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INDONESIA
FONDATIA
ISSN : 26565390     EISSN : 25796194     DOI : -
Core Subject : Education,
Fondatia : Jurnal Pendidikan Dasar (e-ISSN : 2579-6194) adalah publikasi interdisipliner penelitian asli dan artikel tentang Pendidikan Dasar. Jurnal ini diterbitkan oleh Pendidikan Guru Madrasah Ibtidaiyah (PGMI) Sekolah Tinggi Ilmu Tarbiyah (STIT) Palapa Nusantara Lombok - NTB yang terbit dua kali (2x) dalam setahun yaitu bulan Maret dan September. Jurnal ini bertujuan untuk menyediakan forum untuk pemahaman ilmiah tentang bidang pendidikan dan memainkan peran penting dalam mempromosikan proses yang mengakumulasi pengetahuan, nilai-nilai, dan keterampilan.
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Articles 387 Documents
Metode Kisah Berbasis Audio Visual guna Memperkuat Hasil Belajar dan Perilaku Islami Siswa Al Ghozali, M. Dzikrul Hakim; Dynanty, Lingga Radyca Putri
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6068

Abstract

The use of audiovisual storytelling methods in Aqidah al-Akhlak instruction remains relatively limited, even though this method is considered to have the potential to enhance students’ understanding of religious concepts and Islamic behavior. This study aimed to examine the impact of using an audiovisual storytelling method on improving Aqidah al-Akhlak learning outcomes and students’ Islamic behavior. The research employed a one-group experimental design with a one-group pretest–posttest model, involving a sample of 20 eighth-grade students at MTs Sinan Gunung Jati Kadu determined through random participant selection. Data were collected through pretests and posttests of learning outcomes and an Islamic behavior questionnaire, then analyzed using normality tests, homogeneity tests, and t-tests. The findings indicate a significant increase in students’ academic achievement and Islamic behavior following the implementation of the audiovisual storytelling method (sig. 0.001 < 0.05), suggesting that this method has a positive and substantive effect on students’ religious understanding and behavior. The study concludes that the audiovisual storytelling method is an effective instructional strategy for improving Aqidah al-Akhlak learning outcomes while simultaneously fostering Islamic behavior. Theoretically, these findings contribute to enriching the literature on the use of instructional media in religious education, whereas practically they recommend the integration of audiovisual storytelling methods into the curriculum to strengthen character and spiritual education. Further studies are recommended to explore the long-term sustainability of behavioral changes and the role of moderating factors, such as students’ behavioral characteristics and teachers’ pedagogical competence.
Komik Digital Interaktif Meningkatkan Hasil Belajar Materi Memakan dan Dimakan Peserta Didik Kelas V SD Negeri Rembul 01 Sholikha, I'malus; Isdaryanti, Barokah
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6076

Abstract

This study was motivated by low learning outcomes in the IPAS subject on the “memakan dan dimakan” (eating and being eaten) topic at SD Negeri Rembul 01 due to limited and non-varied learning resources. The study aimed to develop an interactive digital comic and assess its effectiveness in improving students’ learning outcomes on the “memakan dan dimakan” topic. A Research and Development (R&D) model with an ADDIE design was employed, involving 36 fifth-grade students, consisting of 6 students in a small-scale trial and 30 students in a large-scale trial. Data were collected through tests, questionnaires, interviews, and observations, and were analyzed using the Shapiro–Wilk normality test, paired-sample t-test, and N-gain test. The results of the media expert (97.65%) and material expert (92.85%) evaluations indicated that the interactive digital comic was in the “highly feasible” category. The t-test significance value of 0.000 in both testing scales and the high N-gain values of 0.76 in the small-scale trial and 0.77 in the large-scale trial confirmed the effectiveness of the interactive digital comic in improving students’ learning outcomes. These findings are consistent with Mayer’s Cognitive Theory of Multimedia Learning regarding the integration of visual–verbal media and support the research objective of strengthening students’ conceptual understanding of the “memakan dan dimakan” topic. The study’s implications provide a practical basis for teachers to utilize interactive technology in IPAS learning at the elementary level and offer a theoretical contribution to the development of digital media literacy studies in the context of primary education.
Pengembangan Media Ular Tangga Berbantuan Kartu Komik Materi Bumi untuk Meningkatkan Hasil Belajar Siswa Kelas V Rokhim, An Najmun Nuri; Prasetyaningtyas, Fitria Dwi
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6079

