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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 11,374 Documents
EKSPLORASI IMPLEMENTASI KURIKULUM BERBASIS TEKNOLOGI DALAM PENDIDIKAN DI SEKOLAH UMMU ISTIQOMAH; AULIA UROHMAH; NAZWA LAILATUL HUFAFERA; NURHAYATI
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13949

Abstract

The development of information and communication technology has significantly influenced various aspects of education, including curriculum development and implementation. The integration of technology into the curriculum has become an important strategy to improve the quality of learning and to develop students’ 21st-century skills such as digital literacy, critical thinking, creativity, and collaboration. This study aims to explore the implementation of technology-based curriculum in secondary education, particularly focusing on its concepts, forms of implementation, and the factors influencing its success. This research employs a library research method by examining relevant scientific literature, including academic journals, books, and research reports related to the integration of technology in educational curricula. Data collection was conducted through documentation studies of credible literature sources, while data analysis was carried out using content analysis techniques to identify major themes within the reviewed literature. The results show that the implementation of technology-based curriculum in secondary schools is carried out through the use of digital learning media, online learning platforms, and the integration of technology in learning strategies and assessments. The integration of technology has been shown to improve learning effectiveness, expand access to learning resources, and increase students’ motivation and participation in the learning process. However, several challenges remain, including limited technological infrastructure, insufficient digital literacy among some teachers, and the lack of continuous professional training. Therefore, strong educational policy support, improvement of teachers’ digital competencies, and adequate technological facilities are necessary to optimize the implementation of technology-based curriculum in secondary education.
BELANJA BANTUAN SOSIAL DAN IPM DALAM PENGENTASAN KEMISKINAN: ANALISIS DINAMIS DI JAWA BARAT MENGGUNAKAN MODEL PANEL ARDL Zidny Ilman Azmy
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13950

Abstract

This study aims to investigate the short-term and long-term impacts of social assistance expenditure and the Human Development Index (HDI) on poverty levels in West Java. Utilizing a quantitative approach, the research applies the Panel Autoregressive Distributed Lag (Panel ARDL) model to capture the dynamic interactions among these variables. The analysis is based on panel data from 27 districts and cities in West Java, spanning the period from 2015 to 2024. Poverty rate is used as the dependent variable, while social assistance spending and HDI are treated as independent variables. The findings reveal that HDI significantly and negatively affects poverty levels in both the short and long run. On the other hand, social assistance expenditure does not exhibit a statistically significant influence on poverty within either time frame. Additionally, the presence of a significant and negative Error Correction Term (ECT) coefficient supports the conclusion that the model tends toward long-term equilibrium.
PENGEMBANGAN MEDIA PEMBELAJARAN KARTU EDUKATIF BERBANTUAN APLIKASI QUIZLET PADA MATERI MENGAPA KITA PERLU MAKAN DAN MINUM Nursyifa Damayanti; Irvan Permana; Nur Hikmah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13951

Abstract

This study aims to produce an innovation of Educational Card Learning Media Assisted by the Quizlet Application on the material why we need to eat and drink for grade V. The study was conducted at SDN Cibatok 02 with a total of 35 people in the 2024-2025 academic year. This study is a Research and Development (RnD) study, with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Educational Card Learning Media assisted by the Quizlet application is a digital learning media for students that can make it easier for students to carry out learning activities in electronic form that can be accessed on computers, laptops, smartphones, or cellphones. This study began by analyzing the needs of learning media for participants and student curriculum, after which the researcher created a product design that would be used to develop the product. Before being developed for students, the product was validated by experts in the field and then tested in a limited trial with respondents. The results of the validation trial stated that the product was very feasible with an average value of 96%. The results of the limited trial stated that the Educational Card learning media assisted by the Quizlet application was in the very feasible category with an average value of 88%. Based on the results of the pretest and posttest recapitulation with an average N-Gain value of 0.76, which means it is included in the high or effective criteria. Based on the results of the study, it can be concluded that the Educational Card learning media assisted by the Quizlet application is very feasible and effective for use in the learning process.
CLINICAL OBSERVATION OF LEARNING BEHAVIOR: ANALISIS KONSTRUKTIVISME SOSIAL DAN BEBAN KOGNITIF DALAM PEMBELAJARAN MATEMATIKA KELAS III SD NEGERI 6 BOGAR Muhammad Alfian Solo; Farida Febriati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13953

