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Contact Name
Dr. I Made Tegeh, S.Pd., M.Pd.
Contact Email
im-tegeh@undiksha.ac.id
Phone
+62817350209
Journal Mail Official
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Editorial Address
Jl. Udayana No. 11 Singaraja, Bali Indonesia
Location
Kota denpasar,
Bali
INDONESIA
Mimbar Ilmu
ISSN : 1829877X     EISSN : 26859033     DOI : 10.23887/mi
Core Subject : Education,
Mimbar Ilmu is published by Research and Community Service Institution Universitas Pendidikan Ganesha. Mimbar Ilmu aims at becoming the publication center of education researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development. It is published twice a year in April and October.
Articles 568 Documents
Kesiapan E-Modul Manajemen Olahraga Berbasis Komputer dalam Konteks Pandemi Covid-19 Ali Mardius; Katsran Zallaf; Meuthia Rezika Siswara; Ashabul Kahairi; Jefri Riswar
Mimbar Ilmu Vol. 26 No. 3 (2021): Desember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v26i3.36844

Abstract

Masih banyak di antara mahasiswa yang memiliki nilai rata-rata di bawah standar yang diberikan. Sehingga berdampak pada nilai yang didapatkan dengan rata-rata nilai C. Pelaksanaan pembelajaran jarak jauh memberikan dampak negatif seperti bermain game, social media dan lebih banyak menonton youtube serta kegiatan yang lain yang menunjukkan adanya kecanduan game. Penelitian ini bertujuan untuk menciptakan kesiapan e-modul manajemen olahraga berbasis komputer dalam konteks pandemi Covid-19. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan model IDI. Namun, tahap implementasi dan tahap evaluasi pada penelitian ini tidak dapat dilaksanakan karena pandemi COVID-19, keterbatasan waktu, sumber daya dan biaya. Pengumpulan data dalam penelitian ini menggunakan metode kuesioner dengan melakukan analisis pada e-modul manajemen olahraga. Data hasil validasi dari para ahli kemudian dianalisis menggunakan analisis kuantitatif. Hasil analisis menunjukkan bahwa nilai t hitung > dari t tabel (128,0 > 2,57) dengan kesimpulan H1 yang E-modul Manajemen Olahraga besar dari nilai 80 dapat diterima. Maka, nilai rata-rata nilai capaian dengan mengunakan E-modul Manajemen Olahraga adalah 85.33, yang dibulatkan menjadi 85 berada pada interval 81-100 dengan interpretasi sangat efektif. Pada tahap pratikalitas atau uji coba mahasiswa dikatergorikan E-modul sangat praktis dan efektif.
Media Pembelajaran Video Tutorial Teknik Dasar Lempar Petanque Komang Ayu Laksmi Saputri; I Gede Suwiwa
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.37893

Abstract

The lack of video-based learning materials to assist in learning petanque game tactics causes students to be less enthusiastic in participating in the learning process of basic petanque throwing techniques. The purpose of this study was to develop a learning media for the basic technique of throwing a petanque in the form of a video tutorial. This research is development research. The subjects of media validity testing include development design experts, learning content experts, and learning media experts. The subject of the trial in this study involved the students of Penjaskesrek. The data collection method in this study was a questionnaire. The data analysis technique in this research is qualitative descriptive analysis and quantitative descriptive analysis. Storyboards and screenshots of instructional video media were created as a result of this research to show the design of instructional video media. The results of the assessment by learning content experts showed a score of 85.71% with good qualifications. Assessment by learning media experts showed a score of 91.25% with very good qualifications. The results of the learning design expert assessment showed a score of 94.44% with very good qualifications. The results of individual trials showed a score of 96.66% with very good qualifications. The small group trial showed a score percentage of 93.16 with very good qualifications, and the large group trial showed a score of 90% with very good qualifications. Based on these results, it can be concluded that the video tutorial learning media developed is feasible to be applied in learning.
Dampak Model Pembelajaran PJBL Berbantuan Whatsapp Terhadap Kreativitas dan Keterampilan Menulis Siswa I Nyoman Sudiana; I Made Hendra Sukmayasa
Mimbar Ilmu Vol. 26 No. 3 (2021): Desember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v26i3.39679

