Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika
Proximal publishes research results, literature studies, and scientific papers on mathematics and mathematics education. Published scientific studies include Mathematics Teaching, Development of Mathematics Education, Mathematical Sciences, Applied Mathematics, Actuarial Mathematics, and related fields.
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A Monitoring Kualitas Kaca Panasab dengan Diagram Kontrol MEWMA
wibawati, Wibawati;
Fadhila, Amalia Nur
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2115
Panasab glass is one type of glass that can absorb some of the heart's heat so that the temperature in the room is more comfortable. One of the national glass companies that produce hot glass monitors the silvering coating process. The silvering method is considered less effective because it is expensive. Therefore, in this paper, the process of controlling the quality of hot glass is carried out on the quality characteristics of the left and right CD edge distortion, which is the length of the roll marks on the right and left sides of the net glass that affect the presence or absence of distortion in the visual check results. The two quality characteristics correlate with each other. Therefore, quality control is carried out using a Multivariate Exponentially Weighted Moving Average (MEWMA) control chart to monitor process variability and averages. MEWMA control chart statistics are affected by the weighting value . The quality characteristic data of panasab glass is divided into phase 1 and phase 2. Phase 1 is used to obtain an in-control parameter estimate (IC) which is then used for monitoring phase 2. Quality monitoring in phase 1, the process has been statistically controlled after iterations have been carried out. By using =0.4. Meanwhile, phase 2, based on the MEWMA control chart, shows that the producton procrss of panasab glass production has not been controlled statistically. Based on process capability analysis, the results obtained that the level of precision and accuracy of the quality of panasab glass products is still low. So it can be concluded that the production process of panasav glass is not yet capable.
Kebutuhan Media M-Learning Berbasis Android
Fhela Vhantoria Ningrum
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2134
The problem of this research is the low social arithmetic score of class VII students of MTs Negeri 1 North Lampung of 82.10% under the maximum completeness criterion of 70. So a solution to this problem is sought by analyzing student needs. The purpose of the study aims to analyze the needs of students on Android-based M-Learning media. The method used is descriptive exploratory. The research was conducted on March 21, 2022, with 33 class VII students at MTs Negeri 1 Kotabumi as subjects. The research subjects were randomly selected. The data in this study is in the form of an Android-based M-Learning media needs questionnaire. The findings of this study are that students think that social arithmetic is an important but difficult subject to understand. Difficulties in understanding social arithmetic are indicated due to the lack of available learning resources. Furthermore, regarding the learning strategies or techniques used by the teacher in the learning process, students want material. Discussion regarding the analysis of student needs requires learning resources for social arithmetic material in the form of media that can be visualized with moving animation. In addition, it can be packaged and accessed easily on each student's gadget. Android-based M-learning can accommodate all of that, where social arithmetic material is made in an attractive animated form with complete components in it. Components in the form of learning objectives, basic competencies, questions, and exercises. Android-based M-learning is in the form of an application that can then be installed and accessed free of charge by students. The conclusion is that it is necessary to develop Android-based M-Learning media at MTs Negeri 1 Kotabumi
Media Pembelajaran Berbasis Role Play Game
Saputra, Nisvu Nanda;
Yazidah, Nok Izatul;
Baist, Abdul
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2135
Tujuan dari penelitian untuk mengembangkan media pembelajaran matematika berbasis RPG (Role Play game). Penelitian ini menggunakan model pengembangan ADDIE. Subjek penelitian adalah siswa kelas VIII SMP Dharma Siswa Tangerang yang berjumlah 71 siswa. Teknik pengumpulan yang digunakan angket, lembar validasi, dokumentasi, wawancara dan tes pilihan ganda 20 soal. Hasil validasi ahli media dan materi masing-masing memperoleh nilai rata-rata total sebesar 4,62 dengan kriteria “Sangat Baik”. Sedangkan hasil validasi ahli pendidikan diperoleh nilai rata-rata total sebesar 4,12 dengan kriteria “baik”. Sedangkan hasil kepraktisan pada uji coba terbatas diperoleh nilai rata-rata keseluruhan sebesar 3,22 dan 3,19 dengan kriteria sangat baik. Untuk hasil uji efektifitas diperoleh hasil 81% siswa pada kategori tuntas. Dari hasil penelitian maka media pembelajaran berbasis RPG valid, praktis dan efektif.
