JP (Jurnal Pendidikan) : Teori dan Praktik
JP (Jurnal Pendidikan) : Teori dan Praktik e-ISSN : 2527-6891 is a scientific journal that contains and disseminates research results, in-depth study, and innovative ideas in the field of educational science. The innovation of teachers and lecturers in the development of the education sector can contribute positively to schools and educational institutions. Jurnal Pendidikan (Teori dan Praktik) published by Faculty of Education Universitas Negeri Surabaya in collaboration with Indonesia Educationist ist Association (IEA) periodically (1 year 2 times published) with the number of 10 articles each time published (20 articles per year) Jurnal Pendidikan (Teori dan Praktik) is a scientific journal that contains and disseminate the results of research, in-depth study, and the ideas orinnovative work in the field of science education. The innovative work of the teachers and lecturers of the development of the education sector which is able to make a positive contribution to the schools and educational institutions the focus of this journal. Character Education Education Issues and Policy Special Need Education Educational Technology and Curriculum Educational Management and Leadership Guidance and Counseling Multicultural Education Early-Childhood Education Elementary Education Non-Formal Education Educational Psychology Teaching and Learning Education Assessment and Evaluatio
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210 Documents
Keefektifan Konseling Ringkas Berfokus Solusi untuk Mereduksi Perilaku Online Aggression
Claudy Desya Wiretna;
Wahyu Nanda Eka Saputra
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n2.p19-23
Tujuan dalam penelitian ini adalah untuk mengetahui keefektifan layanan konseling ringkas berfokus solusi untuk mereduksi perilaku online aggression kelas X SMK Muhammadiyah 1 Yogyakarta. Jenis penelitian ini adalah eksperimen one group pretest-posttest design. Penentuan subjek mengggunakan teknik non probability sampling design dengan purposive sampling. Subjek penelitian adalah siswa kelas X SMK Muhammadiyah 1 Yogyakarta. Berdasarkan hasil penelitian dapat disimpulkan bahwa ada perbedaan antara tingkat perilaku online aggression siswa sebelum dan sesudah diberikan layanan konseling ringkas berfokus solusi.
INOVASI MODEL DESAIN UNIVERSAL UNTUK PEMBELAJARAN KEBUTUHAN KHUSUS DI PERGURUAN TINGGI
Yoga Dwi Windy Kusuma Ningtyas;
Fitri Amilia;
Nur Kamilah
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n2.p24-29
The present study is aimed to describe the development of an innovated learning for the disabled students in higher education. The development of learning innovation was performed by developing a learning model, that is what so-called Universal Design model (DUE). The method implemented to develop the model was Research and Development). This method constitutes several stages, among others: 1) needs analysis, 2) gathering information, 3) designing a product, 4) validating the product, 5) revising the product, 6) trying out the product, 7) revising the product, and 8) consolidating the product. The result of the research shows that the produc, in this case is DUE learning model, has met the criteria after going through several tests from the experts, thus valid.
PENERAPAN PEMAHAMAN MENGENAI HAKIKAT MANUSIA DALAM PROSES PENDIDIKAN TERHADAP SISWA MENENGAH ATAS
Roprop Latiefatul Millah
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n1.p%p
Human nature is the core found in humans. In the perspective of Islamic Education Philosophy is something very important and fundamental that can determine human life. The target of education is humans who intend to help students to grow and develop their human potential. Human potential is an ability that might be developed to become a human. Education should be able to humanize humans. By basing on an understanding of human nature, educational activities and processes are carried out and aim to develop a more normative human personality. Because, without a true understanding of what, who, why, and for what humans, education will fail to realize the ideals of human beings. The ultimate goal of education is to make the person based on the principle of real realization, namely to realize the potential that already exists in humans in the form of moral potential, skills and physical development.
