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INDONESIA
Paedagogie Media Kependidikan, Keilmuan dan Keagamaan STKIP MUHAMMADIYAH SAMPIT
ISSN : 19071086     EISSN : 26564580     DOI : -
Core Subject : Religion, Education,
Jurnal Paedagogie STKIP Muhammadiyah Sampit adalah salah satu jurnal yang menghadirkan kajian dan penelitian tentang ilmu pendidikan yang hangat diperbincangkan saat ini dengan berbagai problematikanya.
Arjuna Subject : -
Articles 84 Documents
Perancangan Pembelajaran Menggunakan Animasi Flash Untuk Taman Kanak – Kanak ( TK ) M. Khaerudin; Abdul Qohar; Ewin Suciana
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 9, No 1 (2021): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v9i1.156

Abstract

Perancangan pembelajaran menggunakan animasi flash untuk anak taman kanak-kanak merupakan suatu proses dalam pembuatan program aplikasi pembelajaran interaktif untuk anak taman kanak-kanak. Dalam perancangan pembelajaran interaktif menggunakan animasi flash ini terdiri dari beberapa menu aplikasi diantaranya ; menu intro, menu utama, menu profil, menu pembelajaran yang terdiri dari menu abjad, angka, warna, hewan, buah dan menu keluarga, terdapat juga menu latihan seperti menu latihan abjad, angka, warna, hewan, buah, keluarga, menu info program dan menu exit. Hasil akhir dari perancangan pembelajaran ini, menghasilkan program aplikasi pembelajaran interaktif menggunakan animasi flash untuk anak taman kanak – kanak. Pengujian program aplikasi pembelajaran interaktif menggunakan animasi flash untuk anak taman kanak-kanak ini dilakukan melalui uji kelayakan hasil program aplikasi pembelajaran, metode yang digunakan dalam uji kelayakan hasil program aplikasi ini antaralain ; uji perseorangan ( individual try out ) untuk anak taman kanak – kanak, uji kelayakan materi pembelajaran yang melibatkan guru taman kanak – kanak dan uji kelayakan materi animasi yang melibatkan mahasiswa Universitas Bhayangkara Jakarta. Hasil akhir dari uji kelayakan program aplikasi pembelajaran interaktif ini, diperoleh nilai rata-rata peserta dengan skor 90.5, sehingga mendapat kriteria nilai A, dengan kategori sangat memuaskan, jadi bisa disimpulkan bahwa program aplikasi pembelajaran interaktif menggunakan animasi flash ini sangat layak  digunakan sebagai media pembelajaran untuk anak taman kanak - kanak
KECERDASAN EMOSIONAL DAN KEMANDIRIAN BELAJAR SISWA SMP NEGERI 3 SAMPIT Dewi Rahmawati; Jayadi Jayadi; Novianti Rahmawati
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 9, No 1 (2021): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v9i1.157

Abstract

Penelitian ini dilakukan untuk mengetahui pengaruh kecerdasan emosional terhadap kemandirian belajar pada siswa kelas VII SMP Negeri 3 Sampit Tahun Pelajaran 2015/2016. Populasi dalam penelitian ini adalah seluruh siswa kelas VII SMP Negeri 3 Sampit yang berjumlah 289 siswa dan di ambil sebagai sampel sebesar 25% yaitu 72 siswa dengan teknik Proportionate Random Sampling. Teknik analisis data yang digunakan adalah Regresi Sederhana. Hasil penelitian ini menujukkan bahwa ada pengaruh kecerdasan emosional terhadap kemandirian belajar dengan pengaruh sebesar 34,5%.
KEMAMPUAN PEMECAHAN MASALAH SEGI EMPAT SISWA KELAS VII SMP Rabiatul Adawiyah; Ayu Veranita; Haeriah Haeriah; Aria Joko Pramono
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 9, No 2 (2021): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v9i2.197

