cover
Contact Name
Andhy Surya Hapsara
Contact Email
jurnalideguru@gmail.com
Phone
+628984400401
Journal Mail Official
jurnalideguru@gmail.com
Editorial Address
SMA Negeri 7 Yogyakarta, Jl. M.T. Haryono 47 Yogyakarta 55141
Location
Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Ideguru: Jurnal Karya Ilmiah Guru
ISSN : 25275712     EISSN : 27222195     DOI : https://doi.org/10.51169/ideguru
Core Subject : Education,
"Ideguru" means the overall thought conducted by teachers, in the form of classroom action research as well as scientific papers. The vision of Ideguru is to be one of the main references for teachers in planning, implementing and evaluating learning inovation in Yogyakarta Special Province (DIY), Indonesia. The mission of Ideguru is becoming a media for actualization and dissemination of scientific works for teachers in the region of DIY in particular and Indonesia in general.
Articles 958 Documents
Determinasi Keterampilan dan Motivasi Teknologi terhadap Kreativitas Mahasiswa PGSD dalam Mendesain Worksheet Joyful learning Zuhra Meiliza; Eli Meivawati; Husnul Khatimah
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2122

Abstract

The advancement of digital technology requires pre-service teachers to possess both the skills and motivation to utilize technology. They should not be passive users but rather active developers of instructional media that incorporate technological elements. This study aims to analyze the influence of technological skills and technological motivation on students’ creativity in designing joyful learning-based worksheets. The research was conducted in July 2025, involving 118 students from the Elementary Teacher Education (PGSD) program at Universitas Sulawesi Barat. Data were collected using a four-point Likert scale questionnaire comprising 17 items, of which 8 were validated. Data analysis employed Structural Equation Modeling-Partial Least Squares (SEM-PLS) using SmartPLS software. Descriptive analysis revealed that the majority of respondents were 20 years old (53%) and predominantly female (82.2%). The measurement model (outer model) confirmed the validity and reliability of the instrument, while the structural model (inner model) yielded an R² value of 0.752 for the student creativity construct, indicating a strong effect. Bootstrapping analysis showed that both technological skills (p = 0.000) and technological motivation (p = 0.000) had a positive and significant influence on student creativity. These findings affirm that the higher the students’ technological skills and motivation, the greater their creativity in developing innovative instructional media. This study expands the theoretical understanding of the integration between technology and pedagogical creativity, and offers practical implications for curriculum development that responds to the demands of the digital era.
Hakikat Ilmu dan Transformasi Pengetahuan: Kritik Filsafat Ilmu dalam Konteks Masyarakat Digital Asep Saiful Alfazr; Ai Patimah Sahra; Jenuri Jenuri
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2127

Abstract

The main issue in this study is how the nature of science is understood in classical philosophy of science and how the transformation of digital knowledge poses new challenges to the epistemology, ontology, and axiology of science. The purpose of this study is to analyze the nature of science from the perspective of philosophy of science, examine the transformation of knowledge in the digital age, and formulate conceptual critiques to maintain the integrity of science. The research uses a qualitative approach with a library research method that focuses on classic books on the philosophy of science as well as national and international scientific articles on big data, artificial intelligence, virtual reality, and digital ethics. The results of the study show that the nature of science is dynamic: ontology extends to virtual reality, epistemology shifts towards data sources and algorithms with problems of validity and transparency, while axiology demands the integration of ethics and social responsibility in the use of technology. The conclusion of this study emphasizes that the philosophy of science plays an important role as a critical filter amid the crisis of validity, algorithmic bias, and degradation of values. Looking ahead, integrating the philosophy of science into education, strengthening digital literacy, and developing philosophy of science studies based on digital phenomena are strategic steps to maintain the relevance of science in contemporary society.
Developing Inductive–Deductive Models with Cognitive Conflict to Enhance Students Problem-Solving and Confidence Rusmini Rusmini; Dian Armanto; Mukhtar Mukhtar; Nuraini Sribina; Muhammad Rizky Mazaly
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2131

Abstract

The ability to solve problems in math and confidence are two crucial skills that need to be built in math learning in the 21st century. However, many students have a challenge in understanding concepts in depth and applying them to solve problems. The purpose of this study is to develop an Inductive–Deductive learning model based on the Cognitive Conflict Strategy, called Thinking in Two Directions, to improve students' mathematical problem-solving skills and confidence. This research follows the Plomp development model which consists of five stages: (1) initial research, (2) design, (3) development, (4) testing, evaluation, and improvement, and (5) implementation. The model is designed with five main steps, namely: Conceptual Identification and Conflict, Inductive Exploration, Deductive Generalization, Reflective Application, and Confirmation and Self-Evaluation. The results of validity, practicality, and effectiveness testing show that this model is valid, practical, and effective for use in mathematics learning. The Thinking in Two Directions model has been shown to be effective in improving students' ability to solve mathematical problems as well as increasing their confidence in dealing with complex mathematical problems.
Strategi Peningkatan Kualitas Pelayanan Satuan Pendidikan untuk Mewujudkan Inklusi yang Memuliakan dengan Sirami Tamanmu Eko Mulyadi; Suyatno; Muhammad Sayuti
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2143

