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Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 877 Documents
Contribution of Digital Literacy to Students' Science Learning Outcomes in Online Learning Akhyar, Yundri; Fitri, Anggi; Zalisman, Zalisman; Syarif, Muhammad Ilham; Niswah, Niswah; Simbolon, Parlindungan; Purnamasari S, Ayu; Tryana, Nofita; Abidin, Zaitun
International Journal of Elementary Education Vol 5 No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34423

Abstract

Online learning has a negative impact on students, especially students who cannot use online learning support facilities. This has an impact on the decline in the quality of student learning outcomes. This study aims to analyze the effect of implementing digital literacy on students' science learning outcomes in online learning during the Covid-19 pandemic. This research is research in the field of education using a quantitative approach and correlation method. The population in this study amounted to 348 people. Determination of the sample in this study using the random sampling technique. The data collection methods used are questionnaires and science learning outcomes tests. The instrument used has gone through the stages of testing the validity and reliability of the instrument. The data analysis used in this research is simple linear regression analysis, which previously carried out several analysis prerequisite tests in the form of normality and homogeneity tests. The results showed that the calculation of the correlation coefficient of 4.412 is greater than 2.034 with a significance value of 0.000 less than an alpha value of 0.05, a coefficient of determination of 0.371 x 100% of 37.1%. Based on these results, it can be concluded that there is a positive and significant effect on the application of digital literacy on students' science learning outcomes.
Learning Heat Conductors and Insulators Using Video-Based Learning Media Sari, Made Ratna Permata; Astawan, I Gede
International Journal of Elementary Education Vol 5 No 1 (2021): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i1.34442

Abstract

Less material exposure makes learning less effective, therefore innovations such as learning videos are needed, so that learning becomes interesting. The purpose of this study was to produce a demonstration-based learning video media on the topic of heat conductors and insulators in class V whose validity had been tested. This research is a development research (R&D). This study uses a 4D model consisting of four stages: define, design, development, and disseminate. The subjects of this research trial consisted of 2 material experts, 2 media experts, and 2 practitioners. The research data was collected by using a questionnaire method. The instrument used to measure the validity of the media is a rating scale with a scale of 4. The data were analyzed using the mean formula to determine the average media validity score. The results of the media validity in terms of material experts are 3.92, from media experts are 3.78, and in terms of practitioners are 3.78, with very good qualifications. So, the demonstration-based learning video media that was developed was declared valid. Democracy-based learning video media can be used as a solution in implementing innovative and interesting learning.
Animal Life Cycle Media Using Digital Comics for Fourth-Grade Elementary School Students Yuswantara, I Kadek Jodi; Wibawa, I Made Citra
International Journal of Elementary Education Vol 5 No 3 (2021): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34458

Abstract

The Covid-19 pandemic situation has an impact on various aspects of human life, one of which is education. The Covid-19 pandemic has caused a change in the process of organizing learning from face-to-face to online learning. This change makes the availability of learning media for elementary school students in participating in online learning to be limited. This study aims to develop an animal life cycle media using digital comics for fourth grade elementary school students. This research is a media development research using the ADDIE model. The pandemic situation causes research to only be carried out until the development stage. The subjects of this research are two material experts, two media experts and two practitioners, while the object of this research is the validity of animal life cycle media using digital comics. The analysis technique used is qualitative and quantitative analysis. The instrument for collecting data in this study was a rating scale questionnaire. The data obtained from the media validity test were analyzed to find the percentage score. The results of the media test obtained were the material expert test with a percentage of 97.33%, the media expert test with a percentage of 98% and the practitioner test with a percentage of 91%. The three test results received a very good predicate. It can be concluded that the animal life cycle media using digital comics is valid and feasible to be used as a learning medium in schools. Therefore, the animal life cycle media using digital comics can be used as an alternative online learning media for elementary school students.
Learning Video Media Based on the Powtoon Application on Solar System Learning Topics Sanjaya, Gede Edo Wahyu; Yudiana, Kadek; Japa, I Gusti Ngurah
International Journal of Elementary Education Vol 5 No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34547

