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Akim Manaor Hara Pardede
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jaiea@ioinformatic.org
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+6281370747777
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jaiea@ioinformatic.org
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Jl. Gunung Sinabung Perum. Grand Marcapada Indah. Blok. F1. Kota Binjai. Sumatera Utara
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INDONESIA
Journal of Artificial Intelligence and Engineering Applications (JAIEA)
Published by Yayasan Kita Menulis
ISSN : -     EISSN : 28084519     DOI : https://doi.org/10.53842/jaiea.v1i1
The Journal of Artificial Intelligence and Engineering Applications (JAIEA) is a peer-reviewed journal. The JAIEA welcomes papers on broad aspects of Artificial Intelligence and Engineering which is an always hot topic to study, but not limited to, cognition and AI applications, engineering applications, mechatronic engineering, medical engineering, chemical engineering, civil engineering, industrial engineering, energy engineering, manufacturing engineering, mechanical engineering, applied sciences, AI and Human Sciences, AI and education, AI and robotics, automated reasoning and inference, case-based reasoning, computer vision, constraint processing, heuristic search, machine learning, multi-agent systems, and natural language processing. Publications in this journal produce reports that can solve problems based on intelligence, which can be proven to be more effective.
Articles 524 Documents
Implementation of a Web-Based Decision Support System for New Employee Recruitment Using the VIKOR Method Arochman; Sucipto; Asrul Abdullah
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2298

Abstract

An effective and objective employee selection process is essential to obtain high-quality human resources. This study aims to develop a web-based decision support system to assist in the recruitment of new employees using the VIKOR method. The VIKOR method is chosen because it can rank alternatives based on their closeness to the ideal solution while considering compromise among criteria. The criteria used in the system include education, work experience, skills, interview results, and work personality. This research adopts the waterfall approach for system development and implements PHP programming language with a MySQL database. The testing results indicate that the system is capable of providing accurate and consistent rankings of job candidates, as well as facilitating the HR team in conducting evaluations more efficiently.
Student Mental Health Monitoring System Based on Daily Activities with the SVM Method Stella Crystal; Robby Huang; Devi
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2299

Abstract

Student mental health is a crucial issue that requires effective and responsive self-monitoring systems. This study aims to develop "LacakJiwa," an Android-based mobile application designed to monitor student mental health through the analysis of daily activity patterns. The method employed is the Support Vector Machine (SVM) with a Radial Basis Function (RBF) kernel to classify mental health risks into low and high categories. Input data includes sleep duration, daily step count, gadget usage, and social interaction duration collected from 146 student data entries. The SVM model is integrated into the application using TensorFlow Lite to enable on-device classification, ensuring user privacy through SQLite local database storage. Testing results on 44 test samples showed an accuracy rate of 52.27%, precision of 36.36%, and recall of 22.22%. While the system was successfully implemented technically, the low recall value indicates significant challenges in detecting complex non-linear behavioral patterns in students. This research provides a foundation for developing digital self-control instruments that are adaptive to Indonesian local culture.
Smart Absen Implementation of a Facial Recognition-Based Student Attendance System Using the Haar Cascade Method and LBPH Frengki Alfredo Matondang; Sahara Lani Lestari; Dinda Syafitri; Kayla Amelia Putri; Hermawan Syahputra
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2301

Abstract

Manual attendance systems in higher education institutions are often hampered by inefficiency, data inaccuracy, and vulnerability to fraud such as proxy attendance. This study presents the design and implementation of Absen Smart, a face recognition-based attendance system developed using the Haar Cascade and Local Binary Pattern Histogram (LBPH) algorithms within the React.js and Flask frameworks. This system enables the automatic and real-time identification of students via a webcam without requiring additional hardware. Face detection is performed using the Haar Cascade classifier from OpenCV, while face recognition uses the LBPH Face Recognizer with a confidence threshold of 50. Testing was conducted with 28 registered students from the Computer Science Program at UNIMED, Class A, 2024 cohort. Functional evaluation results show that all seven core system features—including face detection, face recognition, duplicate prevention, automatic absence tracking, and Excel report generation—were successfully executed with a 100% success rate. The system achieved a facial recognition accuracy of 92.86%, with an average processing time of 1.2 seconds per verification. These results indicate that the proposed system is an effective, practical, and scalable solution for automating academic attendance in a university setting.
Implementing the Procedural Generation Method for Placing Dynamic Objects in a Roblox-Based Adventure Game Muhammad Hiszat; Hotler Manurung; I Gusti Prahmana
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2307

