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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 3,055 Documents
PENGARUH PENGGUNAAN MULTIMEDIA CD INTERAKTIF TERHADAP HASIL BELAJAR SISWA KELAS IV SD NEGERI 09 TANJUNG SAKTI PUMU Livia Afrizah Pintasti; Dessy Wardiah; Aldora Pratama
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1558

Abstract

Background of this research that learning activities are less effective because in the teaching and learning process teachers tend to use tools in the form of simple media, so it is less interesting to be noticed by students. This study aims to determine the effect of using Interactive Multimedia CD on the learning outcomes of grade IV students of SD Negeri 09 Tanjung Sakti Pumu. This research was conducted at SD Negeri 09 Tanjung Sakti Pumu located in Gunung Raya Village, Tanjung Sakti Pumu District, Lahat District, South Sumatra, with zip code 31581. This research is a type of experimental research, namely the type of pre-Experimental Design. The population and sample in this study were grade IV students of SD Negeri 09 Tanjung Sakti Pumu, totaling 20 people. Data collection techniques in this study are Test, Observation and Documentation. Data analysis techniques in this study include Normality Test, Homogeneity Test, Hypothesis Test. The result of this study is a hypothesis test showing that t count ≥ t table or 11.251 ≥ 2.110, then it can be concluded that H0 is rejected and H1 is accepted. This means that there is an influence of interactive multimedia CDs on the learning outcomes of grade IV students of SD Negeri 09 Tanjung Sakti Pumu.
PENERAPAN MODEL TEAMS GAMES TOURNAMENT (TGT) BERBANTU MEDIA CROSSWORD PUZZLE UNTUK MENINGKATKAN HASIL BELAJAR SISWA TEMA 9 KELAS V SDN 1 DORANG Puji Lestari; Ika Ari Pratiwi; Imaniar Purbasari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1559

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa dengan menerapkan model Teams Games Tournament (TGT) berbantu media crossword puzzle pada tema 9 Benda-benda di Sekitar Kita kelas V SDN 1 Dorang. Penelitian tindakan kelas ini akan dilaksanakan di kelas V SDN 1 Dorang dengan subjek penelitian 14 siswa. Penelitian ini akan dilaksanakan dalam dua siklus, setiap siklus terdiri dari empat tahapan yaitu perencanaan, tindakan, observasi, dan refleksi. Hasil penelitian ini menunjukkan pembelajaran IPS dan PPKn melalui model Teams Games Tournament (TGT) berbantu media crossword puzzle mengalami peningkatan dari siklus I ke siklus II. Persentase ketuntasan hasil belajar siswa ranah kognitif pada prasiklus yaitu 29% (perlu bimbingan), setelah dilakukan penelitian pada pembelajaran siklus I meningkat memperoleh persentase 64% (cukup), mengalami peningkatan pada siklus II memperoleh 93% (sangat baik). Hasil belajar siswa ranah afektif pada siklus I memperoleh persentase 72,85% (cukup), pada siklus II meningkat memperoleh 86,60% (baik). Hasil belajar siswa ranah psikomotorik siklus I memperoleh persentase 76,64% (cukup), pada siklus II meningkat menjadi 87,14% (baik). Berdasarkan hasil penelitian yang telah dilakukan pada siswa kelas V SDN 1 Dorang dapat disimpulkan bahwa penerapan model Teams Games Tournament (TGT) berbantu media crossword puzzle dapat meningkatkan hasil belajar siswa ranah kognitif, ranah afektif, dan ranah psikomotorik pada muatan IPS dan PPKn. Kata Kunci : Teams Games Tournament (TGT), Media Crossword Puzzle, Hasil Belajar.
PENGARUH MEDIA PEMBELAJARAN GAME INTERAKTIF TERHADAP KECERDASAN EMOSIONAL PADA MATERI SUHU DAN KALOR KELAS V SEKOLAH DASAR Ropita Sari; Sukardi; Aldora Pratama
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1560

Abstract

The formulation of the research problem is whether there is an influence of interactive game learning media on emotional intelligence in the subject of temperature and heat in grade V elementary school? This study aims to determine the effect of interactive game learning on emotional intelligence in the material temperature and heat class V Elementary School. This research was conducted in the even semester of the 2023/2024 academic year. The method used in this research is the pre-experimental method with a one group pretest-posttest design. The research sample consisted of one class of 30 students. The research instrument used was a questionnaire of 20 questions, while the data analysis technique used the t test. Based on the results of the study it was found that the average pretest value questionnaire produced was 66,30 and the posttest questionnaire average was 78,47. Thus, it can be concluded that interactive game learning media has an effect on emotional intelligence in the subject of temperature and heat in class V of elementary school.
PENGEMBANGAN MEDIA BIG BOOK DUA DIMENSI MATERI PERPINDAHAN KALOR/PANAS PADA MATA PELAJARAN IPA KELAS V SEKOLAH DASAR Rafika Duri; Hetilaniar; Aldora Pratama
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1561

