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INDONESIA
Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 3,055 Documents
PERBANDINGAN MODEL PEMBELAJARAN JIGSAW DAN TEACHING GAMES FOR UNDERSTANDING UNTUK MENINGKATKAN KETERAMPILAN SERVIS BACKSPIN BACKHAND SISWA KELAS XI DALAM PERMAINAN TENIS MEJA Cipto Nazzario Putra; Wahyu Saputra; Asep Akbaruddin; Mochammad Fajar Permana; Gugun Gunawan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 03 September 2024 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3928

Abstract

This study aimed to investigate the effect of Jigsaw and Teaching Games for Understanding (TGFU) learning models on the backspin backhand serve skills of table tennis in class XI students of SMKN 1 Subang. This study was an experimental method with a pre-test post-test design. The population in this study were all students of class XI SMKN 1 Subang, the sample of this study were 40 people. The instrument used for data collection was the table tennis backspin backhand service skill test. The results showed that the Jigsaw learning model pre-test mean was 26.45 and the post-test mean was 15.45, with the lowest score being 21 and the highest being 32. While the TGFU type group obtained a pre-test mean score of 26.30 and a post-test mean of 15.75. With the lowest number 21 and the highest number 32. In the paired-test test in hypothesis one, the Jigsaw Type method shows a significant value of .000 and for hypothesis two the TGFU Type Method shows a significant value of .000. whereas the three hypothesis tests of the Jigsaw Type Method and the TGFU Type Method show the same results .567. then the difference is calculated, the Jigsaw Type Method is 0.55, while the TGFU Type Method is 0.53. so it can be concluded that the Jigsaw Type Method on the backspin backhand tennis table service at SMKN 1 Subang is better than the TGFU Type Method.
PENGEMBANGAN MEDIA PEMBEJARAN PAPAN PINTAR UNTUK KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS II SDN 05 KOTO BARU Ahmad Ilham Asmaryadi; Dodi Widiya Nanda; Diana Pungki
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3934

Abstract

Indonesian is the official language as well as the national language in Indonesia. learning Indonesian is essentially learning to communicate. Smart Board learning media is suitable for use in learning Indonesian and is in accordance with the provisions of SDN 05 Koto Baru. This research aims to determine the beginning reading ability of class II students in elementary school. The types of data in this research are primary and secondary, data collection techniques include observation, interviews and documentation. The results of the research show that the beginning reading abilities of class II students are: Students have difficulty identifying letters, changing words, pronouncing words incorrectly, spelling haltingly, not understanding the content of the reading, and having difficulty concentrating.
PENINGKATAN KREATIVITAS GURU DI ERA 4.0 MELALUI PEMANFAATAN TEKNOLOGI SEBAGAI MEDIA PEMBELAJARAN KREATIF DAN EDUKATIF Dyah Ayu Apriliyana; Ida Dwijayanti; Diah Saraswati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3935

Abstract

This study aims to examine the positive impact of using the web-based application Assemblr Edu in the process of creating teaching materials to enhance teacher creativity in the advanced 4.0 era. The research method employed is a mixed-method approach, combining qualitative and quantitative techniques to provide a more comprehensive understanding. The results show that the use of Assemblr Edu significantly improves teachers' competencies in facing the 4.0 era and helps teachers feel more confident when teaching in the classroom by utilizing a media that is crucial in modern education. A total of 66% of respondents agreed or strongly agreed with the benefits of Assemblr Edu as a creative and educational teaching media. This study underscores that utilizing Assemblr Edu media has a significant impact on improving teaching quality. Therefore, the author recommends that in the future, teachers continue to integrate Assemblr Edu as a tool for creating creative and educational teaching materials to create interesting learning
ANALISIS RETORIKA HUKUM PADA KONTEN KEBENCIAN DALAM MEDIA SOSIAL TIKTOK: DAMPAK DAN STRATEGI PENANGGULANGANNYA Habiba Tsalisa Shofiah; Alfianita; Alfi Najua Nabila; Ayu Diana; Thio Zaki Pamungkas; Endang Sholihatin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3936

