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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,112 Documents
PERBANDINGAN MODEL PEMBELAJARAN CASE BASED LEARNING DAN PROBLEM BASED LEARNING TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN INFORMATIKA DI SMPN 1 PEKANBARU Elsi Aulia; Melly Novalia; Vitriani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11911

Abstract

Penelitian ini bertujuan untuk mengetahui perbedaan efektivitas model pembelajaran Case Based Learning (CBL) dan Problem Based Learning (PBL) terhadap motivasi belajar siswa pada mata pelajaran Informatika di SMPN 1 Pekanbaru. Penelitian menggunakan metode quasi eksperimen dengan desain non-equivalent control group design. Sampel terdiri dari dua kelas VII yang dipilih secara purposive sampling, masing-masing diberi perlakuan CBL dan PBL. Data dikumpulkan melalui angket motivasi dalam bentuk pretest dan posttest, kemudian dianalisis menggunakan uji normalitas, homogenitas, uji t, dan N-Gain. Hasil penelitian menunjukkan bahwa kedua model dapat meningkatkan motivasi belajar siswa, namun terdapat perbedaan yang signifikan. Hal ini terlihat dari peningkatan nilai rata-rata motivasi belajar model pembelajaran Problem Based Learning sebesar 41,53%. Sedangkan nilai rata-rata motivasi belajar Case Based Learning sebesar 37,66%. Dengan demikian Model Problem Based Learning menunjukkan peningkatan motivasi yang lebih tinggi dibandingkan Case Based Learning. Kata Kunci: Case Based Learning, Problem Based learning, motivasi belajar
PENGARUH DIFERENSIASI PROSES MELALUI VARIASI METODE PEMBELAJARAN TERHADAP KEAKTIFAN SISWA MI YPPI 1945 BABAT Widya Ardiyanti; Novita Sari; Mila Diya Istiqomah; Yuliani Setiti; Diana Zuschaiya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11913

Abstract

This study was motivated by the low level of student activeness in fourth grade at MI YPPI 1945 Babat, which is still dominated by certain students, while others tend to be passive in the learning process. This study aims to determine the effect of the application of process differentiation through a variety of learning methods on student activity. The study used a quantitative approach with a quasi-experimental type and a Nonequivalent Control Group Design. The research sample consisted of 60 grade IV students divided into an experimental group (IV B) and a control group (IV A) with a saturated sampling technique. The research instrument was a student activity observation sheet that included five indicators, namely discussion participation, courage to ask questions, ability to express opinions, group work involvement, and responses to teacher questions. Data analysis used the N-Gain test and paired sample t-test. The results showed that the average N-Gain of the experimental group was 0.73 (high category) and the control group was 0.38 (medium category). The hypothesis test showed a significance value of 0.000 <0.05, so there was a significant effect on increasing student activity after the application of process differentiation through a variety of learning methods. Thus, process differentiation through variations in learning methods is effective in increasing the activeness of fourth grade students at MI YPPI 1945 Babat and can be used as an alternative student-centered learning strategy
PENGEMBANGAN MEDIA PERMAINAN KARTU KUARTET UNTUK MENINGKATKAN PEMAHAMAN TENTANG BULLYING PADA SISWA SEKOLAH DASAR Nurmalasari; Siti Muhibah; Alfiandy Warih Handoyo
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11914

Abstract

This study was motivated by the problem of rampant acts of bullying in elementary schools, which can have a negative impact on students' social and emotional development. One preventive measure that can be taken is to educate students about bullying. This study aims to develop a quartet card game to improve elementary school students' understanding of bullying. The research method used is Research and Development (R&D) with the ADDIE model, which includes the stages of analyze, design, development, implementation, and evaluation. The research subjects are upper grade students (grades IV-VI) at SDN Cilaja 3. The data collection techniques used included interviews and questionnaires.The results of the study show that media and material expert validation scored 95% (highly feasible), language expert validation scored 89% (highly feasible), and practitioner expert validation scored 100% (highly feasible). Thus, the average score of all assessments was 95%, which is highly feasible for use and implementation. In addition, a limited trial of the media was conducted on 6 upper grade students (representatives of grades V-VI) and produced an average score of 90% with a very feasible category. Furthermore, the pre-test and post-test results showed an increase in understanding of bullying from the low category to the high category, with an average N-Gain score of 81%, which is included in the effective category. Based on these results, the quartet card game media is considered highly feasible and can be used as an alternative media to improve students' understanding of bullying in elementary schools.
PENGARUH MODEL PEMBELAJARAN JIGSAW BERBANTUAN MEDIA MIND MAPPING TERHADAP HASIL BELAJAR IPAS SISWA KELAS III Sapta Riani Wandika; Mardiana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11915

