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Contact Name
Muna Fauziah
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redaksijurnalibtida@gmail.com
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+6285743626645
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redaksijurnalibtida@gmail.com
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INDONESIA
IBTIDA : Jurnal Kajian Pendidikan Dasar
ISSN : -     EISSN : 28081331     DOI : https://doi.org/10.33507/ibtida
IBTIDA (Jurnal Kajian Pendidikan Dasar) adalah jurnal yang diterbitkan pada Program Studi Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan pada Institut Agama Islam Nahdlatul Ulama ( IAINU Kebumen ). Jurnal ini terbit dua kali setahun pada bulan Juni dan Desember . Selanjutnya jurnal ini diterbitkan dalam dua. Fokus jurnal ini memuat artikel-artikel penelitian tentang Pendidikan Guru Madrasah Ibtidaiyah/Pendidikan Guru MI/SD, seperti analisis kompetensi, strategi pembelajaran, teori pembelajaran, pengembangan pembelajaran, profesionalisme pendidik, dan hasil penelitian.
Articles 8 Documents
Search results for , issue "Vol 4 No 2 (2024)" : 8 Documents clear
Meningkatkan Kreativitas Siswa dengan Memanfaatkan Barang Bekas pada Mata Pelajaran Seni Budaya dan Prakarya Aditya, Rama; Muhajirin, Muhammad; Ihwan, Ihwan
IBTIDA-Jurnal Kajian Pendidikan Dasar Vol 4 No 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyyah (PGMI) IAINU Kebeumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33507/ibtida.v4i2.2003

Abstract

This research aims to increase the creativity of grade IV students at Sdit Al-Maarif Darussalam for the 2024/2025 academic year. This research was carried out at Sdit Al-Maarif Darussalam with a total of 10 children consisting of 6 boys and 4 girls. This study uses classroom action research techniques (PTK The research subjects are 10 children. The object of this research uses data collection techniques, observation, documentation and tests. The data analysis techniques used are qualitative and quantitative techniques The research can be said to be successful if it has reached a score or criterion of 80. The results of the research conducted showed that the increase in creativity of pre-action and pre-cycle students only reached 40%, in the first cycle increased to 60% and in the second cycle increased to 90%. So it can be concluded that the selection of learning methods is very important in arousing students' creativity because if the learning methods presented are interesting will make students more focused and pay attention to the learning conveyed by the teacher, especially in learning cultural arts which is considered difficult by most students because it requires students to apply their imagination. The research was stopped in cycle II because it had met the success criteria.
Implementasi Model Pembelajaran Project Based Learning (PJbL) pada Kemampuan Berpikir Kritis Siswa di SD Negeri 7 Pemenang Barat Tahun Pelajaran 2023/2024 Nurhadijah, Nurhadijah; Hadi, Rusman; Dwipa, Lalu Belik Made
IBTIDA-Jurnal Kajian Pendidikan Dasar Vol 4 No 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyyah (PGMI) IAINU Kebeumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33507/ibtida.v4i2.2004

Abstract

This research uses a type of qualitative research with a case study approach, which aims to examine the Project Based Learning (PjBL) learning model on students' critical thinking abilities. The subjects in this research were class IV students at SD Negeri 7 Juara Barat with a total of 23 students. The data collection techniques used are observation, interviews and documentation techniques. Then the data analysis used in this research is: data condensation, data presentation, and drawing conclusions. The results of this research show that in general in the learning process, teachers carry out several stages, including the planning, implementation and evaluation stages. The planning stage is the stage where the teacher plans and designs the learning process, such as analyzing material, formulating objectives and compiling assessment tools. The implementation stage is the stage where the teacher carries out the learning process in the classroom by creating an active and conducive learning atmosphere. The evaluation stage is the stage where the teacher carries out the process of collecting data, to determine the extent of students' abilities in achieving educational goals. At the implementation stage, the teacher carries out the learning process in the classroom using the Project Based Learning (PjBL) learning model, which consists of six stages, namely the stage of asking basic questions, designing and planning projects, preparing project creation schedules, monitoring students, testing results and evaluating . Based on the stages of the Project Based Learning (PjBL) learning model, it can develop students' critical thinking skills which are characterized by students being able to ask, answer questions, explain, conclude and create projects according to the indicators of critical thinking skills, namely providing simple explanations, building basic skills, concluding. , provide further explanations and determine strategies and techniques.
Upaya Membangkitkan Motivasi Membaca Siswa Menggunakan Media Papan Baca di Kelas 2 SD Negeri 4 Santong Kayangan Tahun Ajaran 2023/2024 Najia, Hulma; Mardiyanti, Nunung; Marzoan, Lalu
IBTIDA-Jurnal Kajian Pendidikan Dasar Vol 4 No 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyyah (PGMI) IAINU Kebeumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33507/ibtida.v4i2.2005