Abstract

Procedural generation is a content-creation technique that has become increasingly important in modern game development. However, on the Roblox platform, dynamic object placement still faces challenges such as overlapping, illogical positioning, and blocked navigation paths when relying solely on pure random methods. This research implements the Rule-Based Random Generation algorithm to manage the automatic placement of dynamic objects (enemies, treasure chests, and traps) in a Roblox-based adventure game. The proposed method combines randomization with constraint validation, including boundary check, overlap check using Euclidean distance, restricted zone check, and cross-type relational constraints. The system was developed in Roblox Studio with the Luau scripting language using a prototyping methodology and a modular architecture comprising ObjectSpawner, ConstraintValidator, SpatialGrid, and DungeonGenerator. Functional testing was conducted across 10 game sessions on a 1000 × 1000 studs map with a configuration of 340 enemies, 10 chests, and 50 traps. The results show that the system successfully placed all objects without any constraint violation, produced significant spatial variation between sessions (ranging from 86.31 to 2358.00 studs), and maintained level playability in every session. The average spawning execution time was 336.62 ms per session (0.84 ms per object), demonstrating the computational efficiency of the proposed method.
Recommendation System for Selecting Maternity Hospitals in Pontianak using Weighted Product Method Ervayana Sari; Asrul Abdullah; Istikoma
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2309

Abstract

In this research, a decision support system for recommending the selection of maternity hospitals in Pontianak was developed using the Weighted Product (WP) method, with the constructed system in the form of a web-based application. The aim of this study is to facilitate pregnant women in choosing maternity hospitals in Pontianak based on criteria obtained from a survey of pregnant women, including distance, facilities, cost, and reputation. The WP method was applied through three main stages: weight normalization, vector S calculation, and vector V computation for final ranking. Testing in this research involves five alternative maternity hospitals, and each criterion is assessed on indicators ranging from 1 to 5. The results obtained indicate that Anugerah Bunda Khatulistiwa Maternity Hospital achieved the highest final ranking score among all evaluated alternatives. This system is expected to assist expectant mothers in making more informed decisions when selecting a maternity hospital that best suits their needs.
Sentiment Analysis on Electric Vehicles in Indonesia Using Bidirectional Encoder Representations from Transformers (BERT) and Named Entity Recognition (NER) Methods Billy; Wita Oktaviana Br Sinulingga; Huliman
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2311

Abstract

Air pollution is a major environmental issue due to its significant impact on human health, with the transportation sector being one of the largest contributors. In Indonesia, increasing motor vehicle usage has led to higher greenhouse gas emissions, encouraging the transition toward electric vehicles as a cleaner alternative. However, the adoption of electric vehicles is influenced not only by technical factors such as infrastructure and cost, but also by public perception, which varies across different digital platforms. This study aims to analyze public sentiment toward electric vehicles in Indonesia using a Natural Language Processing (NLP) approach by combining Bidirectional Encoder Representations from Transformers (BERT) and Named Entity Recognition (NER). BERT is utilized to classify sentiments into positive, negative, and neutral categories by considering bidirectional contextual information, while NER is used to identify key entities such as companies, products, locations, and issues discussed in public discourse. The results show that the BERT model achieves an accuracy of 71.05%, precision of 61.31%, recall of 59.28%, and a misclassification error of 28.95%, indicating a fairly good performance in sentiment classification. Furthermore, NER analysis reveals that event and opinion are the most influential factors affecting public interest, followed by company, product, and quality, while location, price, action, and feature have lower influence. Overall, public interest in electric vehicles in Indonesia is relatively high but dynamic, as it is strongly influenced by circulating information and public opinion.
Design of 3D Puzzle Game "Moodoria" Using Unity as an Educational Media for Emotional Intelligence Bryan Anderson Basli; Didik Aryanto; Joni
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2312

