cover
Contact Name
Adam Mudinillah
Contact Email
adammudinillah@staialhikmahpariangan.ac.id
Phone
+62853793388533
Journal Mail Official
alhijr@staialhikmahpariangan.ac.id
Editorial Address
Jorong Padang Panjang Pariangan No. 17 Kec. Pariangan Kab. Tanah Datar Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.
Location
Kab. tanah datar,
Sumatera barat
INDONESIA
Al-Hijr: Journal of Adulearn World
ISSN : 28293894     EISSN : 28294351     DOI : https://doi.org/10.55849/alhijr
Core Subject : Science, Education,
Al-Hijr: Journal of Adulearn World is a multi-disciplinary, peer-refereed open-access international journal which has been established for the dissemination of state-of-the-art knowledge in the field of education, teaching, development, instruction, educational projects and innovations, learning methodologies, and new technologies in education and learning. The journal publishes state-of-art papers in fundamental theory, experiments, and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion, and concise conclusion. As our commitment to the advancement of science and technology, the Al-Hijr follows the open access policy that allows the published articles freely available online without any subscription. Submitted papers must be written in English for initial review stage by editors and further review process by minimum two international reviewers.
Arjuna Subject : Umum - Umum
Articles 6 Documents
Search results for , issue "Vol. 2 No. 4 (2023)" : 6 Documents clear
Use of Technology in Active Learning: Increasing Student Interaction and Engagement Wibowo, Guntur Arie; Karim, Aim Abdul; Hasan, Said Hamid; Ruhimat, Mamat
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i4.539

Abstract

In today's digital age, the world is faced with rapid technological advances. It is undeniable that education today must be able to keep up with these advances. This technology can be utilized in various forms of media such as WA groups, classrooms, zoom and so on for distance learning facilities. However, many schools have not fully utilized technology. Moreover, currently there are many cases of students being less active, less interacting and involved during distance learning. So this research emerges to answer this problem with a focus on the utilization of technology in an effort to increase student interaction and involvement in active learning. The purpose of this research is to investigate the impact of technology utilization in active learning. Then to find out the extent to which technology can encourage student interaction. Through technology, it is also possible to measure the level of student engagement in distance learning. The research method used is quantitative method. Data was obtained through distributing questionnaires to students online utilizing google form. The results obtained from respondents during the distribution of questionnaires were then processed into an application called SPSS with the oneway anova test. After processing the data, the researcher then presents the data in the form of a table containing the response rate of the respondents. The results of this study show that technology has a positive impact. Technology brings active learning. Learning is more fun, interesting and not boring. Then technology is able to increase interaction between students and students, student interaction with learning so that learning is effective. The conclusion of the research is that technology is an important tool used in the fields of life today such as government, economy, social, media, including education. The technology is very much needed in the world of education. The integration of technology wisely in the context of active learning is able to increase student interaction and involvement so as to facilitate the learning process so that educational goals are achieved and the quality of education increases.
Effectiveness of Educational Games in Improving Students' Cognitive and Social Skills Abidin, Dindin
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i1.546

Abstract

Cognitive ability is an inner skill that uses the brain that is needed to perform tasks or anything that is simple to the most complex tasks. Games in education for students will help them develop the ability of cognitive structures in themselves, with the development of cognitive skills, students will also foster social attitudes in themselves and will help them socialize in society. The purpose of this study is to examine the effectiveness of educational games in improving students' cognitive and social skills. This research was conducted to understand that educational games can improve students' cognitive skills and can also develop students' social attitudes, while this research will also illustrate whether these educational games can be applied to all levels of education in schools. The method used in this study is a quantitative method in which in this case, the data collection used is by means of a questionnaire, with the correlation method to be applied through SPSS statistical software. Respondents involved in this study are students who are currently studying elementary school education and the results of the preparation of students who are used as assessment materials. The results obtained from this study explain that the effectiveness of educational games in improving students' cognitive and social skills has a good impact on students who are taking elementary school education, educators can also find out the effectiveness of educational games in improving students' cognitive and social skills. The conclusion obtained from this research outlines the effectiveness of educational games in improving the cognitive and social skills of students who are still studying in elementary school. With educational games can also find out the cognitive skills possessed by students and can also find out their attitudes in their social environment. Educational games can also develop students' cognitive and social attitudes.
Use of Social Media as a Learning Media in 21st Century Learning Hidir, Ahmad; Malik, Rahman; Bekata, Halena Muna; Waruwu, Yaredi; Syarofa, Najwa
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i4.547

