cover
Contact Name
Mohammad Syahidul Haq
Contact Email
mohammadhaq@unesa.ac.id
Phone
+6285649799995
Journal Mail Official
jurnalpendidikan@unesa.ac.id
Editorial Address
Address: Fakultas Ilmu Pendidikan Gedung O-1 Lantai 1 Jalan Lidah Wetan Surabaya Postal Code 60213 Phone 031-7532160 Fax. 031-7532112 E-mail: jurnalpendidikan@unesa.ac.id
Location
Kota surabaya,
Jawa timur
INDONESIA
JP (Jurnal Pendidikan) : Teori dan Praktik
ISSN : -     EISSN : 25276891     DOI : https://doi.org/10.26740
Core Subject : Education, Social,
JP (Jurnal Pendidikan) : Teori dan Praktik e-ISSN : 2527-6891 is a scientific journal that contains and disseminates research results, in-depth study, and innovative ideas in the field of educational science. The innovation of teachers and lecturers in the development of the education sector can contribute positively to schools and educational institutions. Jurnal Pendidikan (Teori dan Praktik) published by Faculty of Education Universitas Negeri Surabaya in collaboration with Indonesia Educationist ist Association (IEA) periodically (1 year 2 times published) with the number of 10 articles each time published (20 articles per year) Jurnal Pendidikan (Teori dan Praktik) is a scientific journal that contains and disseminate the results of research, in-depth study, and the ideas orinnovative work in the field of science education. The innovative work of the teachers and lecturers of the development of the education sector which is able to make a positive contribution to the schools and educational institutions the focus of this journal. Character Education Education Issues and Policy Special Need Education Educational Technology and Curriculum Educational Management and Leadership Guidance and Counseling Multicultural Education Early-Childhood Education Elementary Education Non-Formal Education Educational Psychology Teaching and Learning Education Assessment and Evaluatio
Articles 210 Documents
IMPLEMENTASI PELAPORAN HASIL ASESMEN BERBASIS E-RAPOR DI SMAN 9 BALIKPAPAN UTARA Diah Rusmala Dewi; Sukiman Sukiman
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 1 (2021): Vol. 6 No. 1 (2021): Volume 6, Nomor 1, April 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (452.796 KB) | DOI: 10.26740/jp.v6n1.p37-42

Abstract

This article aims to discuss the implementation of e-rapor based assessment result reporting at SMAN 9 Balikpapan Utara. This research is a field research with qualitative research methods that are descriptive-analytic. This research shows that the implementation of e-rapor based assessment result reporting at SMAN 9 Balikpapan Utara is supported by adequate facilities and infrastructure, the ability of human resources that is good enough in operating these devices and there are school administrators who have adequate understanding of the operation of technology. Overall, the implementation of the e-Rapor at SMAN 9 Balikpapan Utara is quite good and effective where the e-Report is sufficient to help the teacher's task in the process of managing and reporting the assessment results. However, there are still a few obstacles in the application process such as technical constraints at the beginning of implementation, especially from elderly teachers. The solution to overcome these obstacles is to socialize and provide assistance by those who are more experts.
GAME INTERAKTIF BERBASIS UNIVERSAL DESIGN LEARNING BAGI SISWA SLOW LEARNER DI SEKOLAH INKLUSI Putri Zachrotul Chumairo; Mohammad Efendi; Ahmad Samawi; Diniy Hidayaturrahman; Ediyanto Ediyanto; Asep Sunandar
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 2 (2021): Vol. 6 No. 2 (2021): Volume 6, Nomor 2, September 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (175.415 KB) | DOI: 10.26740/jp.v6n2.p123-128

