cover
Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+6281805536270
Journal Mail Official
pakgun_pgsd@yahoo.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
International Journal of Elementary Education
ISSN : 25797158     EISSN : 25496050     DOI : https://doi.org/10.23887/ijee.v6i2.46019
The aim of the Journal of International Journal of Elementary Education is to provide an international forum for the sharing, dissemination and discussion of research, experience and perspectives across a wide range of education, teaching, development, instruction, educational projects and innovations, learning methodologies and new technologies in education and learning. The focus and scope of International Journal of Elementary Education includes the following topics at Elementary Education : Career development and training in education and learning : 1. Experiences in education and learning: 2. Experiences in education and learning research: 3. International projects in education and learning: 4. Pedagogical innovations in education and learning: 5. General issues in education and learning: 6. Computer supported collaborative work: 7. E-content management and development: 8. Educational software & serious games: 9. e-Learning: 10. Emerging technologies in education: Papers published in the three-monthly journal (Feb, May, Aug, and Nov): (1) report evaluation and research findings; (2) treat conceptual and methodological issues; and/or (3) consider the implications of the above for action; and/or (4) an extensive book reviews section and also occasional reports on educational materials and equipment.
Articles 877 Documents
Using an Technology Readiness Model to Understand Perceived Usefulness of Learning in the Covid-19 Era Gestiardi, Rivan; Sarwanto, Sarwanto; Chumdari, Chumdari; Maryani, Ika
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39188

Abstract

The use of new technology for educators makes it difficult for educators to update existing learning, knowledge skills, and various knowledge. However, the application of technology to the attitude of educators in adopting new technology is joined with the covid-19 pandemic, which requires educators to prepare technology. Technology readiness (TR) becomes a model in preparing technology that characterizes individuals using and adopting new technologies to achieve the desired goals. Perceived usefulness is an essential indicator of the attitude we take in the use of specific technologies. The purpose of this study was to analyze the TR of perceived usefulness in learning in the Covid-19 era. This research focuses on providing a general understanding and awareness of the importance of TR in everyday life. This type of research is quantitative, using univariate analysis and simple linear regression. This research design includes correlational research. The number of samples was 215 students were involved. The data collection tool uses an online questionnaire. The result is that school teacher education students in Yogyakarta have high TR abilities and positively affect perceived usefulness. This research implies that educators or stakeholders realize the importance of TR and technology services by encouraging positive attitudes towards technology to reduce reluctance to use technology.
Elementary School Teachers’ Problems in Online Learning during the Pandemic Erawati, Gusti Ayu Putu Sintha Arma; Widiana, I Wayan; Japa, I Gusti Ngurah
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39233

Abstract

COVID-19 pandemic has caused chaos in various field such as economic, social, tourism and many more. One of the fields that affected to it is in the field of education. The government requires schools in Indonesia to carry out online learning activities from home. This policy certainly raises various problems not only for students but also for teacher, many teachers faced problems during the online learning. This research was conducted to find out the problems experienced by elementary school teachers in online learning during the pandemic.  The method of research carried out by the researchers is descriptive research, with a population of 25,524 elementary school teachers in Bali, and the research samples were taken from 994 teachers.  The data collection method used is the Guttman Scale questionnaire with quantitative descriptive analysis method.  The result of the research shows that teachers experience problems in all dimensions, such as the communication dimension with 65%, the learning method dimension 52%, the assessment dimension 61%, the technology use dimension 43%, the network dimension 52%, the dimensions of the cost of cellular internet data 52% and problems in online learning in 74%. It can be concluded that elementary school teachers faced the problems in all of dimentions such as communication dimension, the learning method dimension, the assessment dimension, the technology use dimension, the network dimension, the dimensions of the cost of cellular internet data also problems in online learning.
Blended Learning: Can It Be a Solution to Improve Digital Literacy and HOTS for PGSD Students in a Pandemic Situation? Dewi, Ririn Andriani Kumala; Fatkhiyani, Kiki
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39411

