cover
Contact Name
Eryan Ahmad Firdaus
Contact Email
eryan.ahmad.firdaus@unigal.ac.id
Phone
+6282240867337
Journal Mail Official
eryan.ahmad.firdaus@unigal.ac.id
Editorial Address
Jl. R. E. Martadinata No. 150 Ciamis
Location
Kab. ciamis,
Jawa barat
INDONESIA
Jurnal Sistem Informasi Galuh
Published by Universitas Galuh
ISSN : -     EISSN : 29647746     DOI : https://doi.org/10.25157/jsig.v1i2.2949
Core Subject : Science,
JSIG (Jurnal Sistem Informasi Galuh) dimaksudkan sebagai media kajian ilmiah hasil penelitian, pemikiran, dan kajian kritis-analitik mengenai penelitian di bidang ilmu dan teknologi komputer, termasuk Teknik Sistem, Teknik Informatika/Teknologi Informasi, Informatika Manajemen, dan Sistem Informasi. sebagai bagian dari semangat menyebarluaskan ilmu yang dihasilkan dari penelitian dan pemikiran untuk pengabdian kepada masyarakat luas. Selain itu, JSIG juga menjadi sumber referensi bagi para akademisi di bidang Ilmu Komputer dan Teknologi Informasi. JSIG (Jurnal Sistem Informasi Galuh) menerbitkan makalah secara berkala dua kali dalam setahun, yaitu pada bulan Januari dan Juli. Semua publikasi di jurnal JSIG bersifat terbuka, memungkinkan artikel tersedia gratis secara online tanpa berlangganan. JSIG (Jurnal Sistem Informasi Galuh) menerima artikel ilmiah dengan ruang lingkup penelitian: 1. Rekayasa Perangkat Lunak 2. Rekayasa Sistem 3. Sistem pakar 4. Sistem Pendukung Keputusan 5. Data Warehouse 6. Sistem Kecerdasan Buatan 7. Jaringan komputer 8. Pengolahan citra 9. Sistem Informasi 10. Sistem Basis Data 11. IoT 12. Machine Learning 13. Topik kajian lain yang relevan
Articles 51 Documents
Perancangan Aplikasi Pemantauan Peserta Magang Di PT Telkom Indonesia Tbk Kota Banjar Dengan Laravel Depa Melina; Maulana, Haisyam; Maulani, Shanti; Laia, Firdaus
Jurnal Sistem Informasi Galuh Vol 1 No 2 (2023): Jurnal Sistem Informasi Galuh
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v1i2.3201

Abstract

PT. Telkom Indonesia, Tbk Banjar City or referred to as Datel (Daerah Telkom) Banjar is one part of Telkom Tasikmalaya which directly communicates with consumers in the Banjar City area, both in terms of maintenance and installation of new telecommunications services. Datel Banjar is a place that is usually chosen by students majoring in IT to conduct internship programs (PKL). The application of technology in monitoring the internship program is considered necessary, because previously all internship activities were carried out manually, such as when filling out attendance and other things. However, there are several obstacles, including that the supervisor cannot check the attendance of participants every day and the participants' daily activities become uncontrolled. The research outlined in this Final Project aims to correct the shortcomings of the internship program management system at Datel Banjar. The method used in this study is the waterfall method from the System Development Life Cycle. This website-based application using Laravel was created to facilitate the process of running the internship program at Datel Banjar, where supervisors can easily monitor the attendance and daily activities of each participant. In addition, participants are also facilitated in reporting attendance and daily activities to the supervisor.
Perancangan Website Dengan Metode Waterfall Di Kabupaten Ciamis (Study Kasus Di Komunitas Peduli Alam Dan Lingkungan Galuh Ciamis) Usep Abdul Rosid; Sidiq, Maulana; Mulyana, Dadan; Yudi Permana, Nana
Jurnal Sistem Informasi Galuh Vol 1 No 2 (2023): Jurnal Sistem Informasi Galuh
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v1i2.3203

Abstract

Pedal Gas is an abbreviation of the name of the community organization or NGO Paguyuban Peduli Alam dan Lingkungan Galuh Asri. Declared in Ciamis Regency, West Java by a group of activists who care about the preservation of nature and the environment. Information on community activities still uses a manual system, namely by attaching activity brochures to the announcements that have been provided, therefore to be able to provide information while promoting activities organized by nature care community organizations, facilities are needed in the form of a website that will be designed using the waterfall method with the results in the form of a website prototype design. With the design of the website, it can help the community in developing a web-based system which in the future is expected to be more familiar with Pedal Gas and the community and can add promotional facilities for every activity through the website.
Perancangan Focus Group Discussion Sebagai Ruang Partisipasi Masyarakat Dalam Membangun Desa Berbasis Website Wijaya, Masesa Angga; Perdana, Chepy
Jurnal Sistem Informasi Galuh Vol 1 No 2 (2023): Jurnal Sistem Informasi Galuh
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v1i2.3206