Abstract

The lack of availability of innovative learning media that is able to contain material effectively results in low learning motivation and students' understanding of the material. It takes innovative learning media that can improve the quality of learning and create a more meaningful learning process for students. This development research aims to develop instructional video media based on the powtoon application on the topic of the 6th grade solar system whose validity has been tested. This development research uses the ADDIE model. The subjects in this study were instructional video media based on the powtoon application on the topic of the 6th grade solar system with the validity of the media as objects in the study. The data were collected using a questionnaire method and a rating scale instrument in the form of an assessment sheet given to 2 material experts, 2 media experts, and 2 practitioner experts to determine the validity of the powtoon application-based instructional video media on the topic of the solar system. The percentage of scores obtained was 84% and 88% from material experts, 80% and 86% from media experts, 89% and 87% from good predicate practitioners. So, based on this analysis, the instructional video media based on the powtoon application on the topic of the 6th grade solar system is valid and suitable for use in learning.
Building Relational Understanding through Hypothetical Learning Trajectory of Probability Rahmi, Fathur; Sampoerno, Pinta Deniyanti; Ambarwati, Lukita
International Journal of Elementary Education Vol 5 No 1 (2021): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i1.34588

Abstract

Many researchers found that students had difficulty in understanding probability material. Students mostly focus on applying formulas to find solutions to problems without knowing what the concept is and why the formula works. This underlies the researcher to design probability learning as a hypothetical learning trajectory. The study aims to describe a series of learning activities designed to build relational understanding skills in probability material. This study uses a design research method consisting of three stages, namely preparation and design, teaching experiment, and retrospective analysis. Data collection techniques were carried out using a video recorder, documentation, and test questions. The data collected is in the form of qualitative data. The collected data is interpreted by peers, teachers, and supervisors to reduce the subjectivity of the researcher's point of view. All data that has been collected were analyzed retrospectively. The results of the research conducted showed that students experienced an increase and gave a good response in solving problems. Teachers are expected to use a learning design with a realistic mathematical approach because it helps students understand learning and apply their knowledge in everyday life.
Learning Ecosystems with Educational Monopoly Media Kusumayanti, Ni Putu Martika; Bayu, Gede Wira
International Journal of Elementary Education Vol 5 No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34629

Abstract

Lack of availability of learning media on ecosystem topics which results in the learning process being less effective. This study aims to describe the prototype of the development of educational monopoly learning media and to produce educational monopoly learning media whose validity has been tested. This type of research is a development research using the ADDIE model which consists of five stages, namely analyze, design, development, implementation, and evaluation. The trial subjects in this study consisted of 2 material experts, 2 media and design experts, 2 practitioners, 3 students for individual trials and 6 students for small group trials. This research data collection method using a questionnaire method with the distribution of a 4 scale rating scale instrument. The data obtained from the assessment results were analyzed using the Mean formula to obtain an average score. The average score of material experts, media experts, design experts, practitioners, individual trials, and small group trials respectively was 3,79, 3,86, 3,78, 3,70, 3,80 with very good qualifications. So that the overall validity of the educational monopoly learning media is in the range of 3.25 <x <4.00 with very good qualifications. Based on this analysis, the educational monopoly learning media on the science content of the ecosystem topic is suitable for use in learning.
Ecosystem Learning with Sparkol Videoscribe-Based Learning Media Widiari, Luh Eka Ratna; Astawan, I Gede
International Journal of Elementary Education Vol 5 No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34731