Abstract

This research aims to explore efforts to raise reading motivation in grade 2 students at SDN 4 Santong using reading board media. The research method used was a case study with participants in class 2 of SDN 4 Santong. Reading board media was chosen as a means to increase students' reading interest because of its ability to attract attention and visualize information in an interesting way. The research results show that the use of reading board media can be effective in increasing the reading motivation of grade 2 students, with higher levels of participation and interest in reading. The implication of this research is the need to integrate reading board media in reading learning in grade 2 elementary school in order to increase students' motivation and interest in reading.
Strategi Guru Dalam Pelaksanaan Tata Tertib Sekolah di Kelas III SDN 3 Sigar Penjalin Tahun Ajaran 2023/2024 Ningsih, Decha Rosiana; Alawiyah, Tuti; Hafizin, Muhammad
IBTIDA-Jurnal Kajian Pendidikan Dasar Vol 4 No 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyyah (PGMI) IAINU Kebeumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33507/ibtida.v4i2.2008

Abstract

This research is to describe teachers' strategies in implementing school rules and regulations in class III at SDN 3 Sigar Penjalin for the 2023/2024 academic year. The method used in this research is a qualitative approach in terms of the method is a descriptive method. Data collection techniques use observation, interviews and documentation techniques. The data sources for this research are school principals, teachers and students. And the data analysis techniques used in this research are data collection, data reduction, presentation and drawing conclusions. The results of the research show: (1) Implementation of school rules in class III at SDN 3 Sigar Penjalin. The results of research conducted by researchers at SDN 3 Sigar Penjalin show that the implementation of school rules at SDN 3 Sigar Penjalin is still said to be not going well. Because there are still some students who do not obey and carry out school rules properly. There are still some students who violate the rules that have been made by the school. For example, arriving late and not wearing full uniform attributes during the flag ceremony. (2) Factors that cause violations of discipline in class III of SDN 3 Sigar Penjalin. Environmental factors are the main points that influence children's lack of discipline in learning. However, building an environment that cares about education is not an easy job. Parents of students who have never received education will find it difficult to determine methods or educate their children with the right approach. On the other hand, a good environment that cares about education demands learning support facilities such as access to book technology and other learning facilities and meeting these needs requires a budget. (3) The impact of implementing the Rules of Conduct on class III students at SDN 3 Sigar Penjalin. The existence of these school rules can have a good impact on students, teachers, and the surrounding community, such as students becoming disciplined, students not liking to miss classes, and students no longer being noisy. In class during KBM, students don't want to make mistakes again because they are afraid of the punishment given by the teacher.
Implementasi Metode Pembelajaran Media Gambar Untuk Meningkatkan Kemampuan Menulis Siswa Kelas II SDN 1 Pemenang Barat Tahun Ajaran 2023/2024 Sari, Devi Ratna; Hadi, Rusman; Jannah, Rauhun
IBTIDA-Jurnal Kajian Pendidikan Dasar Vol 4 No 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyyah (PGMI) IAINU Kebeumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33507/ibtida.v4i2.2013

Abstract

This research is to describe the implementation of the graphic media learning method applied by class II teachers at SDN 1 Juara Barat. This research was carried out at SDN 1 Juara Barat District in class II of SDN 1 Juara Barat in the 2023/2024 school year. The method used in this research is a qualitative approach and in terms of method it is a descriptive method. Data collection techniques use observation, interviews and documentation techniques. The data sources for this research are school principals, teachers and students. And the data analysis techniques used in this research are data collection, data reduction, presentation and drawing conclusions. The results of the research show that (1) Implementation of the visual media learning method to improve the writing skills of class II students at SDN 1 Juara Barat was carried out by a) The teacher directing students to read first, getting into the habit of reading, b) Providing visual type learning media that can support the process. learning activities by choosing media that is as interesting as possible so that students are interested in participating in learning activities by paying attention to learning objectives. c) Using the practice learning method is necessary to make it easier for students to understand the learning material and the teaching and learning process can run smoothly and effectively. (2). The obstacles faced by teachers in improving the writing skills of grade 2 students at SDN 1 Juara Barat for the 2024 academic year are the lack of students' ability to string and arrange random letters into perfect vocabulary, low student interest in reading and low student interest in learning. The teacher has tried several things to find out the obstacles and solutions carried out by the teacher as a result of which the students' ability to write narrative essays can improve.
Studi Literatur: Peningkatan Kemampuan Berpikir Kritis Siswa Sekolah Dasar pada Pembelajaran IPS Melalui Komik Digital Hayati, Firda; Nur As'syifa, Rattu Anggun; Farhurohman, Oman
IBTIDA-Jurnal Kajian Pendidikan Dasar Vol 4 No 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyyah (PGMI) IAINU Kebeumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33507/ibtida.v4i2.2466

