cover
Contact Name
Rani Darmayanti
Contact Email
ranidarmayanti1990@gmail.com
Phone
+6282245549135
Journal Mail Official
editorjurnal@assyfa.com
Editorial Address
https://www.journal.assyfa.com/index.php/dpjpm/EditorialTeams
Location
Kab. pasuruan,
Jawa timur
INDONESIA
Delta-Phi Jurnal Pendidikan Matematika
ISSN : 29880696     EISSN : 29880696     DOI : https://doi.org/10.61650/dpjpm
Core Subject : Education, Social,
Delta-Phi Jurnal Pendidikan Matematika is a primary source for academics and professionals in the fields of learning development throughout the world. This Journal receives and publishes articles about theoretical perspectives, methodological developments and high-quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training. Delta-Phi Jurnal Pendidikan Matematika has the Open Journal System (OJS) is a mathematical education journal published three times a year in April, Auguts and December by CV. Bimbingan Belajar Assyfa Pasuruan. Delta-Phi Jurnal Pendidikan Matematika publishes original article of research result in mathematics education, problem solving, creative thinking, contextual learning, learning innovation, learning evaluation, learning media, didactic / methodology of mathematics learning. Delta-Phi Jurnal Pendidikan Matematika concerning Mathematics Education field.
Articles 110 Documents
Analisis Kesulitan Belajar Siswa Dalam Menyelesaikan Matematika Ditinjau Dari Gaya Kognitif Ayu Fatma Wati; Agus Setiawan; M. Saidun Anwar
Delta-Phi: Jurnal Pendidikan Matematika Vol. 1 No. 2 (2023): Delta-Phi: Jurnal Pendidikan Matematika (August)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v1i2.84

Abstract

Penelitian ini bertujuan untuk mengetahui kesulitan belajar siswa dalam menyelesaikan masalah matematika ditinjau dari gaya kognitif siswa MTs. Penelitian ini merupakan penelitian deskriptif kualitatif. Subjek penelitian dipilih berdasarkan tes gaya kognitif (GEFT) yaitu 2 siswa dengan Field Dependent, dan 2 siswa dengan Field Independent kelas VII di Mts Barokatul Qodiri. Instrumen yang digunakan dalam penelitian yaitu tes gaya kognitif (GEFT), tes pemecahan masalah, dan pedoman wawancara. Keabsahan data menggunakan triangulasi sumber yaitu membandingkan hasil informasi yang diperoleh melalui sumber yang berbeda. Hasil yang diperoleh menunjukkan siswa dengan gaya kognitif field dependent tidak mampu menerapkan prosedur yang sesuai dengan benar dan cenderung memiliki kesulitan dalam memahami masalah, mengalami kesulitan dalam menerjemahkan masalah, mengalami kesulitan dalam menentukan strategi. Sedangkan siswa dengan gaya kognitif field independent mampu menerapkan prosedur yang sesuai dengan benar dan tidak mengalami kesulitan dalam memahami masalah, menerjemahkan masalah, dan menentukan strategi.
Analisis Kemampuan Berfikir Kreatif Matematis Siswa Ditinjau Dari Segi Gender Angga Adi Pratama; Choirudin Choirudin; Wawan Wawan; Muhammad Rafli Faishal Wardana; Ahmad Alwi Fanani
Delta-Phi: Jurnal Pendidikan Matematika Vol. 1 No. 2 (2023): Delta-Phi: Jurnal Pendidikan Matematika (August)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v1i2.87