MENINGKATKAN EFEKTIFITAS HASIL BELAJAR SISWA MELALUI SISTEM PENDIDIKAN 4 JAM PEMBELAJARAN PADA JENJANG SMA
Vitria Indriyani Setyaningsih;
Nabila Jayshi Syah Putri;
Oldri Permata Sari;
Miftakhul Huda
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n1.p%p
Full Day school is an education system that carries out a full-day learning process that starts from 6:45 until 3:00. Behind the advantages of the 2013 curriculum that allows productive students to study in school for a long time. The system also has a weakness that is quite influential on students that is not effective in providing rest time for the brain. The system might cause students to become bored, tired and feel burdened because they have to study for the duration of that long. This study aims to discuss how the planned forms of innovation provide solutions to the ineffectiveness of the education system in the 2013 curriculum and about how the 4-hour learning innovation system in one day as a form of the effectiveness of learning outcomes. This system has a disadvantage that is quite influential on students that is not effective in providing rest time for the brain. The system might cause students to become bored and feel burdened because they have to study for the duration of that long. The research method used is descriptive qualitative by examining several data sources and analyzing and comparing existing innovations with previous research. The development of this innovation is that it can reduce the burden of students' minds from the 2013 curriculum education system by using a 4-hour learning design to focus students on learning some subjects they want to master, it is supported by holding reflections on student learning outcomes so that teachers can evaluate how development learners learn from the teaching and learning process that has taken place.
The Emotive Rational Approaches and Its Effects on Student Behavior
Ahmad Suradi
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n1.p%p
Religious teachers are very important in the moral formation of students, because morals are not enough just to learn, without any strategy to form a moral person. Cultivating the values of good morality have been familiarized in daily life, the habit will be something light. Emotional rational approach is assumed to be able to reduce the number of student delinquency in this problem. Emotional rational approach is an attempt to approach by improving through thinking patterns and eliminating irrational thinking patterns. So this study aims to reveal the effect of emotive rational approaches by religious teachers on student behavior at school. This research method uses quantitative methods, the sample of which is students and teachers of Religion in State Senior High School 4 of Bengkulu City. The results showed that the emotive rational approach affected the behavior of students in State Senior High School 4 of Bengkulu City. Proven by t test calculation of -21,897. While the Sig (2-tailed) value of 0,000 <0.05 so it can be concluded that (Ha) is accepted and (Ho) is rejected, so Ha states that there is an influence of emotive rational approach to student behavior in State Senior High School 4 of Bengkulu City.
PENERAPAN MODEL INKURI TERBIMBING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III SD
Tri Wiyoko;
Nidar Astuti
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n1.p%p
Learning in elementary schools that do not innovate with the development of learning models will cause learning processes and outcomes to be low. So there is a need for research to improve the process and student learning outcomes by applying the guided inquiry model. The steps of guided inquiry include (1) orientation, (2) formulating the problem, (3) formulating hypotheses, (4) collecting data, (5) testing hypotheses, and (6) concluding. Classroom action research (CAR) was carried out in class III SD 38 / II Pauh Agung. Data collection techniques consisted of test and non-test techniques. The test technical instrument is in the form of essay test questions. The results of the study concluded that the application of the guided inquiry model for grade III students of SD Negeri 38 / II Pauh Agung could improve the learning process and student learning outcomes. Improved student learning processes can be reviewed from student learning activities by 85.71% with an N-gain score of 0.55 in the medium category and teacher teaching activities by 84.09% with an N-gain score of 0.5 in the medium category. Furthermore, for student learning outcomes that complete KKM increased from cycle I by 40% to 76% in cycle II. So the application of guided inquiry learning models can improve the process and learning outcomes of grade III students.
PEMBELAJARAN E-LEARNING, PEMBELAJARAN IDEAL MASA KINI DAN MASA DEPAN PADA MAHASISWA BERKEBUTUHAN KHUSUS
Ilham Saifudin;
Wiwik Suharso
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n2.p30-35
Teknologi informasi kini telah merambah hampir setiap sendi dalam kehidupan masyarakat tanpa terkecuali pada bidang pendidikan. Bidang pendidikan menjadi hal yang menarik untuk dikembangkan dalam kurun lima tahun terakhir. Salah satunya yaitu dengan metode belajar dalam jaringan (daring). Penelitian ini bertujuan untuk mengetahui respon dari penerapan sistem pembelajaran berbasis E-learning pada mahasiswa berkebutuhan khusus (Difabel). Metode penelitian yang dipakai ialah Research and Development (RnD). Sedangkan metode analisa datanya menggunakan menggunakan ELR. Hasil dari penelitian ini diperoleh penilaian dari validator terkait desain konten E-learning sebesar 4,52. Sedangkan penilaian observer dari segi desain E-learning sebesar 4, materi pembelajaran sebesar 3,7 dan penilaian dari mahasiswa berkebutuhan khusus sebesar 4,3. Dapat diketahui bahwa faktor inovasi media pembelajaran yang perlu ditingkatkan.