Abstract

Problem solving ability and understanding of concepts have a very close relationship in problem solving. Understanding the concept becomes an important capital in improving problem solving abilities. This study aims to determine how students' problem-solving skills are based on the level of understanding of students' mathematical concepts in solving quadrilateral story problems. The method used is a descriptive method with a qualitative approach, in the form of student work in working on rectangular questions and followed by in-depth interviews. The research subjects were seventh grade students of SMPN 3 Sampit in the even semester of the 2021/2022 academic year who had different levels of conceptual understanding. This study describes 6 subjects to explore problem solving abilities. The results showed that students with high conceptual understanding were able to understand the problem well by mentioning what was known and what was asked in the problem by writing down a floor area of 6 m × 6 m and a tile area of 40 cm × 40 cm, able to plan a solution well. This is shown from how the subject determines what method/formula/method is used to solve the rectangular problem by writing down the number of tiles needed is the floor area the area of the tile and is able to carry out solving the problems that have been given, but does not re-examine the answers. Meanwhile, students with moderate understanding of the concept are able to understand the problem well, make plans for solving them correctly and carry out the solutions they have made. In addition, students also review the results of their answers and make conclusions on the results of their answers. In this study, students with a moderate understanding of the concept had fulfilled all the indicators of problem solving and were precise in performing calculations. Meanwhile, students with low conceptual understanding are still unable to understand the problem well, have not been able to plan a solution, have not been able to carry out the completion and have not re-examined.
PENGARUH PEMANFAATAN TEKNOLOGI INFORMASI INTERNET TERHADAP MOTIVASI BELAJAR DAN HASIL BELAJAR Dwi Utami; Irfan Julianta; Siti Halimah
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 9, No 2 (2021): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v9i2.198

Abstract

The aimed of this study were:(1) To determine the effect of using internet technology on learning motivation of Social Studies Subjects in Class VIII students at SMP Negeri 3 Sampit in the Academic Year 2020/2021(2) To determine the effect of using internet technology on student learning outcomes of Social Studies subjects in. VIII at Class Students SMP Negeri 3 Sampit in the Academic Year 2020/2021.The population in this study were Class VIII students of SMP Negeri 3 Sampit in the Academic Year 2020/2021, totaling 322 students and taken as a sample of 20%, namely 70 students with the Proportional Random Sampling technique. The data analysis technique used a simple linear regression analysis technique.Based on the results of simple linear regression analysis, they ware:(1) There was a significant effect between the use of Internet Information Technology and Learning Motivation in Class VIII Students in Room 1 to 9 at SMP Negeri 3 Sampit in the Academic Year 2020/2021. With the value of tcount> from ttable, which was 12,728>1,995.(2) There was  no significant effect between the use of internet information technology on learning outcomes in Class VIII Students from Room 1 to 9 at SMP Negeri 3 Sampit for the Academic Year 2020/2021. With the value of tcount> from ttable, that was 1.019<1.995.
ANALISIS EFKTIVITAS KULIAH KERJA NYATA DARING DAN LURING STKIP MUHAMMADIYAH SAMPIT Nur Kumala; Ifan Julianta; Siti Haliah
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 9, No 2 (2021): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v9i2.199

Abstract

In the 2020/2021 academic year, all universitas in Indonesia carry out Real Word Lectures (KKN) online and offline, this happenes because the world is being hit by the Covid-19 pandemic which limits one’s activities outside the home. During the Covid-19 pandemic, KKN participants were more required to educate the public about Covid-19 and motivate and offer offers to the problems faced by the community. The bad impect due to the Covid-19 pandemic is not only felt on the healty and economic side but also spreads to the education sector so that atudents are also required to provide aolutions to distance learning. The subjects in this study were 15 field supervisors, the Chairperson of the LPPM STKIP Muhammadiyah Sampit, and the chairoerson of the STKIP Muhammadiyah Sampit, with a purposive sampling techique. The research instrument used is a closed questionnaire. The analysis technique used is categorization using the average value and standard deviation. The results of the quantitative descriptive analysis show that the effectiveness of the implementation of online and offline real word lectures STKIP Muhammadiyah Sampit for the 2020/2021 academic year has an efeective category with a percentage of 70.59% and mean 111.941 with 17 subjects.
PENGARUH GAME ONLINE TERHADAP MOTIVASI DAN PRESTASI BELAJAR SISWA KELAS VIII DI MTs PPKP SAMPIT Siti Halimah; Mahmu’ddin Mahmu’ddin; Sri Rahayu
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 9, No 2 (2021): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v9i2.200

Abstract

This research was conducted to determine the effect of online games on motivation and learning achievement in the class VIII social studies subject at MTs PPKP Sampit. The subjects in this study were students of class VIII MTs PPKP for the academic year 2020/2021  which consisted of 5 rooms totaling 163 students. The technique used in collecting research subjects is saturated sampling technique. The data collection technique used a questionnaire. The data analysis technique used is Path Analysis with the help of the SPSS 15 for windows program.The results of the study partially showed that the significance value was 0.023 <0.05, so HO was rejected and Ha was accepted, which means that the relationship between X and Z and Y as the control variable is significant (real). Based on the discussion in the partial correlation test above, it is known that the presence of the motivation variable as a control variable has an effect on the online game variable and student learning achievement. The coefficient of determination (R2) was obtained by the R Square value of 0.386 or 38.6% which indicated that the percentage of the contribution of the influence from the variables (online games and learning achievement) to the control variable (learning motivation) was 38.6%. The variation of the X and Z variables used is able to explain 38.6% of the variation in the control variable. While the remaining 61.4% was influenced by other factors.
MANAGEMENT OF ONLINE DISTANCE LEARNING DURING THE COVID-19 PANDEMIC AT SMPN 1 SAMPIT
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 10, No 1 (2022): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v10i1.203

