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Utilization of Google Apps for Education (GAFE) as a Learning Medium for Early Childhood Rahmi, Siti; Wahyuni, Erna
Journal International Inspire Education Technology Vol. 3 No. 1 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v3i1.629

Abstract

Many children have not been able to develop and share the work obtained during learning activities. This is due to the lack of media utilized by teachers that can help students in developing the works made during learning. Therefore, teachers need to make an innovation in the provision and utilization of learning media that can help students in developing competencies and the work they achieve. the purpose of this study is to determine the utilization of Google Apps For Education (GAFE) as a learning media for early childhood. The method used by researchers in conducting this research is a quantitative method, which is done through distributing online questionnaires to correspondents involved in this study. The results of this study indicate that the utilization of Google Apps For Education can be utilized as a means of learning media that can assist students in learning. The conclusion of this research is that Google Apps For Education can be used as a learning media that can be utilized for early childhood.
Utilisation of Android Learning Video Application in Improving Student Achievement Nur, Rezeki; Wahyuni, Erna; Gusniasari, Rosianna; Guilin, Xie; Salim, Yeffriansjah
World Psychology Vol. 2 No. 3 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/wp.v2i3.581

Abstract

Android is a device that cannot be separated from education and learning in the current 5.0 era, for this reason educational institutions must have high enthusiasm in increasing the learning of android video applications to improve student achievement. The purpose of this study is that educators and students can utilize android learning video applications in improving student achievement in learning. This research was conducted with a quantitative method survey model, namely researchers distributed questionnaires using google form to educators and students. The results of this study explain that the android learning video application can be an alternative by educators in an effort to improve student achievement. To see an increase in student achievement through android learning videos, there needs to be training and development for educators and students, because android competition will be tighter in the future. Researchers have research limitations in conducting this android utilization survey because it does not cover all educational institutions, for that researchers hope that future researchers will conduct surveys with the addition of educational institutions and better ways.
Pengaruh Penggunaan Platform Whatsapp dan Google Classroom Terhadap Hasil Belajar Mata Pelajaran Pendidikan Agama Islam di SMA Negeri 2 Kota Bangun III Hadi, Saipul; Khojir, Khojir; Wahyuni, Erna
Borneo Journal of Islamic Education Vol 2 No 1 (2022): Borneo Journal of Islamic Education, 2 (1), Mei 2022
Publisher : Faculty of Education and Teacher Training of UINSI Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (337.615 KB) | DOI: 10.21093/bjie.v2i1.5097

Abstract

Penelitian ini dilatar belakangi oleh fenomena yang terjadi sekarang ini dimana adanya virus corona yang semakin hari semakin meningkat, sehingga kementrian pendidikan dan kebudayaan mengeluarkan surat edaran terkait adanya per ubahan dalam pembelajaran yang awalnya tatap muka dialihkan menjadi pembelajaran daring, agar dapat meminimalisir penyebaran covid-19. Oleh sebab itu untuk keberlangsungan pembelajaran daring pastinya didukung oleh media atau alat yang dipercaya dapat membantu proses pembelajaran berlangsung, salah satunya dengan memanfaatkan media platform whatsapp dan google classroom. Penelitian ini bertujuan: 1) Untuk mengetahui pengaruh penggunaan platform whatsapp terhadap hasil belajar. 2) Untuk mengetahui pengaruh penggunaan platform google classroom terhadap hasil belajar di SMA Negeri 2 Kota Bangun III. 3). Untuk mengetahui pengaruh penggunaan platform whatsapp dan google classroom terhadap hasil belajar secara bersama-sama. Jenis penelitian ini adalah kuantitatif, dan populasi 110 siswa dengan sampel sebanyak 52 responden, pengambilan sampel menggunakan teknik random sampling. Pengumpulan data dengan menggunakan observasi, angket, dokumentasi dan tes. Untuk teknik analisis data peneliti menggunakan uji regresi linear berganda, uji t, uji F dan uji Koefisien determinasi. Berdasarkan hasil analisis data untuk variabel X1 (whatsapp) terhadap Y (hasil belajar) diperoleh angka sebesar thitung <ttabel (-0,028<1,675) dengan demikian ho diterima dan ha ditolak yang artinya tidak terdapat pengaruh penggunaan platform whatsapp terhadap hasil belajar. Kemudian untuk variabel X2 (google classroom) terhadap Y (hasil belajar) diperoleh angka sebesar thitung<ttabel (-1,643<1,675) dengan demikian ha ditolak dan ho diterima yang artinya tidak ada pengaruh penggunaan plafrorm google classroom terhadap hasil belajar. Untuk uji F atau uji simultan diperoleh nilai sebesar Fhitung<Ftabel (1,972<3,18 artinya tidak ada pengaruh penggunaan platform whatsapp dan google classroom secara bersamaan terhada hasil belajar. Sedangkan untuk uji koefisien determinasi diperoleh nilai sebesar 0,075 atau 0,55% dan sisanya 99,45% yang dipengaruhi oleh variabel lainnya.
The Role of Educational Games in Increasing Student Motivation and Engagement Wahyuni, Erna; Tanuso, Nur Antoni Eko; Waruwu, Yaredi; Mata, Yessy; Putro, Adi Nugroho Susanto
Al-Hijr: Journal of Adulearn World Vol. 2 No. 4 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/alhijr.v2i4.552