Abstract

Proses pembelajaran dilakukan dalam jaringan menggunakan berbagai macam media sosial. Proses pembelajaran ini membuat siswa menjadi kurang bersemangat dalam belajar dan berdampak negatif terhadap kreativitas dan keterampilan menulis siswa. Tujuan penelitian ini adalah untuk menganalisis pengaruh model pembelajaran Project based learning berbantuan WhatsApp terhadap kreativitas dan keterampilan menulis siswa kelas IV SD. Penelitian ini merupakan penelitian eksperimen semu (quasi experiment). Rancangan penelitian yang digunakan adalah the posttest-only control-group desain. Populasi yang sekaligus menjadi sampel pada penelitian ini adalah seluruh siswa kelas IV, yang berjumlah 54 orang siswa. Variabel bebas dalam penelitian ini adalah model pembelajaran Project based learning berbantuan WhatsApp. Sedangkan variabel terikatnya adalah kreativitas dan keterampilan menulis siswa. Metode pengumpulan data yang digunakan adalah metode unjuk kerja dan tes. Metode unjuk kerja digunakan untuk mengumpulkan data kreativitas siswa, sedangkan metode tes digunakan untuk mengumpulkan data keterampilan menulis siswa. Data kreativitas dan keterampilan siswa ditabulasi rerata dan simpangan bakunya. Analisis statistik yang digunakan untuk menguji hipotesis adalah MANOVA. Dalam penelitian ini dapat disimpulkan bahwa secara sendiri-sendiri maupun secara simultan, model pembelajaran Project based learning berbantuan WhatsApp berpengaruh signifikan terhadap kreativitas dan keterampilan menulis siswa kelas IV SD Lab Undiksha tahun pelajaran 2021/2022. Implikasi dari penelitian ini adalah adanya peningkatan kreativitas dan keterampilan menulis siswa, sehingga model pembelajaran Project based learning berbantuan WhatsApp sangat efektif digunakan dalam pembelajaran di era pandemi covid-19.
Dampak Asesmen Diri Terhadap Karakter dan Literasi Ilmiah Siswa Kelas IV Sekolah Dasar Ni Putu Kusuma Widiastuti; I Wayan Lasmawan
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.40960

Abstract

The implementation of the 2013 curriculum in Indonesia has not been carried out optimally. This study aims to analyze the differences in the implementation of self-assessment on character education and students' scientific literacy. The population of this study amounted to 192 students and the sample amounted to 21 students. Sample selection was done by simple random sampling technique. This research is quasi-experimental research (quasi-experimental) with Single Factor Independent Group Design. The data collection technique used a questionnaire for character and a test for scientific literacy. Data were analyzed using Manova. The results showed that the first hypothesis test value of F = 5.313 with a significance of 0.000 <0.05, which means that there are differences in the character of students who take part in learning with the implementation of self-assessment with students who take part in learning with the implementation of conventional assessments. The results of the second hypothesis test show that F = 5.233 with 0.000 <0.05, which means that there are differences in the scientific literacy of students who take lessons with the implementation of self-assessment and students who take lessons with the implementation of conventional assessments. The third hypothesis test shows that F = 1.660 with 0.000 <0.05 which means that there are differences in the character and scientific literacy of students simultaneously between students who take lessons with the implementation of self-assessment and students who take lessons with the implementation of conventional assessments.
Kelayakan Buku Ajar Analisis dan Perancangan Sistem Informasi Merlyana Dwinda Yanthi; Loggar Bhilawa; Cantika Sari Siregar
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.43997

