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DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar
ISSN : 26205246     EISSN : 26206307     DOI : -
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DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar dikelola dengan proses peer review dan open acces. memiliki p-ISSN: 2620-5246 dan e-ISSN: 2620-6307. Terbit dua kali dalam setahun, bulan April dan September. Dipublikasikan oleh STKIP Andi Matappa Pangkep. DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar menerbitkan artikel hasil pemikiran dan hasil penelitian bidang pendidikn dasar, model-model pembelajaran, strategi pembelajar.
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Articles 721 Documents
Persepsi Peserta Didik Tentang Pembelajaran Berbasis Proyek Dalam Meningkatkan Keterampilan Kolaborasi di Kelas V Desy Erviana; Widya Kusumaningsih; Nuruliarsih
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3574

Abstract

This study aims to explore students' perceptions of project-based learning in enhancing collaboration skills in 5th grade at SDN Sambirejo 02. The research method used is a descriptive qualitative approach. The research participants consisted of 24 5th-grade students. The research findings indicate that students have a positive perception of project-based learning. They consider this type of learning as an opportunity to collaborate with their classmates, develop listening skills, share ideas, work in teams, and appreciate team contributions. This research provides a deeper understanding of students' perceptions of project-based learning and its implications in enhancing collaboration skills in 5th grade at SDN Sambirejo 02.
Peningkatan Hasil Belajar Peserta Didik Kelas III C Melalui Model PBL Menggunakan Media Audiovisual Reza Tegar Rizqiana; Widya Kusumaningsih; Nur Riskiyati
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3575

Abstract

Action research was conducted to improve the learning outcomes of grade III C students in thematic learning at SDN Karanganyar Gunung 02. Problem Based Learning (PBL) using audiovisual media was chosen as the instructional model. The research was carried out over two cycles, starting with a pre-cycle phase. Each cycle involved revisions to the lesson plans (RPP) and media used. The results showed that implementing the Problem Based Learning model with audiovisual media significantly enhanced students' learning outcomes. In the pre-cycle phase, the average score of students was 60 with a percentage of 21.4%. By Cycle I, the average score increased to 75.5 with a percentage of 75%. In Cycle II, the average score further improved to 88.5 with a percentage of 92.8%. In conclusion, Problem Based Learning using audiovisual media proves to be effective in enhancing students' learning outcomes in thematic subjects.
Pengembangan Modul Ajar Berbasis STEM Untuk Mewujudkan Kreativitas Pada Siswa Fase B Sekolah Dasar Elsa Eri Asmara; Siti Patonah; Sukamto
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3577

Abstract

The STEM approach to learning can be applied in teaching modules, which will later be implemented in learning in elementary schools. STEM involves natural science, engineering, technology, and mathematics as a basic reference in the development of Science and Technology (IPTEK) which requires students to innovate which demands a process of creativity from students. The purpose of the study is to produce STEM-based science teaching modules for grade IV students at SDN Kalisidi 03 Semarang Regency that are valid, practical, and effective in realizing student creativity. The type of research used is Research and Development (R&D) development research using ADDIE model development. This research place was carried out at Kalisidi State Elementary School 03 Semarang Regency in grade IV. Validation of teaching modules after being processed using the Aiken index gets a score of 0.96%, namely with a high category, effective teaching modules get a score of learning one before 72% and learning two by 91% by being declared effective and practical 97% of teaching modules get scores with very practical categories. So researchers hope that the teaching module developed can be used well for educators in Indonesia.
Persepsi Mahasiswa PGSD Tentang Penggunaan Aplikasi Wordwall Dalam Mata Kuliah Pembelajaran Matematika SD Rince S. M Benu; Adam Bol Nifu; Dyen E. Lakapu
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3578

Abstract

The perception of mathematics is difficult, boring and uninteresting experienced by PGSD students at the previous level. Of course, this has a negative impact on PGSD students participating in elementary mathematics learning courses. The purpose of this study is to find out students' perceptions of the use of word wall applications in elementary mathematics learning courses. The method used in this study is qualitative through a questionnaire using a google form. The results of the study show that students have a positive perspective in elementary mathematics learning courses because they use word walls. This can be seen in the percentage of 94.00% of students who revealed that the use of word wall applications is effective in making online games in elementary mathematics learning courses. As many as 94% stated that the template design in the word wall application attracted students' attention in making online games in elementary mathematics learning courses. A total of 87.88% revealed that the use of colors and fonts provided by the word wall application attracted attention and 93.94% stated that the use of word wall applications could increase motivation in elementary mathematics learning courses.
Pengaruh Powerpoint Interaktif Terhadap Peningkatkan Hasil Belajar IPA Siswa UPTD SD Negeri 70 Parepare Ila Israwaty; Kamaruddin Hasan; Indriani
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3579

Abstract

The aim of this study is to evaluate the improvement of science learning achievement among fifth-grade students of UPTD SD Negeri 70 Parepare who utilize interactive PowerPoint-based learning media, as well as to assess the impact of that learning media on science learning outcomes. The method employed is a quantitative approach with an experimental research design using One-Group Pretest-Posttest in the form of Pre-experimental design. The research sample was taken comprehensively. Data were collected through multiple-choice tests and analyzed using descriptive and inferential analysis techniques. Descriptive results indicate an increase in the average score from 34.57 in the pretest to 79.32 in the posttest. Inferential analysis reveals a significant improvement in science learning outcomes following the application of interactive PowerPoint learning media. The hypothesis testing using the Paired Sample T-test rejects H0 and accepts H1, confirming that the use of interactive Powerpoint learning media positively influences the science learning outcomes of fifth-grade students at UPTD SD Negeri 70 Parepare.
Pengaruh Media Ular Tangga Pintar terhadap Hasil Belajar Pendidikan Pancasila Siswa Kelas II Rahma Widi Ardianingtyas; Veryliana Purnamasari; Hartati
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3580