Abstract

Slow learning is a learning disability in children that greatly slows down the learning process so that every learning activity takes longer than their peers. Universal Design for Learning (UDL) is a learning design defined as the design of material that is generally made to be more easily understood by diverse students in an inclusive classroom. That way, UDL aims to minimize learning difficulties for students with different learning needs, including students with special needs. In learning, media is an important factor that helps support learning success, especially for students with special needs, including children who are slow to learn. Learning media that are considered suitable to support the success of children slow to learn are interactive games whose core material is presented in the form of videos that are enhanced with audio and visual media. Audio media with narrated and text, graphics, images, visual animations, and interesting kinesthetic interactions to sharpen students' abilities. The method used to create this article is literature review from various relevant sources. The result of this study is that the use of interactive game learning media based on Universal Design Learning (UDL) can help provide convenience for slow learner students in understanding the subject matter at school.
KENDALA PEMBELAJARAN DARING DALAM PEMBENTUKAN KARAKTER TANGGUNG JAWAB DAN DISIPLIN SISWA SEKOLAH DASAR Yuni Hafidha; Imro’atul Hayyu Erfantinni
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 1 (2021): Vol. 6 No. 1 (2021): Volume 6, Nomor 1, April 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (166.451 KB) | DOI: 10.26740/jp.v6n1.p32-36

Abstract

This study aims to describe the implementation of online learning in the formation of the character of discipline and responsibility of elementary school students as well as the problems that arise. The method in this study is descriptive qualitative. This research was conducted at SD Negeri Kauman 2 Malang. The data collection techniques were; in-depth interviews, observations and documentation. Data analysis is carried out with steps consisting of data collection, data reduction, data presentation, and conclusion drawing. Based on this study, the result were (1) the planting of disciplinary character and responsibility is difficult to control by the school, due to distance restrictions; (2) there are a small percentage of parents who do not know their child's development because they are busy with work and cannot always guide their children when learning at home; (3) reviewed in terms of evaluation on character education, the absence of systematic evaluation using valid observations and instruments.
PENGEMBAGAN BAHAN AJAR EDUMAT (EDUKASI MATEMATIKA) BERBASIS DIGITAL PADA MATERI BANGUN DATAR SEBAGAI PENDAMPING MUATAN MATEMATIKA SD Farihatun Nisa'; Nuhyal Ulia; Rida Fironika Kusumadewi
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 1 (2021): Vol. 6 No. 1 (2021): Volume 6, Nomor 1, April 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (463.141 KB) | DOI: 10.26740/jp.v6n1.p43-49

Abstract

This research focuses on developing interactive teaching materials based on digital flat shape materials. The lack of availability of teaching materials and the use of technology occurs at the elementary school level, especially in the Mathematical content of flat shape materials. The purpose of this study was to determine the characteristics and appropriateness of Edumat teaching materials for Mathematics content of grade IV SD. The method used is research and development (R&D). This development research uses the Borg and Gall model which has been modified by Sugiyono into 7 stages. Based on this, the research results obtained include: (1) Product design stage which includes potentials and problems, data collection, media making tools and product design. (2) Product results, at this stage, produce digital-based teaching materials with the format (.apk). (3) The results of product trials which include design validation that get an average score of 0.86, the criteria "Very Valid", the validation of the teacher response questionnaire instruments and students get an average score of 0.87 for the criteria "Very Valid", the results of the trial Small scale get teacher response 46 criteria "Very Good", while the results of student responses obtained an average of 43.3 criteria "Very Good", and large scale test results obtained teacher responses with the criteria "Very Good", while the results of student responses obtained results 46.7 with the criteria "Very Good". Based on the results, Edumat teaching materials are suitable for use in learning.
Desain Bahan Ajar Handout QR Code Materi Kehidupan Mesolitik Gua Lawa Sampung Nurul Nurul Hidayati; Blasius Suprapta; Wahyu Djoko Sulistyo
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 1 (2021): Vol. 6 No. 1 (2021): Volume 6, Nomor 1, April 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (646.961 KB) | DOI: 10.26740/jp.v6n1.p50-57

Abstract

The design of QR Code handout teaching materials is the concept of combining the use of smartphones with teaching materials that contain material about the history of the mesolithic life of Lawa Sampung Cave. The purpose of designing this QR Code handout is to provide teaching materials as a companion book to make it easier for students to understand the material of Mesolithic Life in Lawa Cave. This is based on the finding that students do not understand the material of the mesolithic era and the limited learning resources used. The hypothesis of this study is that the design of QR Code handout teaching materials is effectively used to support the learning process. Researchers in conducting research using research and development designs. The instrument used to measure the research variables was a questionnaire given to class X students. Research respondents The instrument used was 40 students. The research was conducted at SMAN 1 Sampung Ponorogo, East Java. Data analysis techniques used qualitative and quantitative data. Based on the results of the analysis, it can be concluded that teaching materials that can be accessed via a smartphone are needed so that they can support student learning.
PENDIDIKAN BUDAYA DAN KARAKTER DALAM BUKU PENDIDIKAN BUDAYA MELAYU RIAU KELAS VII SMP Depika Pina Sufa; Amril Amir; Erizal Gani
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 2 (2021): Vol. 6 No. 2 (2021): Volume 6, Nomor 2, September 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (161.927 KB) | DOI: 10.26740/jp.v6n2.p87-93

