cover
Contact Name
Muhamad Sidik
Contact Email
jirs@kampusakademik.co.id
Phone
+6289671418611
Journal Mail Official
jirs@kampusakademik.co.id
Editorial Address
Jl.Pedurungan Kidul IV rt.03/01 No.62 Kel. Pedurungan Kidul/ Kec.Pedurungan Semarang 50192 , Semarang, Provinsi Jawa Tengah, 50192
Location
Kota semarang,
Jawa tengah
INDONESIA
Jurnal Ilmiah Research Student
ISSN : 30255708     EISSN : 30255694     DOI : https://doi.org/10.61722/jirs.v1i2.42
Jurnal Ilmiah Research Student ( JIRS), P- ISSN: 3025-5708 (cetak),E- ISSN: 3025-5694 (online) adalah jurnal yang ditujukan untuk publikasi artikel ilmiah yang diterbitkan oleh Kampus Akademik Publising . Jurnal Ilmiah Research Student ( JIRS) merupakan platform publikasi jurnal Karya suatu hasil penelitian orisinil atau tinjauan Pustaka yang ditulis oleh dosen atau mahasiswa. Ruang lingkup karya yang diterbitkan mencakup Multidisiplin diantaranya yaitu: Manajemen, Ekonomi, Ekonomi Syariah, Akuntansi, Kewirausahaan, Bisnis, Ilmu Sosial Humaniora, Sastra, Bahasa, Pertanian, Kesehatan, Peternakan, perikanan, Politik, Pendidikan, Ilmu Teknik, Sistem Informasi, Teknik Elektro dan Informatika, Desain Komunikasi Visual, Hukum, . Jurnal ini terbit 1 tahun 6 kali (Januari, Maret, Mei, Juli, September dan November)
Arjuna Subject : Umum - Umum
Articles 529 Documents
Pengaruh Metode Pembelajaran Berbasis Game Edukatif terhadap Keaktifan Belajar Siswa SD Negeri 0101 Sibuhuan Irma Sari Daulay; Puji Hertati Siregar; Salwa Hasibuan; Salsabila Siahaan; Sinniro Daulay; Yunita Sari Hasibuan
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8865

Abstract

Technological developments demand innovation in learning to suit the characteristics of Generation Z students, who tend to prefer visual, interactive, and technology-based learning. The low level of student learning activity at SD Negeri 0101 Sibuhuan in conventional learning encourages the need for more interesting media, one of which is through educational games. This study aims to determine the effect of using educational games on the learning activity of elementary school students. This study used a quantitative approach with a causal associative method. The sample was determined using probability sampling with simple random sampling. Data collection techniques included observation, questionnaires, and documentation, while data analysis used validity, reliability, normality, simple linear regression, and t-tests at a 5% significance level. The results showed that the average learning activity of students in classes that used educational games was 86, higher than that of conventional classes, which was 72. The regression equation Y = 35 + 0.6X with a coefficient of determination of 0.45 and a t-value of 4.12 > t-table 2.00 indicated a significant effect of the use of educational games on student learning activity. In conclusion, educational games have been proven to be effective in increasing student learning activity and can be used as an alternative innovative learning medium in elementary schools.
Efektivitas Program Promosi dalam Meningkatkan Minat Kunjung Perpustakaan di SDN 32 Bungo Pasang Muhammad Habib Ramadhan
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8876

Abstract

This study aims to describe the effectiveness of the promotion program in increasing the interest in visiting the library at SDN 32 Bungo Pasang. The background of this study is based on how effective the library promotion program is in increasing the interest in visiting the information system that is able to provide convenience, speed, and efficiency in searching and managing library collections in the digital era. The method used is quantitative descriptive. The results of the study indicate that the effectiveness of the promotion program in increasing the interest in visiting the library at SDN 32 Bungo Pasang is in the very good category, with an average score of 3.36 on an interval scale of 3.28–4.03. These findings indicate that the promotion program has helped increase the interest in visiting the library, making it easier for students to find books in the collection, and increasing student satisfaction and experience in obtaining information. Thus, the library promotion program at SDN 32 Bungo Pasang is considered effective in supporting the improvement of the accessibility of collection data and the quality of library services.
Pelaksanaan Standar Kompetensi Lulusan di UPT SPF-SD Inpres Mangga Tiga Makassar Nur Sakina Mawadda; Wahira Wahira; Syamsurijal Basri
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8879

