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Cakrawala Pedagogik
ISSN : 2579504X     EISSN : 26157829     DOI : -
Berisi tulisan ilmiah hasil penelitian dan gagasan di bidang pendidikan. Terbit dua kali setahun pada April dan Oktober.
Articles 21 Documents
Search results for , issue "Vol 8 No 2 (2024): Cakrawala Pedagogik" : 21 Documents clear
The EFFORTS TO IMPROVE MORAL DEVELOPMENT OF 5-6 YEAR OLD CHILDREN THROUGH AUDIO VISUAL MEDIA AT TK AL-HABIB KABUPATEN SERDANG BEDAGAI Ni Komang Nandhita Dharma Santy; Muhammad Basri; Idris Siregar
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.648

Abstract

This study aims to determine the improvement of moral development of children aged 5-6 years through audio-visual media at Al-Habib Kindergarten, Serdang Bedagai Regency. The formulation of the problem in this study are: 1) How is the moral development of children aged 5-6 years before using audio-visual media at Al-Habib Kindergarten? 2) How is the learning process using audio-visual media in improving the moral development of children aged 5-6 years at Al-Habib Kindergarten? 3) How is the moral development of children aged 5-6 years after using audio-visual media at Al-Habib Kindergarten? This type of research is classroom action research (CAR) with the subjects of the study being children aged 5-6 years in class A consisting of 20 children and the object of this research is the improvement of children's moral development. Data collection techniques in this study were carried out through observation and documentation. Data analysis techniques used percentage analysis. The results of the study conducted at Al-Habib Kindergarten, Serdang Bedagai Regency showed that the moral development of children aged 5-6 years can be improved through audio-visual media. The results can be seen from the results of observations in the Pre-Cycle, the average value obtained was 34.63%, while the results of observations in Cycle I, the average value obtained was 50.71%, so that there was an increase of 16.08%, and the results of observations in Cycle II showed that children's moral development increased with an average value of 78.56%, so that from Cycle I to Cycle II, children's moral development increased by 27.85%, while from Pre-Cycle to Cycle II, it increased by 43.93%.
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA BASED ON ANDROID USING KODULAR TO IMPROVE LEARNING OUTCOMES OF CLASS VII STUDENTS AT SMP IT BINA Mulyati, Mulyati; Junedi, Beni; Fricticarani, Ade
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.652

Abstract

Penelitian ini dilatarbelakangi oleh penggunaan media pembelajaran pada mata pelajaran informatika yang kurang beragam, minimnya pemanfaatan teknologi pada media pembelajaran, serta penggunaan waktu yang kurang efisien sehingga mengakibatkan rendahnya hasil belajar siswa. Penelitian ini bertujuan untuk mengembangkan dan mengetahui kelayakan, kepraktisan dan keefektifan media pembelajaran berbasis android menggunakan kodular untuk meningkatkan hasil belajar siswa kelas VII SMP IT Bina Bangsa. Penelitian ini menggunakan model pengembangan 4D (define, design, develop, disseminate). Pada tahap define dilakukan analisis kebutuhan untuk mengetahui apa saja yang dibutuhkan siswa. Pada tahap design dilakukan perancangan storyboard dan flowchart sesuai dengan hasil analisis. Tahap develop dilakukan pembuatan dan pengujian aplikasi, serta revisi yang diberikan oleh validator. Pengumpulan data dilakukan melalui pretest dan posttest sebelum dan sesudah penggunaan media, angket, dan observasi. Hasil penelitian menunjukkan bahwa pengembangan media pembelajaran berbasis android menggunakan kodular menghasilkan produk akhir yang dapat digunakan untuk memperlancar proses pembelajaran di sekolah. Validasi oleh ahli media memberikan nilai sebesar 84% (sangat valid), ahli materi memberikan nilai sebesar 91,33% (sangat valid), dan penilaian praktikalitas mendapatkan nilai sebesar 80,54% (praktis). Penilaian keefektifan media ini memperoleh peningkatan hasil belajar siswa sebesar 0,52 dengan kategori (sedang). Secara keseluruhan penelitian ini menunjukkan bahwa media pembelajaran berbasis android ini layak digunakan dan dapat meningkatkan hasil belajar siswa.
U-DICTIONARY FOR TEACHING EIGHTH-GRADE STUDENTS’ ENGLISH VOCABULARY MASTERY: IS IT EFFECTIVE? Aulia, Rizka; Hamidiyah, Aisyah; Baihaqi, Akhmad
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.654

