cover
Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jurnalfip@ikipmataram.ac.id
Editorial Address
Fakultas Ilmu Pendidikan dan Psikologi Universitas Pendidikan Mandalika (UNDIKMA) Jl. Pemuda No. 59 A Mataram - NTB
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Paedagogy
ISSN : 23557761     EISSN : 27224627     DOI : 10.33394
Core Subject : Education,
Jurnal Paedagogy contains scientific articles and critical review from research in Education, Teaching and Learning which include; 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 20 Documents
Search results for , issue "Vol. 12 No. 1 (2025): January" : 20 Documents clear
Development of Serious Games as A Programming Learning Platform for Informatics Students Prasetya, Noven Indra; Syidada, Shofiya; Retnawati, Lestari
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.12915

Abstract

This study aims to develop DolananCoding, a programming learning platform based on serious games designed for informatics students. The research employed the waterfall software development methodology, encompassing requirements analysis, system design, implementation, testing, and dissemination. The study participants consisted of second- and fourth-semester students from the Department of Informatics at Universitas Wijaya Kusuma Surabaya, totaling 264 students. The research instrument used is the end-user computing satisfaction (EUCS) questionnaire with a 5-point Likert scale to evaluate user satisfaction with the platform. Data analysis was conducted using descriptive statistics to assess user satisfaction across five dimensions: accuracy, ease of use, content, timeliness and format. The results indicated that the DolananCoding platform was validated and has received positive responses from students, achieving a user satisfaction score of 4.3 out of 5.0. This platform is expected to enhance students' motivation and engagement in programming learning while equipping them with the programming skills required to compete in the professional job market.
Reflections on Students’ Synchronous Learning to Engage Autonomous Learning Khulaifiyah, Khulaifiyah; Prabowo, Andri Eko; Idayani, Andi; Nawir, Erna
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13081

Abstract

This study aimed to describe students’ autonomous learning after students experienced synchronous learning. This research used a quantitative approach with a descriptive method. The study’s instrument is questionnaire through Google Form. The questionnaires consist of 15 items about students autonomous learning during synchronous learning and 10 items about students’ opinion of implementation of autonomous learning during synchronous learning. The data is described from 100 respondents to by descriptive analysis approach. The finding of this study reveals that there were four activities among other which students get, namely getting information about learning objectives for each new topic in synchronous learning, having different learning strategies for each different subject, looking for supporting materials that suit their needs, getting motivation during the class and students carried out learning activities as stated in the course outline from the lecturer's lesson plan. In addition, students' synchronous learning has become one of the factors that has assisted them in encouraging individual learning or keeping them autonomous with the assistance of lecturers' instruction and learning sources. 
Effective Reading Interventions for Slow Learners : Sight Word and Phonemic Awareness Approaches Purnomo, Jihan Salsabila; Royanto, Lucia R.M.
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13250

Abstract

This study investigates the effectiveness of sight words and phonemic awareness learning, delivered through drilling method, in enhancing reading skills in a child identified as slow learner. The subject of this study is a 9-year and 10-month-old boy in the fourth grade of elementary school. The research method employed in this study is a single-case intervention design. The process involved various assessment stages, including detailed observations, structured interviews with teachers and parents, and comprehensive psychological tests to understand the unique challenges faced by the subject. To evaluate the effectiveness of these interventions, both pre-tests and post-tests were administered, which assessed the subject's reading skills in terms of accuracy and reading speed. The analysis of the results revealed significant progress in the subject's reading abilities following the interventions. Notably, improvements were observed in both the accuracy of reading sight words and the overall speed at which the subject could read. These positive findings underscore the effectiveness of focused teaching strategies, demonstrating that systematic and structured interventions can substantially enhance reading abilities in slow learners. The study highlights the importance of tailoring educational approaches to meet the specific needs of slow learners, in order to maximize their potential and improving their overall academic performance. Furthermore, these results suggest that educators can employ similar methods to support other students facing similar challenges in reading.
Development of E-Module "Community Needs Analysis" Based on Massive Open Online Course (MOOC) : Learning Innovation for Community Practitioners Noorrizki, Rakhmaditya Dwi; Azri, Alfina Nur; Dharmastuti, Anjarie; Armalid, Ikhwanul Ihsan
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13269