Abstract

The limited development of game-based IPAS learning media integrated with visual literacy, particularly for earth-related content in elementary schools, forms the main basis of this study, as the abstract nature of earth topics requires concrete visualization to facilitate student understanding. The learning conditions in Grade V IPAS at SDN Podorejo 01 show limited use of interactive media with adequate visual elements, resulting in low student learning outcomes. This study aimed to develop and examine the feasibility and effectiveness of a snakes and ladders game medium supported by comic cards for the earth topic in the chapter “Mengenal Bumi Kita.” The study employed a Research and Development (R&D) approach with the ADDIE model, with product trials involving 6 students in a small-scale trial and 19 students in a large-scale trial. Data were collected through observation, interviews, questionnaires, as well as pretests and posttests, and were analyzed descriptively by calculating the feasibility percentage based on expert validation and the effectiveness response percentage, and quantitatively using paired-sample t-tests and N-Gain calculations. The results show that the developed medium obtained a very high feasibility rating from experts, with a percentage of 94%, and proved effective in improving student learning outcomes, as reflected in significant differences between pretest and posttest scores in both the small-scale trial (sig. = 0.010) and the large-scale trial (sig. = 0.000). The improvement in learning outcomes was further supported by N-Gain values of 0.6755 in the small-scale trial and 0.7192 in the large-scale trial. These findings indicate that the snakes and ladders game medium supported by comic cards contributes to enhancing the quality of IPAS learning and supports the development of innovative and contextual learning media in elementary schools.
Efektivitas Penggunaan Video Animasi 3D melalui Model PBL terhadap Hasil Belajar Materi Sistem Pernapasan Manusia Apriliya, Wiwik; Fakhriyah, Fina; Khamdun, Khamdun
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6082

Abstract

The low IPAS learning outcomes of Grade V students at SDN Purwokerto on the abstract topic of the human respiratory system, the limited use of contextual learning media, and the continued dominance of conventional teaching practices form the background of this study. This research aimed to analyze the difference in learning outcomes before and after the implementation of 3D animation videos through a Problem Based Learning (PBL) model and to measure its effectiveness. A quantitative approach was employed using a pre-experimental one-group pretest–posttest design involving 20 Grade V students. Data were collected through learning achievement tests, observation, and documentation, and were analyzed using a paired-sample t-test and N-Gain analysis. The results show an increase in the mean score from 51.4 on the pretest to 87.3 on the posttest, with the paired-sample t-test indicating a significant difference (p < 0.001) and an N-Gain score of 0.7451, categorized as high. These findings demonstrate that the use of 3D animation videos through the PBL model is effective in improving students’ IPAS learning outcomes on the human respiratory system topic. The study concludes that the application of 3D animation videos based on Problem Based Learning is not only effective in enhancing IPAS learning outcomes in elementary schools but also contributes to the development of technology-based IPAS instruction and provides recommendations for the systematic implementation of 3D visual media in contextual learning.
Strengthening Qur’anic Memorization through the 3T+1M Method: Evidence from a Flagship Tahfidz Program Mustofa, Idam; Syarifah, Syarifah; Zulfia, Nabila
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6083