Abstract

This study examines the Implementation of Graduate Competency Standards at the UPT-SPF SD Inpres Mangga Tiga Makassar. This study aims to determine the Implementation of Graduate Competencies at the UPT SPF SD Inpres Mangga Tiga Makassar. The approach in this study uses a qualitative approach with a descriptive research type. The data sources in this study are the Principal and Teachers. Data collection techniques include interviews, observations, and documentation. The results of the study show that: 1). Students demonstrate positive attitudes, discipline, responsibility, and respect for moral values through compliance with regulations, group work, and participation in social and religious activities. 2). Students gain knowledge through the use of technology, developing creativity through art, and introducing local culture that supports dynamic learning, social skills, and cultural awareness. 3). Students develop creativity, analytical skills, and social skills developed through art, technology, problem-based learning, and structured group work with teacher evaluation. 4). The improvement of graduate competency standards is supported by adequate infrastructure, parental support, relevant curriculum, improving teacher quality, and the active role of the management team through educational quality assurance and collaboration with related parties. 5). Barriers to improving graduate competency standards include limited teacher competency, student motivation, and financial challenges. The management team addresses these challenges through teacher training, discussions, extracurricular activities, and increased communication with parents and student support.   Abstrak Penelitian ini mengkaji tentang Pelaksanaan Standar Kompetensi Lulusan di UPT-SPF SD Inpres Mangga Tiga Makassar. Penelitian ini bertujuan untuk mengetahui Pelaksanaan Kompetensi Lulusan di UPT SPF SD Inpres Mangga Tiga Makassar. Pendekatan dalam penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Sumber data pada penelitian ini Kepala Sekolah dan Guru. Teknik pengumpulan data berupa wawancara, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa : 1). Peserta didik menunjukkan sikap positif, disiplin, tanggung jawab, dan menghargai nilai moral melalui kepatuhan tata tertib, kerja kelompok, serta partisipasi dalam kegiatan sosial dan keagamaan. 2). Peserta didik memperoleh pengetahuan melalui pemanfaatan teknologi, pengembangan kreativitas melalui seni, serta pengenalan budaya lokal yang mendukung pembelajaran dinamis, keterampilan sosial, dan kesadaran budaya. 3). Peserta didik mengembangkan kreativitas, keterampilan analitis, dan sosial yang dikembangkan melalui seni, teknologi, pembelajaran berbasis masalah, serta kerja kelompok terstruktur dengan evaluasi guru. 4). Peningkatan standar kompetensi lulusan didukung oleh sarana prasarana memadai, dukungan orang tua, kurikulum relevan, peningkatan kualitas guru, serta peran aktif tim pengelola melalui penjaminan mutu pendidikan dan kolaborasi dengan pihak terkait. 5). Hambatan peningkatan standar kompetensi lulusan meliputi keterbatasan kompetensi guru, motivasi siswa, dan tantangan biaya. Tim pengelola mengatasinya melalui pelatihan guru, diskusi, ekstrakurikuler, serta peningkatan komunikasi dengan orang tua dan dukungan bagi siswa.
Permainan Olahraga Terhadap Perkembangan Fisik dan Motorik Anak Meriani Meriani; Herlina Herlina; Herman Herman; Wahira Wahira; Darwis, Assidiq
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8894