Abstract

This study aimed to determine whether the U-dictionary application is effective in teaching eighth-grade students at MTsN 3 Kota Cilegon to master English vocabulary. This research used a quantitative with quasi-experimental design. This research was conducted at MTsN 3 Kota Cilegon at the academic year 2023-2024. This research used cluster sampling with a sample of 64 students, which consisted of 32 students from the experimental class and 32 students from the control class. In collecting the data, the researcher used a test in the form of a pre-test and post-test of vocabulary mastery to measure the students’ English vocabulary. The data was analyzed with the statistical calculation of the t-test formula through the SPSS version 23 program. The result of this research showed the sig. value (2-tailed) is 0.000, where this value is lower than the significant level of 0.05 (0.000 < 0.05). It is shown that Ha was accepted while H0 was rejected. The effect size obtained is 0.93092, which is included in the large effect category. Therefore, it could be concluded that there is an effect of the U-Dictionary as a learning medium on students' English vocabulary.
IMPLEMENTATION OF GROSS MOTOR PHYSICAL ABILITIES IN CHILDREN AGED 5-6 YEARS THROUGH DRUM BAND MUSIC GAMES IN ISLAM NUSANTARA KINDERGARTEN Cicih Sumiarsih; Hidayat, Amat; Ibnu Sina
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.664

Abstract

This research was motivated by the significant gap between expectations and reality regarding the gross motor development of early childhood in Indonesia. This study aims to analyze the effectiveness of playing drum band music in improving the gross motor skills of children aged 5-6 years at the Islam Nusantara Kindergarten, with a focus on aspects of coordination, balance, strength and agility. This research uses a descriptive qualitative approach. The research subjects consisted of 10 children aged 5-6 years, 3 teachers at the Islam Nusantara Kindergarten and 2 parents of students. Data collection techniques include participant observation, semi-structured interviews with teachers, parents and children, and documentation. The research was carried out for 12 weeks with two drum band practice sessions per week. The results showed significant improvements in the children's gross motor skills. There was an increase in gross motor test scores after three months. The aspects most affected are coordination, balance, strength, and agility. Interviews with teachers and parents confirmed positive changes in children's daily physical activity. Drum band music games have been proven to be effective in improving the gross motor skills of children aged 5-6 years. This program provides an engaging and complex context for the simultaneous development of multiple aspects of gross motor skills
PENGGUNAAN GAME PEMBELAJARAN BERBASIS WORDWALL UNTUK MENGUKUR KREATIVITAS DAN KONSENTRASI ANAK DI TKQ AL WAHYUHIDAYATULLAH KOTA CILEGON Khairunnisa, Khairunnisa; benijunedi; Fricticarani, Ade
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.665

Abstract

This study aims to determine how to measure children's creativity and concentration using wordwall-based learning games at TKQ Al Wahyu Hidayatullah. This type of research is qualitative research. The population in this study were all class A and B students at TKQ AL Wahyu Hidayatullah, totaling 10 people. The data collection technique in this study was a questionnaire with an interview guide that had 5 questions. The results showed that students were motivated to learn using information technology learning media based on wordwall learning games with results that knew children who began to develop and children who developed as expected. In this study accepted. Based on the results of the research mentioned above, it can be concluded that (1) Wordwall-based learning games can increase the enthusiasm and fun in the classroom of students at TKQ Al Wahyu Hidayatullah and (2) There is an effect of measuring creativity and concentration on children at TKQ Al Wahyu Hidayatullah.
UPAYA MENINGKATKAN KEDISIPLINAN ANAK MELALUI METODE BERCERITA DENGAN BONEKA TANGAN R Tita Fauziah; Budi Ilham Maliki; Amat Hidayat
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.666

Abstract

Discipline is a crucial aspect in forming a child's character, especially at an early age. This research aims to describe efforts to improve children's discipline through the application of the storytelling method with hand puppets. This method was chosen because the interactive and interesting storytelling approach is expected to convey disciplinary values in a way that is easy for children to understand. This research uses a descriptive qualitative approach, with research subjects consisting of group B students at Ar-Rofah Kindergarten, Baros sub-district, Serang Regency. Data was collected through direct observation of children's behavior during storytelling activities, interviews with teachers and parents, and analysis of activity documentation. The research results show that the method of telling stories using hand puppets contributes positively to increasing children's discipline, especially in terms of compliance with rules, listening to instructions, and regularity in daily activities. Children seemed more interested and focused during storytelling activities, which resulted in their more disciplined behavior in class. These findings indicate that the storytelling method using hand puppets can be an effective strategy in supporting the disciplinary development of early childhood.
PENGGUNAAN MEDIA VIDEO PEMBELAJARAN PADA MATERI COUNTING AND RECOGNIZING LETTERS UNTUK MENINGKATKAN DAYA INGAT ANAK DI PAUD BANI ISYA MERAK Aliyatul Bayinah; Beni Junedi; Fricticarani, Ade
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.667