Abstract

Participation in the form of joint discussions between the village government and the village community is needed in developing the village. However, currently the village government is holding discussions on village development, only a portion of the community is aware of the discussion, so that only a portion of the community is present. In addition, the results of these discussions did not reach the entire community, so that only part of the community participated in village development. Therefore, a space is needed to accommodate opinions, aspirations or opinions as well as the results of discussions that can be known by the whole community, especially utilizing technological advances. So the solution to overcome this problem is to create a room in the form of a discussion group using a website-based Focus Group Discussion (FGD). It is hoped that this FGD will increase community participation in developing the village. This design research uses a software development method, namely using a waterfall. So with this research it is hoped that the village government and the community can access the discussion room anytime anywhere so that community participation can be comprehensive for the development of the village.
Aplikasi Mobile Sederhana Ulfa’s Flower Shop dengan Bahasa Dart Menggunakan Framework Flutter Ulfa Ladayya; Nuur Wachid Abdulmajid
Jurnal Sistem Informasi Galuh Vol 2 No 1 (2024): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v2i1.3258

Abstract

Abstract: Times are growing, technology is not a foreign thing to humans around the world. Technology has entered the life of every layer of society. With the existence of technology, all human activities become easier. One example is the existence of an application that makes it easier for everyone to solve their problems. For example, looking for the desired flower in a flower shop. As is known, flowers are very popular with all walks of life. Often, if there is an event, someone will definitely buy a bouquet of flowers to give to the person they are aiming for. However, the problem that occurs is ignorance of what types of flowers are in the shop. Don't even know if the shop sells the flowers they're looking for. The purpose of making articles from this application is so that consumers can easily see the types of flowers in the shop, details of the flowers, and also order flowers just to be stored so they don't run out and order greeting cards. The method used is the survey method, literature review, and ADDIE development model. This application is built from the Dart language with the Flutter framework. With the existence of technology, we can take advantage of it by building applications to market the business that is being carried out. Of course, an information application like the one the researcher made can make it easier for users to search for the types of flowers available, prices, and the colors that they want to buy without having to go to the store.
KOMUNITA Magazine Website Traffic Analysis: Analisa Traffic Website Majalah KOMUNITA Abinowi, Egi; Nurpauji, Cika Alpi; Maulana Sidiq
Jurnal Sistem Informasi Galuh Vol 2 No 1 (2024): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v2i1.3313

Abstract

KOMUNITA Magazine is one of the means to develop higher education through various aspects. In this case, KOMUNITA is a communication and information medium that seeks to reach various communities that intersect with universities from a hierarchical perspective from various aspects. Komunita Magazine through online media in the form of a website has now undergone many changes and developments so that in this case it is necessary to conduct research to determine the effectiveness of the website. Komunita Magazine's website traffic analysis aims to determine the effectiveness of changes and website development, the authors try to conduct a study using google analytics. Google analytics can generate visitor analysis reports from the web, so the authors see effectiveness based on the number of visitors.
Implementasi Framework Bootstrap 5 Pada Perancangan Front-End Website MC BRO di PT X Perdana, Chepy; Maharani; Angga Wijaya, Masesa
Jurnal Sistem Informasi Galuh Vol 2 No 1 (2024): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v2i1.3634

Abstract

Abstract PT X has a manufacturing center division which is directly responsible for the production process (transfer load) of the products it produces, starting from the process of checking images of products to be produced, checking the completeness of production materials, reporting production progress, and reporting quality assurance checks. /quality assurance. The production process is still carried out manually and is considered less efficient because it is prone to errors in conveying information, the controlling process is not transparent, it takes a long time to access the files being worked on and it is difficult to find work history/drafts, so this division created an information system website-based with the name MC BRO which can make it easier for employees to monitor production activities. Along with its use, this information system continues to be developed according to the needs of employees, including in terms of appearance. To meet these needs, a Front-End design for the MC BRO website was created which was made according to the interface design that had been designed by the UI/UX designer into HTML, CSS and JavaScript program code. In the creation process, the Front-End design goes through a workflow, namely the process of needs analysis, literature study, implementation, revision and utilizing the classes in the Bootstrap 5 framework in order to speed up the process and produce a responsive and comfortable MC BRO website appearance to use, so that it can meet user needs in the display aspect.
Penerapan Teknologi Location Based Service (LBS) Untuk Menemukan Layanan Kesehatan Terdekat Berbasis Android Taufiqur Rohman, Abid; Yanti, Marita Dwi; Maulana, Haisyam
Jurnal Sistem Informasi Galuh Vol 2 No 1 (2024): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v2i1.3656

