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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,112 Documents
PENGEMBANGAN MEDIA INTERAKTIF KARTU KATA UNTUK KETERAMPILAN MEMBACA PERMULAAN SISWA KELAS 1 SD Mila Uqtufia; Prasena Arisyanto; Yusuf Setia Wardana
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7469

Abstract

This study aims to develop an interactive word card media to enhance beginning reading skills of first-grade elementary school students. The research subjects were first-grade students at SD Negeri 1 Patukangan. The method used was Research and Development (R&D) employing the ADDIE model, which consists of the stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection was conducted through observation, interviews, and validation questionnaires from media experts and material experts, as well as response questionnaires from teachers and students. The validation results indicated that the interactive word card media was highly valid, with a validity percentage of 97.5% from media experts and 98% from material experts. The practicality of the media was also rated highly, with responses of 95% from teachers and 100% from students, indicating that the media is easy to use and meets the learning needs. It can be concluded that the interactive word card media is valid and practical for use in teaching beginning reading to first-grade students. Further research is recommended to expand the media to cover broader material, different grade levels, or other subjects, as well as to test its effectiveness in various school contexts.
PENERAPAN MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR TEMA DAERAH TEMPAT TINGGALKU Nurmala Sari; R.Teti Rostikawati; Siti Nurjanah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 1 (2023): Volume 09 No 01, Maret 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i1.747

Abstract

dengan menggunakan model pembelajaran Project Based Learning pada peserta didik kelas IV-C di SDN Bondongan Kota Bogor semester II tahun ajaran 2022/2023. Penelitian yang digunakan adalah Penelitian Tindakan Kelas Kolaboratif (PTKK) yang bersifat deskripstif kualitatif dengan menggunakan pendekatan kualitatif dan di validasi menggunakan pendekatan kuantitatif dengan pengambilan data di SDN Bondongan Kota Bogor. Subjek penelitian ini ialah peserta didik kelas IV-C SDN Bondongan Kota Bogor dengan jumlah peserta didik sebanyak 28 orang, perempuan berjumlah 12 orang dan laki-laki berjumlah 16 orang. Objek pada peneliian ini ialah peningkan hasil belajar peserta didik pada Tema 8: Daerah Tempat Tinggalku pada mata pelajaran Ilmu Pengetahuan Alam (IPA) menggunakan model pembelajaran Project Based Learning. Penelitian ini dilakukan dalam dua siklus dan melalui empat tahapan yang mencakup: perencanaan, pelaksanaan, observasi dan refleksi. Data diperoleh melalui observasi, pelaksanaan pembelajaran, tes secara langsung dan dokumentasi. Hasil penelitian ini menunjukkan bahwa penerapan model pembelajaran Project Based Learning dapat meningkatkan hasil belajar peserta didik. Peningkatan hasil belajar peserta didik dapat diukur dari hasil evaluasi siklus I dan siklus II dengan peningkatan hasil belajar peserta didik yang sudah memenuhi capaian hasil belajar yaitu pada siklus I sebesar 68% (19 Peserta didik) dan pada siklus II sebanyak 89% (25 peserta didik). Hasil penelitian pada kelas IV-C di SDN Bondongan Kota Bogor telah tercapai dengan baik yaitu terdapat peningkatan hasil belajar dengan menerapkan model pembelajaran Project Based Learning.
STRATEGI MEMBANGUN BRAND IMAGE DI KOPERASI SIMPAN PINJAM DAN PEMBIAYAAN SYARIAH HIDUP BERKAH BERMAKNA KOTA PADANG PANJANG Maisyarah; Jon Kenedi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7470

Abstract

This study aims to determine and formulate an effective strategy in building a brand image at the Syariah Savings and Loans Cooperative Hidup BerkhaBermakana in Padang Panjang City. In the midst of increasing competition between Islamic financial institutions, brand image and brand image are important elements in attracting and retaining members. Forming a brand image for a company is crucial for a positive perception of the brand. This study uses a qualitative method, collecting data through interviews, observations, and documentation conducted directly to the Manager and members of KPSPPS. The analysis was carried out using SWOT, IFE and EFE matrix analysis, as well as SWOT matrix and score weight table. The results of this study found that the strategy implemented by the Syariah Savings and Loans Cooperative Hidup Berkah Bermakana in Padang Panjang City in building a brand image using the S-O (Strength Opportunity) strategy, namely developing a digital platform to access product and service information anytime and anywhere. Expanding and holding socialization or promotional activities to add new potential members in accordance with the good reputation of the cooperative. Offering and improving products and service quality with attractive features. Implementing training/education programs such as sharia financial literacy or understanding of cooperative products and services.
ANALISIS PEMANFAATAN MEDIA PEMBELAJARAN DI SD NEGERI 1 PATUKANGAN Nur Laili Maulida; Prasena Arisyanto; Sukamto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7472

