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INDONESIA
Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 7,685 Documents
“IMPLEMENTASI PENDIDIKAN KARAKTER DISIPLIN DAN TANGGUNG JAWAB DALAM MENGATASI RENDAHNYA KEDISIPLINAN SISWA SEKOLAH DASAR” Sri Hartati; Masniar, Dr Hapni Laila Siregar,M.A
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8530

Abstract

This research seeks to outline the execution of character education that focuses on discipline and responsibility to address the issue of inadequate student discipline in elementary schools. The study employed a qualitative descriptive methodology, engaging classroom teachers and students as participants. Data were gathered through observation, interviews, and documentation to provide a thorough understanding of student behavior and the methods utilized by teachers in character development. The findings indicated that the values of discipline and responsibility were implemented through habituation, teacher modeling, reinforcement of classroom rules, and reflective activities. The process of internalizing character values was enhanced through reward systems, mutual agreements, and consistent role modeling by teachers. Furthermore, the study demonstrated that the discipline and responsibility initiatives positively influenced student behavior, especially in terms of punctuality, task completion, and adherence to school regulations. The implications of this research underscore the significance of collaboration among teachers, parents, and schools in fostering a culture of discipline and responsibility among elementary school students.
PENGARUH METODE BERMAIN KARTU KATA TERHADAP KEMAMPUAN MEMBACA PERMULAAN PADA SISWA KELAS 1 UPT SD NEGERI 69 GALESONG 1 Sri Rahayu; Ainun Fitri Delila, Nurainung; Rifqah Fadilah, Wandi Eka Nugraha
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8531

Abstract

This study aims to improve the early reading skills of Grade 1 students through the application of the word card game method at UPT SD Negeri 69 Galesong 1. This study employs a qualitative descriptive method with a classroom action research (PTK) design in one cycle. Data were collected through observation and early reading tests. The results show an improvement in students’ early reading skills, with an average score of 98.59 and 100% classical completeness. The use of word card media proved effective in helping students recognize letters, assemble syllables, and read words fluently. In addition, the enjoyable learning atmosphere through the game-based method enhanced students’ motivation, participation, and self-confidence. It can be concluded that the word card game method is an effective alternative learning media to improve early reading skills in Grade 1 students.
PERANAN PEMBIAYAAN BAITUL MAL WAT (BMT) AGAM MADANI TERHADAP PERKEMBANGAN UMKM DI KENAGARIAN PAKAN SINAYAN Syafira rahmi; Santi Deswita; Awaluddin, Habibatur Ridhah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8532

Abstract

Due to the high interest rates and pressing requirements, lower-class people still have trouble accessing banking institutions, especially Islamic banking, and raising their business capital by taking out loans from loan sharks. Low-quality human resources and capital stock are the issues MSMEs face. Finding out how BMT Agam Madani finance contributes to the growth of MSMEs in Kenagarian Pakan Sinayan is the goal of this study. The approach is qualitative descriptive, specifically utilising documentation and interviewing approaches. The results of the study indicate that BMT Agam Madani has played a role in the development of MSMEs by providing capital financing and providing guidance to customers. Although there are still challenges in the development of mico business such as the existence of congestion in payments and the lack of public knowledge in transactions. The conclusion of this study is the importance of BMT Agam Madani providing guidance to MSMEs in order to smooth financing payments and facilitate the business being run.
PENGARUH PENERAPAN MODEL PROBLEM BASED LEARNING TERHADAP HASIL BELAJAR SUBTEMA KEBERAGAMAN MAKHLUK HIDUP DILINGKUNGANKU Syifa Nanda Camilla; Iyan Irdiyansyah, Nur Hikmah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8533