Abstract

This study analyzes hate-related legal rhetoric in TikTok social media, focusing on its impact and countermeasure strategies. This study not only discusses the impact of hateful rhetoric, but also offers countermeasure strategies, making it more comprehensive and providing applicable solutions. Hateful rhetoric on social media has become an increasingly serious problem, and this study makes an important contribution to understanding and addressing the problem. Using a novel and innovative approach, this research examines hateful rhetoric in social media, potentially making a significant contribution to science and public policy related to hateful rhetoric in social media. The objectives of this research are: 1) To identify the most frequent forms of hateful rhetoric in social media in Indonesia, 2) Knowing the impact of hate rhetoric on tolerance, polarization, and fragmentation of society, 3) Knowing a more effective and applicable strategy to counter hateful rhetoric. This research uses a qualitative approach with a critical discourse analysis method to analyze TikTok video content that contains elements of hatred. The results are expected to provide a deeper understanding of the phenomenon of hate rhetoric on social media and offer solutions that can be applied to tackle this problem.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE MAKE A MATCH TERHADAP HASIL BELAJAR MATA PELAJARAN PENDIDIKAN PANCASILA SEKOLAH DASAR Zumrotun Lutfiah; Antik Estika Hader; Yuyun Windiyani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3938

Abstract

This research aims to determine the effect of using the Make A Match Type Cooperative learning model in class 1 Pancasila Education subjects. This is motivated by the low learning outcomes in Pancasila Education learning. This research is experimental research that uses a pre-experimental research design, with a pre-Experimental Design type of One Group Pretest-Posttest Design research. The location of this research was SDN 12 Koto Baru, Koto Baru District, Dharmasraya Regency. The research sample consisted of 21 students who were all class I students. The data collection instrument used was a 10-item multiple choice test, which had been tested for validity and reliability. The research results showed that the average pretest score was 65.71 and the average posttest score was 81.90. Description of research data from pretest-posttest data analysis, using the Wilcoxon test shows a significance value of 0.001 < 0.05. Which means there is an influence in implementing the Make A Match type cooperative learning model in class 1 of SDN 12 Koto Baru.
PENGARUH PENGGUNAAN MODEL PROBLEM BASED LEARNING (PBL) BERBASIS MEDIA TERHADAP KEMAMPUAN BERPIKIR SISWA KELAS VIII PADA MATA PELAJARAN MATEMATIKA DI UPT SPF SMPN 21 MAKASSAR Nafisah; Nurdin; Wahyuddin
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3941

Abstract

This study aims to determine what is the effect of the media-based Problem Based Learning (PBL) model on students' thinking skills and how the Problem Based Learning (PBL) model affects the thinking skills of class VIII students in Mathematics subjects at UPT SPF SMPN 21 Makassar. This type of research is quantitative research with experimental method (pre experiment) one group Pretest-Posttest design. The population in this study were all students of class VIII UPT SPF SMPN 21 Makassar consisting of 7 classes with a total of 208 people. The samples in this study were students of class VIII.A, VIII.B, VIII.C, with a total of 68 people selected through Cluster random sampling with the determination of the number of samples using the Slovin formula. Data collection techniques in this study were observation, questionnaire, test, and documentation. The results of this study indicate that the effect of using a media-based problem-based learning model on students' thinking skills has been achieved. This can be seen from the calculation of the tcount value = 18.723 and the ttable value = 1.668, based on the test criteria if tcount> ttable then H0 is rejected and H1 is accepted. This proves that there is an effect of using a media-based problem-based learning model on students' thinking skills. In addition, the results of this study also show that the use of media-based problem-based learning models on thinking skills has been achieved or effective and affects students' thinking skills through an approach that combines problem solving with active learning.
PENERAPAN PENDEKATAN TEACHING AT THE RIGHT LEVEL (TaRL) UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK Ike Komariah Mursidah; Mursidah Rahmah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3950

Abstract

Penulisan best practice ini bertujuan untuk mendeskripsikan Penerapan pendekatan TaRL untuk Meningkatkan Hasil Belajar Peserta Didik. Kurikulum merdeka lebih menekankan pada pendekatan-pendekatan pembelajaran terbaru, salah satunya yaitu pendekatan Teaching at The Right Level (TaRL), sehingga mampu memfasilitasi kebutuhan belajar tiap peserta didik. Subjek penulisan best practice ini adalah peserta didik kelas VIA SDN Sindangsari Kota Bogor, Tahun Pelajaran 2024/2025 yang berjumlah 34 peserta didik. Pengumpulan data hasil belajar peserta didik menggunakan teknik tes. Strategi yang digunakan yaitu pendekatan Teaching at the Right Level dengan level sangat mahir, mahir, dan perlu bimbingan. Penulisan Best Practice menggunakan metode deskriptif kualitatif. dengan empat tahapan yang dilakukan, yaitu (1) asesmen awal dan pemetaan kemampuan (2) penyusunan modul ajar sesuai kebutuhan (3) pelaksanaan (4) evaluasi dan refleksi. Implementasi pendekatan Teaching at the Right Level dapat meningkatkan hasil belajar peserta didik.Peningkatan hasil belajar peserta didik dalam memahami pelajaran IPAS dengan materi bagaimana tubuh kita bergerak yang sebelumnya nilai rata-rata 68 meningkat menjadi 76.
PENGARUH MODEL PEMBELAJARAN PICTURE DAN PICTURE TERHADAP KETERAMPILAN BERBAHASA JAWA SISWA KELAS III SDUT MASYITOH MUSLIMAT NU BANDUNGREJO Ayu Rosa Indah; Dwiana Asih Wiranti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3955

