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INDONESIA
Indonesian Journal of Innovation Studies
ISSN : -     EISSN : 25989936     DOI : https://doi.org/10.21070/ijins.v17i
Indonesian Journal of Innovation Studies (IJINS) is a peer-reviewed journal published by Universitas Muhammadiyah Sidoarjo four times a year. This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.This journal aims is to provide a place for academics and practitioners to publish original research and review articles. The articles basically contains any topics concerning new innovation on all aspects. IJINS is available in online version. Language used in this journal is Indonesia or English.
Arjuna Subject : Umum - Umum
Articles 981 Documents
Canva-Based Educational Game Media to Improve Fifth Grade Reading Skills: Media Permainan Pendidikan Berbasis Canva untuk Meningkatkan Keterampilan Membaca Siswa Kelas Lima Hasmalia, Hasmalia; Munirah, Munirah; Adam, Andi
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1608

Abstract

General Background: Improving reading comprehension among elementary students remains a significant educational goal, particularly in adapting learning methods to digital media. Specific Background: In rural or under-resourced settings like SD Negeri 78 Bakke, Soppeng Regency, integrating technology such as Canva can offer innovative pedagogical solutions. Knowledge Gap: While digital learning tools are widespread, studies on Canva-based educational games specifically targeting reading comprehension in younger learners are limited. Aims: This study aims to develop and evaluate a Canva-based educational game media for fifth-grade students to enhance reading comprehension skills through the Four-D (Define, Design, Develop, Disseminate) R&D model. Results: The resulting media achieved a validity score of 97% by expert judgment, a practicality score of 95.83% from implementation observations, and high response ratings from both teachers (91.66%) and students (96%). It was also deemed effective, as shown by improved scores from Trial I (35–65 to 75–95) and Trial II (35–80 to 75–100). Novelty: This research introduces a validated and gamified Canva-based media for reading, a novel approach in Indonesian elementary contexts. Implications: The findings suggest that integrating design-based educational games in classroom practice can effectively improve literacy outcomes and student engagement. Highlights: Enhances reading skills using Canva-based games. Proven valid, practical, and effective through trials. Innovative approach for engaging elementary learners. Keywords: Educational Games, Canva, Reading Comprehension, Elementary Students, Media Development
Artificial Intelligence in Islamic Education to Develop Students' Critical Thinking: Kecerdasan Buatan dalam Pendidikan Agama Islam untuk Mengembangkan Pemikiran Kritis Siswa Hanifaa, Ummi; As’ad, As’ad
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1610

Abstract

General Background: The integration of digital technology in education continues to transform instructional methods and learning outcomes. Specific Background: In the context of Islamic Religious Education (PAI), the adoption of Artificial Intelligence (AI) remains underexplored despite its potential to enhance pedagogical effectiveness. Knowledge Gap: Limited empirical studies have addressed how AI tools impact students' cognitive engagement, particularly in fostering critical thinking within religious education settings. Aims: This study aims to analyze the use of AI in PAI learning and evaluate its contribution to the development of students’ critical thinking skills. Results: Conducted as a qualitative case study at SMPS Nurhasanah Medan, the research revealed that teachers are beginning to integrate AI tools—such as ChatGPT and digital Qur’an applications—into their teaching. Students reported increased understanding, motivation, and critical engagement. Novelty: The study highlights AI as a catalyst for higher-order thinking in religious instruction, an area seldom examined in prior literature. Implications: These findings underscore the need for strategic support, including infrastructure development, teacher training, and policy alignment, to fully harness AI’s educational benefits in PAI. Highlights: Enhances critical thinking in PAI learning. Positive student response to AI integration. Requires infrastructure and teacher training. Keywords: Artificial Intelligence, Islamic Education, Critical Thinking, ChatGPT, Educational Technology 
Analysis and Handling of Waste in Companies Implementing Lean at a Beginner Level: Analisa dan Penanganan Pemborosan Bagi Perusahaan Dalam Penerapan Lean Tingkat Pemula Aditia Shofyan, Rizal; Karningsih, Putu Dana
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1614

