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Contact Name
Ary Purmadi
Contact Email
jtp@ikipmataram.ac.id
Phone
+6281917931525
Journal Mail Official
jtp@undikma.ac.id
Editorial Address
Jl. Pemuda No. 59 A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran
ISSN : 25030620     EISSN : 26561417     DOI : https://doi.org/10.33394
Core Subject : Science, Education,
Jurnal Teknologi Pendidikan (JTP) : Jurnal Penelitian dan Pengembangan Pembelajaran is scientific journal published by Program Studi Teknologi Pendidikan, Fakultas Ilmu Pendidikan dan Psikologi (FIPP) Universitas Pendidikan Mandalika (UNDIKMA). It has been published since 2016 with ISSN: 2656-1417 (Online) and ISSN: 2503-0620 (Print). JTP contains scientific articles from research and critical review in Education, Teaching and Learning which include : Learning Media, Multymedia, E-learning, Curriculum, Educational Technology, Learning Technology, Learning Design, Assessment, Development, Management, & Learning Evaluation. Language used in this journal are Bahasa and English (Preferred). JTP is available for free (open access) to all readers.
Articles 15 Documents
Search results for , issue "Vol. 9 No. 1 (2024): Januari" : 15 Documents clear
The Use of Genre Based Approach to Improve Students Writing’s Skill in Recount Text Indah, Nuria; Rini, Setia
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9459

Abstract

This study aims to enhance students' writing abilities in recount texts at the SD School of Life Lebah Putih's fourth grade. This study employs a quasi-experimental design to investigate the effectiveness of the genre-based approach in improving students' writing skills in recount text. Data obtained pre-test and post-test. it can be inferred from the research findings and discussion that the pupils' mean score growth between the pre- and post-test served as evidence. The pre-test mean score for the students was 66.84, which was categorized as fairly good, whereas the post-test mean score was higher at 79.36, which was categorized as excellent. Additionally, the data analysis revealed that the t-test value was greater than the value in the t-test table (11.050>1,711). It implies that the difference was substantial. H1 was approved whereas H0 was disapproved. In other words, the employment of a genre-based approach (GBA) can help students write recount texts more effectively.
Enhancing Cognitive Development And Creativity Through “Tikasan” Loose Parts Media Warning, Warning; Muhajir, Muhajir
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9666

Abstract

The aims of this study was to determine whether the “TIKASAN” Loose Parts media can enhance cognitive development and creativity in Group B. The research employed a quantitative approach with experimental methods, utilizing a quasi-experimental design with a singular treatment model. The study population comprised children aged 5-6 years in Group B at Putra Bangsa Kindergarten. The experimental group included 15 children in Class B1 and 15 children in Class B2. This research differs from prior studies by incorporating a unique medium, “TIKASAN.”  Research data collection involved observation, documentation, and research instruments. Statistical analysis utilized parametric homogeneity tests. The results indicate that: 1) “TIKASAN” Loose Parts media significantly influences cognitive development in Group B; 2) “TIKASAN” Loose Parts media positively impacts creativity development in Group B; 3) Overall, “TIKASAN” Loose Parts media has an influence on both cognitive development and creativity in Group B.
A Study of Somatic Auditory Visual Intellectual-Based Learning Videos to Improve Learning Achievement in Writing English Procedural Texts Hanifah Fardhany, Cut; Herpratiwi, Herpratiwi; Sukirlan, Muhammad
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9850

Abstract

Learning is essentially an effort to make students learn so as to gain knowledge and knowledge, mastery of skills, as well as attitude formation and attitude change. Mastery of English is a means to boost human resources. Global competition in all fields demands an increase in the quality of human resources (HR). This study aims to improve the decline in learning achievement in writing English-based procedure texts by using SAVI learning videos. This research method is a literature review with 10 articles published from 2017 to 2023. Overall, somatic auditory visual intellectual-based learning video is an effective approach in improving learning achievement in writing English procedure text. This approach provides opportunities for learners to be actively involved, uses various learning modalities, and stimulates emotional engagement, thus improving their understanding and writing skills.
Educational Transformation: Technology Axiology and Humanistic Values in Digital Learning Rosidin, Rosidin; Herpratiwi, Herpratiwi; Sutiarso, Sugeng; Nurwahidin, Muhammad; Firdaus, Rangga
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9866

Abstract

Humanistic theory is famous for its view that humans are humans, meaning that humans are living creatures created by the Creator who have their own nature to stand on this earth. In addition, this theory is characterized by an effort to observe individual or student behavior from the angle of the student or the culprit, not from the teacher or observer. This scientific article was prepared using the systematic literature review (SLR) method. The SLR method is used to identify, review, evaluate, and interpret all available research with the topic area of the phenomenon of interest. Researchers selected 7 articles that were related to the keywords used from 2015 to 2023. Educational transformation that combines technological axiology and humanistic values in digital learning is a positive step to form a generation that is technologically intelligent and also equipped with strong human values. This kind of education is expected to create individuals who are able to face future challenges wisely and contribute positively to the global community.
Level Perception of Elementary School Students Towards Food in The School Environment of Banyuwangi Public Elementary School 2 Tukang Kayu Utami, Arfiati Ulfa; Setyawan, Bagus; Chastelyna, Agnes Juniarti; Arista, Yuvita Lira Vesti; Ulfa, Rosiana
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9898

Abstract

Elementary school students' understanding of healthy food is very important because this will have an impact on the health of students and the school environment. This study aims to measure the extent to which students' perceptions of snacks in the school environment at SD Negeri 2 Tukang Kayu Banyuwangi. This research used survey method. The subjects in this study were 50 fifth grade students of SD Negeri 2 Tukang Kayu Banyuwangi. The research instrument was a questionnaire or questionnaire sheet. The analysis used is descriptive qualitative. The results of student perceptions obtained 72% of students can understand healthy snacks in the school environment.
The Development Instructional Media Pop-Up Art Book with Internal Stand Mechanism Technique on Early Chilhood Recognizing Concept Zinnurain, Zinnurain; Suhardi, Muhammad; Najwa, Lu'luin
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9943

