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Contact Name
Ahmad Ashifuddin Aqham
Contact Email
ahmad.ashifuddin@gmail.com
Phone
+6288215137076
Journal Mail Official
danang@stekom.ac.id
Editorial Address
Jln. Senopati Arcawinagun Purwokerto 53113 Telp (0281) 6572636 Purwokerto 53121 Tlp. (0281) 6577111, 575222, 6575333, Nomor SK : 1860DTK-VI2009 Tanggal SK: 13 April 2009
Location
Kab. banyumas,
Jawa tengah
INDONESIA
Journal of Creative Student Research
ISSN : 29635942     EISSN : 29634776     DOI : 10.55606
Ilmu Sosial,Ilmu Ekonomi,Akuntansi,Manajemen,Kebudayaan,Pendidikan,Sejarah,Pariwisata,Gender,Humaniora,Seni Budaya Linguistik,Sastra,Filsafat,Studi Agama,Studi Media dan Komunikasi,Berbagai bidang penelitian yang relevan
Articles 368 Documents
Implementasi Permainan Tradisional Batok Kelapa Untuk Meningkatkan Kemampuan Koordinasi Gerak dan Keseimbangan Tubuh Nanda Agil Bagus Wicaksono; Anung Priambodo; Marsudianto Marsudianto
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4312

Abstract

This research aims to improve the movement coordination and body balance abilities of class 1C students at SDN Pakis 1 Surabaya through the implementation of the traditional coconut shell game. This Classroom Action Research (PTK) was carried out in two cycles, each consisting of planning, action implementation, observation, and reflection stages. The results showed a significant improvement in students' motor skills. At pre-cycle, only 25% of students achieved the expected skills. After implementing the coconut shell game, the percentage of students who completed it increased to 42.86% in the first cycle and 82.14% in the second cycle. This increase indicates that the traditional coconut shell game is an effective method in developing students' movement coordination and body balance skills and providing a fun and active learning experience.
Upaya Peningkatan Kebugaran Jasmani Siswa Melalui Permainan Tangkak Rani : Tangan Merangkak Kebugaran Jasmani Didit Kurniawan; Mochammad Ridwan; Muhammad Bambang Herinanta
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4315

Abstract

This research aims to assess the impact of traditional games on enhancing students' physical fitness by modifying the traditional game Tangkak Rani (Physical Fitness Crawling Hands) for class X TAV-3 students at SMKN 3 Surabaya. The study follows a PTKK design, conducted over three cycles, involving a sample of 34 students from class X TAV-3. Initially, the modified TKJI test revealed that 18 students completed the pre-cycle assessment, equating to a completion rate of 52.93%. In response, the researcher implemented modifications to the Tangkak Rani game, resulting in 23 students meeting the KKM, with a percentage of 57.65%. However, this did not reach the desired goal of more than 27 students completing the assessment, prompting a second cycle. Following this action, 28 students completed the test, yielding a completion rate of 82.36%. These findings indicate a positive effect of traditional game modifications on the physical fitness of class X TAV-3 students at SMKN 3 Surabaya.
Upaya Meningkatkan Motivasi Belajar Peserta Didik Menggunakan Permainan Pada Materi Bola Tangan Kelas VII E di SMPN 1 Waru Tahun Pelajaran 2024/2025 Hermin Adi Bakhrudin; Nanik Indahwati; Demy Ilmiawan
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4321

Abstract

This Classroom Action Research (CAR) is a form of reflective research by teachers to improve the learning motivation of students under their responsibility. This classroom action research involves 2 cycles, the first cycle uses several stages, including planning, implementation, observation, and reflection. The next second cycle is expected to increase learning motivation from the previous cycle. The results of the study showed that cycle I received an assessment percentage of 88%, while cycle II experienced an increase of 92%, and both cycles received very good criteria. Although the criteria got the same results, the average percentage showed an increase in student motivation, indicating that there was a change for the better after handball game learning was carried out in cycle II.
Peran Aviation Security dalam Pengawasan dan Penanganan Dangerous Goods dan Prohibited Item di Bandar Udara Tjilik Riwut Palangka Raya Mia Anjelintina; Kifni Yudianto
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4322

