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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
Indonesian College Students’ Perception toward Language Online Learning Before and During COVID-19 Pandemic Rahmayanti, Putu; Suwastini, Ni Komang Arie; Dantes, Gede Rasben; Kultsum, Ummi
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41561

Abstract

Integration of technology in the teaching and learning process brings innovation where a learning process can be conducted virtually despite time and place boundaries. Online learning as the integration of learning and technology is used as the primary strategy to continue the teaching and learning process due to the Covid-19 outbreak. This study aims to analyze student perceptions of online learning before and during the COVID-19 pandemic. This research is a descriptive research with a qualitative approach. The results showed that the students had negative and positive perceptions of online learning before and during the pandemic. Before the pandemic, the students emphasized exploring the materials, while the students emphasized flexibility in learning during the pandemic. Meanwhile, negative perceptions are shown through the loss of direct communication between teachers and students. During the pandemic, students emphasized the flexibility aspect of the online learning mode. However, negative perceptions also emerged, namely the abundance of online tasks and the difficulties of using e-learning. Various challenges of online learning were also found during the pandemic compared to before the outbreak. For example in addition to inadequate internet connections and gadgets, anxiety problems due to the workload and less appropriate learning plan also arose. It can be seen that online learning before and during the outbreak experienced dynamics, so teachers and students must be encouraged to be more adaptive in dealing with changes in their learning.
Virtual Laboratory: An Alternative Method of Practicum Learning in Higher Education during the Covid-19 Pandemic Muslim, Abd. Qadir; Hermawan, Hermawan; Cahyasari, Erlita; Fanani, Muhammad Adip
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.41629

Abstract

The practicum laboratory is one of the crucial factors in lectures whose practice is still experiencing many obstacles during the pandemic in Indonesia. Due to online learning regulations that require students not to be active in campus laboratories. This research with an R&D approach aims to produce e-learning products based on virtual laboratories and meet the limited access to practicum laboratories. This study involved 101 students who were used as respondents and research subjects. With an R&D approach and using the Rowntree development model, the product is refined at a level. In the first stage, the research team conducted a preliminary study to photograph student learning models in the industrial 4.0 era amid the COVID-19 pandemic. The second stage is to create an e-learning model based on a virtual laboratory with Zoom in quantitative research methods courses using SPSS software. In this study, the research team designed two versions of the training model, which were consulted with experts and then revised based on the consultation results. Small-scale and large-scale product testing was carried out by the team research so that, in the end, the virtual laboratory product was obtained in the final. In the post-test assessment, the research results positively prove that 99% of students agree with the existence of virtual laboratory-based e-learning. Based on these results, a virtual laboratory must be immediately created through e-learning or online learning supported by an active learning approach so that students will be able to practice quantitative data analysis optimally using SPSS.
Card Macth Circle: Innovative Learning Media on Social Science Learning in Grade IV Elementary School Sexcio, Exky Bima; Dafit, Febrina
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41820

Abstract

Card Match Circle learning media is a learning media that is used to improve innovative and creative learning outcomes. This media is used because of the lack of availability of innovative learning media in elementary schools. This study aimed to develop learning media products in the form of picture cards in social studies learning in fourth-grade elementary school. This research design uses the ADDIE method, which only reaches the Implementation stage because the researchers only develop and carry out practicality tests. Sources of data in this study amounted to 15 people consisting of 4 experts, 1 teacher and 10 students. The data collection technique consisted of two data collections: the teacher's response, the student's response, the two validation sheets of linguists, media experts, and material experts. The research instrument used was in the form of a linguist validation questionnaire, a media expert validation questionnaire, a material expert validation questionnaire, a student response questionnaire, and a teacher response questionnaire. The data analysis technique is descriptive qualitative and descriptive quantitative data. Based on the data obtained from research from media experts, a total of 100%, material experts in total 100%, and linguists on average 65% and the overall result is an average value of 88%, and it can be concluded that the Card Match Circle media is very valid to be used as instructional media. The analysis results of teacher responses are a total average of 100%, and students are an average of 97% in total, and the overall results are an average of 98%. It can be concluded that the Card Match Circle learning media impacts student learning outcomes. With this media, it can facilitate students in learning. In addition, it makes learning not boring so that students are enthusiastic in following the lessons given by the teacher.
Student’s Self‐Efficacy and Perceptions of Online Learning on the Use Learning Management System Udin, Tamsik; Maufur, Syibli; Riyanto, Onwardono Rit
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41884