Abstract

The purpose of this study is to determine whether there is an effect of the jigsaw learning model assisted by mind mapping media on the learning outcomes of third-grade IPAS students at SDN 14 Kelakik. Based on observations and interviews, the researcher found that students have difficulty understanding the material, learning media is still minimal, learning is book-centered, students are less active in class, and the strengthening and development of students' ideas during the learning process is not yet optimal. This impacts the minimal learning outcomes and less than optimal knowledge in IPAS learning. The research method used is the pre-experimental method, with a quantitative approach. The design uses a One Group Pretest-Posttest. The population of this study is all third-grade students. The instruments and data collection techniques in this study are pretest-posttest tests in the form of 10 multiple-choice questions, with the sample taken using the Shapiro-Wilk technique, consisting of 26 third-grade students. If the tested data for normality is declared normal, a paired sample t-test will be conducted to determine the effect of the pretest and posttest results. Based on the hypothesis test results, it was obtained that Thitung>Ttabel (8.17>1.14) so H0 is rejected and H1 is accepted, therefore it can be concluded that there is an effect of using the jigsaw learning model assisted by mind mapping media on IPAS learning outcomes.
PENGARUH MODEL PEMBELAJARAN INDEX CARD MATCH TERHADAP MINAT DAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SD MUHAMMADIYAH MIMBAR Wd. Lulu Fitria R. Mursalim; Andi Mulawakkan Firdaus; Sirajuddin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11916

Abstract

This study aims to determine the effect of implementing the Index Card Match learning model on the interest and mathematics learning outcomes of fourth-grade students at SD Muhammadiyah Mimbar. This study uses a quantitative approach with a pre-experimental research type and a one-group pretest-posttest design. The research subjects were fourth-grade students at SD Muhammadiyah Mimbar, totaling 24 students. Data collection techniques used a learning interest questionnaire and a mathematics learning outcome test. Data analysis employed the Shapiro-Wilk normality test and the paired sample t-test. The results of the study indicate that there was an increase in students' interest in learning after implementing the Index Card Match model, with the average learning interest score increasing from 58.25 to 69.21. In addition, students' mathematics learning outcomes also improved, as shown by the average pretest score of 67.50 and posttest score of 80.21. The paired t-test results showed a significance value of 0.000 (p < 0.05), which means that there is a significant effect of applying the Index Card Match model on students' interest and learning outcomes in mathematics. Therefore, it can be concluded that the Index Card Match learning model has a significant impact on improving the interest and learning outcomes in mathematics of fourth-grade students at SD Muhammadiyah Mimbar. This model is effective because it is able to create an active, interactive, and enjoyable learning environment.
ANALISIS PENGGUNAAN METODE COOPERATIVE LEARNING TERHADAP PERMASALAHAN MEMBACA MENULIS PERMULAAN (MMP) SISWA KELAS III Hani Zakiyatun Nisa; Siti Ikromah; Fikri Irmansyah; Ujang Jamaludin; Sigit Setiawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 2 (2023): Volume 09 No 02, Juni 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i2.1192

Abstract

This study discusses the use of the cooperative learning model for beginning reading and writing problems (MMP) in class III at SDN Sindangraksa, located in Serang City. This research uses a descriptive qualitative approach with a case study technique. The purpose of this study was to see the effectiveness of the cooperative learning method for students with low initial reading and writing abilities. Based on the results of observations and interviews, the problem that occurs is that there are still students who are not fluent in reading and writing at the beginning of class III. The main factors of these problems are the lack of motivation to learn, the existence of family environmental factors and the use of inappropriate learning methods. Therefore, researchers took direct action using the cooperative learning method in an effort to help students who were still low in reading and writing skills in understanding the material. Cooperative learning method is a method by grouping students in learning activities. Based on the results of the research conducted, it can be concluded that the use of the cooperative learning method is effective and has a fairly good impact on students who are still low in their reading and writing abilities.
KEPEMIMPINAN VISIONER KEPALA SEKOLAH DALAM MERUMUSKAN SEKOLAH DASAR RAMAH ANAK DAN INKLUSIF DI KOTA BIMA Ikhsan Maulana; Harun Joko Prayitno; Bambang Sumardjoko
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11921

Abstract

This study aims to explore and analyze the leadership style of school principals who are oriented towards the formation of a supportive educational environment for all students, especially for children with special needs. The method used in this study is a qualitative study with a descriptive approach. The data collection technique was carried out through in-depth interviews and observations in several elementary schools in Bima City, which were then analyzed using thematic analysis. The results show that visionary principals are able to integrate inclusive and child-friendly values into school policies and practices, as well as motivate teachers and staff to collaborate in creating a conducive learning environment. These findings make a significant contribution to the development of school leadership models that are more adaptive and responsive to the needs of all students, as well as underscore the importance of leadership that puts students at the center of the learning process. The conclusions of this study reflect that effective visionary leadership not only drives academic achievement but also creates an inclusive and child-friendly school culture.
PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN EDUCAPLAY PADA TOPIK POLA HIDUP GOTONG ROYONG Chintia Yuniar Rahayu; Nita Karmila; Ade Wijaya
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11922

