cover
Contact Name
ASEF WILDAN MUFADLILA
Contact Email
acheif90@gmail.com
Phone
+6285790241092
Journal Mail Official
jsret.knpub@gmail.com
Editorial Address
Jalan Doro Putih No.12 Gogorante Kec. Ngasem Kab, Kediri
Location
Kab. kediri,
Jawa timur
INDONESIA
Journal of Scientific Research, Education, and Technology
Published by Kirana Publisher
ISSN : 29647843     EISSN : 29626110     DOI : https://doi.org/10.58526/jsret
FOCUS AND SCOPE JSRET (Journal of Scientific Research, Education, and Technology) encourages scientific and technological research, particularly with regard to Indonesia, but not just in terms of authorship or regional coverage of current issues. Scientists, instructors, senior researchers, project managers, research administrators, and students who are far along in their research are all required to contribute. The journal encompasses a variety of topics, including child development, curriculum, reading comprehension, philosophies of education and educational approaches, etc.. There will be a thorough screening process before an article is published in JSRET. The editorial contents and elements that comprise the journal include: Theoretical articles Empirical studies. Case studies Systematic Literature Review. Report evaluation and research findings; Treat conceptual and methodological issues; and/or Consider the implications of the above for action; and/or An extensive book reviews section and also occasional reports on educational materials and equipment. The editorial board welcomes innovative manuscripts from Science and Technology field. The scopes of this journal are Agriculture Architecture and Civil Engineering Astronomy and Space Engineering Biology, Biological and Bio System Engineering Chemistry and Chemical Engineering Computer Science and Engineering Curriculum Department of Education Developmental Education Economic education and research Educational technology (the use of electronic educational technology is also called e-learning) Educational animation Educational philosophies Educational psychology Electric, Electronic, and Electrical Engineering Environment Science and Engineering Food Science and Engineering Humanistic education Instructional technology Language education Medical education Management research and education Health science phenomenon Online learning community Mathematics and Mathematics Education Organization of Laboratories Physics, Material, and Mechanical Engineering Science and Engineering Education
Arjuna Subject : Umum - Umum
Articles 730 Documents
Utilization of Flutter Framework in Developing an Android-Based Cooking Recipe Application Algadrie, Saniah Evatri; Sela, Enny Itje
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.593

Abstract

Cooking has become a common activity in everyday life. Cooking activities require recipes that are used as a guide in processing food ingredients into a dish. The collection of recipes in print media has not been able to meet the needs of users with a dynamic lifestyle. Therefore, researchers developed an android mobile-based cooking recipe application which is a solution to make it easier for users to find and practice recipes efficiently. This research uses a design process using the System Development Life Cycle (SDLC) approach. And in making this application, researchers used the Flutter framework with the Dart programming language which is designed for fast, efficient, and high-performance application development. Later this application will relate to the API (Application Programming Interface) of TheMealDB which provides recipe data. The result of this research is an application that is able to display innovative cooking recipes so that users can easily find and implement cooking recipes and support the improvement of cooking skills and creativity.
The Effect of Students’ Activeness in Vocabulary Building Program Toward The English Vocabulary Achievement Lus Firdaus Zakiya
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.594

Abstract

This study was conducted in the tenth grade of Harapan Ummat High School. This study aims to determine the effect of students’ activeness in vocabulary building program toward the English vocabulary achievement of the tenth grade students at SMA Unggulan Harapan Ummat. This study used quantitative research method with Ex-post facto design. The population used in this study were 41 tenth grade students. The data collection techniques used were tests (multiple choice) and documentation. Testing the results of this study using SPSS 27 for windows. This research hypothesis test uses simple linear regression analysis. The results showed that there was an impact of student activeness in the vocabulary building program on the results of English grades at Harapan Ummat Unggulan High School with a percentage of 27% with an R-count of 0.522. These results indicate that there is a positive impact of student activeness then 73% shows other impacts that are not examined by researchers.
Design And Construction Of Web And Mobile Based Applications For Extracurricular Management (Case Study: MAN 2 Kulon Progo) Masyitoh, Siti; Handayani, Irma
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.595