Abstract

General Background: The manufacturing sector, particularly in consumer goods, faces constant pressure to enhance efficiency and reduce waste. Specific Background: A Surabaya-based mosquito coil manufacturer has adopted automation in its production processes; however, inefficiencies persist due to various non-value-adding activities. Knowledge Gap: Although lean manufacturing offers promising solutions, practical integration of its tools remains a challenge, especially for companies at the early stage of implementation. Aims: This study aims to systematically identify and eliminate waste by applying a lean manufacturing framework that integrates Process Activity Mapping (PAM), Gemba Shikumi, the 5 Whys analysis, and the Lean Assessment Matrix. Results: Thirteen types of wasteful activities were identified, with five categorized as critical through Gemba Shikumi. Root cause analysis using the 5 Whys generated several improvement alternatives, which were prioritized using the Lean Matrix. The top three recommendations were selected for implementation. Novelty: The integration of multiple lean tools into a phased and context-sensitive framework represents a practical innovation for early-stage lean adoption. Implications: The results offer a structured approach for similar manufacturing firms to improve productivity by effectively identifying and addressing wasteful activities. Highlights: Identifies 13 wasteful activities using integrated lean tools. Prioritizes actions with Lean Matrix for practical implementation. Offers a framework tailored for early lean adoption stages. Keywords: Lean Manufacturing, Waste Elimination, Process Activity Mapping, Gemba Shikumi, 5 Whys Analysis
Ramadelas Tree as a Potent Source of Antioxidant Herbal Tea: Pohon Ramadelas sebagai Sumber Herbal Teh Antioksidan yang Kuat Rumbouw, Muna; Mattinahoru, Johan; Latumahina, Fransina Sarah
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1616

Abstract

General Background: Antioxidants play a crucial role in neutralizing free radicals, which are linked to cellular damage and the onset of various chronic diseases. Specific Background: The exploration of natural antioxidant sources, particularly from endemic Indonesian flora, is gaining momentum due to their therapeutic and ecological value. Knowledge Gap: However, limited research exists on indigenous plants from East Seram, particularly those with traditional use in herbal beverages. Aims: This study investigates the botanical characteristics, processing methods, and antioxidant potential of the Ramadelas tree (Camellia sinensis var. assamica), a culturally significant plant in East Seram. Results: Phytochemical analysis revealed that Ramadelas tea exhibits strong antioxidant activity, with an IC50 value of 87.856 μg/mL. Novelty: This is the first scientific documentation linking the traditional practice of Ramadelas tea consumption with its quantifiable antioxidant capacity. The plant’s cultural narrative—hospitality through “rama” and delicious taste—aligns with its biochemical potential to support health. Implications: These findings support the use of Ramadelas tea as a functional beverage and contribute to the valorization of local biodiversity for nutraceutical development and ethnobotanical conservation. Highlights: Strong antioxidant with IC50 value of 87.856 μg/mL. Traditionally used herbal tea with cultural significance. Potential for functional beverage and health promotion. Keywords: Ramadelas Tree, Antioxidant Activity, Herbal Tea, Free Radicals, East Seram
Educandy-Based Media Improves Activeness and Reading Comprehension in Grade V Students: Media Berbasis Educandy Meningkatkan Aktivitas dan Pemahaman Membaca pada Siswa Kelas V Nurbaya, Nurbaya; Paida, Andi; Ratnawati, Ratnawati
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1623

Abstract

General Background: The integration of digital tools in elementary education has increasingly shown promise in enhancing student engagement and academic achievement. Specific Background: However, limited empirical evidence exists regarding the use of Educandy-based interactive media to improve learning outcomes in Indonesian primary schools. Knowledge Gap: There remains a need to explore how such media specifically affect student activeness and reading comprehension at the elementary level. Aims: This study investigates the effect of Educandy-based interactive learning media on the activeness and reading comprehension of fifth-grade students in Cluster V elementary schools, Patampanua District, Pinrang Regency, South Sulawesi Province. Results: Using an experimental design involving 40 students (20 experimental, 20 control), findings reveal that the experimental group showed higher mean scores in activeness (69.50 vs. 54.75) and reading comprehension (78.00 vs. 67.75). Novelty: The study provides one of the first empirical demonstrations in the region of the dual impact of Educandy media on behavioral and cognitive learning indicators in primary education. Implications: These results underscore the potential of Educandy as an effective digital pedagogical tool to enhance both engagement and comprehension, contributing to improved instructional quality in elementary schools.  Highlights: Enhances student engagement and comprehension simultaneously. Demonstrates effectiveness through controlled experimental design. Supports digital innovation in primary education settings. Keywords: Interactive Learning, Educandy Media, Student Activeness, Reading Comprehension, Elementary Education
Sociotechnical Paradigm in the Study of Metadata Interoperability in Digital Libraries Saputra, Dwi Fajar
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1485