Abstract

Emotional awareness is crucial for mental health, yet conventional education methods are often less engaging for adolescents. This study aims to design and develop a 3D puzzle game called "Moodoria" using Unity as an interactive medium for emotional intelligence education. The research method used is Research and Development (R&D) with the Game Development Life Cycle (GDLC) model, including needs analysis, literature study, concept design, implementation, and user testing. 3D assets were created using Blender. The game was tested on a small group of users (5–10 people) using a Likert-scale questionnaire. Results show that all main features (menu navigation, character movement, object interaction) function well. User assessments scored high on gameplay (4.87 for challenge) and enjoyment (4.67), and the game was considered feasible as an emotional education medium (average score 4.23). In conclusion, "Moodoria" was successfully developed as an engaging educational game, although sound effects and character expression variations need improvement.
Classification of Handwriting Margin Patterns Using Ensemble Bagging Decision Tree Rista Ifanka; Soffiana Agustin
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2313

Abstract

Analysis of handwriting margins plays an important role in graphology, as margin patterns are often associated with individual behavioral tendencies and personality traits. Therefore, detecting and classifying margin characteristics is essential to support automated handwriting analysis using computational approaches. This study uses a computer vision-based approach to classify left-margin handwriting patterns into widening and narrowing categories. The classification is performed by analyzing margin characteristics extracted from scanned handwriting images. The processing pipeline consists of image preprocessing, hybrid feature extraction, and classification using an Ensemble Bagging Decision Tree model. The preprocessing stage enhances image quality through grayscale conversion, contrast adjustment, adaptive thresholding, and noise removal, followed by Region of Interest extraction to focus on the handwriting area. The feature extraction stage applies a hybrid strategy that combines line-based margin analysis and global spatial features to capture both local variations and overall structure. Model performance is evaluated using stratified 5-fold cross-validation to ensure reliable and unbiased results. The experimental findings show that the method achieves an average accuracy of 84.91%, with relatively balanced precision, recall, and F1-score across both classes. These results indicate that margin-based features are effective for representing handwriting patterns in classification tasks. However, variations in writing style and noise from the scanning process may influence performance. Overall, this study demonstrates that the applied approach provides reliable classification results and has potential for further improvement through feature expansion and more advanced learning models.
Implementation of the Gradient Boosting Algorithm for Palm Oil Price Prediction Wilbert Fernando; Hendri; Robby Wijaya
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2316

Abstract

The price of palm oil is highly volatile due to the influence of global market dynamics, trade policies, and climate change, creating uncertainty for industry players in decision-making. This research aims to implement the XGBoost (Extreme Gradient Boosting) algorithm, optimized using Grid Search Cross-Validation, to predict palm oil prices. The dataset used is the Palm Oil Futures Historical Data.csv obtained from Kaggle, consisting of nine features. Data preprocessing is performed using StandardScaler for normalization, followed by model training with hyperparameter tuning. The system is built as a web-based application separating the frontend using PHP and Flask as the Backend API. Testing on 105 test data points yielded an MAE of 43.97, RMSE of 65.14, and R² of 91.82%, demonstrating the model’s strong ability to explain palm oil price variation. Based on the results, the XGBoost algorithm is suitable as a decision-support tool for commodity price prediction, achieving high accuracy consistent with standard criteria for commodity price forecasting and capable of handling large datasets.
Implementation of the Random Forest Algorithm for Loan Eligibility Prediction and Feature Analysis Based on Financial Data Angel; Joni; Herman
Journal of Artificial Intelligence and Engineering Applications (JAIEA) Vol. 5 No. 3 (2026): June 2026
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59934/jaiea.v5i3.2317

Abstract

The advancement of information technology has led to an increasing demand for loan access, both through banking institutions and online lending platforms. However, the process of evaluating loan eligibility, which is still carried out manually or semi-manually, is prone to human error and decision-making bias, ultimately increasing the risk of loan defaults. This study aims to implement the Random Forest algorithm to predict loan eligibility based on financial data, as well as to evaluate its accuracy. The dataset used in this study is loan_approval_dataset.csv, which is downloaded from Kaggle, utilizing 11 input features. The system is developed as a web-based application using Laravel as the main frontend and backend framework, while Flask is used as a backend API for executing the machine learning processes. The testing results show that the Random Forest model achieves an accuracy of 98.44%, with a precision of 98.14%, recall of 99.37%, and an F1-score of 98.75%. Furthermore, the cibil score feature is identified as the most influential factor in the prediction process, contributing 80.65% to the model's outcome. These findings indicate that the Random Forest algorithm is highly effective for use in a loan eligibility prediction system, as it provides fast, objective, and highly accurate results.