Abstract

The purpose of this study was to develop a Massive Open Online Course (MOOC)-based community needs analysis e-module to improve understanding of problem-solving and community empowerment. This research used the Research and Development (R&D) method with the Four-D model (Define, Design, Develop, Disseminate). The subjects for validity, effectiveness, readability, and quality tests were content experts, material experts, and media experts. The data analysis technique used was descriptive quantitative. The material expert validity test used Aiken's V validity test analysis and Borich reliability. The validity test results obtained were 0.977 or 97.5%. The media expert validity test obtained a result of 0.844 or 84.4%. The Readability and Ease of Navigation test obtained a result of 1 or 100%. The Interactive and Feedback Quality Test obtained a result of 0.822 or 82.2%. The Media Effectiveness Test in Supporting Learning obtained a result of 0.977 or 97.7%. The results of this study indicate that the community empowerment e-module on the MOOC platform is suitable for use in communities to increase understanding of problem-solving and community empowerment training.
What Does Digitalization Offer to English for Specific Purposes Learning? : A Systematic Literature Review Yunita, Sri; Susilawati, Susilawati; Darwis, Riadi; Ramadhan, Arrizqi
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13363

Abstract

This study aims to discover what digitalization offers to promote students' learning in ESP classrooms and the contributions of lecturer digital competency to student learning.  This study employed a systematic literature review with SALSA (Search, Appraisal, Systhesis, and Analysis) procedure and analyzed 15 article journals from Sinta and Scopus indexed journals to ensure credibility.  The data were analyzed using thematic analysis to identify patterns and categories related to digitalization in ESP learning. The findings suggest that digitalization in ESP classes offers several benefits for student learning including learning content accessibility, assignment efficiency, flexibility, engagement, interaction, motivation, academic skills, and performance improvement, and promoting some of the 21st-century skills. Lecturers’ digital competence is also trusted to contribute to students’ learning, covering instructional effectiveness, engagement, interaction, assessment, and motivation. To summarize this study, developing a supporting digital environment for higher education learning is strongly recommended by selecting appropriate digital tools, properly infusing the tools into the curriculum and learning with the caveat that all parties involved be adequately trained, and considering students' long-term engagement in the digital environment. Technology-related issues, such as bandwidth and student technological fatigue, deserve to be addressed.
Utilising LEGO® Six Bricks® to Enhance the Pedagogy of Pre-Service Teachers in South Africa Breytenbach, Tarien; Marais, Elma; Botha, Carolina; Coertzen, Florence
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13483

Abstract

This study explores the potential of LEGO® Six Bricks®, a manipulative educational tool, to enhance the pedagogical skills of third-year pre-service teachers in South Africa. Employing participatory action learning and action research (PALAR), the study involved six third-year pre-service teachers from North-West University, Potchefstroom Campus. Data was generated using LEGO®-voice, reflective journalling and reflective group conversations during and after school-based teaching practice. Data analysis involved thematic content analysis and inductive analysis using ATLAS.ti 23 software These pre-service teachers not only had to reflect on their own perceptions regarding pedagogy and the role that pedagogy plays in being a teacher, but also on how a manipulative can be utilised as a teaching tool.  The findings in this study revealed that LEGO® Six Bricks® positively impacted pedagogical approaches despite challenges such as insufficient support from mentor teachers and resource constraints. This study contributes to the ongoing discourse on bridging the theory-practice gap in teacher education by integrating innovative, play-based learning tools.
Development of Ethnoscience-Based Learning on Bugis Traditional Food in The 4th Grade IPAS Textbook in Elementary Schools Adela, Dhea; Suprapmanto, Joko; Sehab, Nurhayati
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13527