Abstract

The flagship tahfidz program at MI Labs Ri’ayatul Ummah Jakarta implements the 3T+1M method (talaqqi, tikrar, tafahhum, and muraja’ah) in daily Al-Qur’an memorization activities; however, its implementation still faces various dynamics, such as differences in students’ memorization abilities, limited instructional time, and the need to strengthen the consistency of muraja’ah outside the madrasah environment. This study aims to describe the application of the 3T+1M method, analyze its effectiveness and efficiency, and identify the challenges and opportunities within the flagship tahfidz program at MI Labs Ri’ayatul Ummah Jakarta. A qualitative descriptive case study approach was employed, with data collected through observation, in-depth interviews, and documentation involving the head of the madrasah, tahfidz teachers, the program coordinator, and students. Data analysis was conducted using an interactive analysis technique, including data reduction, data display, and conclusion drawing. The findings show that the 3T+1M method is implemented systematically through structured stages integrated into the daily tahfidz routine and has proven effective and efficient in improving the quality of students’ Al-Qur’an memorization, as reflected in accurate recitation, increased fluency, basic understanding of verse meanings, and stable retention of previously memorized passages. Nevertheless, challenges remain in the form of heterogeneous student abilities, limited instructional time, and inconsistent muraja’ah at home. The study concludes that the flagship tahfidz program based on the 3T+1M method has strong potential for sustainable development with the support of competent teachers, a religious learning environment, and active parental involvement, and is expected to serve as a reference for the development of tahfidz learning methods oriented toward process quality and the sustainability of learning outcomes.
Pengembangan E-Modul Berdiferensiasi dengan Pendekatan Understanding by Design Materi Pecahan Kelas IV Sekolah Dasar Putri, Anandha Noviyanti; Surayanah, Surayanah
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6095

Abstract

The diversity of elementary school students’ learning readiness, which is not yet fully accommodated by conventional teaching materials, has an impact on low conceptual understanding of mathematics, particularly fraction topics. This study aimed to develop a differentiated e-module using the Understanding by Design (UbD) approach that is valid, practical, and effective for improving the conceptual understanding of fourth-grade elementary school students. The method employed adapted the ADDIE model, encompassing the stages of analysis, design, development, implementation, and evaluation. Data analysis included the Gregory validity test, calculation of practicality percentages, and effectiveness testing using a paired-sample t-test and N-gain analysis. The results showed that the developed e-module had very high validity (coefficient of 1), very high practicality according to students (95.5%) and teachers (96%), and effectively improved conceptual understanding, with the average pretest score increasing from 66.16 to 82.08, a significance value of 0.000, and an N-gain in the medium category. These findings reinforce that integrating differentiated instruction and the UbD framework into digital teaching materials can enhance the quality of students’ conceptual understanding. The study concludes that the differentiated e-module is feasible for use as an alternative adaptive teaching material, with implications for the development of mathematics instructional designs based on students’ needs in elementary schools.
Pengaruh Media Smart Box terhadap Hasil Belajar dan Minat Belajar pada Mata Pelajaran Pendidikan Pancasila Kelas III MI Raudlatul Muta’alimin Sa'diyah, Siti Halimatus; Abror, Sirojuddin; El-Yunusi, M Yusron Maulana
FONDATIA Vol 10 No 1 (2026): MARET
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v10i1.6101

Abstract

The low learning outcomes and learning interest of third-grade students in Pendidikan Pancasila at MI Raudlatul Muta’alimin Wonokasian as indicated by teacher-centred instruction and limited media variation that leaves students passive and easily bored, necessitate innovation in more interactive learning media. This study aimed to analyze the effect of using Smart Box media on students’ learning outcomes and learning interest. A quasi-experimental method with a pretest–posttest control group design was employed, involving one experimental class (n = 31) using Smart Box and one control class (n = 22) using a wheel-of-fortune medium. The research instruments consisted of a learning achievement test (5 items) and a learning interest questionnaire (12 statements), while data were analyzed using independent-samples t-tests. The results showed that the mean posttest score of the experimental class (81.29) was higher than that of the control class (68.18), and the N-Gain of learning interest in the experimental class reached 53.00% (medium category), whereas the control class only achieved 29.96% (low category). These findings indicate that the use of Smart Box media has a significant effect on improving students’ learning outcomes and learning interest. The study underscores the importance of utilizing innovative and interactive learning media to promote more effective, meaningful, and learner-centred Pendidikan Pancasila instruction.