Abstract

This research was motivated by the emergence of problems at SD Negeri 57 Palembang, namely the absence of interesting and varied learning media in the use of learning media in the learning process, so that students were less interested in participating in learning which caused students to find it difficult to understand the material presented by educators. The purpose of the research is to develop two-dimensional digital big book learning media in order to determine the validity and practicality of the developed big book media. The type of research used is Research and Development (R&D) with the ADDIE model which consists of 5 stages, namely the Analysis stage, the Design Stage, the Development Stage, the Implementation Stage and the Evaluation Stage. The results of the big book learning media research were declared valid, shown in the average percentage results with validation results by material expert validation, namely 87.14% in the "Very Valid" category. The average percentage obtained by media expert validation is 71% with the "Valid" category. As for the average percentage obtained by linguist validation, which is equal to 80% with the "Valid" category from the results of this percentage, the big book media has quality, appearance and content design that is in accordance with the development of students. The results obtained in validation one to one obtained a percentage of 90.4% with the criteria "Very Practical", while in the small group trial it was 82.1% with the criteria "Very Practical". The media developed is in accordance with the level of development of students, communicative. It is concluded that the big book learning media on heat transfer material at SD Negeri 57 Palembang which was developed is very feasible, valid and very practical to use as a learning medium.
PENGEMBANGAN MEDIA CERITA BERGAMBAR PADA MATERI DONGENG SISWA KELAS II SEKOLAH DASAR Nurul Hidayani; Liza Murniviyanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1562

Abstract

This research was conducted at SD Negeri 6 Muara Telang, Banyuasin district, to find out the Development of Pictorial Story Media on Fairy Tales for Grade II Elementary School Students in Grade II students. The problem in this research is that the media used is still not attractive and innovative. The purpose of this study was to describe the validity and practicality of the results of the development of Pictorial Story Media on Fairytale Material for Grade II Elementary School Students. This type of research includes development research. The method used is the development research method or called Research and Development, and uses the ADDIE development model. The results of the development of picture story media at SD Negeri 6 Muara Telang, Banyuasin district. Based on the results of the data analysis which was distributed to the three experts, the score of linguists was 95% in the very practical category, media experts 96% in the very practical category and material experts 100% in the very practical category, meaning that the media can be concluded that the validity of the results of developing picture story media in material Fairy Tales for class II Elementary School students are very valid, and based on the results of the questionnaire distributed to students, a score of 76% is obtained, it can be concluded that practical and practical value criteria based on table 6, it can be concluded that Picture Story media is practical for use by the teacher as one of the media in the teaching and learning process in dogeng material at II SD Negeri 6 Muara Telang.
PENGEMBANGAN E-LKPD MATA PELAJARAN BAHASA INDONESIA PADA ELEMEN MEMBACA DAN MEMIRSA DALAM KURIKULUM MERDEKA DI KELAS IV SEKOLAH DASAR Lika Apreasta; Yulia Darniyanti; Bella Sapira
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1563

Abstract

The problem in this study is that there are students who are still difficult to read and watch in front of the class and some students still learn a lot to smooth their reading word for word and have difficulty understanding the meaning or meaning of the reading. Students also find it difficult to use good and correct Indonesian. This can be seen from the large number of students who still use their mother tongue. From these problems, the purpose of this research is to develop an E-LKPD on the subject of Indonesian in the independent curriculum in grade IV of elementary school. This type of research is the ADDIE Research and Development (R&D) model. This model has 5 parts, namely: Analysis, Design, Development, Implementation, Evaluation. The type of data used in this research is quantitative data. The instruments used are validation sheet instruments, practicality and effectiveness instruments. Data collection techniques used questionnaires, and documentation. The analysis technique used is validity, practicality and effectiveness analysis. So based on the effectiveness test of 18 students, the number of students who passed was 16 students. So, the average effectiveness is 88.88%. Then there were 2 students who did not complete it so that it could be concluded that the E-LKPD learning media was included in the effective category for use by students of SD N 147/VIII Bogo Rejo in the learning process. Keywords: ADDIE, E-LKPD, Reading and Viewing.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA TENTANG PERKALIAN DENGAN MENGGUNAKAN MEDIA GAMBAR PADA SISWA KELAS II DI SD N 24 PAKAN SINAYAN Widiastuti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1564

