cover
Contact Name
Anisa Arianingsih
Contact Email
-
Phone
+6285659247804
Journal Mail Official
sj@email.unikom.ac.id
Editorial Address
Jl. Dipati Ukur No.112-116, Lebakgede, Kecamatan Coblong, Kota Bandung, Jawa Barat 40132
Location
Kota bandung,
Jawa barat
INDONESIA
Janaru Saja : Jurnal Program Studi Sastra Jepang
ISSN : 23015519     EISSN : 23015527     DOI : https://doi.org/10.34010/js
Janaru Saja : Jurnal Program Studi Sastra Jepang is a journal published two times annually (May and November) by Japanese Department (Program Studi Sastra Jepang) Universitas Komputer Indonesia, Bandung. This journal consist of paper-based articles, fresh ideas about Japanese language, literature, culture and its teaching and learning, which have never been published before. Scientific articles dealing with Japanese Studies are particularly welcome.
Articles 87 Documents
Pengaruh Penerapan UKBM Terhadap Hasil Belajar Mata Pelajaran Bahasa Jepang Siswa SMA Ayuna Dewi Ruslika; Ai Sumirah Setiawati
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 9 No 1 (2020): Mei 2020
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v9i1.3486

Abstract

UKBM is a learning process which is arranged in a sequence ranging from an easy to a difficult one. In UKBM system of Japanese language, the students are provided Learning Text-books (BTP) in accordance with basic learning competence (KD). SMA 1 Salatiga is one of the schools that has been using UKBM, that is why it became the object of the research. This study aims to investigate the influence UKBM system towards the students’ learning outcomes in SMA 1 Salatiga. It was conducted by quantitative descriptive method with 73 students as respondents with proportionate stratified random sampling technique. The data collection technique used documentation and questionnaires. The obtained were tested using the Product Moment and produced rhitung is greater than rtabel to a 5% (0.617> 0.227). The result of the calculations is 38%, which means that the application of UKBM in the learning process can influence on the students’ Japanese language learning outcomes by 38%, while the remaining of 62% is determined by other factors. Keywords: The Effects, Application of UKBM, Japanese Language Learning Outcomes.
Image Jepang Sebagai Bentuk Akulturasi Budaya Pada Nama dan Menu Restoran di Kota Bandung Asep Achmad Muhlisian; Hamdani Hamdani
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 9 No 1 (2020): Mei 2020
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v9i1.3487

Abstract

Penelitian ini mengkaji tentang akulturasi budaya Jepang pada nama dan menu restoran di kota Bandung. Tujuan dari penelitian ini adalah mendeskripsikan akulturasi budaya Jepang yang muncul pada nama dan menu makanan dan minuman restoran di kota Bandung, kemudian menelaah dampak yang muncul dari akulturasi budaya tersebut. Metode yang digunakan dalam penelitian ini adalah metode deskriptif. Teknik pengumpulan data yang digunakan penulis adalah observasi dan wawancara, dimana penulis mengadakan pengamatan secara langsung dan sistematis serta berhadapan langsung dengan para responden, lalu kemudian data diolah. Hasil penelitian ini akan menunjukan bahwa terdapat berbagai macam akulturasi budaya Jepang yang terjadi pada restoran di kota Bandung dari nama, dan dari menu tidak hanya budaya Jepang namun menu bernuansa Eropa pun memberikan warna dan berakulturasi dengan budaya Indonesia di restoran dan merupakan hal utama untuk memberikan image ke khalayak sehingga menjadi bentuk iklan yang baik kepada masyarakat.
Analisis Semiotika Pada Pakaian Tradisional Jepang Kimono Kurotomesode Anisa Ayu Darma Putri; Yusida Lusiana; Diana Puspitasari
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 9 No 2 (2020): November 2020
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v9i2.3531

Abstract

The purpose of this research is to describe the semiotic meaning (denotation, konotation, and myth) from the characteristics of kimono kurotomesode using Roland Barthes theory of semiotics. This research is a qualitative descriptive research using library research as a methods of data collection and the data source from Japanology Plus video. The result of the analysis amounts five characteristics of kimono kurotomeosode along with the myth that contained in it, there are crest can be a veiled identifier for knowing the origin of the family, basic black color that indicates social status, has a shorter kimono sleeve that only worn by married woman, pine pattern or matsumon which is a symbol of strength and longevity, and obi with a gold color that symbolizes wealth and widely used for things that are considered honorable in religious life. The meaning of myth in kimono will be different for each type of kimono because the meaning of the myth can’t be separated from the cultural context that constructs it. Keywords: kimono, kurotomesode, Roland Barthes’ semiotics
Pembelajaran Kanji II di Masa Pandemi Covid-19 dengan Bantuan Media Edmodo Nia Setiawati
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 9 No 2 (2020): November 2020
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v9i2.3565