Abstract

Education is the learning of knowledge, skills, and habits of a group of people passed down from one generation to the next through teaching, research, and training, therefore an education must require a forum to achieve these goals. One example of a place to develop student education is a school, in a school there is a person who acts as a teacher or educator whose job is to develop the potential of students so that they can become an intelligent person. The purpose of this research is to find out a more in-depth discussion about the role of educational games in increasing student motivation and involvement in the learning process. This research was conducted to understand the role of the game given by an educator to students, whether the game in learning motivates students or not. The method used in this study uses a quantitative method that aims to examine the role of educational games through statistical techniques by collecting research variables using google form media and then imported and processed into the SPSS application and tested using the One Way Anova method. Based on the data obtained, it shows that the role of educational games in increasing student motivation and involvement is very influential, which is a good learning strategy that can have an effect in the teaching and learning process so that the role of the game can foster enthusiasm or motivation and student involvement in learning so that students become excited about learning and are not easily bored. The conclusion in this study explains that applying educational games as a learning medium is very important in the world of education, where the use of educational games in increasing student motivation and involvement can help increase student knowledge. So it can be concluded that games in education are very useful for students in the teaching and learning process to eliminate boredom and to motivate students in learning.
PENGARUH PUPUK ORGANIK CAIR (POC) DAUN LAMTORO TERHADAP PERTUMBUHAN BIBIT KARET KLON PB 260 ASAL STUM MATA TIDUR wahyuni, erna; Sopiana, Sopiana; Ratnawati Hermanto, Sarwendah
Journal of Agro Plantation (JAP) Vol 2 No 02 (2023)
Publisher : Politeknik Negeri Ketapang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58466/jap.v2i02.1374

Abstract

Rubber is a plant that has a major contribution in increasing Indonesia's foreign exchange. The purpose of this study was to determine the effect of liquid organic fertilizer from lamtoro leaves on the growth of rubber seedlings from sleeping eye stumps. This research was conducted in Tempurukan Village, Muara Pawan District, Ketapang Regency, West Kalimantan from September to December 2021. This study used a non-factorial Completely Randomized Design (CRD) with 4 treatments and was repeated 5 times. A1: POC for lamtoro leaves 250 ml/polybag, A2: POC for lamtoro leaves 300 ml/polybag, A3: POC for lamtoro leaves 350 ml/polybag, A4: POC for leaves of lamtoro 400 ml/polybag. The results showed that the POC of lamtoro leaves 250 ml/polybag was optimal for the growth of sleeping eye stumps.
Promoting Multicultural Awareness Through Language Education Wahyuni, Erna; Normuslim, Normuslim; Siminto, Siminto; Sianipar, Godlif; Hastuti, Erni
Journal International of Lingua and Technology Vol. 3 No. 3 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v3i3.724