Abstract

Tjilik Riwut Palangka Raya Airport is the largest airpot in Central Kalimantan Privince. This airport has a runway size of 2,500 x 45cm. this airport is managed by PT.Angkasa Pura II. Aviation Security (AVSEC) based on the regulation of the Director General of Air Transportation with Number: SKEP 2756/XII/2010 concerning procedures for checking the security of passengers,aircraft officers,and luggage transported by aircraft and individuals. Thes purpose of this study is to determine the differences between Security Check Point1 and Security Check Point 2 and to determine the work system of supervision and handling of Dangerous Goods and Prohibited Item at Tjilik Riwut Palngka Raya Airport. This research is a qualitative research with data collection techniques,namely observasion,documentation,and interview. Data analysis techniques used are data collection,data reduction,data presentasion, and drawing conclusions. The results of the research conducted by the researcher showed that there was nosignificant difference between Security Check Point 1 and Security Check Point 2 and the work system of Aviation Security officers was in accordance with existing procedures in the supervision and handling of Dangerous Goods and Prohibited Item.
Upaya Meningkatkan Motivasi Belajar Peserta Didik dalam Pembelajaran PJOK Melalui Permainan Hijau Hitam Jamaluddin Imamy; Nanik Indahwati; Demy Ilmiawan
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4338

Abstract

The aim of this research is to determine the increase in student learning motivation in PJOK (Physical Education, Sports, and Health) through the Green-Black game. The method used in this research is the classroom action research (CAR) method. The research was divided into two cycles. From the data obtained in cycle 1, the average student learning motivation was 43.9%, and in cycle 2, it increased to 74.72%, showing an average increase of 30.82%. Thus, there was a significant increase in student learning motivation. This data also serves as evidence of the success of using the Green-Black game to improve student learning motivation in PJOK lessons..
Upaya Peningkatan Hasil Belajar Senam Irama Menggunakan Metode Pembelajaran Problem Based Learning (PBL) Siswa Kelas VIII SMP Labschool UNESA 3 Syahrial Zaky Pranoto; Nanik Indahwati; Sigra Santika Satria Dhani
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4345

Abstract

This research aims to determine efforts to improve rhythmic gymnastics learning outcomes using the problem based learning (PBL) method for class VIII SMP Labschool UNESA 3 students. This research is classroom action research which uses class VIII C as the sample. This research was carried out in two cycles, with the stages of each cycle being planning, implementation, observation and reflection. The data collection technique uses final grades and observation of classroom situations during the learning process. The research results obtained were that in cycle I the number of students who completed the KKM was 15 students with an observation achievement of 70%. And in cycle II there was an increase in the number of students completing their final grades to 21 students with the completeness of the observation results reaching 89%. Based on these results, it is concluded that in implementing the problem based learning method, the final grades or student learning outcomes increase.
Meningkatkan Motivasi Belajar Peserta Didik Melalui Penerapan Permainan Modifikasi Bola Kasti dengan Bola Voli pada Pembelajaran PJOK di SMPN 13 Surabaya Kelas VII A M. Makhrus; Andhega Wijaya; Agus Suparno
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4347

Abstract

The aim of this research is to determine the increase in students' learning motivation in learning PJOK through a modified game of baseball and volleyball. The method used in this research is the classroom action research method (PTK). The stages of this research were divided into two cycles. From the data obtained in cycle 1, the average student learning motivation was 43.9%, and the data obtained in cycle 2 was 74.72%, with this there was an increase in the average average of 30.82. Thus, there is a considerable increase in students' learning motivation. Obtaining this data is also evidence of the success of providing a modified game of baseball with volleyball to increase students' learning motivation in learning PJOK.
Evaluasi Tingkat Pemahaman Pelatih di Kota Surabaya terhadap Atlet Kelas Festival dan Prestasi dalam Cabang Beladiri Taekwondo Feni Indrayani; Soni Sulistyarto; Made Pramono; Hijrin Fithroni
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4354