Abstract

This research is motivated by the low learning outcomes of students caused by the lack of proper learning models used in learning mathematics so that in the learning process the majority of students are still passive and lack interaction. This study aims to determine how much influence the use of learning using media images has on the learning outcomes of students in Class II SD N 24 Pakan Sinayan. This type of research is quantitative research with the subjects in this study being grade II students at SD N 24 Pakan Sinayan with a total of 22 students. This research was conducted in two cycles. Each cycle consists of two meetings. Data collection techniques using observation, tests and non-tests. Research data were analyzed using qualitative descriptive techniques to analyze the results of observations and quantitative descriptive techniques to analyze test results. Based on the results of the 2nd cycle research, very satisfying results were obtained where there was an increase in student learning outcomes from cycle 1 to cycle 2. Thus it can be concluded that the use of Media Pictures has an effect on student learning outcomes in Mathematics learning in Elementary Schools.
PERKEMBANGAN KOGNITIF ANTARA HUBUNGAN BAHASA DAN PROSES BERPIKIR DALAM BERKOMUNIKASI DI MEDIA SOSIAL Wildan Alvin Salis; Irwan Siagian
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1565

Abstract

This research examines the relationship between language proficiency and thought processes in the context of cognitive development. The aim of this study is to understand how language proficiency relates to thought processes, particularly in terms of the influence of language on the quality and effectiveness of one's thinking. The research method employed is descriptive qualitative analysis of literature. The results of the study indicate a significant relationship between language proficiency and thought processes. Good language proficiency, including a strong understanding of language, fluent speaking skills, and effective listening skills, is associated with better thinking abilities. Strong language proficiency has also been shown to influence the quality of one's thinking, including problem-solving skills, logical reasoning, and creative thinking.
ANALISIS KEMAMPUAN MENULIS KARANGAN NARASI BERBANTU MEDIA GAMBAR BERSERI KELAS IV SD NEGERI NGEMPLAKREJO Hilmia Zahara; Prasena Arisyanto; M. Aniq Khairul Basyar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1566

Abstract

Tujuan dari penelitian ini adalah a) menganalisis proses pelaksanaan pembelajaran menulis karangan narasi berbantu media gambar berseri, dan b) menganalisis kemampuan menulis karangan narasi berbantu media gambar berseri di kelas IV. Metode penelitian yang digunakan merupakan penelitian kualitatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, dan dokumentasi. Subjek dari penelitian ini adalah siswa kelas IV SD Negeri Ngemplakrejo yang berjumlah 27 siswa. Data pada penelitain ini diperoleh dengan menganalisis hasil karya siswa dalam menulis karangan narasi berbantu media gambar berseri. Hasil dari penelitian ini bahwa proses pembelajaran menulis karanagn narasi berbantu media gambar berseri dilaksanakan dengan baik sesuai dengan modul ajar yang sudah dibuat oleh wali kelas. Dalam menggunakan media gambar berseri guru melibatkan siswa untuk mengurutkan gambar agar menjadi sebuah cerita yang jelas dan logis. Dari hasil karangan menulis diperoleh hasil 13 siswa dengan penilaian cukup, persentasenya sebesar 48%, 11 siswa dengan penilaian baik, persentasenya sebesar 41% dan 3 siswa dengan penilaian sangat baik persentasenya sebesar 11%. Jika dirata- rata dengan banyak siswa yang memiliki nilai cukup tanpa melihat nilai angkanya maka dihasilkanlah nilai 11 (cukup). Keterampilan menulis karangan narasi siswa berbantu media gambar berseri kelas IV adalah cukup. Keterampilan menulis karangan narasi siswa kelas IV dengan rata-rata nilai cukup memiliki permasalahan keterampilan menulis di antaranya tidak mengetahui apa yang harus dimulai, kurangnya keaktifan membaca dan referensi membaca, kurangnya pengetahuan dalam aturan penulisan yang benar, dan permasalahan penggunaan bahasa.
PENGEMBANGAN E-LKPD MATA PELAJARAN BAHASA INDONESIA PADA ELEMEN MEMBACA DALAM KURIKULUM MERDEKA DI KELAS IV SEKOLAH DASAR Lika Apreasta; Ratnawati; Haziatun Syakira
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1567

Abstract

This research is motivated by problems with student worksheets that still use printed worksheets that are less attractive. Efforts to overcome the problem are developing E-LKPD which is assisted by the liveworksheet application. The research aims to produce E-LKPD products. This type of research is research (R&D) using the 4D development model which consists of several stages: definition, design, development and deployment. The test subjects were grade 4 students at SDN 10 Koto Baru, Dharmasraya Regency. Assessment instruments in the form of validation, practicality, effectiveness. The assessment instrument was validated by three validators, content, language and graphics, then the practicality sheet was determined by the practitioner. And the effectiveness is determined from the learning outcomes of class IV students. The results of the validity of the E-LKPD carried out by three validators obtained an average validity value of 90% categorized as very valid, the average teacher practicality value 90% categorize as very valid. and the average student practicality value - an average of 83% is categorized as very practical and the student effectiveness value of 83.33% is categorized as very effective. It can be concluded that the E-LKPD for Indonesian subjects produced meets the valid category, meaning that it can be applied by students, the category is very practical, it means that it is easy to use by students, and the category is very effective, it means that the E-LKPD for Indonesian subjects can achieve student learning objectives.

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