Abstract

Penelitian ini mengkaji pengaruh model pembelajaran picture dan picture terhadap keterampilan berbahasa Jawa siswa kelas III SDUT Masyitoh Muslimat NU Bandungrejo. Menggunakan metode kuantitatif dengan desain Pre-Eksperimental One-Group Pretest-Posttest, penelitian ini melibatkan populasi siswa kelas III. Pengumpulan data dilakukan melalui tes (pretest dan posttest) serta wawancara. Hasil analisis menunjukkan adanya kenaikan nilai dari rata-rata pretest (54,80) ke posttest (82,00). Uji normalitas mengonfirmasi distribusi normal data, sementara uji Paired Sample T-Test menghasilkan nilai sig. 2-tailed 0.002 < 0.05 dan t-hitung (20,522) > t-tabel (2,05954). Temuan ini mengindikasikan penolakan H0 dan penerimaan Ha, menegaskan adanya pengaruh signifikan dari penerapan model pembelajaran picture dan picture terhadap keterampilan berbahasa Jawa siswa. Model ini terbukti efektif dalam meningkatkan keberanian siswa berbicara di depan kelas, menyampaikan pendapat, dan meningkatkan daya ingat terhadap materi pelajaran melalui penggunaan gambar sebagai alat bantu visual. Hasil penelitian ini sejalan dengan studi-studi sebelumnya yang mendemonstrasikan efektivitas model picture dan picture dalam meningkatkan keterampilan berbahasa dan hasil belajar siswa. Kesimpulannya, model pembelajaran picture dan picture berpengaruh terhadap peningkatan keterampilan berbahasa Jawa siswa kelas III SDUT Masyitoh Muslimat NU Bandungrejo.
PENINGKATAN HASIL BELAJAR PENGURANGAN MELALUI MODEL PROBLEM BASED LEARNING BERMEDIAKAN PAPAN PENGURANGAN DI KELAS II SEKOLAH DASAR Endah Sri Rejeki; Benedictus Sudiyana; Binar Kustanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3958

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar pengurangan dan memperbaiki kualitas proses belajar. Metode penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) dengan menggunakan II siklus. Subjek penelitian pada penelitian ini peserta didik kelas II SD N Pranan 01 Polokarto yang berjumlah 13 peserta didik. Teknik pengumpulan data menggunakan observasi dan tes tertulis. Hasil penelitian menunjukkan adanya peningkatan nilai rata-rata hasil belajar dengan menggunakan model Problem Based Learning dan media papan pengurangan dari pra siklus 64,61 meningkat pada siklus I menjadi 86,92 dan mengalami peningkatan kembali pada siklus II yakni 90,00. Dapat disimpulkan bahwa model Problem Based Learning dengan media papan pengurangan dapat meningkatkan hasil belajar peserta didik pada materi pengurangan
MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR SISWA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE (TEAMS GAMES TOURNAMENT) DENGAN MENGGUNAKAN MEDIA STIKER PUZZLE DI KELAS V SDN KALIRUNGKUT 1/264 SURABAYA: Penelitian tindakan kelas Siti Nur Fatimah; Roni Rodiyana; Yuni Purwanti; Slamet Mulyadi; Emi Rochmawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3961

Abstract

Penelitian ini bertujuan meningkatkan keaktifan dan hasil belajar siswa menggunakan model pembelajaran kooperatif tipe TGT (Teams Games Tournament) dengan media stiker puzzle di kelas V SDN Kalirungkut 1/264. Penelitian ini termasuk penelitian tindakan kelas yang dilakukan dalam 2 siklus. Pada siklus pertama, nilai rata-rata siswa adalah 59,2 dengan tingkat keaktifan 12%. Setelah penerapan model TGT di siklus kedua, nilai rata-rata siswa meningkat menjadi 80,4, dan keaktifan siswa naik hingga 97,2%. Hasil ini menunjukkan peningkatan dalam penerapan model pembelajaran TGT (Teams Games Tournament) dari siklus pertama ke siklus kedua.

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