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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
Development Of E-Comic Learning Media On The Topic Of The Human Digestive System Udayani, Ni Komang Restu Tri Krisnanti; Wibawa, I Made Citra; Rati, Ni Wayan
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Learning during a pandemic make teachers have to change learning that is usually carried out face-to-face into online learning that is still fun for students. Learning media during online learning will help teachers deliver learning material more creatively to become more enjoyable, and students easily understand the learning material. This study aims to develop e-comic learning media on the topic of the human digestive system. This research is a type of development research using the ADDIE model. However, this study's implementation and evaluation stages cannot be carried out due to the COVID-19 pandemic, limited time, resources, and costs. Thus, in this study, only the analysis, design, and development stages were carried out. The subjects in this study were two media experts, two material experts, and two practitioners. The data collected in this study used a questionnaire method by analyzing the e-comic learning media. The data from the validation results from the experts were then analyzed using the mean formula to find out the average validity score of e-comic learning media on the topic of the human digestive system. The analysis results show that the average validation score of e-comic learning media on the topic of the human digestive system is 4.65 with very good qualifications, and material validation is 4.57 with very good qualifications. So, e-comic learning media on the topic of the human digestive system are declared valid and have very good qualifications.
The Development of Advance Organizer Based Distance Learning in Chemistry Bonding Material Widyastuti, Niken; Riswandi, Riswandi; Fitriawan, Helmy
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33613

Abstract

The spread of the Covid-19 virus requires the government to take a policy of organizing education online. Learning chemical bonding material is strived to be developed according to the needs of students and learning objectives that are reflected in the curriculum. This study aims to develop advance organizer-based distance learning on chemical bonding material and measure the effectiveness of this product. This study uses the Dick and Carey development model approach. The instruments used included assessment questionnaires, observations, interviews, validation sheets and tests of students' cognitive knowledge. The data obtained were analysed using quantitative descriptive statistics and data on the effectiveness of learning using an n-gain score. The results of this study obtained online learning products with an average validation score of 3.51 on a scale of 4.00 and the student gain value before and after using advance organizer-based online learning was 0.52. The conclusion of this research is that advance organizer-based online learning products on chemical bonding material are very feasible and effective. These findings will be an input for efforts to develop chemical bonding materials and research the development of chemistry learning during a pandemic.
Development of Indonesian Language Teaching Materials Based on Google Classroom in Primary Schools Halidjah, Siti; Pranata, Rio
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33933

Abstract

Online learning materials prepared by teachers are less attractive and unclear to students, so interesting materials and teaching materials are needed in the online learning process. This study aims to develop Google Classroom-based teaching materials suitable for Indonesian language learning in theme 3 sub-theme 1 for grade IV in elementary school. This type of research is development research that employs a modified ADDIE model with steps of analysis, design, and development. The level of validity of teaching materials is measured based on assessments by design experts, linguists, and learning experts. Meanwhile, the practicality of teaching materials was measured based on assessments by grade IV students and teachers of Public Elementary School. The design expert validation results present an average number of 4.6, which is categorized as very valid; meanwhile, the instructional video experts' validation results show an average of 4.75, which is also classified as very valid. Furthermore, the linguist and expert study video's validation results also showed very valid results at a mean of 4.35 and 4.65, respectively. In addition, the results of expert validation on e-book learning and instructional videos obtained an average score of 4.6 and 4.55, and these two numbers are classified as very valid. Finally, the teacher's practicality assessment of teaching materials obtained an average of 3.45 and is classified as very practical.
Development of an Android-based Computer Based Test (CBT) In Middle School H., Nurhikmah; Gani, Hamsu Abdul; Pratama, Muh. Putra; Wijaya, Hengki
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33527