Abstract

Abstract The demands of Industrial Revolution 4.0 become a new challenge for teaching and learning activities that must be done via Distance Learning. Covid-19 pandemic causes mostly all lecture classes from different institution to be done online. This matter became authors underly to perform Kanji II course by using various media and learning platforms. This study aims to (1) determine the implemetation of Kanji II course done by using several educational application that shown in Edmodo App, and (2) to find out the responses of students to Kanji II course. The method used in this study is aqualitative descriptive method. Results of the research described that Kanji II course done by giving the kanji learning materials through power point video. The results of this study explains that Kanji II course done by giving the kanji learning materials through power point video. Thereafter for the task, practice, and quiz are given through several application such as Kahoot, Quizizz, and Google Classroom sent via Edmodo. Furthermore, lecturers provide a discourse or reading materials in order to familiarize students to read kanji literation. Thereupon students respond towards Kanji II course are positive. Particularly for the depiction for Kanji learning materials through power point video and the reading materials that provided, helps the students to understand the learning materials well and learning independently. By using several application in task and quiz, it motivates the students to doing the task and generate excitement in cause of competition that happens during the practice and quiz session. Keywords : kanji, edmodo,kahoot, quizizz, google classroom
TINDAK TUTUR EKSPRESIF DALAM ANIME TSUREZURE CHILDREN EPISODE 1 Bobby Alfikri Elalbab Almunawary
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 8 No 2 (2019): November 2019
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v8i2.3578

Abstract

Abstract The purpose of this research is to describe the form of expressive speech acts in the anime Tsurezure Childern episode 1. to describe the use of expressive speech acts based on the context of the speaker's situation as a pragmatic study. Sources of data were collected using qualitative data analysis techniques, namely data collection through data reduction techniques, data presentation, and drawing conclusions. The results showed that there were 19 data on expressive speech acts used. Keywords: pragmatics, speech acts, anime Abstrak Penelitian ini bertujuan untuk mendeskripsikan bentuk tindak tutur ekspresif pada anime Tsurezure Childern episode 1. mendeskripsikan penggunaan tindak tutur ekspresif berdasarkan konteks situasi penutur sebagai kajian pragmatik. Sumber data dihimpun menggunakan teknik analisis data kualitatif, yaitu pengumpulan data melalui teknik reduksi data, penyajian data, dan penarikan kesimpuplan. Hasil penelitian menunjukan bahwa ada sebanyak 19 data Tindak tutur ekspresif yang digunakan. Kata Kunci : pragmatik, tindak tutur, anime
TANGGAPAN RESPONDEN MENGENAI GAME BATTLE KANJI SEBAGAI MEDIA ALTERNATIF PEMBELAJARAN KANJI TINGKAT DASAR Heri Ahmadi; Anisa Arianingsih; Renariah Renariah
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 8 No 2 (2019): November 2019
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v8i2.3585

Abstract

This study discusses the responses of respondents about the game "Battle Kanji". The method used is ADDIE. The data were taken through from a questionnaire given to 17 students from the Japanese Literature Study Program of UNIKOM academic year 2018/2019. The results showed that the respondents agreed with the "Battle Kanji" as an alternative media to learn kanji basic level with an attractive appearance, content that is easy to understand, and easy operation with 83,7% percentage value. This study is expected by the growing number of researchers to create media that can make it easier and more engaging learners in learning Japanese kanji, especially at a basic level. Keywords: Alternative Media, ADDIE, Battle Kanji, Game
PENGGUNAAN INTERJEKSI (KANDOUSHI) DALAM WEBTOON BITAASUITO NA JINSEI Anggi Siska Hariyana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 8 No 2 (2019): November 2019
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v8i2.3590

Abstract

Abstract The purpose of this research is (1) to find out the form of usage interjection (kandoushi) such as greeting’s form (aisatsugo), impression’s form (kandou), and response’s form (outou) in Webtoon comic translation of Bitaasuito na Jinsei in 1-2 episodes. (2) to describe the use of interjection (kandoushi) based on the context of the speaker’s situation as a pragmatic studies. This research uses descriptive method. The form of this study indicate that there are 21 interjection (kandoushi) data is used. The most often used is the impression’s form of kandoushi such as “a”.”aaa”. and “e-“,this illustrate that people more often use kandoushi when shocked and unexpected situations. Keywords : Pragmatic, Interjection, Kandoushi, Webtoon Abstrak Penelitian ini bertujuan untuk (1) mengetahui bentuk penggunaan Interjeksi (Kandoushi) seperti kandoushi yang menyatakan aisatsugo,perasaan (kandou),dan jawaban(outou) yang terdapat dalam komik Webtoon terjemahan Bitaasuito na Jinsei dalam episode 1-2. (2) mendeskripsikan penggunaan interjeksi (kandoushi) berdasarkan konteks situasi penutur sebagai kajian pragmatik. Penelitian ini menggunakan metode deskriptif dan pengambilan data dilakukan dengan teknik mencatat. Data dari penelitian ini menunjukkan bahwa ada sebanyak 21 data interjeksi (kandoushi) yang digunakan. Yang paling sering digunakan adalah kandoushi perasaan berupa keterkejutan seperti “a”, “aaa”, dan “e-“ hal ini menggambarkan bahwa orang-orang lebih sering menggunakan kandoushi pada saat keadaan terkejut dan dalam situasi tak terduga. Kata Kunci : Pragmatik, Interjeksi, Kandoushi, Webtoon
ANALISIS CAMPUR KODE DALAM DUA TEKS LIRIK LAGU DARI BAND OFFICIAL HIGE DANDISM Hamidah Nur Permata
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 8 No 2 (2019): November 2019
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v8i2.3591