Abstract

Buku Pendidikan Budaya Melayu Riau ini memang telah menyertakan karakter yang dikembangkan pada awal bab, yaitu nilai religius, rasa ingin tahu, dan tanggung jawab. Tujuan dari penulisan artikel ini adalah untuk mengetahui nilai pendidikan budaya dan karakter yang terdapat dalam buku Budaya Melayu Riau yang ditulis oleh Taufik Ikram Jamil, Derichard H. Putra, dan Syaiful Anuar. Buku tersebut merupakan buku yang menjadi bahan ajar mata pelajaran Budaya Melayu Riau untuk kelas VII Sekolah Menengah Pertama (SMP) yang ada di Riau. Mata pelajaran tersebut merupakan mata pelajaran muatan lokal. Penelitian ini merupakan penelitian kualitatif dengan metode deskriptif. Metode yang dapat digunakan dalam pengumpulan data adalah teknik pengumpulan data dengan dokumen. Sugiyono (2021: 124) memaparkan bahwa dokumen merupakan catatan peristiwa yang sudah berlalu. Dokumen bisa berbentuk tulisan, gambar, atau karya-karya monumental dari seseorang. Pengumpulan data penelitian ini termasuk dalam teknik pengumpulan data dengan dokumen karena objek yang diteliti dalam bentuk tulisan, yaitu buku Pendidikan Budaya Melayu Riau. Terdapat 3 (tiga) karakter yang diutamakan oleh penulis buku dalam buku pelajaran Budaya Melayu Riau. Nilai-nilai tersebut adalah nilai religius, rasa ingin tahu, dan tanggung jawab.
EVALUASI PENDEKATAN PEMBELAJARAN DI MASA PANDEMI COVID-19 Cici Saputri; Abu Anwar; Rian Vebrianto
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 2 (2021): Vol. 6 No. 2 (2021): Volume 6, Nomor 2, September 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (154.884 KB) | DOI: 10.26740/jp.v6n2.p102-108

Abstract

Penelitian ini bertujuan (1) mengevaluasi ketercapaian program pendekatan pembelajaran pada tingkat sekolah dasar di Kabupaten Natuna masa pandemi covid-19, (2) memberikan rekomendasi kepada tenaga pendidik dan pemerintah untuk perbaikan program pendekatan pembelajaran. Jenis penelitian adalah evaluasi program (evaluasi formatif) dengan pendekatan kualitatif. Subjek penelitian meliputi: (1) empat sekolah dasar di Natuna yakni SDN 2 Gunung Jambat, SDN 1 Jambat Laut, SDN 3 Tanjung Selamat dan SDN 1 Sabang Barat; (2) pengawas SD Kecamatan Suak Midai dan pengawas SD Kecamatan Midai; (3) Dinas Pendidikan Natuna. Analisis data yang digunakan Milles & Huberman meliputi: reduksi data, penyajian data, dan verifikasi data. Hasil penelitian menunjukkan kesiapan sekolah dasar di Kabupaten Natuna untuk menerapkan pendekatan pembelajaran terintegrasi kurikulum dinilai baik, tapi kurang pengelolaan sarana prasarana pendukung, dukungan pemerintah dalam pelatihan guru masih kurang, kendala umum dihadapi sekolah kurangnya pemahaman guru untuk menerapkan pendekatan pembelajaran, dan kurangnya pelatihan guru menerapkan pendekatan pembelajaran.
IMPLEMENTASI KURIKULUM 2013 PADA JENJANG SEKOLAH DASAR Winda Fajar Qomariah; Rian Vebrianto; Abu Anwar
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 2 (2021): Vol. 6 No. 2 (2021): Volume 6, Nomor 2, September 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (145.493 KB) | DOI: 10.26740/jp.v6n2.p82-86