Abstract

Beberapa siswa tidak dapat memenuhi indikator berpikir kreatif berdasarkan jenis kelamin. Tujuan dari penelitian ini adalah untuk mendeskripsikan dan menganalisis peran gender dalam proses pemecahan masalah kreatif siswa, dengan fokus pada pendidikan matematika. Metode penelitian yang digunakan adalah deskriptif dengan pendekatan kuantitatif. untuk penelitian ini berdasarkan peringkat mereka dalam tiga kategori yang mengukur kemampuan berpikir kreatif matematis mereka: tinggi, sedang, dan rendah. Penelitian ini menggunakan observasi, instrumen, dan wawancara untuk mengumpulkan datanya. Analisis data berdasarkan nilai tes siswa, percakapan, dan kertas kerja yang dinilai dengan menggunakan kriteria yang telah ditentukan. Siswa dengan kemampuan matematika tinggi juga memiliki kemampuan berpikir kreatif yang tinggi, siswa dengan kemampuan matematika tinggi yang juga pemikir kreatif, dan siswa dengan kemampuan matematika rata-rata yang juga pemikir kreatif semuanya memiliki kemampuan berpikir kreatif di atas rata-rata. Ketika membandingkan siswa berdasarkan jenis kelamin, skor berpikir kreatif matematis siswa perempuan lebih tinggi (47,62%) daripada siswa laki-laki (37,50%). Dengan demikian dapat disimpulkan bahwa siswa perempuan di SMP Mathla'un Nur memiliki kemampuan berpikir kreatif matematika yang lebih unggul dibandingkan dengan siswa laki-laki
Literature Review: Problems of Mathematics Learning in Schools Bhaskoro Prasetyo Adi Maryanto; lelly Nur Rachmawati; Ilham Muhammad; Rahmad Sugianto
Delta-Phi: Jurnal Pendidikan Matematika Vol. 1 No. 1 (2023): Delta-Phi: Jurnal Pendidikan Matematika (April)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v1i1.94

Abstract

Problems that occur in mathematics learning are essential to pay attention to. Problems in mathematics learning are problems that must be resolved with the right solution. This research aims to conduct a literature review on mathematics learning problems in schools. The method used in the study is a literature review. The sample used is the research results related to mathematics learning problems at the elementary, junior high, high, and college levels from student and teacher factors. Data was collected by collecting all published articles from the latest year according to educational level. Then, analysis and conclusions are drawn based on the data obtained. The research results show that the problems found at each station are different. So, the solution used must be the problems faced.
Effectiveness Of Square Board Media for Quadratic Equations on Improving Student Learning on Quadratic Equations Akhsanul In'am; Ezugwu Umezurike John; Ruly Eko Setiawan
Delta-Phi: Jurnal Pendidikan Matematika Vol. 2 No. 3 (2024): Delta-Phi: Jurnal Pendidikan Matematika (December)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v2i3.100

Abstract

This study investigates the effectiveness of the square board as a teaching tool to improve students' learning outcomes in quadratic equations. This research is motivated by persistent global challenges in mathematics education, particularly regarding students' difficulties in understanding and solving quadratic equations due to their abstract and complex nature. The square board, which provides a visual and interactive approach, is designed to help students concretely visualize completing the square and the structure of quadratic equations. Using a quasi-experimental design, this study involved high school students divided into experimental and control groups. The experimental group received instruction using the square board, while the control group was taught using conventional methods. Data were collected through pre-tests and post-tests to measure conceptual understanding and problem-solving abilities. The results showed that students taught with the square board demonstrated significantly higher improvements in conceptual understanding and procedural fluency than those in the control group. These findings suggest that the square board increases engagement and motivation and addresses common misconceptions and procedural challenges associated with quadratic equations. This study contributes to the growing literature on innovative mathematics teaching methods by providing empirical evidence for using concrete manipulatives in algebra learning. This study also highlights the need for further research on integrating visual and interactive media in mathematics classrooms to support deeper learning and improve student learning outcomes.
The effect of using the team quiz method on student learning outcomes in mathematics subjects Wakhidatul fitriah; Agus Setiawan; Saidun Anwar; Fitroh Ariansyah; Manteena Madhavi
Delta-Phi: Jurnal Pendidikan Matematika Vol. 1 No. 1 (2023): Delta-Phi: Jurnal Pendidikan Matematika (April)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v1i1.102