Abstract

General Background: Metadata interoperability is a critical foundation for the effective development and management of digital libraries, enabling extensive, open, and sustainable access to information. Specific Background: Existing research predominantly adopts a positivistic paradigm, emphasizing technical conformity to metadata syntax, format validity, and interoperability protocols such as OAI-PMH and Dublin Core. Knowledge Gap: This technical focus often neglects social, semantic, and institutional contexts, resulting in limited adaptability to diverse user needs and institutional environments. Aims: This study introduces the sociotechnical paradigm as an alternative framework for understanding and enhancing metadata interoperability. Results: Through a literature review and reference to digital library development models, the research demonstrates how the sociotechnical paradigm integrates technological systems with social dynamics, institutional policies, and localized meaning-making processes. Novelty: The study reframes metadata interoperability not merely as a technical process but as a collaborative, participatory, and semantic negotiation among stakeholders. Implications: By embedding sociotechnical principles, digital libraries can evolve as adaptive socio-information systems that reflect user contexts, embrace diversity of meaning, and strengthen inclusivity in knowledge access. Highlights: Bridges technical and social dimensions of metadata. Promotes participatory and contextual design. Enhances inclusivity in digital library systems. Keywords: Metadata Interoperability, Sociotechnical Paradigm, Digital Libraries, Semantic Context, Inclusive Access
GAMERIK Simulation Model Improves Students’ Computer Assembly Skills: Model Simulasi GAMERIK Meningkatkan Keterampilan Perakitan Komputer Siswa Nuryadi, Adi; Darmawan, Deni; Rahadian, Dian; Nurjamin, Asep; Jamilah, Jamilah; Maulani, Galih Abdul Fatah
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1572

Abstract

General Background: Practical technical learning such as computer assembly often faces challenges due to low student motivation and limited practice facilities. Specific Background: At SMAN 2 Garut, conventional methods have proven less effective in improving computer assembly skills. Knowledge Gap: Few gamification-based simulation learning models have been tested to significantly enhance technical skills. Aims: This study aims to develop and evaluate the effectiveness of the GAMERIK (Gamification of Computer Assembly) learning model using the PC Creator 2 simulation to improve Grade X students’ computer assembly skills. Results: Using an R&D approach with the ADDIE model, data were collected through observation, questionnaires, interviews, pretests, and posttests. A paired sample t-test showed a significant increase in students’ motivation, conceptual understanding, and assembly skills (p < 0.05). Novelty: The integration of PC Creator 2’s automated assessment algorithm within the gamification model provided immediate feedback, accelerating the learning process. Implications: GAMERIK offers an innovative solution for practice-based learning in schools with limited facilities and is relevant to the development of simulation- and gamification-based informatics learning media. Highlights: Enhances motivation and skills in technical learning. Uses simulation with automated assessment for feedback. Offers solutions for schools with limited practice facilities. Keywords: GAMERIK, Gamification, PC Creator 2, Computer Assembly Skills, Simulation
Development of PBL Powtoon Video Media for High School Student Learning Outcomes: Pengembangan Media Video PBL Powtoon untuk Hasil Belajar Siswa SMA Sinaga, Rika Imelda; Tambunan , Hamonangan; Sitompul, Harun
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1596