Abstract

Penelitian ini bertujuan untuk melihat peningkatan kemampuan pemahaman konsep berhitung dan mengenal huruf pada anak di PAUD Bani Isya Merak dengan bantuan media video pembelajaran. Metode penelitian ini menggunakan pendekatan deskriptif kualitatif yang merupakan pendekatan alamiah. Teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi terhadap guru dan siswa. Serta analisis data menggunakan reduksi data, penyajian data, dan penarikan simpulan. Hasil penelitian menunjukkan bahwa penggunaan media video pembelajaran pada materi berhitung dan mengenal huruf dapat meningkatkan daya ingat anak secara signifikan. Anak lebih mudah memahami materi melalui media video pembelajaran dibandingkan dengan metode konvensional. Namun, beberapa kendala yang dihadapi guru dalam penerapan media ini adalah sulitnya penguasaan teknologi dan minimnya sarana dan prasarana di sekolah, serta perlunya tambahan waktu dan koneksi internet yang stabil untuk membuat video. Namun, bagi siswa, penggunaan media video ini tidak menghadapi kendala yang berarti dan justru meningkatkan motivasi belajar di kelas. Simpulannya, media video pembelajaran terbukti efektif dalam meningkatkan daya ingat anak pada materi berhitung dan mengenal huruf. Hal ini disebabkan penggunaan visual dan audio yang menarik perhatian siswa dan membantu siswa mengingat informasi dengan lebih baik.
TREND MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KREATIVITAS SISWA DI JENJANG SEKOLAH DASAR Milda Fajari, Ami; Rokmanah, Siti; Andriana, Encep
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.668

Abstract

Penelitian ini bertujuan untuk mengeksplorasi tren penerapan Project-Based Learning (PjBL) untuk meningkatkan kreativitas siswa di sekolah dasar. Tinjauan pustaka sistematis dilakukan dengan menggunakan metodologi perencanaan, pelaksanaan, dan pelaporan. Kriteria pencarian mencakup artikel dari Google Scholar, yang diterbitkan antara tahun 2023 dan 2024, dan menggunakan kata kunci "PjBL" dan "kreativitas siswa". Pencarian menghasilkan 71 artikel, yang 23 di antaranya memenuhi kriteria inklusi. Hasil penelitian ini menegaskan bahwa project-based learning (PjBL) merupakan pendekatan yang efektif dalam meningkatkan kreativitas siswa. Temuan menunjukkan bahwa PjBL tidak hanya membantu siswa dalam pemecahan masalah tetapi juga merangsang pertumbuhan pola pikir yang lebih kreatif.
THE IMPLEMENTATION OF ARABIC LANGUAGE LEARNING IN THE TOURIST TRAVEL BUSINESS STUDY PROGRAM: PELAKSANAAN PEMBELAJARAN BAHASA ARAB DI PROGRAM STUDI USAHA PERJALANAN WISATA ernawati, euis
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.669

Abstract

This research seeks to reveal the phenomena that occur in learning Arabic in the Travel Business study program. The purpose of this study was to determine Arabic learning activities, learning components related to Arabic courses, and student responses to learning Arabic in the Travel Business study program. The method used in research is descriptive method with a qualitative approach. The subjects in this study were the study program heads, Arabic language lecturers, and fourth semester students in the travel business study program. Collecting data in this study was in the form of observation, interviews, and documentation studies as data triangulation. Based on the research results, it is known that the implementation of learning Arabic in the study program has been going well. Learning consists of initial, core, and closing activities. Existing facilities are complete and can support the learning process, lecturers have a linear educational background with the subjects taught and have good competence, lecturers teach using various methods and learning media, and the teaching materials used are books written by the lecturer concerned, adjusts to the existing curriculum and RPS. In addition, student responses to learning Arabic were also good even though it was the first time learning Arabic. The form of evaluation given tends to be in the form of oral because they are required to be more active in speaking than just theory. Keywords: Implementation of learning, Arabic Language, Travel Business Study Program
BELAJAR MENYENANGKAN: PENGGUNAAN QUIZIZZ UNTUK MENINGKATKAN MOTIVASI SISWA KELAS 5 PADA PELAJARAN TIK Wiyono; Rahmadani, Kurniati; Subroto, Desty
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.672

Abstract

The use of innovative learning media has become the main focus in efforts to increase student interest and motivation in learning at various levels of education. This research aims to investigate the effect of using the Quizizz learning media on the interest and motivation to learn in grade 5 students in Information and Communication Technology (Computer) subjects at SD YPWKS V Cilegon. The research method used was an experiment with a pre-post test design and a randomized control group. The research sample consisted of two randomly selected groups of 5th grade students, totaling 65 students, on July 17 2024. The research results showed that the use of Quizizz learning media significantly increased the interest and motivation to learn in 5th grade students in Information and Communication Technology subjects ( Computer) at YPWKS V Cilegon Elementary School. The experimental group showed a greater increase in interest and motivation to learn compared to the control group. These findings indicate that the integration of Quizizz learning media can be an effective strategy in increasing students' interest and motivation to learn, especially in Information and Communication Technology subjects at the elementary school level. The implication of this research is the importance of technology-based learning approaches in enriching students' learning experiences and improving their academic achievements.

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