Abstract

The team quiz learning method is tested to see if it improves math learning for Mts Tri Bakti Al-Ikhlas Seputih Agung pupils. This research uses quantitative quasi-experimental methods. This study included Mts Tri Bakti Al-Ikhlas Seputih Agung class VII pupils. For this study, class VIIA was experimental, and class VIIB was control. The practical and control classes each have 20 students. Students took multiple-choice pretests and posttests in this study. This study processed data using normality, homogeneity, and t-tests. Data processing showed that the experimental class posttest> control class posttest (0.539> 0.149), indicating that the team quiz learning method had an impact on class VII mathematics learning at Mts Tri Bakti Al-Sincere Bumi Mas Seputih Agung.
Identification of Junior High School Students' Experiences in Using Question Card Media for Algebra Learning Nur Qomaria; Ani Afifah; Rathish Manivannan
Delta-Phi: Jurnal Pendidikan Matematika Vol. 3 No. 1 (2025): Delta-Phi: Jurnal Pendidikan Matematika (April)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v3i1.105

Abstract

This study aims to explore junior high school students' experiences in using Question Card media in algebra learning. Using a qualitative approach, this study involved 26 students of grade VII B at SMP Darul Ulum 5 Rebalas as the main participants. Data were collected through classroom observations, interviews, and student response questionnaires to understand perceptions, engagement, and challenges faced during the learning process using Question Cards. The results showed that Question Card media was able to increase students' interest, attention, and engagement in algebra learning. Most students stated that using Question Cards made learning more interactive, enjoyable, and helped them understand abstract algebraic concepts. Data analysis showed that the level of student learning interest was in the high category (74.7%), with indicators of engagement and attention also showing high percentages. However, there were some students who still felt more comfortable with conventional methods, so further adaptation was needed. These findings confirm that Question Card media can be an innovative alternative in mathematics learning, especially algebra, to enhance students' learning experiences actively and meaningfully. This study recommends the development of similar media and training for teachers to optimize the use of interactive media in mathematics learning at the junior high school level.
Exploration of Students' Experiences with Mobile-Based Mathematics Learning Media: A Study of MTs Students in Pasuruan Fitroh Ariansyah; Syed Muhammad Yousaf Farooq; Ahmad Munif
Delta-Phi: Jurnal Pendidikan Matematika Vol. 3 No. 1 (2025): Delta-Phi: Jurnal Pendidikan Matematika (April)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v3i1.107

Abstract

-In today's digital era, educational innovation is crucial for improving student learning, particularly in mathematics, which is often perceived as challenging. This study explores students' experiences and perceptions of the use of mobile-based mathematics learning media at the Madrasah Tsanawiyah (MTs) level in Pasuruan Regency. Using a qualitative approach, nine ninth-grade students were selected as primary participants. Data were collected through in-depth interviews, participant observation, and focus group discussions (FGDs), allowing researchers to understand the dynamics of students' interest, engagement, and challenges during mobile learning. Data analysis was conducted thematically to identify patterns in student experiences, perceived ease of use, and the impact of mobile media on understanding mathematical concepts such as algebra and geometry. The results showed that the majority of students experienced increased interest and engagement in learning thanks to the interactive features and flexible access offered by mobile media. Students also reported improved understanding of previously difficult material. However, several challenges remained, such as the need for technical assistance and adaptation to new methods. This study emphasizes the importance of a qualitative approach in understanding student learning experiences and provides recommendations for developing digital learning media that are responsive to student needs. These findings are expected to serve as a reference for educators and educational technology developers in designing more effective and meaningful learning innovations.
Interactive Digital Media PanPinRu as an Effort to Increase Interest in Learning Students in Linear Equations of One Variable Ani Afifah; Dewi Ainiyah; Sabeeha Hamzah Dehham
Delta-Phi: Jurnal Pendidikan Matematika Vol. 2 No. 3 (2024): Delta-Phi: Jurnal Pendidikan Matematika (December)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v2i3.109