Abstract

Today's rapidly growing use of social media has both positive and negative impacts on people's social lives. Moreover, based on UNESCO data, Indonesian people are very active in using social media. This research aims to The use of social media as a learning medium aims to increase students' interest in learning, improve students' ability to use technology and increase students' awareness in using social media in the context of education. The method used in this research is a quantitative method using a survey model and in-depth interviews with one teacher and students. The results of this study show that social media can be used for learning tools or media. However, in reality, currently there is no maximum use of social networking media. The results of researchers' observations by looking at the growing phenomenon, that the use of social networking media is currently mostly only used by students to be limited to sending messages with friends, playing games (games), and buying goods online. The use of social networking media is currently still not utilized as a learning medium by students. The conclusion of this research is that media in the learning process is an inseparable part of the teaching and learning process in order to achieve an educational goal in general and learning objectives. Strategies to be able to find learning media. The right and appropriate in the learning process can be done by making considerations in the selection of social media. Therefore, the limitation of this study is that researchers only conducted research on the role of the Discovery Learning strategy in Islamic cultural history lessons, researchers hope that future researchers can conduct research on the Discovery Learning strategy by developing this strategy in other subjects.
Integrative Holistic Learning Strategies in Early Childhood Education Pattiruhu, Claudia Monique; Makulua, Korlina; Thalib, Najdah; Elizar, Elizar; Pandia, Betharia Sembiring
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i1.549

Abstract

Integrative holistic learning is a process of giving full attention to early childhood to improve the quality and ability of children which includes providing nutritional health education services, protection, care and welfare. This study aims to determine the integrative holistic learning strategy in early childhood education. The research method used by researchers is a quantitative method with an observation model, namely conducting direct interviews with teachers. The results of this study indicate that it is important to add insight and broad knowledge about integrative holistic learning strategies in early childhood education. So that it can help solve existing problems and shortcomings regarding integrative holistic strategies in early childhood education, and can form an outstanding and quality generation. From this research it can be concluded that integrative holistic learning strategies in early childhood education are very important and necessary to help the role of a teacher and parents to improve the quality and achievement of children. The limitation in this study is that researchers only conducted research on integrative holistic learning strategies in early childhood education. Therefore, the researcher hopes that future researchers can conduct further research related to integrative holistic learning strategies in early childhood education to be further developed. Researchers also recommend that future researchers use the results of this study as a reference in conducting research on interactive holistic learning strategies in early childhood education.
Evaluation of Early Childhood Learning Using the Independent Curriculum Makulua, Korlina; Pattiruhu, Claudia Monique; Mukaddamah, Ivon; Touwe, Yohana S; Huriah, Lilik
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i4.550

Abstract

In this era, education is needed to support children in continuing the next generation of the nation. In education today, an update in education is needed, in order to change education in Indonesia to be more advanced. To achieve the goal of more advanced education, there must be a curriculum update in Indonesia. In February 2022 last year, the Ministry of Education and Culture launched an independent curriculum where the independent curriculum method refers more to the talents and interests of children. This independent curriculum allows students to choose the lessons they like or are most interested in. The purpose of this study is to evaluate early childhood learning on the use of the independent curriculum. This research method uses quantitative methods, this data is obtained from interviews to kindergartens. The results showed that the independent curriculum is very good in supporting students' learning in improving skills, character, by using flexible learning. From this research it can be concluded that the use of an independent curriculum for early childhood is very effective and efficient. The independent curriculum leads to the development of skills and character, focuses on essential material, and uses flexible learning. The limitation of this research is that researchers only conducted research in one kindergarten in 50 cities in West Sumatra Province, researchers hope that future researchers can conduct research with a wider range so that they can continue this research. This study also recommends to future researchers as a reference in conducting research on the use of Merdeka Curriculum in Early Childhood.
The Role of Educational Games in Increasing Student Motivation and Engagement Wahyuni, Erna; Tanuso, Nur Antoni Eko; Waruwu, Yaredi; Mata, Yessy; Putro, Adi Nugroho Susanto
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i4.552

Abstract

Education is the learning of knowledge, skills, and habits of a group of people passed down from one generation to the next through teaching, research, and training, therefore an education must require a forum to achieve these goals. One example of a place to develop student education is a school, in a school there is a person who acts as a teacher or educator whose job is to develop the potential of students so that they can become an intelligent person. The purpose of this research is to find out a more in-depth discussion about the role of educational games in increasing student motivation and involvement in the learning process. This research was conducted to understand the role of the game given by an educator to students, whether the game in learning motivates students or not. The method used in this study uses a quantitative method that aims to examine the role of educational games through statistical techniques by collecting research variables using google form media and then imported and processed into the SPSS application and tested using the One Way Anova method. Based on the data obtained, it shows that the role of educational games in increasing student motivation and involvement is very influential, which is a good learning strategy that can have an effect in the teaching and learning process so that the role of the game can foster enthusiasm or motivation and student involvement in learning so that students become excited about learning and are not easily bored. The conclusion in this study explains that applying educational games as a learning medium is very important in the world of education, where the use of educational games in increasing student motivation and involvement can help increase student knowledge. So it can be concluded that games in education are very useful for students in the teaching and learning process to eliminate boredom and to motivate students in learning.

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