Abstract

This research aims to develop a textbook based on local wisdom with an integration of ethnoscience learning about traditional Bugis food. This research used Research and Development with a 4D model which consists of four stages, namely define, design, develop and disseminate. The research subjects for the practicality test included 192 students of IV grade elementary school and 6 teachers from the school population in Pallangga District, Gowa Regency, South Sulawesi. The validity test of textbooks was judged by material experts, language experts and media experts. Based on the results of the analysis of the Gregory formula, it is stated that the validation coefficient for learning books by material experts, media experts and language experts was 1.00 with the content validity category being "very high". The results of the textbook validation received a very high assessment and were categorized as valid because the contents of the textbook were in accordance with the competencies and indicators that must be achieved by fourth grade elementary school students. This is demonstrated by the accuracy, completeness and suitability of the core material and supporting material according to student characteristics. The average teacher response to textbooks was 95% in the "very practical" category and the average student response was 92%. In the Ease of Use (navigation) aspect, the textbook ease indicator reached an average value of 0.89 or 89%. These results showed that students did not experience difficulties in using the science and technology textbook based on local Bugis traditional wisdom because the instructions in the book are clear.
The Role of The LCGC (Low Cost Great Curriculum) Model on Teacher Performance in The Implementation of The Independent Curriculum Muchtar, Azmy Ali; Marhamah, Marhamah; Puadah, Popi
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13651

Abstract

This study aims to analyze the role of the LCGC (low cost great curriculum) model on teacher performance in implementing the Merdeka curriculum in Madrasah. This study used a quantitative approach with an associative correlational design. The study population consisted of all Madrasah teachers in DKI Jakarta, with a sample of 40 participants taken using a purposive sampling technique from two madrasah, namely Madrasah Nur-Attaqwa and Madrasah Ar-Rahmah. The measuring instrument used was the LCGC Model scale adapted from the Charles O. Jones policy implementation model and the Ornstein and Hunkins Curriculum Implementation model: (Modernism and Postmodernism). The data obtained were analyzed using a simple regression test. The results of this study indicate a significant positive relationship between the implementation of the LCGC Model and teacher performance in implementing the Merdeka Curriculum, with a Pearson correlation value of 0.947. This study also identified the challenges faced by teachers, such as understanding and skills in innovative learning methods, as well as the importance of support from parents and the community.
BEDIPOLI : Implementing an Educational Game Monopoly to Enhance Digital Ethics Among Elementary School Students in Purwakarta, Indonesia Novianti, Putri Ade; Hikmawan, Rizki; Fajrussalam, Hisny
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13654

Abstract

This research aims to enhance elementary school students’ comprehension of digital ethics by employing Monopoly as the medium for Educational Game Tools (APE). This study used a quantitative approach with a pre-experimental design featuring a one-group pre-test and post-test, with the sample selected through purposive sampling. The instrument design involved creating assessment tools validated by six experts. The learning media included 30 questions on digital ethics comprehension, with validity assessed using the content validity ratio (CVR). To test the hypothesis, a Wilcoxon Signed-Ranks Test was applied to compare the pre-test and post-test scores. Pre-test and post-test instruments were adapted from the Ministry of Communication and Information Technology’s “Status of Digital Literacy in Indonesia 2020,” focusing on communication skills and technology ethics. The results revealed that initial assessments indicated a low understanding of digital ethics among students, with 18 out of 39 needing to demonstrate mastery before the APE implementation. However, post-implementation evaluations showed that only one student did not achieve mastery, with significant overall improvement and heightened enthusiasm for learning, highlighting the APE’s effectiveness. The study suggests that incorporating educational game tools (APE) into learning methods can significantly enhance students’ understanding of digital ethics.
Millealab as A Virtual Reality-based Learning Platform for Slow Learners Students Nurliasari, Lusiana; Kurniawan, Erwin Hari; Muchyidin, M Syaichul
Jurnal Paedagogy Vol. 12 No. 1 (2025): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i1.13692

Abstract

This research aims to analyze the to find out  the response of using Millealab on the material comprehension of slow learners. This study used a qualitative approach with a case study method. The  subjects in this study were slow learners grade 8 students at SMP Plus Rahmat Kediri, East Java. The instruments used in this research are observation, interview, and observation which were then analyzed inductively. The result show that virtual reality (VR) helps slow learners connect abstract concepts with real experieces, which supports their understanding. The findings have immportant implications in inclusive education, where VR  can improve the cognitive growth and academic understanding of slow learners students.

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