Abstract

This study aims to evaluate the effectiveness of interactive digital-based PanPinRu (Segment Moving Board) media in increasing the learning interest of class VII A students at SMP Darul Ulum 5 Grati on One Variable Linear Equations. The research method used is Design-Based Research, which emphasizes the iterative process of media development and implementation through collaboration between researchers, teachers, and students in a real classroom environment. PanPinRu media was developed as an interactive digital application that allows students to manipulate variables and constants virtually. It is equipped with automatic feedback features and game-based challenges (gamification). Data were collected through observations, learning interest questionnaires, interviews, and learning outcome tests, then analyzed qualitatively and quantitatively. The results showed that integrating interactive digital-based PanPinRu media significantly increased students' learning interest, with an average student response score of 65.57 (increased category) and an average student learning outcome of 84.74, which exceeded the Learning Objective Achievement Criteria. This finding confirms that interactive technology in mathematics learning media can be an innovative solution to improve student motivation and learning outcomes in the One Variable Linear Equation material
The Influence of the Use of Interactive Digital Media in Sewing Pattern Activities on Students' Cognitive Aspects and Mathematical Abilities Muhammedalameen Ahmed; Rani Darmayanti; Purnamasari Purnamasari
Delta-Phi: Jurnal Pendidikan Matematika Vol. 2 No. 3 (2024): Delta-Phi: Jurnal Pendidikan Matematika (December)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v2i3.114

Abstract

-Cognitive abilities are critical for children to develop knowledge through sensory experiences. This study aims to determine the effect of the use of interactive digital media in sewing pattern activities on the cognitive development and creativity of children in Group B at Idhata Bucinri Kindergarten, Pangkajene Regency. This study used a quasi-experimental method with a pretest-posttest control group design. The subjects of the study were 17 children in Group B, where each child had an equal opportunity to participate in this activity, such as in the concept of probability. The children were divided into two groups: an experimental group that used interactive digital media as a sewing guide, and a control group that used conventional methods. The study was conducted for 10 days, with cognitive and creative aspects measured before and after treatment. The results showed that the group that used interactive digital media experienced a significant increase in cognitive and creative aspects compared to the control group. This increase can be expressed as asignificant difference between the averages of the two groups. The use of interactive digital media as media content in sewing pattern activities has proven effective in supporting students' cognitive development.
Mobile learning medium for junior high math interest: how is it developing? Is it effective? Maesaroh Lubis; Muhammad Ainun Naim; Sapto Hadi Riono; Samuel Da Silva
Delta-Phi: Jurnal Pendidikan Matematika Vol. 1 No. 3 (2023): Delta-Phi: Jurnal Pendidikan Matematika (December)
Publisher : CV. Bimbimbingan Belajar Assyfa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61650/dpjpm.v1i3.117

Abstract

In today's digital era, education requires innovation to enhance students' interest in learning, especially in mathematics, which is often perceived as challenging. This study targets the development of mobile learning-based media for MTs students in Pasuruan Regency, aiming to boost student engagement and participation in mathematics. Nine grade IX students participated as subjects in this study. Employing the 4D development model (Define, Design, Develop, Disseminate), the research sought to create learning media that is valid, practical, and effective. Instruments included questionnaires to evaluate student effectiveness and interest, alongside expert validation for content and media. The findings revealed that the mobile learning media achieved rigorous standards, with positive feedback from both experts and students. Notably, 78% of students reported that the media facilitated a better understanding of mathematics topics such as algebra and geometry, which were previously difficult. Additionally, 85% of students exhibited increased interest in learning following the use of this media. The data further indicated a 25% improvement in mathematics comprehension post-implementation. These results suggest that the mobile learning media is effective in enhancing both interest and understanding of mathematics, making it a viable tool for educational settings. This study makes a valuable contribution to enriching learning methodologies that are accessible anytime, anywhere, offering students greater learning flexibility.

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