Abstract

The Covid-19 pandemic in the industrial revolution 4.0 era transformed traditional learning into bold-based learning through distance learning (PJJ). However, its implementation still encounters several obstacles, such as the lack of digital literacy skills. One of the solutions offered is blended learning, which combines traditional learning with learning to complement each learning method's shortcomings. The purpose of this study is to prove whether or not blended learning affects increasing digital literacy and HOTS of PGSD students. The methodology used is experimental research with Pre-Experimental Design with One-Group Pretest-Posttest Design model. The sample in this study was 55 PGSD students. The instruments used are digital literacy questionnaire sheets and HOTS test sheets. The technique used to analyze the data is descriptive qualitative, quantitative, and inferential statistics. Test Results Paired sample t-test produces sig values. (2-tailed) 0.000 is less than 0.05. It means that blended learning affects digital student literacy skills. The results of the n-gain test for increasing digital literacy after applying blended learning obtained n-gain of 0.56 in the medium category and the results of the student HOTS n-gain of 0.55 also in the medium category, so it can be said that there is an effect of blended learning on literacy improvement. Digital and student HOTS.
Implementation of Digital Literacy in Elementary Schools Masyhura, Nufaisah; Ramadan, Zaka Hadikusuma
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39480

Abstract

Digital literacy is one form of development in the 4.0 revolution era where we can access various desired information quickly. Of course, the digital literacy school environment impacts the learning process significantly. This study aims to analyze how the implementation of digital literacy in elementary schools. This type of research is qualitative with a research design in 4 stages: first, research focus. Second, research implementation (Observation, Interview). Third, data analysis. Fourth, the study results, the research subjects were 1 principal, 6 teachers and 6 students. Data collection techniques and research instruments include observation sheets and interview guidelines—data analysis using an interactive analysis model from Miles and Huberman. The study results show that the application of digital literacy in elementary schools is still not optimal. It is proven when conducting interviews and observations that the learning process is still teacher-centred and generally uses what app group digital literacy media is. In addition, the breakthrough about digital literacy in the school environment is still lacking, so that the implementation of digital literacy is only limited to understanding. Barriers experienced include students having difficulty understanding the material and limited internet quota. Therefore, to maximize the implementation of digital literacy in elementary schools, programs such as conducting training, manuals and digital literacy infrastructure are needed.
Problem-Based Learning Model in Classroom Management with Scaffolding Techniques on Learning Outcomes and Student Independence Sabil, Husni; Asrial, Asrial; Syahrial, Syahrial; Kiska, Nurul Delima; Saputri, Juwita; Damayanti, Latipia; Luthfiah, Qonita; Silvia, Ninda
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39621

Abstract

There are still many students who get scores below the average. It is because students have difficulty in learning. This study examines the effect of problem-based learning models with scaffolding techniques, the effect of independent learning on student learning outcomes, and the level of differences in learning outcomes between students who apply problem-based learning models and problem-based learning models with scaffolding techniques rather than conventional learning models. This study uses a quantitative research type with a quasi-experimental design with a 3 x 3 factorial design, using a Nonequevalent control group design (pretest-posttest). The sample in this study amounted to 77 students. The study was conducted using quantitative data obtained from questionnaires and surveys. The instrument used to collect data is a questionnaire. The techniques used to analyze the data are qualitative descriptive analysis, quantitative, and inferential statistics. The study results are significant differences between the Problem Based Learning learning model with the Scaffolding technique with the conventional learning model of student independence in learning, and student learning outcomes are dominant in the application of problem-based learning. It can be concluded that the application of the Problem Based Learning model with the Scaffolding technique obtains the best learning outcomes when compared to other learning models.
Building Mathematical Concepts Through Traditional Games to Develop Counting Skills for Early Childhood Wulansari, Widi; Dwiyanti, Linda
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39654

Abstract

In recent years, fun learning methods have almost disappeared from school classrooms. In addition, there is a reduction in active and creative playtime so that students feel bored. This study aims to build (C5) simple mathematical concepts with the traditional game Dakon and Snakes and Ladders in developing numeracy skills in children with high and low order thinking abilities. The type of research used is quasi-experimental research (quasi-experimental) with a 2x2 factorial design. The subjects in this study were 60 children in group B. The data collection techniques used in this study were tests and observations. The instrument used is a test question, and the observation sheet uses five indicators to measure the ability to count ata analysis using Two Way ANOVA test. This research aims to build a simple mathematical concept with traditional dakon games to develop numeracy skills in children with higher-order thinking skills, which gives better results than the traditional snake and ladder game with a Mean Difference value of 1.533 and a Significance value of 0.0001. Building simple mathematical concepts with traditional dakon games to develop numeracy skills in children with low-level thinking abilities gave better results than the traditional snake and ladder game with a Mean Difference value of 2.867 and a Significance value of 0.0001. Thus, it can be concluded that the traditional dakon game is very well used to build simple mathematical concepts, especially numeracy skills.
KODI: Learning Media for Weather and Climate Topics Christy, Ferico Rezatatya; Riastini, Putu Nanci
International Journal of Elementary Education Vol 6 No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39697

