Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Bidang artikel penelitian Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) meliputi: 1. Ilmu Pendidikan, Manajemen Pendidikan, Inovasi Pendidikan dan Evaluasi Pendidikan; 2. Teknologi Pendidikan, Pendidikan Teknologi Informasi dan Pendidikan Teknik Informatika; 3. Pendidikan Teknologi dan Kejuruan, Pendidikan Vokasi; 4. Model pembelajaran berbasis ICT dan Digital Bisnis; 5. Multimedia Inetaktif; 6. Pengembangan media pembelajaran berbasis IT; 7. Teknologi Informasi, Sistem Informasi dan Managemen Sistem Informasi Sekolah; 8. Aplikasi Teknologi Mobile dan Mobile Learning dan Game-Based Learning; 9. Jaringan Komputer dan Komunikasi Data, Aplikasi Android; 10. Internet of Things.
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FALSIFIKASI SEBAGAI PEDOMAN MEMAHAMI INFORMASI DI MEDIA SOSIAL SECARA OBJEKTIF
Putra, Yogi Irdes;
Kusmana, Ade;
Fitrah, Yundi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department
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DOI: 10.52060/pti.v4i2.1515
Abstract This research aims to explain prevention efforts for social media users to avoid confirming information and the dangers of fake news. This research uses qualitative research methods and literature studies which are based on the philosophy of Karl R Popper's falsification theory. The results of this research found that Popper's ideas were ideas that really avoided the truth of something. Objective and rational assessments are carried out when reading information on social media by paying attention to the truth and the purpose of the information presented. The research recommendation is that all social media users think critically and rationally in responding to information in cyberspace. Keywords: Falsification; Information; Social Media; Objective.
INTERACTIVE MULTIMEDIA AS INSTRUCTIONAL MEDIA FOR ELEMENTARY SCHOOL STUDENTS
Ratumbuisang, Keith Francis;
Ratumbuisang, Yosua Fitsgerald
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v4i2.1516
The purpose of this research id to develop an interactive multimedia as instructional media with Adobe Animate application on computer introduction material. To determine the feasibility of the interactive multimedia requires expert judgment in terms of materials and media as well as students. This is a Research and Development (R&D) which adapted from the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), but only carried out until the Implementation. Validation is carried out by material experts, media experts, teachers, and students. Data collection techniques in this development research use a questionnaire. Data obtained from the questionnaire was then analyzed descriptively qualitatively and quantitatively. Based on four assessments which are material expert, media expert, teachers and students’ assessment, the level of feasibility of developed interactive instructional media is valid and worthy of being used as a computer introduction instructional media for Elementary school students. Thus, the use of this media helps connect students with enjoyable learning experience. As a result, a positive consequence of utilizing this interactive instructional media is that teacher must keep their materials up to date.
UPAYA PENINGKATAN HASIL BELAJAR IPS MATERI INTERAKSI ANTAR NEGARA ASIA DAN NEGARA LAINNYA MELALUI MODEL MAKE A MATCH: STUDI PENELITIAN TINDAKAN KELAS
Mungawanah, Siti
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v4i2.1520
This study aims to describe the implementation of the make a match learning model to improve social studies learning outcomes on the material of interactions between Asian countries and other countries in class 9E SMP Negeri 1 Tempuran in the 2022/2023 academic year. This research is class action research (PTK). Each cycle consists of three stages of activity, namely planning, implementation of action and observation, and reflection. The subjects of this study were students of class 9E SMP Negeri 1 Tempuran Magelang Regency with a total of 31 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed an increase in social studies learning outcomes on the material of interactions between Asian countries and other countries in students of class 9E SMP Negeri 1 Tempuran after the implementation of learning with the Make a Match learning model in cycle I on average was 78.065 after cycle II on average was 85.16. Behavioral changes that occur in class 9E students of SMP Negeri 1 Tempuran in the implementation of learning with the make a match learning model to improve social studies learning outcomes on the material of interactions between Asian countries and other countries, among others (a) students are better able to work together; (b) all students are more active and enthusiastic in learning; (c) students feel happy and not bored in participating in learning; (d) in learning activities students are more honest; (e) students are more disciplined and responsible.