Abstract

This study aims to determine the effect of the model Problem Based Learning on the learning outcomes of the sub-theme of diversity of living things in my environment in class IV students of Limusnunggal 02 State Elementary School, Cileungsi District, Bogor Regency. This type of research is a quasi-experimental. The population consists of class IV-A and IV-C consisting of 56 people. The research was conducted in two meetings in each class group. Simple random sampling with lottery system is used to select sample of this research. Data analysis was performed with the n test gain, normality test, homogeneity test as a prerequisite test before conducting a hypothesis test (t test). the results of data analysis obtained t-count (4.575) > t-table (2.004) for a significant 5%. Based on the test criteria, H0 rejected and Ha accepted. Based on the results of these studies it can be concluded that there is influencemodel Problem Based Learning on learning outcomes.
PENGARUH PERMAINAN PETAK UMPET TERHADAP KEMAMPUAN INTERPERSONAL ANAK PADA ANAK USIA 4-5 TAHUN DI TK ISLAM AS-SALAM BEKASI Tadya Syiffa; Roza Yenita, Rita Intan Anggraeni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2026): Volume 11 No. 04 Desember 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8534

Abstract

This study aims to determine the effect of the traditional game of hide-and-seek on the interpersonal skills of early childhood. Hide-and-seek, as a form of cooperative play, is believed to stimulate children's social skills, such as the ability to interact, cooperate, and understand others' feelings. The research method used was a quantitative approach with a correlation design. The subjects were 10 children aged 4-5 at As-Salam Islamic Kindergarten, Bekasi. Data were collected through observation using a child interpersonal skills instrument. The results showed that children who actively participated in hide-and-seek experienced significant improvements in communication, empathy, and cooperation compared to before the treatment.
Dinamika Kepemimpinan Komting dalam Mengelola Permasalahan Kelas : Studi pada Mahasiswa di Lingkungan Kampus Miquel Kaban; Rahel Oriza Girsang; Rahel Nainggolan; Aprilla Rahel Yolanda Sinaga; Nurhasanah Siregar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8539

Abstract

This study aims to analyze the dynamics of class leader (komting) leadership in managing problems that arise within the academic environment. The komting holds a strategic role as a mediator between lecturers and students as well as a regulator of social dynamics within the class. This research employs a qualitative method with a descriptive approach through interviews with five students from the Electrical Engineering Study Program at Universitas Negeri Medan. The results show that the main strategies used by the komting in resolving conflicts include open communication, deliberation, and personal approaches. The komting is considered quite effective in maintaining fairness and class harmony, although challenges remain, such as limited authority, diverse student characteristics, and a lack of decisiveness in decision-making. Overall, the komting’s leadership reflects a participative and situational leadership style that plays an important role in creating a conducive learning atmosphere and developing students’ leadership skills within the campus environment.
PENGEMBANGAN ALAT EVALUASI PEMBELAJARAN BERBANTUAN APLIKASI GIMKIT PADA MATERI PEMBAGIAN BILANGAN CACAH SAMPAI 100 Fiska Hafidzah Sabila; Lina Novita, Fitri Anjaswuri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8541

Abstract

Fiska Hafidzah Sabila 037121052. Development of a Learning Evaluation Tool Assisted by the Gimkit Application on the Material of Division of Whole Numbers up to 100. This study aims to produce a learning evaluation tool product assisted by the Gimkit application on the material of division of whole numbers up to 100 in class IV-B SDN Cimahpar 2 with a total of 25 students. The development of this product uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). This study began by conducting observations and interviews related to needs analysis, curriculum analysis, student analysis, and product design. Then developing a learning evaluation tool product, conducting expert validation, and conducting a limited trial using the product on predetermined respondents. The results of the study from media experts, language experts, and material experts showed that this learning evaluation tool assisted by the Gimkit application was very valid and very feasible to use with an average percentage of 96.36%. At the trial stage, it was limited to 25 students, producing a very good response and was very interesting to use and obtained a percentage of 96%. Based on the research results, it can be concluded that the learning evaluation tool assisted by the Gimkit application on the material on dividing whole numbers up to 100 developed in this study is proven to be valid, interesting and motivating for students to use and is worth learning.
PENGGUNAAN GAMIFIKASI UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA DI ERA DIGITAL PADA SISWA SD NEGERI DI KECAMATAN MEGAMENDUNG BOGOR Nur Hadi; Hendro Prasetyono
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8543