Abstract

This research is based on the low learning outcomes caused by the lack of use of creative and innovative learning media. This study aims to create a media building design and produce learning media products based on sparkol videoscribe on the topic of the fifth grade elementary school ecosystem that has been tested for its validity. This development research uses a 4D research model. The subjects of this development research trial were 2 subject content expert lecturers, 2 instructional design expert lecturers, 2 media expert lecturers, and 1 grade V teacher and 9 students. The data collection method used in this development research is a questionnaire method in the form of a four-scale rating scale instrument given to the test subjects. The average score of subject content experts is 3.81 with very good qualifications, the average score of learning design experts is 3.68 with very good qualifications and the average score of learning media experts is 3.79 with qualifications very good. Then from the results of the teacher assessment obtained an overall average of 3.90 with very good qualifications. Data on the results of individual trials obtained an average of 3.89 with very good qualifications and data from small group trials obtained an average of 3.94 with very good qualifications. Based on the results of the analysis of the validity test by experts and teachers, learning media based on sparkol videoscribe on the topic of the fifth grade elementary school ecosystem is declared valid and suitable for use in learning.
Optimization of Online Learning with A Combination of Offline Practices in The Post-Pandemic Era Koeswanti, Henny Dewi
International Journal of Elementary Education Vol 5 No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34752

Abstract

The Covid-19 pandemic has had various impacts on all aspects of human life. One aspect that is affected is the education aspect. The Covid-19 pandemic has led to a transformation of learning methods. Learning that was originally carried out face-to-face has been transformed into distance learning, namely through online learning. The learning transformation certainly has obstacles that can hinder the implementation of the learning process. This study aims to describe educational problems that occur during the implementation of online learning. This research is a qualitative research using descriptive method. This study provides an overview of the implementation of online learning as well as solutions and efforts to optimize learning both online and offline. Data collection was carried out using the literature study method, namely reviewing references in the form of books and scientific articles related to the topic being studied. The data analysis technique used in this research is descriptive analysis technique. The results of this study indicate that during the Covid-19 pandemic, online learning can be carried out combined with offline activities for students. The implementation of these activities is of course by implementing strict health protocols and carried out in their respective homes.
Learn Single Substance and Mixed Substances with Demonstration Based Videos: Learning Media Feasibility Hadiwinata, Simon; Wibawa, I Made Citra
International Journal of Elementary Education Vol 5 No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34767

Abstract

This research is motivated by the ineffectiveness and innovation of the teacher to create instructional video media during the pandemic era that uses an online learning model. This study aims to produce demonstration-based learning videos that have been tested for their validity on the topic of single substances and mixed substances in fifth-grade elementary schools. This research is development research carried out using the 4D model with the following stages: define, design, develop, disseminate. The subjects of this study were two material experts, two media experts, and two practitioner experts. At the same time, the object of this research is the development of demonstration-based learning videos on the topic of single substances and mixed substances for fifth-grade elementary school students. This development research using qualitative and quantitative descriptive analysis methods. The data obtained were then analyzed to determine the validity score of demonstration-based learning videos. The average value of demonstration-based learning videos from material experts was 97.5% in the very good category, from the media experts by 95% with the very good category, and from the practitioners by 87% with the good category. Based on this analysis, it can be said that demonstration-based learning videos developed on the topic of single substances and mixed substances are declared valid and can be used in learning in fifth-grade elementary schools.
Improve Students' Numeracy Skills Using Learning Videos Apriliawan, Putu Andre; Parmiti, Desak Putu
International Journal of Elementary Education Vol 5 No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i2.34774

Abstract

The Covid-19 pandemic requires elementary school students to carry out online learning, but there are many obstacles to online learning, one of which is the mathematics learning process. This study aims to create a learning video to count and develop a learning video to count for elementary school students whose validity has been tested using the ADDIE development model. The subjects in this study were two media experts, two material experts, and two practitioners. The data collected are qualitative and quantitative. The data collection method used is a questionnaire method and measures the validity of the video learning counting using a rating scale instrument. This research produces a numeracy learning video tested for validity with an overall average validation score for learning videos is 4.78, and the average material validation score is 4.87. It means that the counting learning videos developed are classified as very good. Therefore, numeracy learning for first-grade elementary school students is valid and feasible to develop and taught to students.

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