Abstract

The position of learning media is a crucial element in learning. Teachers at Patukangan 1 Public Elementary School have utilized media in learning that is relevant to the content they teach. The research objective to be achieved is to determine the use of learning media at Patukangan 1 Public Elementary School along with the obstacles and efforts encountered in learning. The type of research used in this study is descriptive qualitative. Data collection techniques used interview methods, observation, questionnaires, and documentation, while for data analysis using data reduction, data presentation, and data verification steps. The results obtained from the study showed that classroom teachers utilize media in the learning process such as concrete objects, models, multimedia media, and print media. Students are involved in learning with the presence of media, where students find it easier to understand the subject matter and feel interested in participating in learning. However, there are obstacles in the implementation of teaching activities, namely limited resources, limited time, and technical constraints. Even so, teachers can provide alternative solutions to overcome these obstacles, including teachers creating their own media, teachers making more structured learning devices, and teachers finding replacement projectors and laptops. Teachers utilize various media in learning that increase students' understanding and interest, even though they face obstacles that can be overcome with creative solutions.
PENGARUH GENRE FILM DRAMA KOREA TERHADAP EMPATI MAHASISWA Reagan Alexandre; Ezekiel Tobias Kistrianto; Dewa Gede Dharma Putra; Untung Subroto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7476

Abstract

This study examined the influence of Korean drama genre preferences on university students’ level of empathy. The sample comprised 176 students (aged 18–28 years, M = 21.74; SD = 1.96), whose empathy was assessed via a 20-item Likert scale. Genre preferences (Romance Comedy, Drama, Psychological, Slice of Life, Sageuk, Thriller/Mystery) were collected through an online questionnaire. Multiple linear regression analysis was conducted after confirming residual normality (Shapiro–Wilk and Kolmogorov–Smirnov p > .05; Durbin–Watson = 1.542). Results revealed a significant simultaneous model, F(7, 168) = 6.746; p < .001; R² = 0.219, indicating that 21.9% of empathy variance is explained by the combined genres. However, no single genre showed a significant partial effect (p > .05). These findings suggest that the collective influence of Korean drama genres is more substantial than individual genre effects. Future research should employ longitudinal and mixed-method designs to explore genre interactions and dispositional empathy factors.
SYSTEM APPROACH AND DESIGN MODELS OF PAI LEARNING (PENDEKATAN SISTEM DAN MODEL-MODEL DESAIN PEMBELAJARAN PAI) Shalahudin; Edy Kusnadi; Muhammad Fajar Sodiq
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 02 (2025): Volume 11 No. 02 Juni 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i02.7477

Abstract

This article is focused on examining the systems approach and Pai's learning design models. Today teachers are required to be able to make appropriate learning plans according to the needs of students. The technique used is the result of documentation of existing reference sources and other written information. Analysis of research data using descriptive analysis, content analysis, and comparative analysis. The results of this discussion explain that the PAI learning system approach is a component that integrates with each other, functions cooperatively, and influences each other. In the PAI learning system approach, there are several planning components, namely: a. Establish PAI learning objectives, b. Determine the strategy for organizing the contents of Islamic Education lessons, c. Planning the roles of teachers and students in learning, d. Determine the PAI learning strategy, e. Determine the technique of evaluating the learning outcomes of Islamic Education. Meanwhile, the PAI learning model designs are: a. Briggs learning design model, b. Gerlach and Ely learning design model, c. Kemp learning design model and examples in the form of management lesson plans are attached to the research results.
ANALISIS KESALAHAN PENULISAN HURUF KAPITAL PADA CERPEN KARYA SISWA KELAS V DI SDN PENJARINGAN 10 PAGI Arynta Disastra; Ezik Firman Syah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7478

