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Contact Name
Mudin
Contact Email
ajp@portalpublikasi.id
Phone
+6289503141624
Journal Mail Official
ajp@portalpublikasi.id
Editorial Address
Jl. Serua raya Gg.haji nidi RT05/RW02 no.65, kelurahan serua/kecamatan sawangan kota Depok 16517
Location
Kota depok,
Jawa barat
INDONESIA
Abdi Jurnal Publikasi
ISSN : 29633486     EISSN : -     DOI : -
Abdi Jurnal Publikasi adalah jurnal yang mengumpulkan artikel hasil kegiatan pengabdian kepada masyarakat. Terbit 6 kali dalam satu tahun, setiap bulan September, November, Januari, Meret, Mei dan Juni.
Arjuna Subject : Umum - Umum
Articles 354 Documents
EVALUASI PEMAHAMAN SISWA MAN 1 BANYUMAS TERHADAP ANCAMAN PHISHING, MALWARE, DAN EVIL TWIN PASCA SOSIALISASI Alviendra Putra Setiawan; Aziz Saputra Ramadon; Isma Bela; Rizqi Gilang Saputra; Nihlatul Jannah; Darso
Abdi Jurnal Publikasi Vol. 4 No. 6 (2026): Juni
Publisher : Abdi Jurnal Publikasi

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Abstract

The growth of internet technology in Indonesia has been accompanied by a significant rise in cybercrimes, such as online fraud, phishing, and data breaches. High school students are a particularly vulnerable group due to their limited understanding of digital security. To mitigate these risks, a community service program featuring interactive digital security education was conducted for 10th-grade students at MAN 1 Banyumas on April 29, 2026, comprising three main stages: preparation, implementation, and evaluation. The material was presented through a combination of theory and illustrative practical demonstrations covering threats—such as phishing, "evil twin" Wi-Fi networks, and malware—as well as preventive measures. A mixed-methods approach was used for evaluation, incorporating post-test questionnaires and field observations. The event proceeded smoothly and was met with great enthusiasm by the 30 participating students. Overall evaluation results indicated that student understanding and performance fell into the following categories: "Very Good" (65%), "Good" (34%), and "Adequate" (1%). These findings demonstrate an improvement in digital literacy and a shift in student attitudes toward greater vigilance regarding fake networks and manipulative links, alongside an increased ability to implement preventive measures to protect devices from malware.
PENGENALAN DASAR PEMROGRAMAN MENGGUNAKAN WEBSITE CODECOMBAT UNTUK MENINGKATKAN LITERASI DIGITAL Feronata Kholda Sahillah; Nadhifah Azzahra Putri; Afrikhna Aqilatul Hamidah; Unna Alifa Askya; Maylinda Eka Saputri; Darso
Abdi Jurnal Publikasi Vol. 4 No. 6 (2026): Juni
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Abstract

The rapid development of information technology requires every generation to have digital literacy skills from an early age. This community service activity aims to introduce basic programming to children using the CodeCombat website to improve their digital literacy. The activity was conducted at SD Negeri 1 Banteran, Banyumas, involving 28 students from grades 4. The method used was Action Research, dividing the activity into four sessions: unplugged activity, guided exploration, creative challenges, and reflection. The evaluation was carried out using pre-tests, post-tests, and Likert scale observation sheets. The results showed a significant increase in students' understanding of basic programming concepts, with an average increase of 45.75%. The highest improvement was seen in writing basic syntax (47%), understanding sequential concepts (46%), and simple debugging skills (44%). Furthermore, students' motivation and enthusiasm for learning coding increased by 46%. It is concluded that the gamification approach using CodeCombat is highly effective in introducing computational thinking and improving digital literacy among elementary school students.
PEMBERDAYAAN PENGELOLAAN SAMPAH ORGANIK BERBASIS EKONOMI SIRKULAR MELALUI PRODUK KOMPOS PADA KOMUNITAS SENAM NUSANTARA (KSN) KOTA TANGERANG SELATAN Agus Sudarsono; Abdul Khoir; Suhandi
Abdi Jurnal Publikasi Vol. 4 No. 6 (2026): Juni
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Abstract

This Community Service (PKM) activity aims to enhance public understanding and awareness regarding organic waste management through a circular economy approach. The activity was conducted on April 25–26, 2026, with the *Kelompok Senam Nusantara* (KSN) group in South Tangerang City, involving 30 participants. The methods employed included educational sessions, discussions, and Q&A sessions covering organic waste management, waste sorting, and the application of circular economy principles in daily life. The results indicate an increase in participants' understanding and awareness regarding the importance of sustainable waste management and the utilization of organic waste to create products of value. This activity is expected to foster behavioral changes within the community regarding environmental cleanliness and support the creation of a clean, healthy, and sustainable environment.
PROGRAM PENGABDIAN KEPADA MASYARAKAT: OPTIMASI PENGGUNAAN ARTIFICIAL INTELLIGENCE DAN PENCEGAHAN ADIKSI DIGITAL Muhammad Farras Ma’ruf; Ahmad Fauzi; Andrey Gustaph Setiawan; Defri Salsabila Oktaviani; Desi Sihamita; Luki Handoko; Risa Nur Aisiyah; Abu Khalid Rivai; Mardiyanto
Abdi Jurnal Publikasi Vol. 4 No. 6 (2026): Juni
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Abstract

The Fourth Industrial Revolution has driven digital transformation, shifting conventional automation toward interconnected intelligent systems. In this context, Generative Artificial Intelligence (Gen AI) plays a significant role across various sectors, including education, due to its ability to process diverse types of data and generate analyses rapidly. Although Gen AI has been widely adopted by the academic community, its use in learning activities requires careful supervision. A study conducted by Kosmyna et al. indicates that prolonged dependence on Gen AI for solving learning-related problems may lead to a cumulative decline in students' learning abilities. Based on these findings, a community service program was conducted at SMP Putra Pertiwi, where students are permitted to use smartphones during classroom learning activities. The program involved 12 teachers and 92 students and was implemented through two main approaches: (1) educational outreach on the potential risks of uncontrolled Gen AI usage, and (2) the design of a Gen AI–based learning system blueprint that enables schools to maintain full control over access to learning resources. The results of the program demonstrate that the educational outreach and discussions were successfully conducted with all target participants and produced a blueprint for a Gen AI–based learning system that can serve as an initial reference for schools in developing a structured, responsible, and institutionally controlled AI-supported learning environment.