Abstract

Kurangnya ketersedian media pembelajaran yang dapat guru gunakan dalam pembelajaran daring menyebabkan guru jarang menggunakan media pembelajaran dalam pembelajaran daring sehingga menyulitkan siswa dalam memahami materi pembelajaran. Penelitian ini bertujuan untuk mengembangkan aplikasi KODI pada topik cuaca dan iklim di Indonesia kelas V Sekolah Dasar. Penelitian ini merupakan jenis penelitian pengembangan yang menggunakan model pengembangan yang digunakan dalam penelitian ini yaitu ADDIE. Subjek penelitian ini yaitu 4 orang ahli, keempat orang tersebut terdiri atas 2 orang ahli isi dan 2 orang ahli media, 2 orang guru sebagai praktisi, serta 5 orang siswa. Pengumpulan data pada penelitian ini menggunakan instrumen lembar observasi, kuesioner/angket, lembar studi dokumen, pedoman wawancara, dan rating scale. Data validasi isi yang diperoleh kemudian dianalisis menggunakan rumus Indeks Validitas Aiken. Dari perhitungan Indeks Validitas Aiken adalah  0,75-1, dengan kategori validasi sedang hingga tinggi. Berdasarkan perhitungan persentase respon, aplikasi KODI mendapat persentase respon guru adalah 90,4% dan respon siswa 96%. Kualifikasi respon tersebut adalah pada kategori sangat baik. Aplikasi komik digital (KODI) dinyatakan valid dan layak digunakan dalam proses pembelajaran khususnya pada materi topik cuaca dan iklim di Indonesia sehiingga dapat memberikan siswa pengalaman belajar baru dan tidak bosan saat mengikuti pembelajaran karena komik digital disesian dengan menggunakan animasi yang dapat menarik minat siswa.
Media Fun Thinkers Based on Vocabulary Problems for Grade II Students on Theme 2 “Playing in My Environment” Winawatiningsih, Gusti Ayu; Agustiana, I Gusti Ayu Tri; Dibia, I Ketut
International Journal of Elementary Education Vol 6 No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39728

Abstract

Minimnya ketersediaan media pembelajaran inovatif yang mampu memuat materi secara efektif berdampak pada rendahnya motivasi belajar serta pemahaman siswa terhadap materi. Penelitian ini memiliki tujuan untuk merancang media Fun Thinkers untuk siswa SD kelas II pada tema 2 bermain di lingkunganku yang teruji validitasnya. Jenis dari penelitian ini adalah penelitian pengembangan (RnD). Penelitian pengembangan ini menggunakan model ADDIE. Subjek penelitian ini adalah 2 orang ahli materi soal, 2 orang ahli media, 2 orang praktisi, dan 7 orang siswa kelas II SD. Metode pengumpulan data pada penelitian ini menggunakan metode kuisioner dengan penyebaran instrumen rating scale berskala 5. Kemudian, data yang diperoleh dianalisis dengan menggunakan rumus mean untuk mengetahui rata-rata skor validitas media Fun Thinkers. Rata-rata skor ahli materi soal adalah 4.43, ahli media 4.93, dan praktisi 4.6. Sehingga, secara keseluruhan hasil validitas media Fun Thinkers berbasis soal kosakata berada pada rentangan 4,01 < x < 5,01 degan kualifikasi sangat valid. Berdasarkan analisis tersebut media Fun Thinkers berbasis soal kosakata untuk siswa SD kelas II pada tema 2 Bermain Di Lingkunganku layak untuk digunakan dalam proses pembelajaran. Implikasi pada penelitian ini yaitu adanya media fun thinkers untuk siswa SD kelas II pada tema 2 bermain di lingkunganku memiliki kualifikasi sangat baik. Media ini dapat digunakan dalam proses pembelajaran pada topik tema 2 bermain di lingkungan sekolah.
Powtoon-Based Animated Videos as Learning Media for Science Content for Grade IV Elementary School Barbara, Ni Kadek Rika; Bayu, Gede Wira
International Journal of Elementary Education Vol 6 No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39821