Abstract

This research aims to determine the influence of UPIN (Smart Snakes and Ladders) media on the learning outcomes of students with Pancasila Education class II at SDN Pedurungan Lor 02. UPIN is a learning media with a snakes and ladders game system but has a special feature, namely that at a certain number towards the finish there is a question card containing questions. mystery regarding Pancasila material. The material taken was the content of Pancasila Education Unit 1. The method used is a quantitative experimental one group pretest-posttest design with paired sample, a saturated sample type, while the data analysis technique is the T-Test. The results of this research show that the use of UPIN media in Pancasila Unit 1 class II material at SDN Pedurungan Lor 02 has an influence on student learning outcomes. This data was obtained from the results of the paired sample T-Test in the SPSS v.26 application. This is proven by the results of the paired sample T-Test with a significance of 0.000, which means H0 is rejected and Ha is accepted. Based on these data, it can be concluded that the use of UPIN media has proven to have an influence on the learning outcomes of students.
Pemanfaatan Literacy Information and Communication of Technology Google Sites bagi Peserta Didik Ade Fricticarani; Dandi Rizky Oktariansyah; Redian Putra; Sirozul Qory; Tatu Humrotul
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3581

Abstract

The era of revolution 5.0 is an era of development and improvement from revolution 4.0. In this era, technological developments continue to increase so that the use of ICT as a medium or tool, manipulation, and management of information is growing rapidly so that Information and Communication of Technology Literacy is needed, especially for the world of education. Information and Communication of Technology literacy is a person's ability to use technology and information applications effectively and efficiently. In the current era of learning, ICT is needed, one of which is a google site. Google site is one of the free website services used for learning media. The ease of obtaining learning media is becoming increasingly widespread, so that the information obtained by students is not only sourced from textbooks, but can also be obtained from outside when they can use digital devices properly. Various learning activities and needs such as collecting, preparing, storing, processing, reviewing, and disseminating information can use digital information technology. This technology can be a tool to facilitate various information needs in the learning process that can increase knowledge and understanding for students well.
Pengembangan E-Modul Berbasis Canva Pada Tema Sehat Itu Penting Subtema Peredaran Darahku Sehat Mutiara Zahra; Elly Sukmanasa; Lina Novita
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3583

Abstract

Based on the results of observations, the problems found were that students had not received innovative teaching materials, students were still using theme books, bupenas in the learning process and also teachers had not developed electronic and application-based teaching materials. (2) knowing the feasibility of a Canva-based e-module with validation tests by media, material, language experts, and student responses. The results of this development research are in the form of a percentage of the validation test scoring by the material expert validator with a score of 87%, media experts at 95%, category and linguists giving a score of 100% with the very feasible category. It can be concluded that the development of Canva-based e-modules on theme 1, sub-theme 1, learning 1 is appropriate for use by teachers and students in the learning process.
Penerapan Model Problem Based Learning untuk Meningkatkan Hasil Belajar Siswa pada Muatan IPA Kelas V Ila Israwaty; Usman; Nurul Azmi Multazam. H
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdasmatappa.v7i2.3586

Abstract

This research was motivated by the low learning achievements of students class V science content at UPT SD Negeri 1 Arawa, Sidenreng Rappang Regency. The type of research used is classroom action research (PTK) which aims to determine improvement student learning processes and achievements in science content class V by applying Problem Based Learning model. The data collection techniques used are observation, tests and documentation. The subjects of this research were 30 class V teachers and students, consisting of 16 male students and 14 female students. The research was carried out in two cycles, each cycle consisting of 2 meetings. In cycle I, the research results from the teacher aspect in good qualifications, namely 80%, from the student aspect they were sufficient qualifications, namely 70% and the learning result tests in sufficient qualifications. Meanwhile, cycle II the research results from the teacher aspect in good qualifications, namely 93%, from the student aspect they were in good qualifications, namely 85% and the learning result tests in good qualifications. The conclusion this research that application of the Problem Based Learning model can improve student learning processes and achievements in class V science content at UPT SD Negeri 1 Arawa, Sidenreng Rappang Regency.
MENINGKATKAN PENGETAHUAN MATEMATIKA DALAM BIDANG PENGEMBANGAN KOGNITIF MELALUI KEGIATAN BERMAIN Norma Sulistiyani; Usman Afdal; Sitti Nurhidayah Ilyas; Yuliani; St. Aisyah Syahrani
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 7 No 2 (2024): June
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Math play is a learning activity that can develop children's basic cognitive math skills in the early stages. In addition, math play is also able to improve children's cognitive abilities in solving problems, as well as the ability to measure / estimate, know and distinguish space concepts. This study aims to develop children's potential mathematical knowledge through play activities. This research is a classroom action research with a two-cycle work procedure consisting of the stages of planning action, doing, observing and reflecting. The results of the research in cycle I showed that in the first cycle of 15 children, there were 8 children who had not developed (53.3%), 3 children began to develop (20%), 2 children developed as expected (13.3%), and 2 children developed very well (13.3%). Whereas in cycle II it was seen that this activity was greatly improved so that there was no need for repetition of learning again, namely out of 15 children, there were 0 children who had not developed (0%), 1 child began to develop (6.6%), 1 child developed as expected (6.6%), and 13 children developed very well (86.6%). This shows that play activities are able to increase mathematical knowledge in the field of cognitive development