Abstract

This research is a type of Research and Development (R&D) employing the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), aimed at developing a learning evaluation tool using Educaplay on the topic of Cooperative Living Patterns. The study was conducted at SD Pertiwi, Bogor City, with 32 fourth-grade students during the even semester of the 2024/2025 academic year. The validity test was carried out by media experts, a language expert, and two subject matter experts. In addition to expert assessments, questionnaires were distributed to students and teachers to further develop and refine the learning evaluation tool using Educaplay. The validation results showed that media experts rated it at 92% (Very Feasible), the language expert at 98% (Very Feasible), the subject matter expert (lecturer) at 88% (Very Feasible), and the subject matter expert (teacher) at 80% (Very Feasible). The student response questionnaire yielded a score of 88% (Very Feasible), while the teacher response reached 90% (Very Feasible). Based on these results, it can be concluded that the learning evaluation developed using Educaplay is suitable for use by elementary school students in classroom learning activities.
IMPLEMENTASI KEGIATAN SENAM IRAMA DALAM MENGEMBANGKAN KEMAMPUAUN MOTORIK KASAR ANAK USIA 5-6 TAHUN DI TK ISLAM MASJID AL FALAQ Amara Julia Ratnaningsih; Wiwik Pudjaningsih; Syifa Fauziah; Nur Intan Rochmawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11924

Abstract

This study aims to develop rhythmic gymnastics activities in the gross motor skills of children aged 5-6 years at the Al Falaq Mosque Islamic Kindergarten. The research method used is qualitative with a descriptive approach. Data were collected through observation, interviews, and documentation. During two learning sessions. In the first session, children were introduced to the rhythmic gymnastics activities of Anak Indonesia Hebat. The second session focused on introducing rhythmic gymnastics movements aimed at evaluating children's overall understanding. The results of this study indicate that rhythmic gymnastics creates a cheerful, interactive and fun atmosphere that encourages children to be more active and enthusiastic. Through rhythmic gymnastics videos, children are more motivated and enthusiastic in following each session. This contributes to increasing their self-confidence and social skills, as they learn to interact and cooperate with their peers. The role of teachers in improving gross motor skills of early childhood through rhythmic gymnastics activities at the Al Falaq Mosque Islamic Kindergarten as a facilitator who creates a fun learning environment, directs movements, and motivates children to actively participate in rhythmic gymnastics activities. Teachers are also responsible for designing activities that are appropriate to the child's development, ensuring that every movement made can improve muscle strength, balance, and coordination.
PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) BERBANTUAN MEDIA SORT CARD TERHADAP MINAT BELAJAR SISWA PADA MATA PELAJARAN PKN DI KELAS II SDI SIKUMANA 3 KUPANG Mersi Bani; Kristina E. Noya Nahak; Heryon Bernard Mbuik
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11926

Abstract

Bani, Mersi. 2025. The Effect of Contextual Teaching and Learning (CTL) Learning Model Assisted by Sort Card Media on Students' Learning Interest in Civics Education Subject in Grade II SDI Sikumana 3 Kupang. Thesis, Elementary School Teacher Education Study Program, Faculty of Teacher Training and Education, Citra Bangsa University Kupang. Supervisor : 1. Kristina E. Noya Nahak, S.Pd., M.Pd : Supervisor 2. Heryon B. Mbuik, S.PAK., M.Pd. This research aims to determine the effect of the Contextual Teaching and Learning (CTL) learning model assisted by Sort Card media on students' learning interest in Civics Education subject in grade II at SDI Sikumana 3 Kupang. The background of this research is the low learning interest of students in Civics Education learning caused by the use of conventional teaching methods that are less attractive and the lack of variety in interactive learning media. This research employs a quantitative method with a Quasi Experimental Design using Nonequivalent Control Group Design. The research population consisted of all second-grade students at SDI Sikumana 3 Kupang, totaling 50 students, with a research sample of 50 students consisting of class II C as the experimental class (25 students) and class II D as the control class (25 students). The sampling technique used was saturated sampling. The data collection instrument used a learning interest questionnaire that had been tested for validity and reliability. Data analysis techniques included normality test, homogeneity test, and hypothesis testing using Independent Sample t-test. The research results show that: there is a significant difference between the learning interest of students who use the CTL learning model assisted by Sort Card media and students who use conventional learning, the average learning interest score of experimental class students is higher than the control class, and based on the Independent Sample t-test, a significance value of 0.000 < 0.05 was obtained, which means there is a significant effect of the CTL learning model assisted by Sort Card media on students' learning interest in Civics Education subject in grade II at SDI Sikumana 3 Kupang. Therefore, the CTL learning model assisted by Sort Card media is effective in increasing students' learning interest because it is able to create contextual, interesting, interactive, and enjoyable learning.

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