Abstract

Penelitian ini bertujuan untuk menganalisis campur kode yang terdapat dalam dua teks lirik lagu dari band Official Hige Dandism berjudul No Doubt dan Driver dengan cara mencari tahu tipe campur kodenya dan kemudian mendeskripsikan wujud campur kode yang terdapat pada lirik lagu tersebut. Metode yang digunakan dalam penelitian ini adalah metode deskriptif dengan teknik simak dengan menggunakan teori campur kode milik Suwito. Bentuk campur kode yang ditemukan adalah bentuk campur kode ke luar (outer code mixing). Sedangkan wujud campur kode yang ditemukan adalah sebanyak 11 data, yaitu : 4 penyisipan campur kode berwujud kata, 5 penyisipan campur kode berwujud frasa, dan 2 penyisipan campur kode berwujud klausa.
Hegemoni Kebudayaan Jepang Dalam Novel Joseito Karya Dazai Osamu: Kajian Hegemoni Gramsci Aminah Hasibuan
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 9 No 2 (2020): November 2020
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v9i2.3643

Abstract

Abstract This study reveals the phenomenon of hegemony in Japanese cultural that describes the characters in Joseito’s novel by Dazai Osamu with approach of sociological literary use Gramsci's hegemony theory. The purpose of this study is to describe Remaja who have hegemony in Japanese culture in society, schools, and families. The method used is geopolitical imperialism have Gramsci's method, namely indirect domination which in power how to use the weak position by intervention and not by force. The results of this study are that Remaja with cultural hegemony are carried out consciously, without coercion, and are willing to do it to get good children's praise so that Remaja want to do the rules that have been made long ago, namely the culture of mutual respect, courtesy, obedience, and love for relationships to other humans creating harmony. Abstrak Penelitian ini mengungkapkan fenomena hegemoni kebudayaan Jepang yang dialami tokoh Remaja pada novel Joseito karya Dazai Osamu melalui pendekatan sosiologi sastra dengan teori hegemoni Gramsci. Tujuan dari penelitian ini adalah mendeskripsikan tokoh Remaja yang terhegemoni kebudayaan Jepang di masyarakat, sekolah, dan keluarga. Metode yang digunakan adalah metode geopolitik imperialisme milik Gramsci, yaitu dominasi tidak langsung dimana yang berkuasa mengatur kaum lemah di bawahnya dengan mengintervensi dan bukan dengan paksaan. Hasil dari penelitian ini adalah Remaja terhegemoni kebudyaan dilakukan secara sadar, tanpa paksaan, dan rela melakukannya untuk mendapatkan pujian anak yang baik sehingga Remaja mau melakukan aturan-aturan yang telah dibuat sejak dulu yaitu kebudayaan saling menghormati, sopan santun, patuh, dan menyayangi agar hubungan kepada manusia lain menimbulkan keharmonisan.
Makna Idiomatikal Idiom Pada Manga One Piece Vol. 91 Karya Eiichiro Oda Ikhsan Maulana Fadlilah; Anisa Arianingsih; Soni Mulyawan Setiana
Janaru Saja: Jurnal Program Studi Sastra Jepang (Edisi Elektronik) Vol 9 No 2 (2020): November 2020
Publisher : Program Studi Sastra Jepang, Universitas Komputer Indonesia Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/js.v9i2.3986

Abstract

This study aims to describe the meaning of idioms in the manga One Piece Vol. 91 which is one of the popular manga with a high frequency of idioms. The method used in this research is descriptive analysis method. The results of this study found 13 idioms which is ki ga tsuku means "sober" or "conscious", hara no mushi means "stomach sound", akke ni torareru means "very surprised", ki ni suru means "worried", mi o hiku means "retreat", ude ni oboe ga aru means "confident", ki ga aru means "interested", sumi ni okenai means "great", mentsu ga tatsu means "maintain reputation" , te o dasu means "fighting", uma no hone means "someone whose identity is unknown", kuchi ni suru means "saying", and hedo ga deru means "fed up". The author hopes that further research can examine idioms in grammatical terms.