UPAYA MENINGKATKAN HASIL BELAJAR IPS MATERI KONDISI ALAM NEGARA-NEGARA DI DUNIA MELALUI METODE TEAM QUIZ: STUDI SMP NEGERI 1 TEMPURAN
S, Supriyatiningsih
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v4i2.1523
This study aims to describe the level of social studies learning outcomes of students in Class IXC SMP Negeri 1 Tempuran after the implementation of the Team Quiz learning method. This research is class action research (PTK). Each cycle consists of three stages of activity, namely planning, implementation of action and observation, and reflection. The subjects of this study were students of class IXC SMP Negeri 1 Tempuran Magelang Regency with a total of 32 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed the level of learning outcomes of social studies material Natural Conditions of Countries in the World in students of class IXC SMP Negeri 1 Tempuran after the implementation of learning with the Team Quiz method in cycle I on average was 80.38 after cycle II on average was 88.78. Behavioral changes that occur in students of class IXC SMP Negeri 1 Tempuran in the implementation of learning with the Team Quiz method to improve social studies learning outcomes material Natural Conditions of Countries in the World, among others, as follows (a) no students are passive, and able to work together with full responsibility; (b) students are more honest, polite, and disciplined; (c) students are more confident.
PENINGKATAN HASIL BELAJAR IPA MATERI CAHAYA DAN ALAT OPTIK MELALUI MODEL DISCOVERY LEARNING: STUDI PENELITIAN TINDAKAN KELAS
Yanuarsi, Wiwik Eka
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v4i2.1525
This study aims to describe the level of science learning outcomes in students of class VIIID SMPN 1 Tempuran in the 2021/2022 academic year after the implementation of the Discovery learning model. This research is class action research (PTK). Each cycle consists of three stages of activities, namely planning, action implementation and observation, and reflection. The subjects of this study were students of class VIIID SMPN 1 Tempuran Magelang Regency with a total of 32 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed an increase in science learning outcomes of Light and Optical Instruments material in students of class VIII D SMP Negeri 1 Tempuran after the implementation of learning with the Discovery learning model in cycle I on average was 76.5 after cycle II on average was 83.3. Behavioral changes that occur in students of class VIID SMP Negeri 1 Tempuran in the implementation of learning with the Discovery learning model to improve science learning outcomes of Light and Optical Devices material, among others, are as follows (a) students are more able to cooperate; (b) students are more active; (c) students are more responsible; (d) students are more disciplined.
UPAYA PENINGKATAN HASIL BELAJAR MATEMATIKA MATERI PERSAMAAN KUADRAT MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEADS TOGETHER (NHT)
Hartuti, Sri
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v4i2.1527
This study aims to describe the level of mathematics learning outcomes of students in Class IXC SMP Negeri 1 Tempuran after the implementation of Cooperative Learning Model Type Numbered Heads Together (NHT). This research is class action research (PTK). Each cycle consists of three stages of activities, namely planning, action implementation and observation, and reflection. The subjects of this study were students of class IXC SMPN 1 Tempuran Magelang Regency with a total of 32 students. Data collection in this study used teacher and student activity observation sheets and written tests. Data analysis techniques used were descriptive qualitative and descriptive quantitative with percentages. The results showed an increase in Mathematics learning outcomes of Quadratic Equation material in class IXC SMP Negeri 1 Tempuran students after the implementation of learning with the NHT type cooperative learning model in cycle I on average was 74.88 after cycle II on average was 83.03. Behavioral changes that occurred in students of class IXC SMP Negeri 1 Tempuran in the implementation of learning with the NHT type cooperative model to improve learning outcomes of Mathematics Quadratic Equation material include the following 1) students are more disciplined by showing orderly behavior and obeying the rules applied during learning, 2) students have high curiosity about the problems given, 3) students have high responsibility for the tasks given, 4) students are better able to cooperate with their friends, 5) students are more confident in their own ability to carry out activities or actions, 6) students are more honest and trustworthy in words, actions and work.
