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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 3,055 Documents
PENGEMBANGAN MEDIA VIDEO ANIMASI PADA MUATAN IPS MENGGUNAKAN APLIKASI CAPCUT DI KELAS V SDN 01 KOTO BARU Yulia Darniyanti; Muhammad Subhan; Yuliska Hoiriyanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1568

Abstract

Theresearch was motivated by several problems, including first, the difficulty of teachers developing animated learning video media, especially for social studies learning of Geography characteristic material in Indonesia, second, teachers find it difficult to develop media in schools, third, students are less interested in the learning process, especially social studies content because social studies learning contains many theories. One effort that can attract the attraction of students is done by developing animated video learning media that can support students to learn well. Therefore, the author is interested in developing animated video learning media using the CapCut application in elementary schools. With the aim that teachers and students have enough adequate learning media. The type of research is research and development (R&D). Research and Development is a process and research steps to develop existing products, as well as new products that can later be accounted for. Develop a product a learning video. Research and development (R&D) Research and Development (R&D) methods are used to produce a particular product and tested for effectiveness. The development model used is the development of ADDIE " This ADDIE model was chosen because one of the teaching material development designs that are often used inthe development of ADDIE has 5 parts that are interconnected with one another: Analysis Stage, Design (Planning), Development Stage (Development), tahap Implementation, tahap Evaluation. Halil from the research of validation of animated video media of geographical characteristics material in Indonesia in class V in the validation test by two expert validators. Language validation by 80.00% lecturers falls into the very valid category. Media validation by 93.33% lecturers falls into the very valid category. Material validation by lecturers is 90.00% included in the very valid category.
PENGARUH METODE BERMAIN TERHADAP HASIL BELAJAR LOMPAT JAUH PADA SISWA DI SMK NEGERI 11 CEMPAKA Riko Tridiansah; Agung Mahendra; Husni Fahritsani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1569

Abstract

The purpose of this study was to find out whether the playing method can improve long jump learning outcomes for students at SMK Negeri 11 Cempaka. The method in this study was a quasi-experimental or quasi-experimental research. The variable in this study is the dependent variable, namely the long jump learning outcomes, and the independent variable, namely the playing method. The research design used in this study is in the form of One-Group Pretest – Posttest – Design. The population in this study were all students of class X1, totaling 30 people. The sampling technique used random sampling technique. Based on the type of research this research is descriptive quantitative. The test instrument used is from the learning implementation plan. Data analysis used the t test with a significance level of 5%. The results showed that there was a significant effect of the playing method on the long jump learning outcomes of students at SMK Negeri 11 Cempaka with a t count of 5.291 > t table of 1.701
IMPLEMENTASI KURIKULUM MERDEKA DALAM MENCIPTAKAN PEMBELAJARAN YANG BERPIHAK PADA PESERTA DIDIK DI SEKOLAH PENGGERAK TK JANNETA GEBANGANOM KABUPATEN KENDAL Latifatul Khiftiyah; Endang Wuryandini; Widya Kusumaningsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1570