Abstract

The lack of availability of innovative learning media that is able to help describe the material effectively has an impact on the low motivation to learn and students' understanding of the material. Innovative learning media are needed that can improve the quality of learning and create a more meaningful learning process for students. The purpose of this research is to design a media development process, to develop media that has been tested for validity, and to find out the responses of teachers and students to the animation video based on Powtoon learning media. This research is development research. The development model used is the ADDIE model. The data collection method used is a questionnaire/questionnaire method to collect data from the results of reviews from test experts, teacher trials, and students. The subjects of this research are 2 material experts, 2 media experts, and 2 practitioners. The object of this research is the validity of the animation video based on Powtoon. The data analysis technique used in this research is the descriptive qualitative analysis and descriptive quantitative analysis. The results showed that the quality of the media was in the very valid category with a score of 4.68, this indicates that the developed media is suitable for use in the good category, so it is worthy of being used as a reference to overcome the problem of lack of innovative media. The developed media deserves to be used in a good category. So that the animation video learning media based on Powtoon on the topic of animal life cycles in class IV deserves to be used as a reference in overcoming the problem of lack of innovative media. The implication of this research is the existence of an animation video based on Powtoon on the topic of animal life cycles in grade IV Elementary School with "very valid" quality and can be used in the learning process on science content.
Parental Communication Increases Student Learning Motivation in Elementary Schools Amin, Alfauzan; Alimni, Alimni; Kurniawan, Dwi Agus; Azzahra, Miftahul Zannah; Septi, Sabila Eka
International Journal of Elementary Education Vol 5 No 4 (2021): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v5i4.39910

Abstract

There is still a lack of parental communication on students' learning motivation at the elementary school level. It has an impact on the level of student learning motivation that is less. This study aims to analyze parental communication on students' learning motivation in the learning process of Islamic religious education. This type of research is a mixed-method, namely quantitative and qualitative with an explanatory design. The subjects in this study were parents and elementary students. Data collection techniques used in this study were the distribution of questionnaires and interviews. The data analysis method used is a quantitative descriptive analysis by testing the findings using apps, record results, and concluding. Quantitative description by distributing questionnaires and conducting interviews. The results showed differences and influences between parental communication and student learning motivation in Islamic religious education subjects. So, it can be concluded that parental communication on student learning motivation has been carried out very well, although not optimally. Parental communication has been done well so that students' learning motivation will also increase and impact increasing student learning discipline.

Filter by Year

2017 2025


Filter By Issues
All Issue Vol 9 No 2 (2025): May Vol 9 No 1 (2025): February Vol 8 No 4 (2024): November Vol 8 No 3 (2024): August Vol 8 No 2 (2024): May Vol 8 No 1 (2024): February Vol 7 No 4 (2023): November Vol 7 No 3 (2023): August Vol 7 No 2 (2023): May Vol 7 No 1 (2023): February Vol 6 No 2 (2022): May 2022 Vol 6 No 4 (2022): Nopember Vol 6 No 3 (2022): August Vol 6 No 1 (2022): February Vol 6, No 1 (2022): February Vol 5, No 4 (2021): November Vol 5 No 4 (2021): November Vol 5 No 3 (2021): Agustus Vol 5, No 3 (2021): Agustus Vol 5, No 2 (2021): May Vol 5 No 2 (2021): May Vol 5 No 1 (2021): February Vol 5, No 1 (2021): February Vol 4, No 4 (2020) Vol 4 No 4 (2020): November Vol 4 No 3 (2020): August Vol 4, No 3 (2020) Vol 4 No 2 (2020): May Vol 4, No 2 (2020) Vol 4, No 1 (2020) Vol 4 No 1 (2020): February Vol 4, No 1 (2020): February Vol 3 No 4 (2019): November Vol 3, No 4 (2019): November Vol 3, No 4 (2019) Vol 3 No 3 (2019): August Vol 3, No 3 (2019) Vol 3, No 3 (2019): August Vol 3 No 2 (2019): May Vol 3, No 2 (2019): May Vol 3, No 2 (2019) Vol 3, No 1 (2019) Vol 3 No 1 (2019): February Vol 2, No 4 (2018) Vol 2 No 4 (2018): November Vol 2 No 3 (2018): August Vol 2, No 3 (2018) Vol 2, No 3 (2018) Vol 2 No 2 (2018): May Vol 2, No 2 (2018) Vol 2 No 1 (2018): February Vol 2, No 1 (2018) Vol 1, No 4 (2017) Vol 1 No 4 (2017): November Vol 1 No 3 (2017): August Vol 1, No 3 (2017) Vol 1, No 3 (2017) Vol 1, No 2 (2017) Vol 1, No 2 (2017) Vol 1 No 2 (2017): May Vol 1 No 1 (2017): February Vol 1, No 1 (2017) Vol 1, No 1 (2017) More Issue