Abstract

The teaching and learning process, especially the process of evaluating student learning outcomes, the teacher still uses a semi-conventional evaluation process where the exam process is carried out using social media to send student exam results which are done manually on paper. This kind of evaluation process is less effective and efficient, both in terms of time, the method used, and the examination process which requires a long time and inaccurate examinations. For this reason, the authors designed a Computer Based Test (CBT) application as a media for evaluating student learning outcomes. The study aims to develop an Android-based Computer Based Test whether it is valid, practical, and effective in the learning exam / evaluation process. This research method is Research and Development which is focused on developing a smartphone-based Computer Based Test, especially Android. The development model used refers to the Alessi and Trollip development model, which consists of 3 stages, namely: planning, design, and development. The total research subjects were 30 students and 1 mathematics subject teacher. The media developed was validated by media experts and material experts, with the results of validation by material experts obtained an average score of 3.7 (very valid) and by media experts an average score of 3.8 (very valid) was obtained. This means that it can be stated that the Android-based Computer Based Test is very practical in the evaluation / exam process in mathematics subjects. Based on the results of the feasibility test of the Computer Based Test, it can be concluded that the use of the Computer Based Test is feasible to be used as a medium for evaluating learning in mathematics subjects
The Quality of HOTS-Based Science Questions Developed by Indonesian Elementary School Teachers Ishartono, Naufal; Desstya, Anatri; Prayitno, Harun Joko; Sidiq, Yasir
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33813

Abstract

In Indonesia, several training pieces have been conducted to develop HOTS-based science questions for elementary school teachers. However, few studies examine how elementary school teachers developed HOTS-based science questions. Hence, the current study is a case study that aims to analyze HOTS-based science questions developed by elementary school teachers in Indonesia. This study employed a descriptive-analytical method by analyzing 60 HOTS-based science questions developed by elementary school teachers. This study involved two raters from one of Indonesia's universities, who are experts in assessing learning for elementary school level to assess the questions. The aspects that are assessed are aspects of conformity with HOTS questions criteria, conformity with the criteria of thinking ability of elementary school students, and conformity with the quality of good questions. This study's findings show that many problems do not meet the first aspect, especially at non-algorithmic points, multiple ways, and multiple interpretations. Next, in the second aspect, most of the question does not use illustration to strengthen the developed question's information. The third aspect is a relatively fulfilled aspect by most developed questions. However, only a few developed questions are judged not to meet this aspect. Hopefully, this study's findings can be an evaluation material for policymakers in education to increase the training quality of HOTS-based science questions for elementary school level in Indonesia.
The Perceptions of Vocational School Students of Video Animation-Based Learning Media to Operate Lathes in Distance Learning Kusuma, Wahyu Mustafa; Sudira, Putu; Hasibuan, Mhd Akbar; Daryono, Rihab Wit
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33139

Abstract

SMK has the challenge of implementing meaningful distance learning using animated video media according to student perceptions. However, students' perceptions about the use of animated video media in distance learning are not yet known. This study aims to measure the perceptions of Mechanical Engineering Vocational School students about the use of animated video media for the development of skills to operate a lathe in distance learning. This study used quantitative descriptive statistical analysis methods, t-test, and One-Way ANOVA with post-hoc advanced tests, namely the Dunnett C and Tukey test to determine differences in students' perceptions of assessment. The data collection technique used a questionnaire. The media feasibility test was carried out by two material and media experts. The research subjects consisted of 73 students of Mechanical Engineering Vocational Schools. The results of the media feasibility validation by material experts were 81.875% and media experts 90.625% were in the very feasible category. The assessment of the feasibility of the media by students was 83.714% in the very feasible category. The study results concluded that there was no significant difference between male and female students in the assessment of distance learning animated video media.
Improving Gross Motor Skill By Traditional Games at Paud Gemilang in Bengkulu Bendriyanti, Rita Prima; Haryono, Mimpira
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34449