Abstract

The education report card of SMAN 1 Pengasih climate inclusivity in 2023 with a score of 59.19, in 2024 with a score of 69.97, it will increase, in 2025 with a score of 67, it will decrease. Disability services in 2023 will have a score of 71.3, in 2024 with a score of 70.68, it will decrease, in 2025 with a score of 61, the last three years have decreased. Meanwhile, attitudes towards disabilities in 2023 will score 58.62, in 2024 the score will be 70.95, and in 2025 the score will be 69.08, which will decrease. In 2025, schools will be entrusted with 6 inclusion students, but the education unit is not optimal in providing services: accompanying teachers, infrastructure facilities and learning services. The objectives of good practice: 1) Fulfilling the needs of the number of inclusion companions, 2) Improving infrastructure facilities, especially access to inclusion, 3) Inclusion learning services. In order to optimize serving and glorifying, the principal held the SIRAMI TAMANMU program, an acronym for the Smapta Inclusive Education Unit Serving and Glorifying. Steps in fulfilling the climate of inclusivity, disability services and attitudes towards disabilities are optimal, the number of accompanying teachers through previous education and training is held from 2 people to 3 people and scanning to other teachers, the original infrastructure facilities already have 1 to 2 wheelchairs, the addition of inclusion bathrooms, 1 langsam derivative, 2 inclusion drop points, 1 inclusion parking point and learning services are spread out with regular classes. The partnership with SLB PGRI Minggir is related to Inclusion. Inclusion students have achieved both academically and sports up to the DIY level.
Pengembangan Media Tangga Pintar Berbasis Permainan dan Bernalar kritis Materi Seni Rupa Kelas 5 SD Zaenal Arifin; Nur Ngazizah; Titi Anjarini
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2149

Abstract

Fine arts learning in elementary schools still faces obstacles in the form of a lack of media innovation and low student involvement, so it is not in line with 21st century skills. The purpose of this study is to develop and test the feasibility of Smart Ladder media based on games and critical reasoning on the material of recognizing various decorative varieties from various regions in Indonesia to improve students' critical reasoning skills. The method used is Research and Development (R&D) which is carried out following the ADDIE model stages. The research subjects were 25 fifth grade students of private elementary schools. Data were obtained through observation, interviews, expert validation, response questionnaires, and pre-tests and post-tests, then analyzed using assessment guidelines and N-Gain. The results of the material expert validation showed a very feasible category with an average value of 4.65, while media experts obtained very feasible criteria with an average value of 4.57, and practitioners showed a very feasible category with an average score of 4.46. Meanwhile, the teacher response questionnaire obtained a percentage score of 97% and students 100% with very practical criteria. Effectiveness is demonstrated by a high N-Gain score of 0.81 (81.67%) in the limited trial and 0.78 (78.96%) in the extensive trial. The game-based and critical reasoning-based Tanga Pintar media is considered valid, practical, and effective for use in improving students' critical reasoning skills while instilling cultural values. The prospect is that this media can be applied more widely in culture-based thematic learning in elementary schools.
Principal Leadership Practices in Strengthening Teacher Professionalism: Evidence from Primary Schools in Aceh Tamiang, Indonesia Buchari Buchari; Siraj Siraj; Cut Khairani; Istiarsyah Istiarsyah
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2160

Abstract

This study examines how principal leadership practices strengthen teacher professionalism within the Guru Penggerak program in primary schools in Aceh Tamiang, Indonesia. Using a qualitative multi-case study design, data were collected from four schools through interviews, observations, and document analysis, and were analyzed using the Miles and Huberman interactive model. Findings show that principals enact integrated leadership practices strategic, instructional, transformational, and distributed to support teachers’ pedagogical, personal, social, and professional development. Strategic planning aligned professional development with school needs, while organizational structuring positioned Teacher Leaders as facilitators, mentors, and change agents. Instructional and transformational leadership practices, including coaching, supervision, and motivational support, contributed substantially to collaborative professionalism. Despite challenges such as limited infrastructure, teacher resistance, and administrative burdens, principals applied adaptive strategies such as flexible scheduling, simplified administration, and individualized mentoring. The study concludes that effective leadership is essential for cultivating extended professionalism among Teacher Leaders and provides actionable insights for strengthening the implementation of Indonesia’s educational reforms.
Effect of Project-Based Learning on Vocational High School Student’s Cognitive and Psychomotor Competencies in CAD Hendry Rahmad Hidayat; Widiyanti Widiyanti
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2163

