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Riza Faishol
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INDONESIA
INCARE
ISSN : -     EISSN : 27232611     DOI : -
INCARE, International Journal of Educational Resources, ISSN : 2723-2611(Online) is a high-quality open-access peer-reviewed research journal that is published by FKDP (Forum Komunikasi Dosen Peneliti) and Indonesian Educational Sciences Association (PGRI). INCARE, International Journal of Educational Resources is providing a platform that welcomes and acknowledges high quality empirical original research papers about education written by researchers, academicians, professionals, and practitioners from all over the world. published six times a year
Articles 479 Documents
STUDENT LEARNING OUTCOMES ON THE APPLICATION OF TGT LEARNING MODEL THROUGH DEVELOPMENT MEDIA SNAKES LADDERS Khairi, Miftahul
INCARE, International Journal of Educational Resources Vol. 4 No. 2 (2023): August 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i2.720

Abstract

This research is motivated by the low learning outcomes of students caused by several factors, such as the use of learning models and the development of learning media that are appropriate and in accordance with the needs of students. This study aims to determine differences in student learning outcomes through the application of the Teams Games Tournament (TGT) learning model through the development of snakes and ladders media on fractional arithmetic operations. The method used is a form of true experimental research with a posttest only control design . This research was conducted in two classes, namely Class VB as an Experimental class with a total of 15 students and Class VA as a control class with a total of 29 students. This research instrument uses student learning outcomes tests. Data analysis to determine differences in learning outcomes using t-test statistics. The results showed that the average post-test score for the experimental class was 86.5 and the control class average was 72.9, and the combined standard deviation was 12.96. Then the calculated t is 2.918 and we get t table = 2.056. Thus t count > t table. It was concluded that there were differences in student learning outcomes on fractional arithmetic operations material by applying the Teams Games Tournament (TGT) learning model through the development of snakes and ladders media which was better than student learning outcomes on fractional arithmetic operations material by applying conventional learning models without using media.
LEARNING INNOVATION USING WORDWALL WEBSITE APPLICATION Hasibullah, Muhammad Umar
INCARE, International Journal of Educational Resources Vol. 4 No. 3 (2023): October 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i3.726

Abstract

This study aims to describe the innovation of lecture technology advances in PAI subjects during the implementation of distance learning to improve learning outcomes. Students from low to high, so that the full achievement of lecture goals. This research uses a type of library material-based literature research as a source of information to answer problems related to innovation in lecture technology advances by using a web-based word wall application on PAI subjects during the implementation of distance lectures. Creating innovative technological advances in lecturer lectures that increase the understanding of knowledge, attitudes, and skills of each student. The use of a Website-based Wordwall Application is the best solution to provide a deep understanding and study Islamic Religious Education lessons thoroughly. The website-based Wordwall application also has an important role in lectures and is able to associate feelings of fun and not pressured in doing questions or exercises in the lecture process. In addition, the website-based wordwall application is also able to form collective knowledge for students, increasing student motivation in doing assignments.
IMPLEMENTATION OF THE LEAKY PIPE GAME FOR EARLY CHILDHOOD COOPERATION SKILLS Andini, Yuli Tri
INCARE, International Journal of Educational Resources Vol. 4 No. 2 (2023): August 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i2.727

Abstract

The world of children is a world of play, where children, through playing, it can develop their abilities. Games are part of play and , the implementation of games in kindergarten is often carried out as a means of stimulating children's developmental abilities. The development of cooperative abilities is part of the development of children's social emotional abilities which is important to improve. This is because the ability to collaborate is a provision for being able to mingle with social society in the future. This research aims to determine the implementation of the leaky pipe game to improve the cooperative abilities of young children. This research method is descriptive-qualitative, data collection uses observation, interviews and documentation. The subjects in this research were children aged 5-6 years at An-Nur Glenmore Kindergarten. The results of the research show that the leaky pipe game can be used to improve the cooperative abilities of young children.
THE EFFECT OF USING THE MARKET PLACE ACTIVITY METHOD ON STUDENT ACHIEVEMENT IN FIQH SUBJECTS Mashuri, Imam; Ramadhani, Lutfia
INCARE, International Journal of Educational Resources Vol. 4 No. 3 (2023): October 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i3.728

