan hasil belajar siswa hingga 25%, meningkatkan motivasi belajar, serta memperkuat keterampilan berpikir kritis dan kolaborasi. Namun, tantangan utama yang dihadapi termasuk rendahnya literasi digital di kalangan guru dan terbatasnya infrastruktur teknologi, terutama di daerah terpencil. Kebijakan pemerintah seperti Merdeka Belajar dan platform Rumah Belajar diharapkan dapat mendukung digitalisasi pendidikan, meskipun masih terdapat hambatan dalam penyediaan perangkat dan pelatihan guru. Penelitian ini menyimpulkan bahwa untuk mewujudkan potensi penuh teknologi dalam pendidikan, diperlukan perbaikan dalam pelatihan guru, pemerataan akses infrastruktur, dan kebijakan yang lebih komprehensif dan inklusif. Kata kunci : Teknologi, Pembelajaran, Interaktif, Literasi, Digital.