Abstract

Masih rendahnya nilai mahasiswa yang telah menempuh mata kuliah Analisis dan Perancangan Sistem Informasi (APSI) menjadi salah satu alasan dalam melakukan penelitian perancangan dan pengembangan Buku Ajar. Penelitian ini bertujuan untuk merancang dan mengembangkan Buku Ajar sehingga dapat memudahkan Mahasiswa dan Dosen dalam memahami serta menjelaskan materi lebih baik. Jenis penelitian ini menggunakan model pengembangan ADDIE yang terdiri dari tahap Analysis, Design, Development, Implementation dan Evaluation. Teknik pengumpulan data menggunakan angket kuesioner dengan skala likert untuk validasi buku ajar yang diberikan kepada ahli materi, ahli bahasa, ahli desain (layout) dan angket uji coba buku ajar kepada mahasiswa aktif Program Studi S1 Akuntansi. Hasil uji validitas bahan ajar dari ke-3 ahli tersebut dengan nilai masing-masing 93%, 82% dan 80% sehingga dapat dikatakan buku ajar yang dibuat hasilnya sangat layak. Kemudian dilakukan uji coba ke mahasiswa melalui angket respon mahasiswa dan dilakukan evaluasi formatif. Produk yang dikembangkan dapat digunakan oleh Dosen sebagai buku ajar yang dapat membantu mahasiswa dalam memahami materi.
Video Pembelajaran IPA Berbasis Demonstrasi untuk Kelas IV Sekolah Dasar Ni Wayan Uning Widiastuti; D.B.Kt.Ngr. Semara Putra
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.44962

Abstract

Kurang optimalnya inovasi media pembelajaran yang digunakan oleh guru dalam proses pembelajaran pada muatan IPA menyebabkan siswa mengalami kesulitan dalam memahami materi pembelajaran. Penelitian ini bertujuan untuk mengembangkan media video pembelajaran berbasis demonstrasi pada muatan IPA kelas IV sekolah dasar. Penelitian yang dilaksanakan merupakan penelitian pengembangan dengan menggunakan model pengembangan ADDIE sebagai pedoman dalam pengembangan produk. Subjek uji coba produk pada penelitian pengembangan ini diantaranya yaitu ahli isi pembelajaran, ahli desain pembelajaran, ahli media pembelajaran dan 12 orang siswa kelas IV SD. Metode pengumpulan data yang digunakan dalam penelitian ini yaitu metode angket/kuesioner dengan menggunakan instrumen pengumpulan data berupa lembar angket/kuesioner. Teknik analisis data yang digunakan yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Hasil dari penelitian pengembangan ini yaitu rancang bangun media video pembelajaran IPA berbasis demonstrasi dengan mengacu pada model ADDIE. Hasil validasi oleh ahli isi pembelajaran memperoleh persentase skor 93,75% dengan kualifikasi sangat baik. Hasil validasi oleh ahli desain pembelajaran memperoleh persentase skor 95% dengan kualifikasi sangat baik. Hasil validasi oleh ahli media pembelajaran memperoleh persentase skor 83% dengan kualifikasi baik. Hasil uji coba perorangan memperoleh persentase skor 98,48% dengan kualifikasi sangat baik dan hasil uji coba kelompok kecil memperoleh persentase skor 97,97% dengan kualifikasi sangat baik. Dari hasil penelitian dapat disimpulkan bahwa media video pembelajaran IPA berbasis demonstrasi layak untuk digunakan pada proses pembelajaran.
Kebutuhan Cooperative Scripts Berbasis PowerPoint Untuk Meningkatkan Hasil Belajar Siswa Kelas IV Sekolah Dasar Irwan Febryan; Nyoman Ayu Putri Lestari; Ni Putu Juni Artini; I Made Aditya Dharma
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.46517

Abstract

One of the causes of the lack of student interest and student activity in participating in learning is that learning is still teacher-centered and the teacher has not used many variations of models and media during learning activities, so students are easily bored. The passive participation of students in the learning process can affect student learning outcomes, such as the results of observations that have been carried out showing that many student test scores are still below the KKM. The low learning outcomes need to find a solution, namely by applying a cooperative script model assisted by PowerPoint media. The purpose of this study was to analyze the effect of the cooperative script model with the help of PowerPoint media on student learning outcomes. This study used a posttest only control group design. Data were collected by the test method. The data collection instrument was in the form of a student learning outcome test in the form of an objective test. After that the data obtained were analyzed using descriptive statistical analysis and inferential statistical analysis through t-test. The results showed that there was an effect of the cooperative script model with the help of PowerPoint media on student learning outcomes. So, it can be concluded that the cooperative script model assisted by PowerPoint media has a significant effect on student learning outcomes.
Media Gambar Berseri Berorientasi Problem Based Learning pada Materi Bahasa Indonesia Kelas IV Sekolah Dasar Putu Ayu Lestari; MG Rini Kristiantari
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.46639