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In today’s increasingly interconnected world, promoting multicultural awareness has become essential, especially in educational settings. Language education offers a unique platform to foster this awareness, as language and culture are deeply intertwined. However, many language programs focus primarily on linguistic skills, overlooking the cultural dimensions that help students appreciate and navigate cultural diversity. This research aims to examine the role of language education in enhancing students’ understanding of multiculturalism, specifically through curricula that incorporate cultural perspectives and foster intercultural competence. A mixed-methods approach was used, combining surveys and interviews with 200 language learners and 50 educators across various educational institutions. Quantitative data from the surveys measured participants' perceptions of multicultural awareness, while qualitative data from the interviews provided deeper insights into how language education influences students' cultural understanding. Both methods were essential to capturing the complex relationship between language learning and multicultural awareness. The findings indicate that students exposed to culturally enriched language curricula showed a higher level of interest in cultural topics and a greater openness toward diverse perspectives. Educators observed that students became more engaged when cultural content was integrated into lessons, improving their overall language proficiency and intercultural skills.  
The Effectiveness of Mobile Learning in Remote and Rural Areas Wahyuni, Erna; Khan, Omar; Raza, Amir
Journal International Inspire Education Technology Vol. 3 No. 3 (2024)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiiet.v3i3.720

Abstract

Access to quality education in remote and rural areas remains a global challenge due to geographical isolation, lack of infrastructure, and limited resources. Mobile learning (m-learning) has emerged as a potential solution to bridge this gap, offering flexible and accessible education through mobile devices. This study aims to evaluate the effectiveness of mobile learning in remote and rural areas, focusing on its impact on student engagement, learning outcomes, and the challenges associated with its implementation. A mixed-methods research design was employed, combining quantitative surveys and qualitative interviews with students and teachers from rural schools that have adopted mobile learning platforms. The study involved 250 students and 50 teachers across three regions. Quantitative data was analyzed to assess learning outcomes, while qualitative data provided insights into the user experience and challenges faced in implementing m-learning. The findings reveal that mobile learning significantly improves student engagement, with 70% of students reporting increased motivation to learn due to the flexibility and accessibility of m-learning. However, technical challenges such as poor internet connectivity and limited access to devices were noted as barriers to full adoption. Despite these challenges, 65% of teachers reported positive changes in student performance and participation. In conclusion, mobile learning offers a promising solution for enhancing education in remote and rural areas. While it significantly improves engagement and learning outcomes, addressing the technical and infrastructural barriers is crucial for maximizing its potential. The study suggests that with proper investment in infrastructure, m-learning can be an effective tool for bridging educational disparities in underserved regions.
Cakupan Pemberian Vitamin A Pada Balita Ditinjau Dari Pengetahuan Orang Tua Tentang Manfaat Pemberian Vitamin A Di Wilayah Kerja Puskesmas Balowerti Kota Kediri Wahyuni, Erna; Natalia, Shanty
Journal of Health Science Community Vol. 1 No. 2 (2020): November
Publisher : Universitas STRADA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Vitamin A berperan dalam berbagai fungsi system tubuh yaitu system penglihatan, diferensiasi sel, kekebalan tubuh, pertumbuhan dan perkembangan. Program suplementasi vitamin A telah dilaksanakan di Indonesia dengan berbagai cakupan, tetapi masih terdapat kesenjangan persentase balita yang menerima kapsul vitamin A selama enam bulan terakhir. Penelitian menggunakan metode penelitian analitik dengan pendekatan waktu cross sectional. Penelitian ini dilakukan di Posyandu Wilayah Kerja Puskesmas Balowerti Kota Kediri pada bulan Februari 2020 pada orang tua yang memenuhi kriteria inklusi sebanyak 40 responden. Penelitian ini menggunakan uji Kolmogorov-Smirnov tes. Hasil penelitian yang dilakukan pada bulan februari 2020 menunjukkan bahwa dari 40 orang responden terdapat 11 orang (27.5%) yang memiliki tingkat pengetahuan baik, yang memiliki tingkat pengetahuan cukup 16 orang (40.0%), dan yang memiliki tingkat pengetahuan kurang terdapat 13 orang (32.5%). Sedangkan cakupan vitamin A (80.0%) tercapai dan (20.0%) tidak tercapai. Berdasarkan hasil dari uji Kolmogorov-Smirnov tes menunjukkan nilai asymp. Sig. (2-tailed) adalah 0,000 karena nilai p value <0,05. Ada hubungan cakupan vitamin A denagan pengetahuan orang tua tentang manfaat vitamin A pada balita di Wilayah Kerja Puskesmas Balowerti Kota Kediri
BIMTEK PENYUSUNAN BAHAN AJAR MUATAN LOKAL BAHASA TIDUNG PADA GURU-GURU BAHASA INDONESIA DI TANJUNG SELOR Wahyuni, Erna; Ilham, Muhammad Ilham; Hanna Fauziyyah, Nurul
Jurnal Pengabdian Kepada Masyarakat Patikala Vol. 4 No. 3 (2025): Jurnal PkM PATIKALA
Publisher : Education and Talent Development Center of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/patikala.v4i3.2586