Abstract

General Background: The integration of digital media in education has become essential in fostering effective learning, particularly in complex subjects such as economics. Specific Background: Project-Based Learning (PBL) models, when combined with animation, can enhance student engagement and comprehension. However, there is limited research on the development of Powtoon-based animated videos for specific economic topics. Knowledge Gap: Prior studies have not focused on animated media covering the topic of market and price equilibrium for high school economics, which often remains challenging and less engaging for students. Aims: This study aimed to develop, validate, and evaluate a Powtoon-based PBL animated video to improve students’ learning outcomes on this topic. Results: The media was declared feasible by experts (86%), practical by teachers and students (>89%), and effective in enhancing learning outcomes, with a moderate N-Gain score of 0.51 and statistically significant improvement in posttest results (p < 0.05). Novelty: This is the first validated digital learning tool focusing on market and price equilibrium using Powtoon within a PBL framework. Implications: The study supports the broader implementation of animated instructional media in economics education and encourages teacher training in digital pedagogy to meet 21st-century educational demands.Highlight : Developed a PBL-based animated video using Powtoon, validated as feasible and practical for classroom use. Experimental results show improved learning outcomes in economic topics like market equilibrium. Recommended for broader application and teacher training to enhance digital pedagogy. Keywords : Powtoon, project-based learning, animated video, economics education, learning outcomes
Parenting Styles Shaping Academic Achievement and Student Discipline: Gaya Pengasuhan yang Mempengaruhi Prestasi Akademik dan Disiplin Siswa Iskandar, Iskandar; Ridwan, Muh; B, Muhammad Rusmin
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1621

Abstract

General Background: In the digital era, moral degradation among young learners poses a critical challenge, necessitating effective character education strategies rooted in national and religious values. Specific Background: The Proyek Penguatan Profil Pelajar Pancasila (P5) and Profil Pelajar Rahmatan Lil Alamin (PPRA) have been implemented separately in Indonesian schools to foster holistic student development. However, in madrasah contexts, the integration of both frameworks remains limited. Knowledge Gap: Previous studies examined P5 or PPRA individually, with scarce evidence on their combined impact in shaping students’ character, especially in areas with strong local cultural values such as Bulukumba. Aims: This study investigates the influence of the integrated P5 and PPRA (P5P2RA) projects on the character formation of Grade IV students in KKMI Region I, Bulukumba Regency. Results: Using a quantitative correlational design with 165 respondents, data analysis revealed a positive and significant effect (β=0.454, p<0.05), with the model explaining 57.7% of character development variance. Novelty: This is among the first empirical studies integrating P5 and PPRA into a unified, contextually adapted framework for Islamic primary education. Implications: Findings highlight the strategic role of integrated character education projects in strengthening students’ moral, social, and civic values, suggesting their scalability to other madrasah settings to foster a generation that is religiously grounded, socially responsible, and globally competent. Highlights: Integration of P5 and PPRA in one framework. Significant positive effect on character formation. Applicable model for Islamic primary schools. Keywords: Character Education, Pancasila Student Profile, Rahmatan Lil Alamin, Madrasah Ibtidaiyah, Educational Integration
Short Story Learning with Project Based Learning to Foster Empathy and Creativity: Belajar Cerpen Melalui Pembelajaran Berbasis Proyek untuk Mengembangkan Empati dan Kreativitas Aslam, Hafidhan; Venika, Deby; Aji, Ibrahim; Kusmana, Suherli; Nurzaman, Bela
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1626

Abstract

General background: The cultivation of empathy and creativity is crucial in secondary education, particularly in literary learning. Specific background: However, many students exhibit limited empathetic engagement and creative expression when learning short stories. Knowledge gap: Previous studies on Project Based Learning (PjBL) in literature often overlook its differential effects on empathy versus creativity. Aims: This study investigates the effectiveness of PjBL in enhancing empathy and creative writing skills through short story learning in Grade VIII students of SMP Negeri 1 Plumbon Cirebon. Results: Using a quasi-experimental pretest–posttest control group design, data were collected via short story writing tests, empathy questionnaires, project assessments, and classroom observations, analyzed with paired t-tests, independent t-tests, and simple linear regression. Findings reveal that PjBL implementation followed the prescribed syntax, promoted active participation, and produced short stories rich in empathetic and creative elements. While empathy improved significantly within the experimental group, intergroup comparisons and regression indicated no statistically significant effect on empathy, but a significant positive effect on creativity. Novelty: This research distinguishes the distinct impact of PjBL on two character dimensions in literature learning. Implications: PjBL is a promising pedagogical strategy to foster students’ creative capacity in literary contexts. Highlights: Significant boost in students’ creative writing skills. Empathy improved but not statistically significant between groups. PjBL effectively engages students in literary learning. Keywords: Project Based Learning, Short Story, Empathy, Creativity, Secondary Education