Abstract

This study explains the influence of the Market Place Activity Method learning method on the learning achievement of grade X students who have been at NU Genteng High School. This research is an experimental quantitative type research. The sample in this study was 60 students who were members of class X IPS 1 and X IPS 2. Data were retrieved using multiple choice tests. For data analysis using the Independent Sample T-Test, Tast. The results of this study show the influence of the Market Place Activity method on learning achievement with the help of SPSS software version 16 shows the calculated t value is higher than the table t value. The results of the t test showed that the calculated t value of post-learning student learning outcomes with the Place Activity Mockup method was 7,571 (7,571>2,086), then from this study it can also be concluded that the value of student learning achievement influenced by the Market Place Activity method is higher than the learning achievement of control class students. The average score of student learning achievement or the mean of the experimental class was 84,500 and the average score or mean of the control class was 70,667, the difference in the average or mean score of 13,833 (84,500-70,667=13,833). From this study, it can be concluded that the use of the Market Place Activity method affects the value of student achievement. Thus it is concluded that in this study the alternative hypothesis (Ha) is accepted while the null hypothesis (H0) is rejected.
INCREASING TEACHER COMPETENCE IN UTILIZING CHROMEBOOKS FOR LEARNING Purnomo, Tjatur Saban; Inayati, Isna Nurul
INCARE, International Journal of Educational Resources Vol. 4 No. 2 (2023): August 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i2.758

Abstract

The development of science and technology encourages education practitioners to continuously innovate learning in welcoming the industrial era 4.0. Learning in this era requires all elements of education to master 21st century competencies, namely critical thinking, creative, innovative, collaborative and communicative. For this reason, teachers are expected to be able to improve their competence, one of which is in mastering Information and Communication Technology (ICT) in learning. To increase teacher competence in using chromebooks for learning, this school action research will be carried out. This research was carried out at SDN 01 Sidorejo in November 2021 with the research subjects being all 10 teachers at SD Negeri Sidorejo 01. The data collection technique for this school action research is through qualitative data obtained from observation, interviews and document study. This school action research was carried out in 2 cycles. Each cycle includes the following stages: (1) planning, (2) implementation, (3) observation, and (4) reflection. The results of this school action research show that the teacher's ability to use Chromebooks for learning in cycle 1 reached a score of 79.6 and in cycle 2 it was 81.4. The impact of activities on students has shown success with increasing student abilities reaching a score of 85.8 and student wellbeing reaching 88.2. So it can be concluded that increasing teacher competence in using chromebooks for learning can be concluded as successful.
AKTUALISASI PENDIDIKAN ISLAM PADA MASA NABI MUHAMMAD SAW DENGAN PENDIDIKAN ISLAM PADA MASA MODERN Putri, Oktia Anisa
INCARE, International Journal of Educational Resources Vol. 4 No. 4 (2023): December 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i4.760

Abstract

The purpose of this study is to describe how the actualization of Islamic education during the time of the Prophet Muhammad SAW with Islamic education in modern times. To express this, researchers use library research methods with types of historical analysis research and data collection techniques taken from various literature that discusses the theme in question. The data that has been collected is then analyzed using content analysis techniques. The results of the study revealed that of the various methods implemented by the Holy Prophetsa in implementing Islamic Education and actualized in modern times, the most interested students are the Uswah method (Suri a good example), although basically all of the methods offered have their own advantages and the goals must be good. The main focus when in Makkah is to instill Tawhid Education, in changing the character of students, it is preferred to change their beliefs first because the change for the better is only by cleaning first through the path of Tawhid. Given the early background of the condition of the society is idolatrous, hobbies of killing girls, gambling and so on. After in Medina, the cultivation of the value of education has begun to show real results because there have been many followers of high loyalty without worrying about consistency.
EPISTEMOLOGI PENDIDIKAN ANARKISTIK PERSPEKTIF MIKHAIL BAKUNIN DAN IMPLIKASINYA DALAM KURIKULUM MERDEKA DI INDONESIA Faishol, Riza; Anugrah, Dendy Wahyu
INCARE, International Journal of Educational Resources Vol. 4 No. 3 (2023): October 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i3.766

Abstract

Implementing an independent curriculum not only requires contextual application, but also has challenges and obstacles that cannot be forgotten. Education in Indonesia, with its existing socio-culture, finds a very clear culmination point, namely how educators and students can understand the objectives of the curriculum itself. Just forming an education system that is able to adapt to the globalization that is occurring does not have a significant impact on education. So, concrete steps are needed to realize the goals of an independent curriculum which seeks to develop the potential and competence of students as well as the skills of educators as facilitators. So, research is needed that seeks to provide a view that is in line with the goals of the independent curriculum, one of which is research that discusses anarchistic education from Mikhail Bakunin's perspective. Apart from helping in implementing and realizing the goals of the independent curriculum, this research also complements the perspective of education in Indonesia. The method used is a literature review to understand the definition and principles of anarchistic education. The research results show explicitly that Mikhail Bakunin's views on education have implications for the independent curriculum. The principles of anarchistic education can help in realizing the goals of the independent curriculum currently implemented in Indonesia.
IMPLEMENTATION OF THE BLENDED LEARNING MODEL IN IMPROVING LEARNING OUTCOMES IN THE COGNITIVE DOMAIN Atika, Yova; Sari, Dewi Purnama; Warsah, Idi
INCARE, International Journal of Educational Resources Vol. 4 No. 3 (2023): October 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i3.822

