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Jurnal Pendidikan Edutama
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Published by IKIP PGRI BOJONEGORO
ISSN : 23392258     EISSN : 2548821X     DOI : -
Core Subject : Education,
Edutama Journal of Education (Jurnal Pendidikan Edutama) is double -blind peer reviewed open access journal that provides publication of articles in all education field. it aims to promote excellence through the dissemination of high-quality research finding in provide a platform scientists and academicians all over the world to promote, share and discuss various and issues developments in different areas of educational research.
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Articles 419 Documents
Portraying the Use of Artificial Intelligence Toward the Quality of the EFL Students’ Writing Tasks Fauziah, Zumrotul; Nova Nur Sa'idatul Nisa', Aszahari
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5285

Abstract

Artificial Intelligence (AI) is a new technology that can help people answer questions, provide directions, and perform various tasks based on their commands. The technology can be a helpful tool, but it is also harmful. In education, especially in higher education, students can easily find answers to quizzes, write papers, locate types of literature, and create presentations in just a second by using artificial intelligence. Hence, this study aimed to describe the use of artificial intelligence among university students and to analyze the quality of students’ writing tasks from the perspectives of both students and lecturers. This study uses a quantitative descriptive method. The data is collected through questionnaires. There are two kinds of questionnaires. The first is for students; the questionnaires aim to gather information on the types of artificial intelligence university students use to complete their writing tasks. The second is for the lecturers; the questionnaires aim to gather their perceptions of the quality of tasks completed by students using AI. The questionnaires are shared through Google Forms. The population of this research consists of fourth-semester students in the Islamic Education study program. The sample consists of 40 students, selected using simple random sampling. However, only 38 students responded to the questionnaire. The results show that 52% of fourth-semester students use AI to complete their tasks. Most students (37%) used ChatGPT to complete their tasks. The students perceive that they use AI only to find ideas or inspiration, but they still read the references to complete the tasks. They realize that the use of AI can decrease their analytical competence. However, they perceive AI as helpful to them. The lecturers perceive that the use of AI can help students complete tasks. However, it can decrease the students' creativity, critical thinking, and analytical competence. Further, the use of AI can increase plagiarism, as most students copy and paste from AI websites. Therefore, the lecturers suggest that student
Understanding the Implementation of Indonesia’s One Data Policy through Open Government Data: Evidence from Educational Institutions Munawir Aziz
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5286

Abstract

The Indonesian government faces similar challenges in managing bureaucracy amidst technological innovation and data management, which requires strategic policy-making. This research analyses the digital government framework in the implementation of the One Data Indonesia Policy, using Open Government Data (OGD) with Innovative Resistance Theory analysis. This study seeks to examine the implementation of the One Data Policy in the Indonesian government, specifically focusing on the management of environmental education data within the Ministry of Education, Culture, Research, and Technology (2019-2024). This research will be based on these key questions: (1) How is the One Data Indonesia policy being implemented within the Ministry of Education, Culture, Research, and Technology? and (2) What challenges impede the implementation of the One Data Indonesia policy within the Ministry of Education, Culture, Research, and Technology? And (3) How can policy recommendations be formulated to develop a better strategy for the One Data Policy in Indonesia's education sector? Based on these questions, the study explores the implementation of the One Data Indonesia policy in education on government sector.
The Effect of Flipbook-Assisted Discovery Learning on Student Learning Achievement Suriyah, Puput; Sujiran; Indriani, Ari; Irhadtanto, Boedy; Noeruddin, Ali; Cuhanazriansyah, Muhammad Rinov; Mariana, Dina
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5293

Abstract

Low mathematics learning achievement and minimal use of learning media are problems in mathematics learning, especially in the subject of quadrilateral shapes. This study aims to determine the effect of the discovery learning model assisted by flipbooks on the mathematics learning achievement of seventh-grade students at SMP Negeri 1 Rengel. This study used a quasi-experimental method with a non-equivalent control group design. The research subjects consisted of class VII C as the experimental class and class VII A as the control class. Data were collected through learning achievement tests and analysed using the t-test. The results showed that the learning achievement of students who participated in discovery learning assisted by flipbooks was higher than that of students who participated in conventional learning. Thus, the discovery learning model assisted by flipbooks had a positive effect on students' mathematics learning achievement.
Integrating Higher-Order Thinking Skills into PBL Modules to Enhance Students’ Critical Thinking Skills Ika Rahmawati, Oktha; Tirtanawati, Meiga Ratih; Ma'rifatul Ain; Listiana Wati
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5294

Abstract

Grammar mastery is essential in English as a Foreign Language (EFL), particularly for academic contexts such as TOEFL. However, the increasing use of artificial intelligence (AI) in grammar learning risks encouraging surface-level accuracy without deep cognitive engagement. This study aimed to develop a Higher-Order Thinking Skills (HOTS)-based grammar learning module focusing on clause mastery by integrating Problem-Based Learning (PBL) within the ADDIE instructional design model. Using a Research and Development (R&D) approach, the study followed five stages: analysis, design, development, implementation, and evaluation. Data were collected through expert validation and student questionnaires and analyzed using descriptive quantitative and qualitative methods. The material expert evaluation showed a feasibility score of 84.6% (highly feasible), while student responses indicated a feasibility level of 78.8% (feasible). Students perceived the module as effective in enhancing analytical and evaluative thinking. The findings suggest that the HOTS-based grammar module is pedagogically feasible and supports deeper cognitive engagement in grammar learning, provided it is implemented with coherent instructional strategies and appropriate assessment alignment in AI-supported learning environments.
The Effect of Physical Education Learning Models on Students' Learning Behavior Nugroho, Sinung; Harahap, Agustin Sastrawan; Sinulingga, Albadi; Valianto, Budi; Suprayitno, Suprayitno
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5224