Analisis Model Mangsa Pemangsa dengan Adanya Penyakit dan Pemanenan pada Pemangsa
fardinah, Fardinah
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2167
The interaction between two populations that are prey and predator can be described in a prey-predator model. In fact, in the interaction of prey and predators it can occur that when the density of prey is low, the effect of predation is also low, but if the size of the prey population increases, predation will be more intense which is stated in the Holling III Type response function model. In addition, it can also be found in an environment where there are populations of sick predator that result in death from the disease. This study aims to analyze the stability of the prey-predator model with the Holling III Type response function which consists of three subpopulations namely prey, healthy predator and sick predator. The analysis was carried out using the linearization method and then the type of stability was determined based on the characteristic eigenvalues obtained using the Routh-Hurwitz criteria. From this research it was found that population extinction is not possible while prey exists, extinction of diseased predator and populations exist is still possible if the required conditions are satisfy. Numerical simulations show that an increased harvesting rate in healthy predator populations results in a decrease in healthy predator populations, an increase in prey populations and a decrease in diseased predator populations. Meanwhile, a reduced harvesting rate for sick predator populations does not have a significant effect on the number of diseased predator populations, but results in an increase in the number of healthy predator populations and a decrease in prey populations
Pengaruh Motivasi Dan Fasilitas Belajar Terhadap Prestasi Belajar Matematika Siswa
Rahmawati, Rahmawati;
Ledi, Ledi
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2173
Jenis penelitian ini merupakan penelitian ex post facto yang bertujuan untuk mengetahui pengaruh motivasi dan fasilitas belajar terhadap prestasi belajar siswa SMA Hang Tuah Makassar pada mata pelajaran matematika. Populasi dalam penelitian ini adalah seluruh siswa kelas XI MIA SMA Hang Tuah yang terdiri dari 5 kelas Pada tahun ajaran 2021-2022 yang diajar oleh guru yang berbeda dengan jumlah 175 siswa sedangkan sampelnya 140 siswa yang diambil dengan teknik pengambilan sampel cluster random sampling. Instrumen penelitian yang digunakan adalah angket motivasi belajar dan fasilitas belajar siswa. Pengumpulan data prestasi belajar pada mata pelajaran matematika. Adapun data analisis dengan statistik deskriptif dan analisis inferensial dengan menggunakan SPSS. Hasil penelitian menunjukkan bahwa: (1) motivasi belajar siswa berpengaruh terhadap prestasi belajar siswa pada mata pelajaran matematika, (2) fasilitas belajar siswa berpengaruh terhadap prestasi belajar siswa matematika siswa pada mata pelajaran matematika, (3) terdapat pengaruh antara motivasi dan fasilitas belajar siswa terhadap prestasi belajar siswa pada mata pelajaran matematika.
Pengaruh Tingkat Kepercayaan Diri Terhadap Prestasi Belajar Matematika Siswa
Khaerani, Khaerani;
Syamsuriyawati
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2174
Jenis penelitian ini merupakan penelitian ex post facto yang bertujuan untuk mengetahui pengaruh kepercayaan diri terhadap hasil belajar matematika siswa kelas IX SMP YP PGRI 4 Makassar. Pengambilan sampel dilakukan dengan total sampling dan sampel dalam penelitian ini adalah siswa dari kelas IX SMP YP PGRI 4 Makassar sebanyak 69 siswa pada tahun pelajaran 2021/2022. Instrumen penelitian yang digunakan adalah angket kepercayaan diri dan tes hasil belajar berupa pilihan ganda yang telah divalidasi. Teknik Analisis data yang digunakan adalah teknik statistik deskriptif dan teknik statistik inferensial. Berdasarkan hasil analisis data dengan menggunakan SPSS menunjukkan bahwa terdapat pengaruh positif kepercayaan diri terhadap hasil belajar siswa kelas IX SMP YP PGRI 4 Makassar yaitu sebanyak 11,5% sedangkan sisanya sebesar 88,5% dipengaruhi atau dijelaskan oleh variabel lain yang tidak dimasukkan dalam penelitian ini.
Peningkatan Hasil Belajar Matematika melalui Penggunaan Alat Media Gambar pada Siswa Kelas IX UPT SMPN 4 Satap Bone-Bone
Suarta, Putu
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2184
Penelitian ini merupaka penelitian tindakan (classroom action research) sebanyak dua siklus. Setiap siklus terdiri dari empat tahap yaitu: rancangan, kegiatan dan pengamatan, refleksi dan refisi. Sasaran penelitian ini adalah siswa kelas IX UPT SMPN 4 Satap Bone-Bone. Tehnik analisi data dengan menggunakan analisis deskriptif. Berdasarkan analisis data bahwa didapatkan bahwa hasil belajar matematika melalui penggunaan alat media gambar, siswa mengalami peningkatan dari siklus I sampai siklus II yaitu, siklus I (67,64%), siklus II (82,35%). Penggunaan media gambar ini dapat digunakan sebagai salah satu alternatif pembelajaran pada pembelajaran matematika dan juga pembelajaran lainnya.