Abstract

The role of the coach is very influential in producing competent athletes. The coach acts as a guide for the athlete to achieve the expected targets. Coaches at least understand what the concept of training is and the stages that athletes must go through before becoming elite athletesThis research aims to determine the level of understanding of Taekwondo Martial Art Coach in Surabaya City regarding festival and elite class athletes. This research is based on the results of the Level 1 Regional coach Training test for the sport of Taekwondo. The results of this research were obtained from the Regional Coach Training Level 1 which was attended by Taekwondo Coach throughout East Java, however the researcher will only analyze the test results from coach who live in Surabaya City. The number of sample values ​​obtained came from 100 coach, both main trainers and assistant trainers. The assessment aspects taken in Level 1 Coach Training come from various tests carried out by several presenters. The material that will be included in the test assessment is Competition Rules for both the Kyorugi (Competing) and Poomsae (Art) categories, strength and conditioning, Kyorugi and Poomsae athlete fundamentals, LTAD (Long Term Athlete Development), Prevention and treatment of injuries in sports. The match competition rules tested refer to the latest rules used by the World Taekwondo Federation (WTF). The results of the pre-test and post-test showed an increase which could mean that the coach understood the material provided.
Upaya Meningkatkan Keterampilan Passing Kaki dalam Melalui Model Kooperatif Jigsaw dalam Pembelajaran Sepak Bola Muhammad Afif Nuruddin; Dony Andrijanto; Luthfi Aidin
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4357

Abstract

This study aims to investigate how to plan the learning process, the performance of teachers in its implementation, the improvement of students' basic passing skills in soccer, and student activity through the jigsaw technique. The research was conducted with fifth-grade students at SDN 1 Airlangga Surabaya. This is a classroom action research. Research instruments included observation sheets for lesson planning, teacher performance, student activity, learning outcome tests, field notes, and student interviews. The planning of learning showed improvement, with initial data at 52%, cycle I at 63%, cycle II at 78%, and cycle III at 100%, categorized as good. Teacher performance improved from an initial 47.22% to 69.58% in cycle I, 87.9% in cycle II, and 97.23% in cycle III, categorized as good. Student activity increased from an initial 12.8% (5 students) to 41% (16 students) in cycle I, 74.4% (29 students) in cycle II, and 97.4% (38 students) in cycle III, categorized as good. In learning outcomes, the initial data showed 17.9% (7 students), cycle I had 38.5% (15 students), cycle II increased to 76.9% (30 students), and cycle III reached nearly all students at 94.9% (37 students) achieving the passing standard. Thus, the jigsaw technique can enhance soccer passing learning for students.
Pengaruh Daya Tarik Wisata terhadap Minat Berkunjung Wisatawan di Objek Wisata Seribu Tangga Delleng Sindeka Kecamatan Salak Kabupaten Pakpak Bharat Lastiarna Praninta Berutu; Ade Putera Arif Panjaitan; Tio RJ Nadeak; Masniar Hernawaty Sitorus; Maringan Sinambela
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4360

Abstract

The purpose of this study was to determine the positive and significant influence of tourist attractions on the interest of tourists to visit the Seribu Tangga Delleng Sindeka tourist attraction, Salak District, Pakpak Bharat Regency. The method used in this study is a quantitative research method. The population is the stakeholders of the Seribu Tangga Delleng Sindeka tourist attraction, Salak District, Pakpak Bharat Regency, including the Tourism and Culture Office of Pakpak Bharat Regency, village governments, tourist attraction managers, the community and tourists who are visiting and a sample of 67 people was determined using the accidental sampling method by Cochran. Data were collected with a closed questionnaire of 30 items. The results of the data analysis show that there is a positive and significant influence of tourist attractions on the interest of tourists visiting the Seribu Tangga Delleng Sindeka tourist attraction, Salak District, Pakpak Bharat Regency, as evidenced by the following data analysis: 1) a positive relationship test obtained a value of rxy = rxy = 0,521 > rtabel(=0,05,n=67) = 0,244, thus it is known that there is a positive relationship between variable X and variable Y. 2) A significant relationship test obtained a value thitung= 4,918 > ttabel(=0,05,dk=n-2=65)= 2,000. 3) Influence test: a) Regression equation test, obtained a regression equation Y ̂="28,14"+0,69X Regression determination coefficient test (r2) = 27,1%. Thus Ha is accepted and H0 is rejected.