Abstract

Kesalahan penulisan huruf kapital sering sekali terjadi pada tulisan siswa, penulisan huruf kapital dalam tulisan perlu dipahami oleh setiap pemakai bahasa. Pada cerpen hasil karya siswa kelas V SDN Penjaringan 10 Pagi. Penelitian ini dilaksanakan karena masih ditemukan adanya siswa yang mengalami kesulitan dalam penggunaan huruf kapital yang tepat sesuai dengan kaidah penulisan EYD V. Metode penelitian yang digunakan pada penelitian ini adalah analisis isi. Subyek pada penelitian ini melibatkan siswa kelas V sebanyak 31 siswa yang menulis cerpen hasil karyanya sendiri. Data yang diperoleh dari hasil penelitian ini akan dianalisis sesuai dengan masing-masing kode kesalahan dan kemudian dideskripsikan. Analisis data penelitian ini menggunakan model Miles dan Huberman. Hasil yang diperoleh dari penelitian ini, bahwasannya ditemukan kesalahan penulisan yang dilakukan siswa yang meliputi: 1) Kesalahan penulisan huruf kapital pada awa kata di kalimat cerpen, dengan persentase 53,8% kriteria Kurang, 2) Kesalahan penulisan huruf pertama unsur nama orang, julukan atau sapaan dengan persentase 18,4% kriteria Baik, 3) Kesalahan penulisan khas geografi dengan persentase 16,1% kriteria Baik, 4) Kesalahan penulisan pada judul cerpen dengan persentase 11,5% kriteria Baik, serta 5) Kesalahan penulisan nama Tuhan, hari, bulan, dan tahun dengan persentase 0% kriteria Sangat Baik. Kesalahan penulisan tersebut terjadi karena kurangnya motivasi belajar dan rasa ingin tahu siswa dalam pembelajaran huruf kapital yang baik dan benar sesuai ejaan bahasa Indonesia.
METODE EXPERIENTIAL LEARNING DAN IMPLEMENTASINYA PADA MATA PELAJARAN IPS PADA PESERTA DIDIK SDN 3 BEDRUG TAHUN PELAJARAN 2022/2023 Titin Sundari; Arif Hadi Prasetyo; Endang Sri Maruti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 1 (2023): Volume 09 No 01, Maret 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i1.748

Abstract

Experiential learning or experience-based learning is a learning method that emphasizes challenges followed by reflection on the learning outcomes obtained from the experience. Social studies learning in elementary schools emphasizes the achievement of good citizens so that to be able to realize these goals, a real action is needed in learning so that students have real experience related to the material learned. The results of this study were analyzed by multiple regression analysis where students' ability to understand social studies experiential learning methods obtained a value range of 45 – 49 as much as 36.7%. The value range of 51 – 55 is 63.3%. Then the level of student understanding obtained a range of values 45 – 48 as much as 23.3%, a range of values 49 – 52 as much as 46.7%, and a range of values 53 – 56 as much as 30%. The achievement of student learning outcomes obtained a range of values of 60 – 80 the number of 11 as much as 36.7%, a range of values 81 – 100 as much as 63.3%, and there is an influence between experiential learning on the ability to understand and its achievements in social studies subjects at SDN 3 Bedrug with a regression coefficient of variables X with Y1 of 0.3999, Tcalculate = 2.268 and sig. 0.031 < probability 0.05 and coefficient regression of variable X with Y1 of 0.3999, Tcalculate = 2.268 and sig. 0.031 < a probability of 0.05 and a regression coefficient of variable X with Y2 of 3.417, Tcalculate = 7.438 and sig. 0.000 < probability 0.05.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS KIPIN SCHOOL PADA MATA PELAJARAN IPAS TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS 4 DI SDN CENGKLIK SURAKARTA Lucky Damar Fawwazi; Oktiana Handini; Elinda Rizkasari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7484

Abstract

This study aimed to examine the extent to which the use of Kipin School, a digital learning platform, contributes to improving the academic performance of fourth-grade students in Science and Social Studies subjects at SDN Cengklik, Surakarta. Kipin School offers a variety of interactive features designed to enhance students' understanding and make the learning process more engaging. The study employed a quantitative approach with a one-group pretest and posttest design. All fourth-grade students participated in the research, with one group receiving instruction through Kipin School, while another group served as a comparison. Data were collected through tests administered before and after the learning sessions and analyzed using a t-test to determine differences in learning outcomes. The results showed a significant improvement in the academic performance of students who used Kipin School. Therefore, it can be concluded that Kipin School has a positive impact on students' comprehension in Science and Social Studies.
PENGARUH MODEL PEMBELAJARAN GAMES BASED LEARNING ( GBL) BERBANTUAN APLIKASI WORDWALL TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS KELAS IV SDN 26 RIMBO KALUANG Elsi Afifah; Abna Hidayati; Nofri Hendri; Rahmi Pratiwi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7485

Abstract

This study aims to determine the effect of the Games Based Learning (GBL) learning model assisted by the Wordwall application on student learning outcomes in Natural and Social Sciences (NaSS) class IV SDN 26 Rimbo Kaluang, found problems such as low student learning outcomes that have not reached KKTP 75, the learning model is still not varied which makes the learning atmosphere seem boring, less attractive to students so that learning has not been achieved optimally. Learning is still centered on educators, it can be seen that educators dominate learning activities, so that students are less involved in finding contextual problems that are being studied. This type of research is quantitative research using the Quasy Experiment approach. The population in the study were fourth grade students of SDN 26 Rimbo Kaluang. The sampling technique used Total Sampling technique, where the samples in this study were class IV students. A (Experiment Class) and class IV.B (Control Class), each class consisting of 22 students. Data collection techniques using tests in the form of objective questions as many as 20 items that have been tested for validity. After obtaining data on learning outcomes, normality test and homogeneity test were carried out, then continued with the t-test. The results of this study indicate the average value of students who use the Games Based Learning learning model assisted by a t-test.

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