Abstract

Health services are a series of actions and services aimed at maintaining, restoring, or improving the health of individuals and the community, organized by institutions such as hospitals, health centers, clinics, pharmacies, and other health facilities. The nearest health service search application using the Location Based Service (LBS) method, as an innovative solution, is here to facilitate users in finding health services with efficiency. The purpose of using the Location Based Service (LBS) method in the development of the nearest health service search application is to improve the accuracy and personalization of services presented to users. The development of this application then involves the stages of planning, needs analysis, design, implementation, testing, and maintenance using the Software Development Life Cycle (SDLC) approach. Through black box testing, the development of the nearest health service search application using the Location Based Service (LBS) method has given positive results. The LBS method proved its superiority in providing accurate location access, real-time navigation integration, search efficiency, provision of relevant recommendations, and increased accessibility of health information. The main functionality of the application, including location search for hospitals, health centers, pharmacies, maternity hospitals, and clinical laboratories, was verified to run well without significant bugs.
Analisis Forensik Pada Instagram dan Tik Tok Dalam Mendapatkan Bukti Digital Dengan Menggunakan Metode NIST 800-86 Ali Diko Putra, Muhammad; Wirawan Muhammad, Arif; Parga Zen, Bita; Yunita Kisworini, Rianti; Rohayati, Tuti
Jurnal Sistem Informasi Galuh Vol 2 No 1 (2024): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v2i1.3695

Abstract

Crime is currently increasing with the development of this smartphone, one of which is the crime of using social media. Instagram and Tik Tok are one of the most widely used social media applications in this era. The more users of this social media, it does not rule out the emergence of crimes against fellow users of this social media. Every activity carried out on social media, including criminal acts, leaves evidence or digital traces; whether deleted or not, all will be visible. Digital forensics is the study of how to obtain digital evidence obtained from digital devices. This study aims to determine the process of finding digital evidence on Instagram and Tik Tok social media applications that are accessed via smartphones using the National Institute of Standards and Technology (NIST) method. The stages in this digital forensic method include Collection, Examination, Analysis, and Reporting to obtain digital evidence on Instagram and TikTok using tools in the form of third-party software, namely MOBILedit Forensic Express, Autopsy, and FTK Imager tools. With the final result for the Instagram application tools, MOBILedit Forensic Express is able to acquire evidence with a percentage of 0.02%, for autopsy tools at 40%, and FTK Imager with a percentage of 57%. In the Tiktok application itself, MOBILedit Forensic Express gets a percentage of 27%, while an autopsy is 29%, and the last is the FTK Imager tool with a percentage of 71%. In this study, the FTK Imager tool is superior in the acquisition of evidence between the two tools.
Perencanaan Strategis Sistem Informasi Sekolah Musik Dengan Metode Ward and Peppard dan Anita Cassidy Kanggep, Kanggep Andrijana Kusuma; Naufal, Alman; Ratna Juwita Sari, Deassy; Dwicahya Supriatman, Rian; Maulani, Shanti
Jurnal Sistem Informasi Galuh Vol 2 No 1 (2024): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v2i1.3725

Abstract

The music school business is very suitable for implementing an information system strategy because one of its goals is related to customer satisfaction which requires a business strategy that can support the achievement of organizational goals. So it is deemed necessary to have strategic information system planning to increase business competitiveness for music schools. The research carried out aims to analyze the situation of music schools, to be able to provide suggestions for information system strategies that are efficient and effective in achieving organizational goals in music schools. In this research, the author made direct observations at one of the music schools is Majestic Symphony Music School Bandung to obtain data, documents, and conducted interviews with business people as sources of information needed by the author. The approach used to develop the framework for this research, the author uses Ward and Peppard and Anita Cassidy. The final result of this research is strategic planning for information systems and information technology for music schools in the form of information system application needs. Plans for changes in organizational structure, information technology infrastructure needs, Information Systems and Information Technology Portofolio in the future as well as Strategic Plans for Information Systems and Information Technology for music schools. The suggestion from this research is that adequate human resources must be prepared before the new system is used and testing has been carried out on the new system before it is decided to operate.
Perancangan Aplikasi Virtual Reality Sebagai Media Pembelajaran Sistem Tata Surya Syani, Mamay; Rizky Hadiansyah , Muhammad; Ahmad Firdaus, Eryan; Mulyana, Dadan; Yudi Permana, Nana
Jurnal Sistem Informasi Galuh Vol 2 No 1 (2024): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v2i1.3726

Abstract

Learning media have now followed existing technological developments, ranging from print technology, audio visual, computers to technology that combines print technology with computers. Currently, educational media, the result of a combination of print technology and PC, can be realized with Virtual Reality (VR) technology media. Virtual Reality (VR) is a technology that allows users to relate to an area simulated by a PC, an actual area that is imitated or an area that is only in the imagination. Traditional learning as usual where only one interaction occurs makes learning at this time very monotonous, examples of this traditional learning are through pictures, books or even other projection tools. However, with the existence of learning media that utilizes Virtual Reality that is able to realize objects in the virtual world into the real world, it can replace these objects into 3D objects, so that educational procedures are not monotonous.