Abstract

Abstrak Implementasi kurikulum merdeka adalah sebuah kebijakan yang mengarah kepada pembelajaran yang mampu meningkatkan kualitas peserta didik. Tujuan dari penelitian yaitu mendeskripsikan dan menganalisis implementasi kurikulum merdeka dalam menciptakan pembelajaran yang berpihak pada peserta didik. Pendekatan penelitian yang digunakan adalah kualitatif. Jenis penelitian ini merupakan studi kasus. Desain penelitian kualitatif melalui tiga tahapan yaitu: orientasi, eksplorasi fokus, dan analisis data. Teknik pengumpulan data yaitu wawancara, observasi dan dokumentasi. Penelitian ini menggunakan triangulasi sumber. Analisis data dengan tiga langkah: reduksi data, menyajikan data, dan menarik simpulan. Hasil penelitian menunjukkan bahwa: 1) perencanaan implementasi kuirkulum merdeka dilakukan dengan prosedur perencanaan meliputi penyusunan administrasi sekolah, program supervisi, perumusan penganggaran, perencanaan sarana prasarana, ketatausahaan dan evaluasi rencana Kemudian orang tua juga memberikan saran agar memasukan pembelajaran calistung agar setelah lulus TK anak sudah memiliki dasar untuk berhitung dan membaca sebagai bekal belajar di sekolah dasar 2) Pengorganisasian implementasi kuirkulum merdeka dilakukan dengan prosedur pengorganisasian meliputi penempatan sumber daya sekolah, pengembangan organisasi, penugasan dan pendelegasian wewenang. 3) Penggerakan implementasi kuirkulum merdeka dilakukan oleh kepala sekolah meliputi pengarahan kepala sekolah dan motivasi kepala sekolah. 4) Pengawasan implementasi kuirkulum merdeka dilakukan oleh kepala sekolah meliputi instrument penilaian, evaluasi kegiatan pelaksanaan, dan tindak lanjut. Penulis menyarankan agar kepala sekolah lebih memperhatikan dalam hal perencanaan, pengorganisasian. penggerkan dan pengawasan. Guru diharuskan untuk selalu siap dalam pelaksanaan kegiatan. Kata Kunci: Merdeka Belajar, Pembelajaran Yang Berpihak Pada Peserta Didik
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI MENGGUNAKAN APLIKASI CAPCUT PADA MUATAN IPS DIKELAS V SDN 44/VIII TELUK SINGKAWANG KABUPATEN TEBO Yulia Darniyanti; Muhammad Subhan; Vinni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1571

Abstract

The problems in this study were caused by monotonous and passive learning activities that made students feel bored and less interested. Teachers also often use the old way of learning, such as only using worksheets in learning activities. Based on the problems above, there is still a need for improvement in the learning process for students to improve learning outcomes, namely by using an animation video media using the CapCut application in teaching. The purpose of this study was to develop animated video learning media using the CapCut application for social studies content in class V. This type of research used for this type of research is Research and Development (R&D). The ADDIE model has 5 parts that are interconnected with the others, namely: Analyze ( Analysis), Design (Design), Development (Development), Implementation (Implementation), Evaluation (Evaluation). The type of data used in this research is quantitative and qualitative data. The instruments used are validity, practicality and effectiveness. Data collection techniques used interviews, observation and documentation. The analysis technique used is validity, practicality and effectiveness analysis. Based on that the learning outcomes of students have reached KKM 70 Completeness, the learning outcomes of students with an average of 85.5% are categorized as very effective because the animated video has provided results that are in accordance with the learning objectives based on the results of student learning tests. Meanwhile, the incompleteness of students with an average of 12.5% ​​is categorized as ineffective because the test results during the trial showed that students did not meet the minimum completeness. So that animated videos can be applied in the learning process.
JENIS TEKNIK DAN BAHAN BAHAN YANG DIGUNAKAN PADA KERAJINAN TANGAN SUMBER BELAJAR SENI BUDAYA DAN PRAKARYA DI SEKOLAH DASAR Rati Syafiana Putri; Desyandri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1572

Abstract

The study aims at describing a variety of handicraft techniques and materials which exist in Sumatera Barat. This study employed qualitative descriptive approach. The subject of this study was handicraft home industry in Sumatera Barat. The data collection of this study obtained by conducting observation, documentation, and interviews. The results indicated that (1) home industry of handicraft in Sumatera Barat is feasible to be utilized as a learning resource in elementary school. In addition, the variety of technique of making handicrafts noted within this study are wickerworking, carving, sewing, tie, stringing-beading, application, embroidering, batik, folding, clay crafting, spinning, rotating, printing, screen printing, painting, scratching and lathing. (2) The variety of handicrafts materials selected or used is in the form of natural and artificial materials such as clay, katu, corn husk, cloth, plastic, and paper.
EFEKTIVITAS MODEL PEMBELAJARAN BERBASIS PERMAINAN (TGT) BERBANTUAN MEDIA PUZZLE TERHADAP HASIL BELAJAR SISWA KELAS V SD N 3 TENGGELES Shofiyyah Fithri 'An'Aini; Siti Masfuah; Khamdun
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1573