PENGARUH EKSTRAKURIKULER BOLA BASKET TERHADAP PRESTASI BELAJAR MATA PELAJARAN OLAHRAGA
Laila Fathia Zulfiani
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n2.p36-39
Tujuan penelitian ini adalah untuk mengetahui pengaruh kegiatan ekstrakuler bola basket terhadap prestasi belajar mata pelajaran olahraga siswa kelas XI IPA SMAN 10 Semarang. Pokok pembahasan yang dibahas adalah kegiatan ekstrakurikuler yang ada di SMAN 10 Semarang, bagaimana prestasi belajar mata pelajaran siswa XI IPA SMAN 10 Semarang yang mengikuti kegiatan ekstrakurikuler bola basket dan bagaimana pengaruh kegiatan tersebut terhadap prestasi belajar mata pelajaran olahraga siswa XI IPA SMAN 10 Semarang. Populasi penelitian ini adalah seluruh siswa XI IPA SMAN 10 Semarang angkatan 2018/2019. Penentuan sample penelitian menggunakan purposive sampling. Teknik pengumpulan data dalam penelitian ini adalah observasi dan dokumentasi. Berdasarkan uji hipotesis analisis didapatkan nilai Fhitung > Ftabel, atau 8,569 > 0,05. jika nilai Fhitung > Ftabel maka Ho ditolak. Karena Fhitung lebih besar dibandingkan dengan Ftabel, maka Ho ditolak dan Ha diterima, artinya terdapat pengaruh yang positif dan signifikan antara kegiatan ekstrakurikuler bola basket terhadap prestasi belajar mata pelajaran olahraga siswa kelas XI IPA SMAN 10 Semarang.
Memahami Manajemen Pendidikan dan Kepemimpinan pada Mahasiswa Melalui Pembelajaran Kontekstual
Yayuk Hidayah
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 2 (2020): VOLUME 5, NOMOR 2, September 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n2.p40-49
Pengalaman belajar secara kontekstual diperlukan guna membekali peserta didik denga keterampilan yang dibutuhka sesuai dengan kebutuhan masyakat. Mahasiswa memiliki kesempatan dalam belajar dengan porsi yang lebih leluasa. Tujuan penelitian ini adaah untuk memahami manajemen pendidikan dan kepemimpinan pada mahasiswa melalui pembelajaran kontekstual melalui organisasi kemahasiswa. metode yang digunakan adalah kualiatatif fenomenologi. Hasil penelitian menunjukan bahwa melalaui organisasi adalah sifat kepemimpinan keyakinan, sifat kepemimpinan intelegensi, sifat kepemimpinan kepercayaan sosial, sifat kepemimpinan integritas. Pembelajaran kontekstual pada mahasiswa melalui organisasi di maknai sebagi aktivitas yang bermakna sehingga mengkohkan kepemimpinan pada mahasiswa.
DESAIN GAME ONLINE MATEMATIKA MENGGUNAKAN HTML DAN FLASH DALAM PERKULIAHAN MULTIMEDIA PENDIDIKAN MATEMATIKA BERBANTUAN E-LEARNING
Eyus Sudihartinih;
Dewi Rachmatin
Jurnal Pendidikan (Teori dan Praktik) Vol 5 No 1 (2020): Volume 5, Nomor 1, April 2020
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya
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DOI: 10.26740/jp.v5n1.p%p
This study aims to obtain a description of online mathematical game design using HTML and Flash in e-learning-assisted mathematics education multimedia lectures. This research is a pre-experimental type of one-shot case study. The research participants were a class of students consisting of 34 people (5 men and 29 women), 5th- semester students in multimedia mathematics education courses in the mathematics education department at one of the universities in Indonesia. The research instrument was a questionnaire through Google forms and interviews. In this study, triangulation was carried out using documentation, interviews, and theory. Based on the results of the study note that HTML and Flash can be used in the design of mathematical games even though students have not previously learned both but the results are good. The author suggests that students be able to try the math game at school during research or teaching practice. In addition, the authors hope the game can be published on the internet so that it can be used by many students.