Abstract

This research is research and development with the aim of developing instructional media Pop-Up Art Book with internal stand mechanism on early chilhood recognizing concept in Smart Eduplay Institute, Terong Tawah, Labuapi District, West Lombok Regency, West Nusa Tenggara. with 15 respondents. The approach on the research is instructional development with class and product oriented. The research method refers to the development of the J. Moonen and Rowntree prototype model. Learning evaluation is carried out in stages, such as a review by experts consisting of learning design experts, material experts, and learning media experts, and followed by face-to-face and large group trials. Formative evaluation was carried out to obtain learning outcomes from pretest and posttest. Reviews shown that the quality of learning media is in the “very good” category, on average 3,30. Trial result in “very good” category, on average 3,41. Trial product effectiveness shown pretest average is 52,76 and posttest average is 82,07. The average range is 29,3. Therefore, developing instructional media Pop-up Art Book with internal stand mechanism on early chilhood recognizing concept makes a positive contribution in achieving learning goals optimally
The Influence of Video Media on The Skills and Creativity of Prosthetic Makeup for Character Venom Among 12th Grade Students At Vocational School Lulu, Zinat; Kusmiyati, Kusmiyati
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.9999

Abstract

This study aims to determine the effect of video media on the skills and creativity of beauty students. The research design used is an experimental approach with a quantitative method. The total population for this study comprised 54 students from two different classes, with 27 students in the control class and 27 in the experimental class. Data analysis involved percentage analysis, prerequisite tests, T-tests, and linear regression to identify differences in the dependent variable (Y) between the control and experimental classes and to determine the impact of the independent variable (X) on the dependent variable (Y). Results from the prerequisite tests, T-tests, and linear regression were obtained using the SPSS version 2.1 application. The sequence of tests concluded with the T-test on skills, revealing a significance value (sig) of 0.000 < 0.05, indicating differences in skills between the control and experimental classes. The T-test on creativity yielded a sig value of 0.000 < 0.05, signifying a difference in creativity between the two classes. The linear regression test resulted in a sig value of 0.000 < 0.05, indicating an influence of video media on students' skills and creativity. This overall analysis demonstrates a significant impact of video media on the skills and creativity of beauty students at SMKN 8 Surabaya.
The Influence of Using Tiktok Application on the Establishment of Student Entrepreneurial Spirit Sari, Kharisma Harum; Supriadi, Acep; Rakhman, Muhammad Arief
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.10065

Abstract

TikTok is the most popular social media in Indonesia with an average usage duration of more than 2 hours per day with a percentage of 47.4% from Indonesian population. TikTok initially only functioned as an entertainment media by displaying various short videos. However, along with its development, TikTok now opens up great opportunities for business owners to be able to expand their marketing through video advertisements. This study aims to determine the influence of using TikTok on the establishment of student Entrepreneurial Spirit of Social Science Education students. The approach used is a quantitative approach with a survey method. This study involved 162 respondents as a sample using the Proportionate Stratified Random Sampling technique. The data collection technique used in this study was a questionnaire with a Likert scale. Hypothesis testing in this study using simple linear regression analysis. The results showed a sig value. 0.008 <0.05 and obtained a t-count value of 2.685> t-table 1.975, which means that there is a positive influence between the two variables.
Development of Web-Based Komsa Media to Facilitate Logical Thinking and Reading Habits At Elementary School Level Ardini, Kasimira Prima; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.10213

Abstract

Science lessons often involve conceptual material that requires visualization to facilitate students’ understanding. In the fifth grade science learning process, it was found that students had difficulty understanding the subject, lacked enthusiasm for reading,  and the learning media used were monotonous and uninteresting. Consequently, this affected students’ logical thinking abilities. The purpose of this research is to determine the feasibility and effectiveness of the Science Comic (KOMSA) media as a tool to facilitate the logical thinking abilities and reading habits of fifth-grade students in elementary school, specifically on the topic of the water cycle. This study is a developmental research using the 4D approach (define, design, develop, disseminate) with a one-group pretest-posttest design technique conducted at Pangudiluhur Ambarawa Elementary School. The discussion results obtained an average percentage of 87%. The trial results indicated that the learning media falls into the category of high effectiveness with a percentage of 77.18%. Therefore, the Science Comic (KOMSA) as a learning media is deemed suitable and effective for facilitating logical thinking abilities and reading habits. 
Development of Interactive Learning Media Based Augmented Reality Android Technology Application on Redox Reaction Materials Audina, Akhirunnisa; Muchtar, Zainuddin
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.10467

Abstract

This research concerns the development of interactive media based on Augmented Reality (AR) as an interactive learning medium on Redox Reaction material using the Research and Development (RnD) research method and the 4-D model. The aim of this research is to design and develop this application with a focus on students' interest in Augmented Reality interactive media on redox reaction material. Research stages include define, design, development, dessaminate. Media expert validation results show that this application meets quality standards and is suitable for use with a feasibility percentage of 88.2%. The attractiveness test was carried out on a number of students to evaluate the attractiveness of the application in motivating students in learning and obtained an attractiveness percentage of 93.12% so that this media received the criteria of being very attractive in learning.This research produces interactive media that can be used as an additional learning resource in the context of chemistry learning. This media has succeeded in increasing student engagement and providing a more interactive learning experience through the use of AR technology. The practical implication of this research is that there is potential for application as an innovative learning tool in chemistry education.

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