Abstract

This study investigates the effect of Project-Based Learning (PjBL) on students’ cognitive understanding and psychomotor performance in the Computer Aided Design (CAD) subject, a core course within the Mechanical Engineering program at SMKN 1 Singosari. The research was motivated by the need to bridge the gap between theoretical instruction and real-world design competencies in vocational education. A quantitative descriptive approach was employed, with a total sampling technique involving all students enrolled in the CAD course during the ongoing semester. Data were collected through cognitive tests, practical performance assessments, and Likert-scale questionnaires to measure perceptions. The results revealed that students achieved high levels of cognitive mastery, with dominant correct responses on key CAD concepts such as part modeling, assembly environments, and technical file formats. Psychomotor evaluations indicated consistent practical performance, with a mean score of 82.36, while perception analysis reflected high levels of student engagement and satisfaction with the PjBL model. These findings suggest that PjBL effectively fosters integrated learning experiences that enhance technical understanding, practical skills, and student motivation. Consequently, the adoption of project-based strategies is recommended for vocational curricula to support competency-based education in technical fields.
Mentor-Based Learning to Enhance SMAW Welding Outcomes in Vocational Entrepreneurship Education Gibran Raja Ichi Abubakar; Widiyanti Widiyanti
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2164

Abstract

Vocational education must ensure that students acquire not only technical competence but also the confidence and critical thinking needed for real-world tasks. This study investigates the effectiveness of a mentor-based instructional model in enhancing student performance in Shielded Metal Arc Welding (SMAW) practices within the subject of Creativity, Innovation, and Entrepreneurship at SMK Negeri 1 Singosari, Indonesia. Using a descriptive quantitative approach, data were collected from 70 eleventh-grade mechanical engineering students through structured performance assessments and Likert-scale questionnaires. The results show a high average performance score of 84.04 with a standard deviation of 3.18, where 89% of students were categorized as “High” and 11% as “Very High.” Performance scores increased progressively across assessment stages, and students reported improved confidence, motivation, and procedural accuracy. These findings suggest that structured mentoring significantly supports technical mastery, reduces skill disparities, and cultivates reflective learning habits. It is concluded that mentor-guided learning should be integrated more widely in vocational curricula. It is also recommended that future research explore the long-term impact of mentoring on work readiness, creativity, and entrepreneurial mindset across other technical fields.
Efektivitas Physics Interactive Multimedia pada Materi Listrik Bolak-Balik untuk Meningkatkan Literasi Digital Menggunakan Flipped Learning Tirtandro Meda
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2176

Abstract

This study aims to examine the effectiveness of using Physics Interactive Multimedia (PhysIM) in improving digital literacy and facilitating deep learning through the Flipped Learning model on Alternating Current topics. The research method used was a quasi-experiment with a Pretest-Posttest Control Group Design. The study was conducted at SMAN 2 Wates in the 2025/2026 academic year with Grade XII MIPA students divided into three classes: XII A (Experiment I with PhysIM + Flipped Learning), XII B (Experiment II with PowerPoint + Direct Instruction), and XII D (Control with Textbooks). Data collection instruments used validated digital literacy tests and critical thinking skills tests. Data analysis used the General Linear Model (GLM) and Normalized Gain (N-Gain). The results showed that class XII A implementing PhysIM with the flipped learning strategy achieved the highest N-Gain score on digital literacy (0.65), significantly different compared to classes XII B and XII D. The conclusion of this study is that the integration of PhysIM in the flipped learning ecosystem is effective in transforming students' roles from passive receivers to active learners who are digitally literate and capable of deep thinking.
Petualangan Si Tole - Meningkatkan Moderasi dan Toleransi Beragama Melalui Game Roblox Berbasis Peta Yogyakarta Muwaffaqoh Zayiddah Ramadhania; Vincent Ariya Saccani; Akhmad Bagus Nuryanto
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 3 (2025): September 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i3.2177

Abstract

Indonesia is a country rich in culture and religion. However, in the era of technological advancement, cases of intolerance and a lack of understanding of religious moderation are still often encountered, especially among the younger generation. This situation calls for engaging learning media. One innovation that can be developed to enhance understanding of religious moderation is by creating the educational game “Si Tole's Adventure.” The game is designed using the Roblox platform based on a map of Yogyakarta, which is rich in cultural diversity. This study aims to develop the game “Si Tole's Adventure” as a learning medium to improve religious tolerance. The research methods include testing the material and storyline, evaluating the game’s feasibility, conducting bug tests, and assessing the game's effectiveness. The validation results showed a very good media feasibility level (91%) for the material and very good (88%) for the questions. Effectiveness tests showed that students' understanding of religious moderation increased by 67% at the high school level and 68% at the junior high school level. In addition, observations showed a decrease in intolerant behavior and an increase in mutual respect among students. With these results, "The Adventures of Si Tole" has proven to be effective as an interactive learning medium capable of instilling the value of tolerance towards religious diversity among students.