Abstract

Tujuan kegiatan pengabdian ini adalah menyusun sebuah bahan ajar muatan lokal bahasa Tidung yang dapat digunakan dalam pembelajaran siswa Sekolah Dasar di kabupaten Bulungan. Kegiatan pengabdian diawali dengan melakukan observasi dan diskusi kepada dinas pendidikan Bulungan terkait kebutuhan mendesak mengenai belum tersedianya bahan ajar yang memadai untuk digunakan para guru. Kebutuhan tersebut dipetakan menjadi program PkM dalam memberikan bimtek kepada guru-guru dalam penyusunan bahan ajar muatan lokal bahasa Tidung. Berdasarkan kegiatan yang telah dilaksanakan maka guru-guru dan pendamping menghasilkan draf bahan ajar yang dibagi menjadi beberapa tema khas Tidung, dengan kekuatan kearifan lokal Tidung. Namun kegiaatan ini dibutuhkan keberlanjutan terus menerus sampai pada tahap implementasi pada peserta didik di sekolah. Kata Kunci: bahasa, bahan ajar, muatan lokal
Revitalizing Regional Languages with Technology: Development of AI and Gamification-Based Language Learning Applications Firdaus, Muhammad Ridwan; Wahyuni, Erna; Khan, Jamil; Zahir, Roya
Journal International of Lingua and Technology Vol. 4 No. 1 (2025)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v4i1.828

Abstract

The rapid decline of regional languages poses a significant challenge to cultural preservation and linguistic diversity. As globalization and digitalization continue to spread, regional languages are at risk of being overshadowed by dominant languages. This research explores the potential of technology, particularly artificial intelligence (AI) and gamification, to revitalize regional languages by enhancing language learning applications. The study aims to develop and evaluate an AI-driven, gamified language learning application designed to promote the acquisition and preservation of regional languages. The research employs a mixed-methods approach, combining the development of the language learning application with usability testing and user feedback. The application integrates AI to provide personalized learning experiences and uses gamification elements to increase engagement and motivation. The effectiveness of the application was tested through pilot studies with users from different age groups, focusing on language retention, engagement, and user satisfaction. The results show that the AI and gamification-based application significantly improved language retention and engagement among participants. Users reported higher motivation and enjoyment compared to traditional language learning methods, and the application was particularly effective in making learning more interactive and appealing for younger audiences. This study concludes that integrating AI and gamification into language learning applications can play a pivotal role in revitalizing regional languages, providing a scalable and engaging solution for preserving linguistic heritage.