Abstract

This classroom observation aims to analyze Grade III students' learning behavior in mathematics learning on standard weight measurement units at SD Negeri 6 Bogar. The study employed a qualitative descriptive method with a case study approach through two classroom observations. The focus of observation included teacher activities, student responses, interaction with instructional media, motivation, active participation, social interaction, and students' cognitive load while learning grams and kilograms. The findings show that Discovery Learning supported by scales, concrete objects, worksheets, and the whiteboard encouraged students to observe, estimate, measure, discuss, and conclude concepts more actively. However, unequal participation, passive behavior during presentations, and possible dominance in group work were still found. The analysis indicates that concrete media helped reduce extraneous cognitive load, while structured scaffolding and reinforcement are still needed to ensure more equal learning participation. The study recommends short interactive videos, digital scale simulations, Canva-based worksheets, simple gamification, group role distribution, and segmented instructions as technology-based pedagogical improvements.
Tantangan Pembelajaran Anak Tunarungu dalam Implementasi Pendidikan Inklusif di Sekolah Dasar Tia Islamiyah; Hikmatul Hoiriah; Ahmad Rizki Fauzan; Oman Farhurrohman
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13954

Abstract

This study was motivated by the importance of implementing inclusive education for deaf children in elementary schools, which still face various challenges, particularly in the areas of communication and learning. The study aims to examine the challenges faced by deaf children in the learning process and to highlight the role of educators in supporting the success of inclusive education. A qualitative approach was employed, utilizing field research methods at Peradaban Elementary School in Cilegon. Data were collected through observation, interviews, and documentation, and subsequently analyzed using source and method triangulation. The findings indicate that the primary barriers for deaf children include communication difficulties, limited vocabulary, emotional instability, and low academic achievement. In this context, teachers play a crucial role as facilitators, motivators, mentors, and evaluators to create an adaptive learning environment that supports children’s development. The use of visual aids and modified learning strategies proved effective in aiding student comprehension. The study’s conclusion emphasizes that the success of inclusive education for deaf children heavily depends on teacher competence, the use of visual strategies, and the support of an inclusive learning environment.
KESADARAN SEJARAH DAN HORIZON MAKNA: HERMENEUTIKA HANS GEORG GADAMER ATAS RUMAH ADAT MANGGARAI DAN IMPLIKASI BAGI PENDIDIKAN KULTURAL Losianus Harjon; Stevano Ravaldy Batista Bureni; Philipus Ola Koten; Henokh Albert Ware Mere; Joao Anjeray Acasio Soares; Yoseph Taus
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13955

Abstract

This study examines the Manggarai traditional house as a cultural text through the hermeneutic perspective of Hans-Georg Gadamer. The research focuses on the symbolic meanings of ngaong, lutur, and buffalo horns and their implications for cultural and multicultural education. This study employs a qualitative method with a philosophical hermeneutic approach through library research. The analysis applies the concepts of effective historical consciousness and fusion of horizons. The findings reveal that ngaong symbolizes human limitation and social responsibility; lutur represents dialogue, openness, and collective solidarity; while buffalo horns symbolize moral courage and ethical leadership. These symbols construct local cultural values relevant to strengthening historical awareness, moral character, and social dialogue among younger generations amid modernity.
ANALISIS BEBAN KOGNITIF DAN KEAKTIFAN SISWA DALAM PENGGUNAAN MEDIA PRESENTASI PADA PEMBELAJARAN DI KELAS V SD NEGERI 2 BULA BARAT Ruslan Efendi Kilkoda; Farida Febriati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13956

Abstract

This study aims to analyze students’ cognitive load and learning participation in the use of presentation media in fifth-grade learning activities at SD Negeri 2 Bula Barat. The study employed a qualitative descriptive approach involving one teacher and 24 fifth-grade students as research subjects. Data were collected through observation, interviews, and documentation. The findings revealed that presentation media containing excessive text and animations increased students’ extraneous cognitive load, causing difficulties in understanding the material and reducing classroom participation. In contrast, simple and well-organized presentation slides supported students’ concentration, comprehension, and active involvement during learning activities. These findings support Sweller’s Cognitive Load Theory, which emphasizes that instructional design should align with students’ working memory capacity. Therefore, teachers are encouraged to design effective presentation media to optimize the learning process.
ANALISIS PENGELOLAAN ARSIP DIGITAL TERKAIT DOKUMEN BATAS DAERAH DALAM MENDUKUNG TRANSFORMASI DIGITAL DI LINGKUNGAN PROVINSI SUMATERA BARAT Laura Amelia Rahma; Rizki Syafril
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13957