Abstract

Empirical evidence explained the current changes in teaching and learning due to the coronavirus pandemic, especially in Indonesia. This study investigates factors of self-efficacy and the impacts on online learning in one university in Indonesia. In this research, the theory of social cognitive integration is used in the online learning process. This type of quantitative research with an online questionnaire tool was applied to collect data from 156 students. The data were analyzed using the Structure equation modeling (SEM) approach proposed using the Lisrel software. This study shows the significance of self-efficacy in finishing online learning and self-efficacy in interacting during online learning. The impacts are seen in terms of comfortability and self-awareness of students to attend online learning. On the other hand, the effect of social interaction in online learning is categorized as an insignificant factor statistically to influence the subject's intentions. The conditions of solving the obstacles and handling the features in the learning management system (LMS) are essential to achieving success in online learningFrom the research results, self-efficacy factors have a positive impact on the implementation of e-learning and instructor support helps overcome technical obstacles. Moreover, this study contributes to the implementation and guidance of students behaviours to increase success in online learning.
Communication Skill, Student Engagement and Self-Efficacy: Flow on Effect on Student Online Learning Susilowati, Nurdian; Mahmud, Amir; Sari, Puji Novita
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41941

Abstract

The transition from offline learning to online learning needs to be researched comprehensively. Accounting lessons, which were originally conducted face-to-face, were finally conducted online due to the COVID-19 pandemic. This study examines online learning using google meet on communication skills, student engagement, and student self-efficacy. The subjects of this study were students who took public sector accounting courses in their second year of study. Data collection was carried out using a google form distributed in public sector accounting classes. Paired t-test was used to analyze 120 student responses. The findings show that students' communication skills in online learning are increasing. Students can express their opinions and ideas using oral, written, and group presentations. However, online learning did not contribute to student engagement and student self-efficacy. They do not have clear learning targets because they do not have the pressure to be involved in online classroom activities. This implies that students have not realized that they should be involved in online learning. Other causes include low supervision by lecturers, and low awareness of students to learn. In addition, students are also unsure of their ability to do academic assignments. Based on these findings, this study provides significant implications for students and lecturers in choosing and using more appropriate online learning strategies to improve communication skills, student engagement, and self-efficacy.
Building Healthy Child Leaders Training E-Module: Training Materials for Mentors Triwiyanto, Wahyudi; Iriani, Ade
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.42008

Abstract

Building Healthy Child Leaders requires adults to act as mentors. The problem was the lack of materials and training for mentors. This research was intended to design, validate, create and implement a Building Healthy Child Leaders training e-module for mentors. The type of research used was R&D (research and development) by combining the Sugiyono, ADDIE and Kirkpatrick evaluation models. Research subjects for: 1) the initial stage were managers, mentors and FC coordinators; 2) the limited trial was STAK students; and 3) user trial was PESAT Foundation FC mentors. Quantitative data was obtained through questionnaires and tests, while qualitative data was obtained from interviews, observation and documentation. Qualitative data were analyzed by Miles & Huberman. Quantitative data were analyzed by descriptive statistical analysis. The results of the research were an Healthy Child Leaders training e-module product that met the Very Valid criteria (> 80%) from 3 expert validators;  training participants' responses to the quality of the e-module was “Very Good” (>80); response to the implementation of the training was “Very Effective” (>80%); and inferential statistical analysis with Paired T Test showed sig. (2-tailed) of 0.000 < a(0.05), meaning that the e-module had a significant effect before and after training. So, the Healthy Child Leaders training e-module that was created met the criteria of Very Valid and Highly Effective to be used to train mentors. The implication is that mentors have the foundation, skills and opportunities for independent learning to build healthy child leaders.
The 2D Educational Game Prevention of Covid-19 in Indonesia Sudarmilah, Endah; Mulyana, Afrizal Meka
Journal of Education Technology Vol. 6 No. 2 (2022): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i2.42100