Modular Irregular Labeling on Firecrackers Graphs
Lase, Dermawan;
Hinding, Nurdin;
Amir, Amir Kamal
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2188
Let G= (V, E) be a graph order n and an edge labeling ψ: E→{1,2,…,k}. Edge k labeling ψ is to be modular irregular -k labeling if exist a bijective map σ: V→Zn with σ(x)= ∑yϵv ψ(xy)(mod n). The modular irregularity strength of G (ms(G))is a minimum positive integer k such that G have a modular irregular labeling. If the modular irregularity strength is none, then it is defined ms(G) = ∞. Investigating the firecrackers graph (Fn,2), we find irregularity strength of firecrackers graph s(Fn,2), which is also the lower bound for modular irregularity strength, and then we construct a modular irregular labeling and find modular irregularity strength of firecrackers graph ms(Fn,2). The result shows its irregularity strength and modular irregularity strength are equal.
The Role of Student Team Heroic Leadership Strategy: Mathematical Communication of Middle-School Students
Muzaini, Muhammad;
Rahayuningsih, Sri;
Sirajuddin, Sirajuddin;
Ikram, Muhammad;
Hasby, Muhammad
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2166
The Role of Student Team Heroic Leadership Strategy: Mathematical Communication of Middle-School Students. Objectives: In this article, we focus on how to improve students’ mathematical communication in building effective group discussions using the student team's heroic leadership strategy. Methods: This type of research is Classroom Action Research, which was held in 2 cycles. The research subjects were 16 seventh-grade students (six boys and ten girls). Findings: The findings indicated that by implementing the Student Team Heroic Leadership learning strategy, students’ mathematical communication improved significantly. This finding is confirmed by the increase in the average score on students’ communication tests from 76% in cycle I to 96% in cycle II. The completeness criteria of the students’ mathematical communication exam results also progressed from the first to the second cycle. Other data indicate that students concealed information they did not comprehend during the learning process, making it harder for the teacher to assess their comprehension of the mathematical concepts provided. Conclusion: The study’s findings indicate that after using the Student Team Heroic Leadership learning strategy, students’ mathematics communication skills improved dramatically. As suggested, additional research should be able to examine ways to boost students’ self-confidence, particularly while displaying confusion when doing mathematical tasks provided by the teacher.
Pengembangan Media Pembelajaran Teorema Phytagoras menggunakan E-Comic Berbantuan Pixton
Rahmawati, Melita;
Yani T, Ahmad;
Sayu, Silvia;
Fitriawan, Dona;
Suratman, Dede;
BS, Dian Ahmad
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 6 No. 1 (2023): Volume 6 Nomor 1 tahun 2023
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v6i1.2086
. Penelitian ini bertujuan untuk mengembangkan media pembelajaran teorema phytagoras menggunakan e-comic berbantuan pixton yang layak dan efektif digunakan dalam mendukung proses pembelajaran. Penelitian ini merupakan penelitian dan pengembangan (R&D) dengan menggunakan model ADDIE. Waktu dan tempat penelitian ini di SMP Negeri 1 Rasau Jaya kelas VIII D semester genap tahun ajaran 2021/2022. Subjek penelitian ini berjumlah 24 peserta didik dan objek penelitian ini adalah media pembelajaran teorema phytagoras dengan menggunakan e-comic berbantuan pixton yang telah dikembangkan. Teknik pengumpulan data penelitian ini berupa angket dan dokumentasi. Uji kelayakan dilihat dari angket penilaian ahli yaitu ahli media dan ahli materi serta tanggapan peserta didik. Hasil penelitian ini menunjukkan bahwa: (1) kelayakan ahli media memperoleh persentase 77,5% (sangat layak), (2) kelayakan ahli materi memperoleh persentase 76,92% (sangat layak), (3) tanggapan peserta didik terhadap pembelajaran. media teorema phytagoras menggunakan e-comic berbantuan pixton sangat layak dengan persentase 85,97%. Jadi media pembelajaran teorema phytagoras dengan menggunakan e-comic berbantuan pixton sangat layak dan efektif untuk digunakan.