Abstract

MAN 2 Kulon Progo is one of the madrasahs in Kulon Progo that has various extracurricular activities. In the 2023/2024 academic year, MAN 2 Kulon Progo has 24 extracurricular activities. The large number of extracurricular activities certainly attracts students' attention, but the large number of extracurricular activities makes it difficult for the school to record student data, manage extracurricular activities, and there is a risk of errors in data recording. Based on these problems, a web and mobile-based extracurricular management application was built. The purpose of this study is to build an extracurricular management application that can be used by students to register for extracurricular activities and get information about extracurricular activities, extracurricular supervisors can easily manage student data, and extracurricular teachers can manage extracurricular activities more easily.
Application of Augmented Reality Technology in Android-based Creative and Interactive Learning Simulation Algantara, Fahrezi Daffa; Aji, Adam Sekti
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.596

Abstract

Creative learning media is media made by teachers tailored to the subject matter/subject matter, theme/subtheme so that it really suits the material and the needs of students. Interactive learning media can encourage students to learn independently, resulting in student-centred learning. As a result, the utilisation of technology to create effective learning media is necessary. Virtual technology accurately represents real objects when providing information. Augmented Reality is one example of virtual technology.  Augmented reality is a concept that combines digital data into the virtual world and displays it in real time. Augmented reality uses the use of objects as markers to display 3-dimensional images, videos, audio, text, and visuals, as well as virtual 3-dimensional tools and practicum materials and simulation videos in learning. Since 3-dimensional objects, text, images, video, and audio can be displayed to students in real time, learning media using augmented reality technology with markerbased tracking method can easily improve student understanding. This research method uses quantitative research method based on literature study and DDD-E development method. At the design stage the author uses a structured design method, namely the Unified Modelling Language (UML) which includes Use Case, and activity diagrams, navigation structures and storyboards. This application is designed with Unity 3D software using the Vuforia sdk. So the results of the above design are implemented into an application called Pustaka Nusantara Application which can display 3-dimensional objects to support creative learning media and realise an interactive learning system.
Enhancement of Mobile-Based Coffee Product Marketing and Stock Management Application Features: - Khonaza, Mifta Janatun; Asriningtias, Yuli
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.598

Abstract

The advancement of information technology has driven innovation in facilitating various activities, including the small and medium-sized enterprise (SME) sector in coffee marketing. Challenges such as manual marketing, stock monitoring, and sales recap often result in inefficiencies and limited market reach. This study aims to develop a mobile and web-based application that optimizes stock management and transactions while adding a coffee delivery feature. This feature enables customers to order coffee online with direct delivery, while the redesigned user interface enhances a more intuitive user experience. With a more responsive and stable system, the application is expected to reduce manual errors, support more effective management, and expand digital market reach. This solution is designed to enhance customer convenience, business efficiency, and the competitiveness of coffee SMEs in the technology era.
Development of an Android-Based Food Ordering Application Using the Bubble Sort Algorithm with Database Integration and Electronic Payment Methods Ramadhan, Reza Pajri; Widiono, Suyud
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.599

Abstract

In the era of rapidly advancing technology, mobile applications have become an essential need for modern society, including in the restaurant sector, which heavily relies on speed and service efficiency. This research aims to design an Android-based application using the Kotlin method to simplify the process of ordering food and beverages in restaurants. Currently, many restaurants lack an easily accessible queue system, resulting in orders being served based on processing convenience rather than queue order, which negatively impacts service evaluations. This application is designed to enable customers to place orders quickly and efficiently, monitor order statuses, and assist restaurants in optimizing service processes. With the features offered, this application is expected to enhance customer satisfaction while supporting increased business profitability through more structured and customer-oriented service.
Electronic Module Development Based on Local Wisdom Using Canva Application in History Subject in Class XI IPS 1 SMA Negeri 1 Banawa Nur Afni Setia Putri; Hasan; Misnah
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.600

Abstract

The problem in study This is : (1) How connection module electronic based on wisdom local to application canva on eyes lesson history (2) How development eye lesson history (3) How results development module electronic based on wisdom local use application canva on eyes lesson history . Research objectives This is : (1) To describe connection module electronic based on wisdom local to application canva on eyes lesson history (2) Describe development eye lesson history (3) Analyze results development module electronic based on wisdom local use application canva on eyes lesson history . Type of research using Research and Development (R&D) with the ADDIE development model ( Analysis, Design, Development, Implementation, and Evaluation ). Research This conducted at SMA Negeri 1 Banawa. Subject in study This is a module development electronic based on wisdom local use application canva to participant educate class XI IPS 1, totaling 33 participants students who are in One class . The data collection technique used in this study was carried out using an expert questionnaire sheet consisting of material experts, media experts , and a questionnaire sheet of student responses to the developed learning media. The results of the study show eligibility module electronic based on wisdom local use application canva assessed by one media expert and expert material . Based on evaluation obtained results from expert material by 87% and is included in the very decent category whereas from media experts by 76% and including category worthy . As for the response participant educate in groups small reach score percentage 94.25 % are included in the very interested category , while in the interested group big or field reach score percentage 93.75 % are included in the very interested category . In general overall module electronic can used for the learning process .
Exploring Digital Parenting: A Systematic Review of Approaches, Challenges, and Outcomes Salsabila; Hasanati, Nida; Pahmiah
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.601