Abstract

The emergence of a corona virus called Covid-19, has caused a pandemic throughout the world, especially Indonesia. Many people do not understand about this virus. The game, which was developed with 2D-based Construct 3, is expected to attract more users’ attention to learn about Covid-19, such as Symptoms, History, Health Protocols, and Vaccines. Then, along with the development of increasingly advanced technology, it will facilitate learning and socialization, namely with this Quiz Game. This study intends to create a Covid-19 quiz educational game developed with quizzes of various levels for users to achieve, with research subjects people in general. This game uses the SDLC (System Development Life Cycle) method with the waterfall method. SDLC waterfall is one of the many system development methods that is quite popular and is often used by system developers, web-based applications, information systems, but not only that SDLC waterfall can also be applied in various other software, one of which is in the development game applications, especially educational games. The test results will use blackbox in the quiz educational game, and run without any errors or defects. The results of the validity and reliability test of the 70 people’s questionnaire are respectively valid and consistent/reliable. It can be concluded that the development of this game can help to educate the Indonesian people regarding Covid-19.
Mathematical Physics E-Module : Study of Students’ Perception Based on Gender Astalini, Astalini; Darmaji, Darmaji; Kurniawan, Dwi Agus; Ramadhanti, Auliya
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.42233

Abstract

Mathematics physics is often considered by students as a very difficult subject to learn, one of the causes that makes this happen is the lack of learning media that supports students. In addition, most of the existing media use foreign languages, so that in this case Indonesian language learning media is needed, namely the mathematical physics e-module on vector material which is then seen from student responses based on gender differences. This study aims to analyze students' perceptions of the mathematics physics e-module and to analyze students' perceptions based on gender differences in the mathematics physics e-module. This type of research is survey-based research with a quantitative approach. The population of this study was physics education students who contracted mathematical physics with a sample of 80 students. The instrument used in this study was a student perception questionnaire with 15 questions and an interview sheet with 10 questions. The data analysis technique used in this research is descriptive statistical analysis and inferential data analysis using t-test. The results showed that overall students had a positive perception with a perception value of 60% in the very good category and 40% in the good category, whereas when viewed from the gender difference, male students had a perception value of 76.6% in the very good category and 23, 3% in the good category, for female students 50% in the very good category and 50% in the good category. That is, students with gender differences have striking differences in perceptions. Student perceptions can be used as a determining factor in the selection of open materials. From the results, it can be seen that gender differences can help in assessing the products made so that they will support the learning process and increase student learning motivation.
Effectiveness of English for Tourism E-Learning during the Covid-19 Pandemic Ritonga, Abdul Kadir
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.42312

Abstract

The current pandemic situation has resulted in a change in learning methods from face to face to online methods, thus demanding of readiness of lecturers and students to be able to solve problems in order to achieve the learning objectives. In making this online-based tourism English learning method effective, the involvement of lecturers in preparing materials, students in receiving materials, and the use of technology is an inseparable unity. Online learning is an alternative learning method that utilizes the virtual world in the learning process. This study aims to analyze the effectiveness of the online-based English for Tourism teaching and learning process for students with a sample of 130 students taking English courses consisting of Room Division Management, Patisserie Management, Food & Beverage Management, and Tourism Destinations study programs. This type of research was experimental research with pre-experimental research design in the form of the one-shot case study. The instrument by distributing questionnaires was carried out online. Hypothesis testing used one sample t-test analysis with the help of SPSS. The results showed that online-based English for Tourism learning was effective. The results of inferential parametric statistical analysis obtained t-count 83,702 > t-table 1.97852, because the value of t-count was greater than α = 0.05 so H0 was rejected and H1 was accepted. So, it could be concluded that the effectiveness of online learning of English for Tourism was effectively.
The Impact of Static Fluid E-Module by Integrating STEM on Learning Outcomes of Students Asrizal, Asrizal; Zan, Aprina Maharani; Mardian, Vivi; Festiyed, Festiyed
Journal of Education Technology Vol. 6 No. 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.42458

Abstract

Students' success in learning can be seen from the achievement of student competencies. This means that several factors affect student learning outcomes, such as learning materials or e-module. E-module is a module packaged in electronic or digital form that contains a variety of interactive media. The situation found in the field is that the teaching materials used are still in printed form or textbooks and student learning outcomes are still in the low category of students. This study aims to analyze the effectiveness of using STEM integrated e-module on static fluid materials. This research was quasi-experimental research with a single factor independent groups design. The research method used was the development method with the Hannafin and Peck instructional development model focused on product-oriented learning design. The instruments used in the study were final tests, observations, and worksheets. The data analysis techniques used in this research were descriptive statistical analysis, normality test, homogeneity test, t-test for two unrelated samples. Data analysis showed differences in learning outcomes in the experiment group compared to the control group. This indicates the influence of the STEM-integrated static fluid E-Module on student learning outcomes. Therefore, the STEM-integrated static fluid material electronic module design can improve student learning outcomes.

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