Abstract

The pandemic period has a significant impact on the learning process, especially in elementary school. As a result, the delivery of learning materials becomes less effective, due to limited communication. The purpose of this study is to describe the design and find out the validity of the serialized image media oriented to problem base learning on the Indonesian elementary school. This type of research is development research. The subjects in this study consisted of learning material content experts, learning design experts, and 9 elementary school fourth grade students. The media in this study was developed using the ADDIE model. The method used in the collection of research data is using questionnaires, data analysis techniques using quantitative descriptive analysis. Based on the results of the study, 93.75% of the learning content expert test results were obtained with excellent qualifications, 95% learning design expert trials with excellent qualifications, 95% learning media expert trials with excellent qualifications, individual trials of 94.16% with excellent qualifications, and small group trials of 94.44% with excellent qualifications. Based on the results of expert tests on research that it can be concluded that problem-based learning-based serialized image media is suitable for use in learning activities, especially in the content of Indonesian lessons grade IV in elementary schools.
Materi Ajar Digital Berbasis Kearifan Lokal Pada Topik Sumber Energi Panas Untuk Kelas V Sekolah Dasar Ni Made Dina Rahmawati; I Gede Margunayasa
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.47296

Abstract

The COVID-19 pandemic has led to the implementation of online learning activities. Online learning activities have not run optimally due to the lack of teaching materials and digital skills possessed by teachers. This study aims to create android-based local wisdom digital teaching materials on the topic of heat energy sources for fifth grade elementary school. The development model used in this study is the ADDIE model. The test subjects consisted of 1 material expert, 1 media expert, 2 teachers and 12 students. There are two data in this study, namely qualitative data and quantitative data. Data collection techniques using a questionnaire technique. The data collected was then analyzed descriptively quantitatively. The validity of android-based local wisdom digital teaching materials from material experts with a percentage of 96.5% and from media experts getting 96.5% in the very good category. The results of the practicality of android-based local wisdom digital teaching materials based on teacher assessments obtained 99.4% and the percentage of students' practicality tests 98.7%. The results showed that the local wisdom digital teaching materials based on Android on the topic of heat energy sources for grade V elementary school were valid and practical to use. The implications of this research are expected to help students understand learning materials during online learning.
Media Fun Thinkers Pada Materi Perubahan Energi Untuk Siswa Sekolah Dasar I Komang Wahya Sudhyatmika; I Gusti Ayu Tri Agustiana; Gede Nugraha Sudarsana
Mimbar Ilmu Vol. 27 No. 2 (2022): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v27i2.48118

Abstract

Lack of interest in student learning can affect student learning outcomes, so it is necessary to develop media that can increase student interest in learning. The purpose of this study was to analyze the validity of the Fun thinker's media with a literature review on the energy change material for grade IV elementary school. This type of research is developed using the ADDIE research model. The subjects of this research are 2 material experts, 2 media experts. The test subjects were 1 teacher and 10 students. The data collection method used is a non-test instrument. The data collection instrument used is a questionnaire. The data obtained were analyzed using descriptive quantitative statistical data analysis techniques. The results of the analysis of media validity. Fun thinkers from material experts were in the range of 0.75-1.00, and media experts were in the range of 0.75-1.00, the percentage of practitioner response test results obtained a value of 99%, and the percentage of student response test results obtained a score of 97%. Media Fun thinkers are equipped with a literature review for fourth-grade elementary school students on energy change materials with high validity qualifications. It is concluded that Media Fun thinkers equipped with a literature review are suitable for the learning process.