Abstract

This research aims to improve student learning outcomes in Islamic Religious Education subjects at SMA Negeri 1 Rejang Lebong through the application of the blended learning model. The type of research used in this research is classroom action research (PTK). The subjects of this research were 32 students in class XI A of SMA Negeri 1 Rejang Lebong. The data collection techniques used in this research are: tests, observation and documentation. The research data obtained was analyzed descriptively using simple descriptive statistics. Based on the findings that learning Islamic Religious Education using the blended learning model can improve student learning outcomes in the cognitive domain from cycle 1 before the blended learning model is implemented by 77.97% and in cycle II after the blended learning model is implemented it increases to 92.5%.
PENGEMBANGAN MEDIA PEMBELAJARAN POT SUSUN (STACKED POTS) UNTUK MENINGKATKAN KETERAMPILAN BERHITUNG SISWA Ulfa, Nanik; Aliyah, Wakhidatul
INCARE, International Journal of Educational Resources Vol. 4 No. 3 (2023): October 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i3.823

Abstract

This research is motivated by the low numeracy skills of second-grade students at MI Al - Ishlah Kalipare. There are several factors contributing to these numeracy skills, including: 1) students' methods of addition and subtraction and determining the place value of hundreds, tens, and units. 2) Lack of mathematics learning media. To address these issues, the researcher developed a learning media called "pot susun" to improve numeracy skills. The author used the Research and Development (R&D) method, which resulted in a product that can be further developed. The research method employed the ADDIE development model. Data collection techniques included questionnaires, tests, and interviews conducted by the researcher. The research findings indicate that the "pot susun" learning media is suitable for learning, as revisions were made based on feedback from media experts, subject matter experts, and practitioners. The assessment of feasibility and effectiveness showed valid and highly valid results, indicating that this learning media is suitable for improving students' numeracy skills. This is evidenced by a significant improvement in the PreTest and Post Test results, with an increase of 53%. In conclusion, the "pot susun" learning media is highly valid, suitable, and effective in improving numeracy skills for second-grade students at MI Al - Ishlah Kalipare.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS KOMIK PADA MATA PELAJARAN SEJARAH KEBUDAYAAN ISLAM MATERI KHALIFAH UMAR BIN KHATAB Ramiati, Eka; Afandi, Ni’am; Fatimah, Nurul
INCARE, International Journal of Educational Resources Vol. 4 No. 3 (2023): October 2023
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59689/incare.v4i3.825

Abstract

This research aims to improve and produce comic learning media development products in the subject of Islamic Cultural History material Khalifa Umar bin Khattab, knowing the learning outcomes of students before and after using comic learning media development products. This development uses the Borg & Gall model which is adapted into 8 stages, namely (1) Research and data collection, (2) Planning, (3) Preparation of development media, (4) Expert vasility test, (5) Product revision, (6) Field trials, (7) Product revision after conducting product trials, (8) Dissemination and implementation. Research results obtained to determine the steps of development research are: Potential Problems, Data Collection and Needs Analysis, Product Design, Design Validation: Media Expert Test and Material Expert Test, Product Revision, Product Trial: User Test (Teacher), Individual, Small Group, Product Revision, Field Trial (student), Product Revision and Final result of Smart Apps Creator learning media packaged Android application. Based on calculations, pre-test and post-test values with N = 25 obtained a Mean of 57.2 obtained a Mean of 57.2 with Std. Deviation 11.37 and Std. Error Mean 2.27. Then the Post-test value with N = 25 obtained a Mean of 81.6 with Std. Deviation 11.06d and Std. Error Mean 2.21. Based on the results of the t test above, a Sig (2-tailed) value of 0.000<0.05 is obtained, then Ho and Ha are accepted. So the difference in influence is significant between pre-test and post-test results. Based on the exposure to the data above, it can be seen that comic learning media is effectively used in learning Islamic Cultural History subjects material for Caliph Umar bin Khattab Class V MI Assunniyyah Bagorejo.

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