Abstract

The objective of this research was to conduct an in-depth analysis of the effect of implementing a gamification-based learning model on the learning motivation level of primary school students in the current digital era. The main findings of this study stem from the increasing trend of digital technology use in the learning process, which necessitates innovative teaching strategies to effectively enhance active student participation. The research method used was a quantitative method with a quasi-experimental design, employing a pretest-posttest comparison. The research sample consisted of approximately 50 fifth-grade students from SD Negeri Sukamaju and SD Negeri Sukamahi 01, located in the Megamendung Sub-district, Bogor Regency.The data collection tool used in this study was a learning motivation questionnaire presented in the form of a Likert scale with a score range of 1 to 5, consisting of 20 statements that had undergone validity and reliability testing to ensure accuracy and consistency of the measurement results. The data obtained were then analyzed using a paired sample t-test to determine the difference in students' learning motivation scores before and after the treatment was given. The results of the statistical analysis showed a significant difference between students' learning motivation scores before and after the implementation of gamification-based learning, with a value of $t(49) = 7.25$ and $p < 0.05$. This clearly indicates that the use of game elements in learning activities can increase student motivation and engagement. Thus, it can be concluded that gamification is an effective learning strategy for maximizing student learning motivation in a traditional classroom environment in the digital era.The implications of this research affirm the importance for educators to integrate game elements such as levels, challenges, and points into the learning process, in order to create an engaging, interactive, and enjoyable learning experience for students.
INTEGRASI KURIKULUM KEWIRAUSAHAAN DALAM PENDIDIKAN TINGGI SEBAGAI UPAYA MENCETAK LULUSAN SIAP BERWIRAUSAHA: INTERNALISASI NILAI-NILAI ENTREPRENEUR DALAM KONTEKS PENDIDIKAN Syamsurijal; Wahira
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8544

Abstract

Higher education institutions face fundamental challenges in preparing graduates who possess not only academic competence but also entrepreneurial readiness to navigate increasingly complex labor market dynamics. This study aims to analyze the conceptual framework of entrepreneurship curriculum integration in higher education oriented toward developing graduates with entrepreneurial mindset and readiness. Using Systematic Literature Review methodology following PRISMA protocol, this research synthesized six relevant peer-reviewed articles from reputable academic databases covering the 2021-2025 period. The findings reveal that distribution of Entrepreneurship Education Programs in Indonesia remains limited and concentrated in dominant institutions, particularly on Java Island. Effective pedagogical models emphasize mentoring approaches, authentic project-based learning, and integration with business communities. Key determinants of program effectiveness include self-efficacy, entrepreneurial intention, subjective norms, and failure attribution learning. The research identifies significant positive correlations between entrepreneurial intention, self-efficacy, and student preparedness for entrepreneurship. Strategic recommendations encompass expanding EEPs distribution nationwide, implementing systematic mentoring models, strengthening institutional capacity, and creating supportive learning ecosystems. This study contributes to entrepreneurship education theory development in developing country contexts while providing evidence-based insights for curriculum design that responds to Generation Z characteristics and contemporary business ecosystem demands.
PENERAPAN METODE KOLABORATIF UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA PADA MATA PELAJARAN IPAS DI KELAS V SD SWASTA GKPS 1 RAMBUNGMERAH Wendi Leonardo Purba; Jubelando. O Tambunan; Alexander Samosir
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.8545

Abstract

This study aims to describe the implementation of the collaborative learning method to enhance students' learning activeness in the subject of Science and Social Studies (IPAS) in Grade V of SD Swasta GKPS 1 Rambungmerah. The background of this research is the low level of student engagement during learning activities, as reflected in the lack of participation in discussions, reluctance to ask questions, and limited involvement in group work. This research employed a qualitative descriptive approach, with data collected through observation, interviews, and questionnaires distributed to both students and the IPAS teacher. The findings revealed that the application of collaborative learning fostered a more interactive and enjoyable classroom atmosphere, increased student participation in discussions, and promoted a sense of responsibility and cooperation within groups. Supporting factors included the teacher’s active involvement in designing suitable collaborative strategies and the availability of adequate learning facilities. Challenges encountered included varying levels of student confidence and differences in individual collaboration skills. This study is expected to serve as a reference for educators in developing more contextual and participative IPAS learning strategies.

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