Abstract

Penelitian ini bertujuan untuk mengukur efektivitas model pembelajaran Teams Game Tournanament berbantuan media Puzzle lebih baik dibandingkan model pembelajaran yang biasanya digunakan oleh guru. Penelitian ini merupakan penelitian dengan desain pre-eksperimen dengan jenis penelitian the one group pretest-posttest. Pretest untuk mengukur hasil belajar siswa tanpa perlakukan sedangkan posttest untuk mengukur hasil belajar siswa setelah adanya perlakukan.Sampel dalam penelitian ini berjumkah 17 siswa yang terdiri dari 10 siswa laki-laki dan 7 siswa perempuan. Instrumen penelitian dalam penelitian ini terdiri dari 2 teknik, yaitu teknik tes yaitu berupa pretest dan posttest sedangkan teknik nontes berupa observasi,wawancara dan dokumentasi .Teknik analisis data dalam pengujian ini menggunakan uji simple paired t –tes dengan hasil nilai sig. (2-tailed) sebesar 0,000 dimana untuk hasil nilai sig. < 0,05 (0,000 <0,05) maka Ho ditolak dan Ha diterima , sehingga dapat disimpulkan bahwa terdapat perbedaan signifikan antara nilai pretest dan posttest.
HUBUNGAN IMPLEMENTASI ISO 9001 DAN KEGIATAN TEACHING FACTORY DENGAN MUTU PEMBELAJARAN PRODUKTIF DI SEKOLAH MENENGAH KEJURUAN SWASTA DI KABUPATEN KUDUS Arif Zaenal Mubarok; Nurkolis; Ngasbun Egar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1574

Abstract

The quality of learning is the key to achieving the quality of educational output, namely qualified graduates according to the minimum standards set. Strategic steps in an effort to improve the quality of productive learning can be carried out with a commitment to implementing ISO 9001 and teaching factory learning effectively. Research objectives: 1) to determine the relationship between the implementation of ISO 9001 and the quality of productive learning, 2) to determine the relationship between teaching factory activities and the quality of productive learning, and 3) to determine the relationship between the simultaneous implementation of ISO 9001 and teaching factory activities and the quality of productive learning at private vocational schools in the district. Holy. This study uses a quantitative method with a correlational approach. The population in this study was a private vocational school teacher in the field of engineering technology in Kudus Regency with a total of 88 people. Data collection techniques using a questionnaire. The results of the study: 1) there is a relationship between the implementation of ISO 9001 and the quality of productive learning at 95.0%, the first hypothesis is proven, 2) there is a relationship between teaching factory and the quality of productive learning at 95.0%, the second hypothesis is proven, 3) there is a relationship between implementation ISO 9001 and teaching factory activities together on the quality of productive learning in Private Vocational Schools in Kudus Regency by 97.6%, the third hypothesis is proven. Conclusion: 1) the implementation of ISO 9001 has a positive and significant relationship to the quality of productive learning in Private Vocational High Schools in Kudus Regency, so the first hypothesis is accepted (significance value 0.000 <0.05), 2) teaching factory activities have a positive and significant relationship with the quality of productive learning Private Vocational High Schools in Kudus District, so the second hypothesis is accepted (significance value 0.000 <0.05), 3) implementation of ISO 9001, and teaching factory activities together have a positive and significant relationship to the quality of productive learning of Private Vocational High Schools in the District Kudus, so the third hypothesis is accepted (significant value of F change 0.000 <0.05). Suggestions from researchers: 1) productive subject teachers improve the quality of productive learning, especially in the dimensions of learning management strategies, 2) productive subject teachers improve skills in teaching factory activities especially in the teacher dimension, and 3) school principals are highly committed to implementing ISO 9001, especially on the organizational context dimension.
PENGARUH MEDIA GAMBAR SERI TERHADAP KETERAMPILAN MENULIS KARANGAN SEDERHANA MUATAN BAHASA INDONESIA KELAS III SDN DESA TANJUNG PUTUS Dwi Novri Asmara; Antik Estika Hader; Mia Sartika Sari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1575