Abstract

The Covid-19 pandemic that was so fierce some time ago caused disruption and even stopped the learning process in the classroom. So that learning is carried out remotely, both online and offline. This situation led the principals to creatively make good practice breakthroughs to keep learning going, even through long distances in the network, as was done at SMPN 1 Sampit The objectives of this good practice focus on: First; How are the efforts to manage distance learning during Covid-19 using diverse applications? Secondly, What are the apps used by teachers during distance learning? The methods used are pre-observation, observation, reflection, action, supervision, and final reflection. The results of this study show that the COVID-19 pandemic has brought good changes in learning management. The management, which was originally in the form of face-to-face meetings, became remote meetings in the network using various applications such as Whatsaap, Si Bajakah, Google Classroom, Edmodo, Zoom Meeting, and Google meet, as well as other applications. The use of this application is quite easy because it has been given training by the school, and the learning process can be achieved according to the goals.
THE ROLE OF COUNSELING GUIDANCE TEACHERS IN MOTIVATING STUDENTS DURING THE COVID-19 PANDEMIC IN MAN KOTAWARINGIN TIMUR Nor Prasasti Ningsih; Sri Windarti
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 10, No 1 (2022): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v10i1.205

Abstract

Learning motivation is an important aspect in order to achieve the planned learning goals both inside the school and outside the school. This study aims to determine the actions of BK teachers in providing learning motivation for students at MAN Kotawaringin Timur during the implementation of learning at home due to the Covid-19 pandemic in Indonesia. The research method applied is descriptive qualitative, while the data collection technique is carried out through interviews with the subject writers of guidance and counseling teachers at MAN Kotawaringin Timur. The result of this research is that the role of BK teachers in motivating students during the Covid-19 pandemic is to provide reinforcement to students, provide solutions to student problems, provide character education to students, BK teachers work together with homeroom teachers and subject teachers to communicate to students' problems, difficulties, and obstacles online, provide an understanding of the importance of learning, helps increase students' willingness to do learning, providing encouragement and motivation to learners.
INFLUENCE OF BODY IMAGE AND SELF-CONFIDENCE ON PUBLIC SPEAKING SKILLS STUDENT Muhamad Supian
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 10, No 1 (2022): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v10i1.206

Abstract

This study aims to determine the influence of body image and self-confidence on public speaking skills in students of the Economic Education Study Program at STKIP Muhammadiyah Sampit for the 2021/2022 Academic Year. The population in this study was students in semesters 2, 4, 6 and 8 of the Economic Education Study Program at STKIP Muhammadiyah Sampit which amounted to 122 students , which was then taken by 32 students as a sample in this study. The data analysis technique used is a multiple linear regression analysis technique. The results of the analysis show that the influence of body image and self-confidence on public speaking ability in students of the economic education study program at STKIP Muhammadiyah Sampit for the 2021/2022 academic year is 0.587 or 5.87% shown in the Adjusted R Square value. The value explains that the variation or ups and downs of variables bound by public speaking ability (Y) are influenced by free variables or body image (X1) and confidence (X2) by 5.87%. While the remaining 94.13% is explained by other variables that were not studied in this study .
STUDENTS’ PERCEPTION TOWARDS ENGLISH E-LEARNING DURING COVID-19 PANDEMIC Husna Mariyani
Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan Vol 10, No 1 (2022): Jurnal Paedagogie Media Kependidikan, Keilmuan dan Keagamaan
Publisher : STKIP MUHAMMADIYAH SAMPIT

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46822/paedagogie.v10i1.207

Abstract

This research generally answers a problem as follow: What are students’ perception towards English e-learning during COVID-19 pandemic. This research purpose is to know the students’ perception towards English E-Learning during the COVID-19 pandemic at SMA Negeri 3 Sampit of Eleventh Grade Students at SMA Negeri 3 Sampit in Academic Year 2021/2022. Descriptive analysis research by qualitative descriptive techniques was chosen as an appropriate approach as a type of this research. The researcher used a case study design with a qualitative approach consisting of some data in the form of words, phrases, and sentences. The data was collected through interviews and questionnaires.The result of this research was presented descriptively to reveal the students' perception comprehensively. The research found the students’ have a positive perception about learning English through E-Learning during the COVID-19 pandemic, some of them stated that learning English while at home is quite good and they still get motivated. They argue that this method is arguably quite effective because it is the only way out to keep learning online as long as the COVID-19 pandemic is still taking place in Indonesia, so they can still learn even if not directly in school.