Abstract

This research is motivated by the undevelopment of rough motor of children, children have not been able to perform coordinated body movements to train flexibility, balance, and agility, have not been able to coordinate the movements of the eyes, feet, hands, head in mimicking, have not been able to do physical games with the rules. The purpose of this study is to find out if through traditional game of rope jumping can increase rough motor capacity in group B children in PAUD GEMILANG Bengkulu City. The method used is class action research. The conclusion of this study is that by using traditional game jump rope rough motor skills children can improve. The increase can be seen from the percentage increase after the implementation of actions in cycle I and cycle II. The implementation of the action in cycle I, the percentage of 75% (developed as expected), and the increase occurred significantly indicated in the second cycle with a percentage of 86% (developed very well).
The Comparison of E-Modules and Print Modules to See Character Like to Read on Elementary School Students Syahrial, Syahrial; Asrial, Asrial; Kurniawan, Dwi Agus; Luthfiah, Qonita
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33834

Abstract

Technological advances are not new for students in Indonesia, whether they use electronic learning media in their daily lives or not. One example is the application of electronic modules. This study aims to determine the comparison of the print modules and the e-modules. This type of research is comparative research. Comparative research is research that compares the object under study. The method used in this study is a quantitative method using a survey research design. The sample of this research is class IV students, totaling 22 people. Data analysis used descriptive and inferential statistics, namely analyzing data by describing the data that has been collected. The results of this study were from the two teaching materials applied, namely the printed module and the electronic module, it was possible to see indicators of reading fondness characters. In the study, the dominant results were good for looking at indicators of reading fondness characters with the application of electronic modules, while for the application of print modules in the sufficient category, it can be seen that there are differences between the two teaching materials that are applied to see indicators of reading fondness characters, this is reinforced by the test results t that has been done, where the obtained sig is smaller than 0.05 then there is a difference between the two. So the electronic module based on local wisdom needs to be applied by teachers to instill the character of reading fondness among students.
Online Training: an Alternative Solution of the Empowerment for Parents of Children with Autism Herlina, Herlina; Susilana, Rudi
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34313

Abstract

This study aims at proving that Independent Intervention Program (Program Intervensi Mandiri or PIM) Online Training is an effective way to empower parents in handling children with autism. The research was performed through field experiment involving 11 parents of children with autism from a number of city in Indonesia. Subjects were given the PIM Online Training by platforms such as Zoom and WhatsApp. Training effectiveness data were seen from subjects’ self-evaluation result, prior and following the training. The result shows that after having the PIM Online Training, parents see themselves better in understanding the concepts about Autism Spectrum Disorder (ASD), social skills, intervention, and individual intervention program, and in the skill of designing the intervention program for their children with autism, compared to the condition prior receiving the training. Based on the result, the PIM Online Training is expected to be a proper solution to empower parents in designing social skill intervention program for their children with autism, without time, place, and cost limits.
Contribution Factors in Affecting Teacher Performance: Principal Managerial Skills and Work Motivation Roemintoyo, Roemintoyo; Tauhid, Hasan; Miyono, Noor; Budiarto, Mochamad Kamil
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34687

Abstract

The low performance of teachers is a problem currently faced by educational institutions. In the midst of increasingly complex demands for mastery of competencies, the role of teachers as learning facilitators is important in facilitating students to achieve the competencies needed in the global era like today. Through research that aims to determine the influence of factors that contribute to teacher performance, namely the managerial skills of principals and work motivation, it is hoped that they will be able to become the basis for making policy innovations that can increase teacher productivity and performance. This research is a quantitative research. The research sample consisted of 128 teachers. The questionnaire is the data collection instrument used in research activities. The collected data is then analyzed using a regression formula in accordance with the variables to be tested. The results of this study indicate that there is an effect of principal managerial skills on teacher performance by 77.1%, other factors are motivation, the effect of work motivation on teacher performance is 74.6%, and for the two variables principal managerial skills and work motivation are variable. jointly affect teacher performance by 87.7%. From the findings in this study, it can be concluded that fluctuations in teacher performance fluctuations are strongly influenced by the managerial dynamics of school principals and teacher work motivation. Apart from several other factors that also contribute to improving teacher performance

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