VALIDITAS E-MODUL BERBASIS WEBSITE PADA MATA KULIAH PADUAN SUARA: STUDI PENELITIAN PENGEMBANGAN
Sagala, Mastri Dihita
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v5i1.1633
This study aims to reveal the validity of a website-based e-module used for choir learning for students of the Performing Arts Education Study Program at Tanjungpura University. The making is based on the fact in class that students often do not bring sheet music as a source of choir learning. The song sheet music is then packaged through the Sibelius Ultimate and Publuu applications into the LMS (Learning Management System) website. This research uses the R&D (Research and Development) research method. The stages consist of define, design, development and dissemination. Data collection techniques using interviews and distributing questionnaires. The research instruments used were material expert validators, media experts and users by distributing questionnaires. Data analysis using Likert scale technique obtained results of 92% by media experts, 99% by material experts and 76.67% by users so that this e-module is valid for use. The results of this study have implications for website-based e-modules that can be utilized by students as a source of independent choir learning. This e-module has implications for improving students' ability to read block notation through independent exercises that are carried out easily and flexibly.
ANALISIS FAKTOR-FAKTOR YANG MEMPENGARUHI RENDAHNYA MOTIVASI BELAJAR SISWA MADRASAH ALIYAH NURUL IMAN: STUDI PENELITIAN KUALITATIF
Qodariyah, Niyar Ana;
Prihandono, Trapsilo;
Bektiarso, Singgih
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v5i1.1701
Motivation in the learning process is very important for students to have as a driving force for enthusiasm in learning. Low motivation in learning can have a negative impact on decreasing student interest and learning outcomes. this study aims to investigate the factors that contribute to low student learning motivation at Madrasah Aliyah Nurul Iman. The research method used is a qualitative approach by applying a single case study method. All students of Madrasah Aliyah Nurul Iman, totaling 73 students, became the research subjects. Data collection was conducted through direct observation, direct interviews, and documentation. The results revealed four main factors that influence students' low learning motivation. First, the inadequate condition of the school environment plays a role in reducing students' enthusiasm for learning. Second, students' lack of self-responsibility is also a factor that affects learning motivation. Third, parents' motivational support regarding the importance of education is insufficient, having a negative impact on students' enthusiasm for learning. Fourth, effective cooperation agreements between parents, school and pesantren in creating discipline for students also play a role. Thus, it can be concluded that there are four main factors that contribute to low student motivation at Madrasah Aliyah Nurul Iman.
SISTEM INFORMASI TIM PENGGERAK PKK BERBASIS WEB PADA DESA KELAMBIR V KEBUN
Putra, Eka;
Khairul, Khairul;
Wijaya, Rian Farta;
Harahap, Sutan Putra Nauli
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v5i1.1799
In Kelambir V Kebun Village, the Family Welfare Empowerment (PKK) Movers Team data storage process still uses manual methods. Data storage like this can cause unsafe data. Therefore, the researcher will create an information system for the Family Welfare Empowerment (PKK) Movers Team of the village of Kelambir V Kebun computerized which is sufficiently web-based which is php as the programming language and mysql xampp as the database. This study aims to create a Family Welfare Empowerment (PKK) Movers Team information system using php and mysql. This research was conducted in Kelambir V Kebun Village, North Sumatra Province. This research uses qualitative methods with data collection techniques by observation and literature study. From the problems that have been obtained so that the researcher can a solution from handling it by implementing a web-based application for the Kelambir V Kebun Village Family Welfare Empowerment (PKK) Team. It can be concluded that the application made by researchers can help the village of Kelambir V Kebun process data on the Family Welfare Empowerment Team quickly and safely. Based on black box and white box testing, it is found that the application made is feasible to use.
KESADARAN DIGITAL MELALUI PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID
Hidayah, Yayuk;
Hamonangan, Ranto Praja
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 1 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
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DOI: 10.52060/pti.v5i1.1810
The research aims to find out how the development of android-based interactive media learning media in increasing students' digital awareness. The research process was carried out for five months, from August to December 2023. The research sample was students in the Department of Public Administration, Mekatronika Engineering and Automotive Engineering Education within the scope of the student population at Universitas Negeri Yogyakarta. The research method used is Research and Development (R&D) ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research findings reveal that the android-based interactive learning media that has been developed has high validity in terms of material, design, and interactivity. The results of student responses to products from android-based interactive media on the material of rights and obligations in learning Citizenship Education reached 122 or 81.33%. If included in the interval 81-100% with a very good category, this media is in a very good category from the aspect of attractiveness. The implication of the results of this study is the development of android-based interactive media in the general compulsory course of Civic Education, especially in Higher Education in accordance with future technological developments in the present and later. Through this study, researchers provide suggestions for developing android-based interactive learning media in the general compulsory course of Civic Education, especially in Higher Education.