Abstract

Tujuan penelitian ini adalah untuk mengetahui seberapa paham guru tentang kurikulum yang sedang berlaku dan mengidentifikasi apa saja masalah dan bagaimana cara pihak guru sekolah menyelesaikan permasalahan dalam pelaksanaan kurikulum 2013. Informan penelitian ini yaitu satu orang kepala sekolah, satu orang wakil kurikulum, satu orang guru kelas, satu orang tua siswa dan dua orang siswa. Penelitian yang digunakan adalah deskriptif kualitatif dengan teknik wawancara. Hasil analisis data menunjukkan bahwa sebenarnya guru paham dengan konsep kurikulum 2013 namun terkendala dalam proses pelaksanaannya karena kurangnya sosialisasi serta lemahnya kemampuan guru dalam teknologi informasi. Kemampuan guru dalam mengelola kelas dinilai baik namun dalam menyediakan media pembelajaran Guru terkendala karena lemahnya kemampuan IT Sumber Daya Manusia.
EFEKTIVITAS STRATEGI PENGELOLAAN KELAS PADA GENERASI MILENIAL Arif Wijaya; Rizal Fathurrohman; Intan Roudhotusyarifah; Ibrahim Ibrahim
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 2 (2021): Vol. 6 No. 2 (2021): Volume 6, Nomor 2, September 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (187.771 KB) | DOI: 10.26740/jp.v6n2.p94-101

Abstract

Penelitian ini bertujuan untuk mengetahui kecenderungan pengelolaan kelas yang berhasil untuk milenial, serta mengetahui strategi guru dalam kurun waktu 5 tahun terakhir. Dengan hasil bahwa pengkondisian kelas bagi generasi milenial rata-rata lebih dominan tergantung kepada guru bagaimana memanajemen kelas dan mengkondisikan kelas. Penelitian ini menggunakan metode kualitatif dengan pendekatan library research: systematic literature review. Dari beberapa penelitian yang berhasil di review masalah utama terletak dalam mempersiapkan, memperagakan, dan mengelola hasil dalam proses maupun hasil akhir untuk evaluasi dirinya ketika mengajar. Namun yang perlu digaris bawahi juga adalah guru harus memahami model belajar problem based learning, karena generasi millenial yang sangat kritis, dan menyukai debat maka dengan strategi diskusi, presentasi, debat kelompok di kelas efektif dalam menggugah minat belajarnya.
KEEFEKTIFAN PERANGKAT PEMBELAJARAN DENGAN MODEL PjBL-STEAM PADA MATERI LINGKUNGAN UNTUK MENINGKATKAN LITERASI LINGKUNGAN Shela Delfia Ramadhana; Bunga Ihda Norra; Nisa Rasyida
Jurnal Pendidikan (Teori dan Praktik) Vol 6 No 2 (2021): Vol. 6 No. 2 (2021): Volume 6, Nomor 2, September 2021
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (217.458 KB) | DOI: 10.26740/jp.v6n1.p75-81

Abstract

Kajian efektivitas perangkat pembelajaran daring berupa RPP, LKPD dan instrumen penilaian yang dikembangkan menggunakan model PjBL terintegrasi STEAM pada bahan ajar lingkungan dalam meningkatkan literasi lingkungan yang bertujuan untuk mengetahui tingkat keefektifan perangkat. Pengembangan perangkat dilakukan dengan metode Research and Development menggunakan model ADDIE. Pengumpulan data dilakukan dengan pengisian lembar validasi oleh validator, lembar observasi selama pembelajaran oleh guru biologi, angket respon oleh guru biologi, dan angket respon oleh siswa di SMA N 5 Semarang, serta tes hasil belajar. Perangkat pembelajaran yang diukur tingkat efektifitasnya memiliki analisis kevalidan dan kepraktisan yang “baik” berdasarkan uji validator, lembar observasi, dan angket respon yang diisi oleh guru serta siswa. Hasil penelitian didapatkan nilai tes belajar sebesar 70% yang menunjukkan bahwa perangkat pembelajaran memiliki keefektifan “baik”.