Abstract

Digital Parenting is a parenting style that provides clear boundaries to children about what they can and cannot do when using digital devices. These methods include teaching children about digital risks and ethics, maintaining balanced supervision of their online activities, and encouraging open communication about their online experiences. The terms used in the data search are digital parenting child, parental mediation of internet use, and social media parenting child. These terms are used to search for articles in the Web of Science, ScienceDirect, Emerald, and Google Scholar databases. From the search results, 112 journal articles were found in the period 2014-2024, then the author excluded journals that used Watase Uake. Systematic review analyzed 12 international journals (Q1, Q2, Q3, Q4). The results of this systematic observation obtained digital parenting patterns in children. Social media allows children to express themselves creatively, gives children access to information and opportunities to participate in online communities that support their interests, helps children build self-identity based on instilled values.
The Influence of Collateralizable Assets, Firm Size, Managerial Ownership, andInvestment Opportunity on Dividend Policy Lestari, Wiwik Dwi
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.604

Abstract

This study aims to analyze the influence of Collateralizable Assets, Firm Size, Managerial Ownership, andInvestment Opportunity on Dividend Policy in LQ45 Index companies listed on the Indonesia StockExchange (IDX) from 2019 to 2023. Collateralizable Assets are proxied by COLLAS, Firm Size by SIZE,Managerial Ownership by MOWN, and Investment Opportunity by MVE/BE. Dividend Policy is proxied bythe Dividend Payout Ratio. The sampling technique employed in this research is purposive sampling,resulting in a final sample of nine LQ45 Index companies listed on the IDX. The study utilizes secondarydata obtained from the official IDX website. This research adopts a descriptive quantitative approach withmultiple linear regression analysis. The results indicate that the Collateralizable Assets variable has asignificance value of 0.009, and the Firm Size variable has a significance value of 0.001, suggesting thatCollateralizable Assets and Firm Size have a significant negative effect on Dividend Policy. Meanwhile, theManagerial Ownership variable has a significance value of 0.067, and the Investment Opportunityvariable has a significance value of 0.253, indicating that neither Managerial Ownership nor InvestmentOpportunity significantly affects Dividend Policy. However, simultaneously, Collateralizable Assets, FirmSize, Managerial Ownership, and Investment Opportunity collectively have a significant effect on DividendPolicy.
Hyperparameter Optimization of CNN for Coffee Berry Disease Classification Using the Artificial Bee Colony Algorithm Fadilah, Faiz; Avianto, Donny
Journal of Scientific Research, Education, and Technology (JSRET) Vol. 3 No. 4 (2024): Vol. 3 No. 4 2024
Publisher : Kirana Publisher (KNPub)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58526/jsret.v3i4.605

Abstract

Indonesia is one of the world's largest coffee producers, with a significant contribution to the global market. However, extreme weather challenges, such as the El Nino phenomenon, have led to a decline in coffee production of up to 30%, affecting the quality and quantity of coffee beans. A major challenge in coffee cultivation is coffee berry diseases, such as the coffee berry borer and coffee berry damage, which can cause up to 60% crop loss. Early detection of these diseases is essential to reduce losses and preserve coffee quality. This study seeks to enhance the performance of a Convolutional Neural Network (CNN) model for coffee berry disease classification by optimizing hyperparameters using the Artificial Bee Colony (ABC) algorithm. The research dataset consists of 2100 images with three categories: Healthy Berry, Berry Borer, and Berry Damage. The research stages include data preprocessing, CNN model design, hyperparameter optimization, training, and model evaluation. The results showed that the application of the ABC algorithm succeeded in significantly improving the accuracy of the CNN model compared to the method without optimization. The accuracy result obtained is 97.14% with an architecture consisting of 3 convolutional layers and 3 fully connected layers. This finding makes a real contribution to the development of meta-heuristic-based optimization techniques for coffee fruit disease classification, as well as supporting efforts to improve coffee quality amid the challenges of global climate change.