Abstract

Pengelolaan arsip digital menjadi salah satu komponen penting dalam mendukung transformasi digital administrasi pemerintahan daerah, khususnya pada pengelolaan dokumen batas daerah yang tergolong sebagai arsip vital. Penelitian ini bertujuan untuk menganalisis pengelolaan arsip digital terkait dokumen batas daerah dalam mendukung transformasi digital di lingkungan Pemerintah Provinsi Sumatera Barat. Penelitian menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Pengumpulan data dilakukan melalui observasi langsung, wawancara, dan dokumentasi selama pelaksanaan magang profesi selama 40 hari kerja di Biro Pemerintahan dan Otonomi Daerah Sekretariat Daerah Provinsi Sumatera Barat sejak 05 Januari hingga 05 Maret 2026. Partisipan penelitian terdiri dari pegawai yang terlibat dalam kegiatan pengelolaan arsip dan administrasi dokumen. Analisis data dilakukan melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa implementasi pengelolaan arsip digital memberikan kontribusi positif terhadap peningkatan efisiensi administrasi, kemudahan temu kembali dokumen, penguatan keamanan arsip, serta mendukung penerapan tata kelola pemerintahan berbasis digital. Digitalisasi dokumen batas daerah mampu mengurangi risiko kehilangan dan kerusakan dokumen serta meningkatkan aksesibilitas bagi pihak yang berwenang. Namun demikian, masih ditemukan beberapa kendala, seperti keterbatasan kompetensi sumber daya manusia di bidang kearsipan digital, sistem arsip yang belum sepenuhnya terintegrasi, serta perlunya penguatan prosedur operasional dan infrastruktur teknologi. Kesimpulan penelitian menunjukkan bahwa pengelolaan arsip digital terkait dokumen batas daerah di Pemerintah Provinsi Sumatera Barat telah berjalan cukup baik dan memiliki peran strategis dalam mendukung transformasi digital pemerintahan daerah. Penelitian ini memberikan kontribusi terhadap pengembangan kajian manajemen kearsipan sektor publik serta merekomendasikan penguatan sumber daya manusia, infrastruktur, dan sistem arsip digital terintegrasi guna mendukung tata kelola pemerintahan digital yang berkelanjutan.
INTERAKSI GURU DAN SISWA DALAM PEMBELAJARAN BERBASIS DISKUSI: ANALISIS KONSTRUKTIVISME SOSIAL Studi Kasus di SMP Negeri 52 Kabupaten Seram Bagian Timur, Provinsi Maluku Adiati Tomia; Farida Febriati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13958

Abstract

This study aims to analyze teacher-student interactions in discussion-based learning using a social constructivism perspective at SMP Negeri 52, East Seram Regency, Maluku Province. The research employed a qualitative descriptive approach with a case study method. Data were collected through classroom observations conducted in two meetings, teacher interviews, and learning documentation. The findings revealed that discussion-based learning was able to increase students’ engagement in the learning process through group collaboration, social communication, and active participation in exchanging ideas. Teachers played a role as facilitators by providing scaffolding through guidance, motivation, and assistance during classroom discussions. However, several obstacles were still identified, including students’ low self-confidence and limited learning media used in the classroom. This study also proposes the integration of collaborative educational technology such as Canva Edu and Google Classroom as innovative solutions to improve interaction quality in discussion-based learning.
ANALISIS IMPLEMENTASI TEORI KONSTRUKTIVISME DALAM PEMANFAATAN MEDIA GAMIFIKASI TERHADAP KEAKTIFAN BELAJAR SISWA KELAS VII PADA MATA PELAJARAN PENDIDIKAN AGAMA ISLAM DI SMP NEGERI 40 SERAM BAGIAN TIMUR Intan Gemelia Fau; Farida Febriati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 2, Juni 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13959

Abstract

This study aims to analyze in depth the implementation of constructivist theory in the use of gamification media to enhance the learning activeness of seventh-grade students in Islamic Education at SMP Negeri 40 Seram Bagian Timur. This research is motivated by the low level of student activeness in learning processes that are still dominated by conventional teaching methods, which have not fully encouraged students’ cognitive, affective, and social engagement. This study employs a qualitative descriptive approach with a case study method. The participants of this study were seventh-grade students. Data were collected through classroom observations, interviews, and documentation. The data were analyzed using thematic analysis based on the constructivist perspective, particularly focusing on social interaction and experiential learning. The findings reveal that the implementation of gamification significantly improves students’ learning activeness. This improvement is reflected in students’ active participation in discussions, increased social interaction, and enhanced learning motivation. Gamification provides a contextual and interactive learning experience, enabling students to construct knowledge independently through collaborative activities. However, this study also identifies several challenges in its implementation, such as limited technological literacy and the lack of optimal instructional design in gamification-based learning. This study recommends a more systematic integration of constructivist theory and gamification technology in instructional practices, as well as the enhancement of teachers’ competencies in designing innovative technology-based learning to improve students’ learning activeness.

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