Abstract

Problems in learning Indonesian in the discussion of simple essay writing material, where students lack interest in writing simple essays, students' knowledge is still little about writing simple essays, students who find it difficult to arrange sentences into a paragraph. Through this problem, the purpose of this study is to overcome the low skills of writing simple essays. To overcome this, interesting and appropriate media are needed so that students can easily understand the material. Therefore, researchers will apply serial image media. The type of research used was experimental, Quasi-Experiential Design. This research was carried out at SDN 128 Tanjung dropping out of class III and SDN 238 Tanjung dropping out of class III in the even semester of the 2022/2023 school year. The population in this study were 17 elementary school students from the two elementary schools. The data collection instrument used uses independent and dependent variables. Development of instruments used validity test, reliability test, level of difficulty test. Data collection techniques used pre-test (pre-test) and post-test (post-test). Data analysis techniques in this study used the Normality Test, homogeneity test and hypothesis testing. Based on the results obtained, the significance of the paired samples t test is 0.002 <0.05, which means that Ho is rejected and Ha is accepted. So it can be concluded from the experimental class and the control class, that the experimental class has the influence of serial picture media on student learning outcomes in Indonesian Language Theme 8 SDN 128 Tanjung Bawah, because the experimental class meets the criteria, while the control class does not meet the criteria.
ANALISIS POLA ASUH ORANG TUA TERHADAP MOTIVASI BELAJAR SIWA KELAS III SD NEGERI KEBON CAU IV KABUPATEN TANGERANG Nur Latifah; Najib Hasan; Yulianti Dewi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1576

Abstract

Children will become the next generation of families for the nation and state, and education will also be the development of children's lives in the future. Every child has various kinds of abilities and skills, so education is very important for every child, both formal and non-formal education can form a child's personality that is better, polite, intelligent, successful, responsible, and leads to a more advanced direction. Good parenting will produce a good relationship from both parties will bring it to a positive impact on the development of a child. Conversely, the poor quality of the relationship between parents and their children will cause conflict. Motivation and learning are two things that really influence. Learning is a relatively permanent change in behavior and potentially occurring as a result of practice and purpose-based reinforcement to achieve that goal. Parental awareness plays an important and responsible role in education, which is first and foremost in the family. Some of the factors causing the lack of student learning motivation are seen from the different backgrounds of the parents of students, both in terms of work, or busyness outside the home, economic conditions and so on which affect the lack of parental attention to their children.
PENGEMBANGAN MEDIA PEMBELAJARAN INTRAKTIF PADA MATA PELAJARAN MATEMATIKA MATERI PECAHAN DI KELAS IV Muhammad Subhan; Suci Rahma Putri; Elvi Maryanis
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1577

Abstract

Development of interactive in learning mathematics fraction material in grade IV". Dharmasraya. Thesis, Dharmasraya: Elementary School Teacher Education Study Program. Faculty of Teacher Training and Education. Dharmas University Indonesia. The purpose of this study is to develop interactive learning media using games, especially in learning mathematics, to add to existing learning media in schools and produce interactive learning media development in grade IV elementary schools that are valid, practical, and effective so as to increase students' interest in learning at SDN 10 koto new.The model used in the ADDIE development includes the analysis phase, namely needs analysis, analysis of student characteristics, curriculum analysis. the design stage (design) includes the design of learning media, namely the design of research instruments, design of manufacture. The development stage is the development stage where the validity test is carried out by experts. The implementation stage is the practicality trial stage and the evaluation stage is the effectiveness test carried out at SDN 10 Koto Baru.The results of the validation assessment of interactive learning media for mathematics fraction material in the validity test by three people get an average score of 83% included in the valid category, meaning that interactive learning media in learning mathematics fraction material is in accordance with the content, and media, practicality test with a score an average of 86% is categorized as very practical, meaning that interactive learning media can be used easily in the learning process, while the effectiveness of interactive learning media with an average score of 88% is categorized as very effective, meaning that interactive learning media can increase students' learning interest .

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