Abstract

Social Sciences (IPS) is identified as one of the other subjects taught from elementary to higher education. Revealing various events, facts, ideas and generalizations related to social problems. In the process of learning IPS in general, students only write material so that students do not use their critical thinking skills. The purpose of this study is to determine the effect of the use of digital comics on students' critical thinking skills in IPS learning. The method used in this study is a literature study, namely reviewing several sources such as the internet and Google Scholar that are in accordance with the topics used. Researchers analyzed journals or articles related to digital comics and critical skills totaling 4 articles. Where the article was published no more than the last 10 years. The results of the study showed that the use of digital comics can improve students' critical thinking skills and digital comics are very suitable for use to support education. In addition to being easy to carry, digital comics can also be used simultaneously or independently, and learning becomes more practical and effective. similar to research conducted by Novia Ramadhani, et al. entitled Development of Digital Comic Learning Media on Critical Thinking Skills of Fifth Grade Students in Thematic Learning that after conducting a validity test, it showed that there was an impact produced by the use of digital comics on the critical thinking skills of fifth grade students when learning about thematic topics.
Pengaruh Parent Teach Program Terhadap Motivasi Belajar Siswa di SD Khazanah Ilmu Taman Sidoarjo Rahmawati, Laili; Taufik, Taufik; Mas’ud, Sulthon; Nadlir, Nadlir; Fuad, Nasrul
IBTIDA-Jurnal Kajian Pendidikan Dasar Vol 4 No 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyyah (PGMI) IAINU Kebeumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33507/ibtida.v4i2.2486

Abstract

The lack of motivation that students have in learning will have an impact on whether or not the learning objectives will be achieved effectively. Students' learning motivation will be well formed if there is a good role of parents and teachers too. The role of parents in learning is a factor in the formation of motivation. The Parent Teach Program is a school program that involves parents in the learning process. The aim of this research is to determine the effect of the Parent Teach Program on student learning motivation at Khazanah Ilmu Elementary School, Taman Sidoarjo. This Quantitative Research uses a Survey Method with a Descriptive approach. Random sampling technique (random sampling). The sample for this research was 55 students in grades III, VI, V, and VI. Data collection techniques use observation, interviews and questionnaires. Data analysis uses three tests, namely Validity and Reliability Instrument Test, Analysis Prerequisite Test (normality and linearity), and Hypothesis Test (Product Moment Correlation). The results of the research show that the perceptions of class III, IV, V, and VI students regarding the influence of the Parent Teach Program on learning motivation are in the positive and influential category. This is shown by the results of the analysis using product moment correlation, which obtained Asymp.Sig = 0.00 (0.00 < 0.05) and the correlation value with a calculated r value of 0.628 > r table of 0.266, it can be concluded that H0 is rejected and Ha is accepted. The results of this research are positively and significantly correlated and are categorized as a strong relationship that there is an influence between the Parent Teach Program and student learning motivation. The influence of the Parent Teach Program on students' learning motivation in classes III, IV, V and VI at SD Khazanah Ilmu, Taman Sidoarjo was 39.4%.
Pengaruh Media Game Edukasi Berbasis Educandy Dalam Meningkatkan Penguasaan Mufradat Peserta Didik Kelas V MIN 2 Kota Surabaya Rahayu, Afiyah Wildah; Taufik, Taufik; Chasanah, Uswatun; Munawir, Munawir
IBTIDA-Jurnal Kajian Pendidikan Dasar Vol 4 No 2 (2024)
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyyah (PGMI) IAINU Kebeumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33507/ibtida.v4i2.2489

Abstract

The research was motivated by the problem of learning Arabic which tends to be monotonous, thus affecting learning motivation and students' ability to remember vocabulary (mufradat). The aim of this research is to identify the effect of using educational game media based on the Educandy application on increasing the mastery of mufradat for class V students at MIN 2 Surabaya City. The research uses quantitative methods with a quasi-experimental design with a nonequivalent group design model. The VC class as an experimental group uses educational game media, while the VA class as a control group uses conventional methods. Multiple choice tests were applied to the pretest and posttest to measure the increase in mufradat mastery. Data analysis was carried out through validity, reliability, descriptive statistics, normality, homogeneity and t-test tests. The research results showed that the average pretest score in the experimental class was 47.75, while in the control class it was 44.25. In the posttest, the average of the experimental class increased to 71.00, while the control class became 61.63. The t-test proved a significant difference between the two classes, showing that the use of educational game media had a significant effect in increasing students' mastery of mufradat.

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