Abstract

The purpose of this research is to prove the influence of learning models on students' learning behaviors. The research method used is quantitative research. The research sample consists of 30 people. Data analysis uses independent sample t-test. The test results prove that the learning model has a significant effect on students' learning behaviors, namely learning motivation and student attitudes. The average score before and after learning is significantly different and has experienced an increase.
Effectiveness of Math Universe on Students' Combinatorics Understanding for Mathematics Olympiad Preparation Ayufauziyah, Nur; Utami, Anita Dewi; Suwarman, Ramdhan Fazrianto
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5270

Abstract

Mathematics olympiads require higher-order thinking skills, logical reasoning, and mastery of non-routine material, one of which is combinatorics, a topic often considered difficult by students. Limitations in face-to-face coaching have encouraged the need for structured independent learning media that align with the characteristics of olympiad problems. This study aims to examine the effectiveness of the Math Universe application on students’ conceptual understanding of combinatorics in mathematics olympiads. The study employed a quantitative approach with a one-group pre-test–post-test design. The research subjects consisted of 40 students who were members of the Komunitas Pecinta Matematika (KPM). The research instrument was an olympiad-level combinatorics test administered before and after the use of the Math Universe application. Data were analyzed using a paired sample t-test. The results showed a significant difference in learning outcomes before and after the use of the Math Universe application. These findings indicate that Math Universe is effective in improving combinatorics learning outcomes through independent learning based on self-directed learning and mobile learning. This application has the potential to serve as a supporting medium for mathematics olympiad training, particularly for materials with a high level of complexity.
The Principal's Strategy Based on the Noble Values of the Huma Betang Philosophy in Improving Teacher Performance at Palangka 2 Public Elementary School Fransiska, Carolina; Prawati, Melinda; Permata Dilla, Widya; Simpun, Simpun; Femmy, Femmy; Natalia, Kristiani; Rahmawati, Laila; Ciciana, Maneka; Noorlaila, Noorlaila; Irawan, Bambang Eko
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5292

Abstract

The purpose of this research is to determine " The Principal's Strategy Based on the Noble Values of the Huma Betang Philosophy in Improving Teacher Performance at Palangka 2 Public Elementary School ". The research method used is descriptive with a qualitative approach. Data collection techniques include observation, interviews, and documentation studies. The research subjects were the principal, vice principal, teachers, and supervisors. The results show: 1) The principal's strategy in improving teacher abilities is based on the Huma Betang philosophy through developing teacher abilities in the learning process, 2) The principal's strategy in improving teacher discipline is: a) Enforcing teacher discipline, b) Increasing teacher behavior standards, c) Implementing all regulations, 3) The principal's strategy in improving teacher motivation is to create a harmonious situation, provide all necessary equipment and provide rewards and punishments, 4) The principal's strategy in increasing teacher commitment is: holding training, bringing tutors to the school and providing opportunities for continuing education, placing teachers according to their fields, and holding meetings at the beginning of each semester.
PJBL in Translation Course: What the English Department Students Learnt Prastiwi, Chyntia Heru Woro; Wardhani, Norita Prasetya; Lestari, Mawar
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5300

Abstract

Project-Based Learning (PjBL) has really caught on in higher education. It gets students more involved and helps them pick up the crucial 21st-century skills. In terms of Translation course, research on how project-based activities actually impact students’ learning is still limited. We took a group of English Department students and had them create bilingual storybooks for kids as their project. The students translated stories they made from Indonesian to English and designed storybooks, paying close attention to language accuracy, cultural fit, and what young readers need. We investigated what the students actually got out of this experience, how it affected their learning, literacy, and life skills. Using a qualitative descriptive approach, we focused on the third-year students in a Translation course. We watched them in class, looked over the storybooks they made, and read their reflections on the project. They produced eleven bilingual storybooks, which we analyzed for recurring themes. This project really boosted the students’ critical thinking and creativity, especially when they had to solve tricky translation problems or tweak stories to fit a new audience. Working in groups made them better at collaborating and communicating as they had to negotiate and make decisions together. They sharpened their information, media, and tech skills by using digital tools and design platforms. The project helped them grow in other ways too, building flexibility, initiative, leadership, productivity, and social skills. Project-Based Learning is not just another teaching trend, it actually supports well-rounded learning in Translation courses for English Department students.
Development of Fable-Based Indonesian Language Learning Materials as A Media for Developing the Character of Elementary School Students Yuanta, Friendha; Suprihatien, Suprihatien
Jurnal Pendidikan Edutama Vol 13 No 1 (2026): January 2026
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v13i1.5303

Abstract

Indonesian language is one of the subjects at the elementary level. School Basic. Indonesian language subjects consist of skills listening, speaking, reading, and writing skills. speak can be taught to students in various teaching methods. One of them is using teaching materials so that students can learn in a fun way. The development of teaching materials for Indonesian language subjects based on Fables in grade 4 aims to determine the feasibility and effectiveness of learning media to build student character and increase students' interest in understanding fable stories. The model of this study is to use the ADDIE model which through the use of puppets with animal characters based on fables, students can more easily understand the theme, morals, and characters in the story. The results of the application of this media show an increase in students' active participation, understanding of the story, and their ability to retell fable stories and character building of students. This type of research is research and development in the form of developing learning media in the form of puppet media with animal characters based on fables that are effective for the learning process. The level of media feasibility is set at 90% based on expert test analysis, the suitability of teaching materials is set at 88.33%, and 91.48% based on the survey student Which agree to use media puppet with figure animal based on fable for the learning process teach.