Abstract

This study aims to describe the physical and motor development abilities of children in the control and experimental groups before and after treatment in the study on the influence of sports games. This study uses a quasi-experimental method. The research design is a Nonequivalent Control Group Design with two groups: the experimental group receiving treatment and the control group not receiving treatment. The data collection technique uses observation, testing, and documentation. The data analysis used a t-test. The results showed that the physical and motor development abilities of the group B children in the control group before treatment were generally moderate to high. In the experimental group B, the initial ability before treatment was similar to that of the control group, with basic gross motor potential (82%+) but limited agility. After being given the sports game treatment, there was a marked improvement to a high level (87%+), especially in muscle strength, balance, and hand-eye coordination, proving the effectiveness of the intervention., there was a significant difference in the physical and motor development of the children of group B between the experimental group that participated in the sports game and the control group that did not, where the experimental group showed superior progress on all motor indicators—confirming the positive influence of sports games on early childhood development. Early childhood teachers are advised to integrate simple sports games such as jumping rope, throwing balls, or obstacle courses at least 3 times a week for 30 minutes for gross and fine motor optimization. Schools need to provide safe facilities such as mini courts and playgrounds with early age standards, as well as train teachers through workshops for fun game variations.
Metode Bercerita dengan Media Buku Cerita Bergambar Terhadap Perkembangan Bahasa Anak Usia Dini Aisyah Aisyah; Herlina Herlina; Azizah Azizah; Wahira Wahira
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8902

Abstract

This study aims to find out the description of children's language skills after being given the storytelling method with picture storybook media, the description of the storytelling method with picture storybook media in the learning process, and the effect of the application of storytelling methods with picture storybook media on the language development of PAUD children. The type of research used in this study is the quantitative type. The design of this study is a quantitative research with an associative objective that explains the relationship (influence) of the variables of the storytelling method with picture story book media (X) on the language development of early childhood at the age of 5-6 years (Y). The data collection techniques used were observations, documentation, interviews, and questionnaires. The data analysis used was descriptive analysis, research instrument test, validity test and reliability test, simple linear regression analysis, hypothesis test, and determinant coefficient. The results of the study showed that based on the t-test, the significant value of 0.000 < out of 0.05 means that the storytelling method with picture storybook media has a significant and positive effect on the development of early childhood language at the age of 5-6 years. This means that the better the application of the storytelling method using picture storybooks, the more the child's language development will increase, both in the ability to listen, speak, enrich vocabulary, and understand the content of stories in learning activities.
Tradisi Pembacaan Surat Yasin dan AL-Mulk Kaum Ibu di Desa Sirambas Kec Panyabungan Barat Kab Mandailing Natal Sumatera Utara Hasrul Fadli; Ahmad Deski; Yenni Rahman; Irpan Rambe
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8903

Abstract

The tradition of reciting Surah Yasin and Al-Mulk is routinely practiced by women in Sirambas Village. This is a form of worship performed in congregation to seek the blessings of Allah SWT. The focus of this study is the opening, main, and closing activities. The aim is to determine how the recitation of Surah Yasin and Al-Mulk is implemented in Sirambas Village, Panyabungan Barat District, Mandailing Natal Regency, North Sumatra. This study is a Living Qur'an-based field research study because it examines the community's response to the Qur'an in their lives. The practice of reciting Surah Yasin and Al-Mulk has been passed down through generations. This study used descriptive analysis. Data collection included interviews, observation, and documentation. The results of this study describe the tradition of reciting Surah Yasin and Al-Mulk among women in Sirambas Village, divided into three stages: the opening activity (preparation), the main activity (implementation), and the closing activity (prayer). This is done together and has been done for generations. By reading the Yasin and Al-Mulk surahs, the mothers feel many changes. Apart from their worship, the sisterhood of the mothers is also getting closer.
Pendidikan Islam Terpadu sebagai Solusi Problematika Dikotomi Ilmu Yelita Azizah; Badoar Hasibuan
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8987

Abstract

This study was motivated by the phenomenon of character degradation among students and the persistent dichotomy between religious and secular knowledge in the Indonesian education system, which has resulted in a generation that is intellectually superior but morally and spiritually weak. The purpose of this study is to analyze the concept of integrated Islamic education and its urgency as a solution to overcome the dichotomy between knowledge and strengthen character building. The method used is a qualitative descriptive approach with a library research type of study, through the collection and review of data from books, journals, and relevant scientific sources. The results of the study show that integrated Islamic education combines Islamic values with general knowledge in a unified curriculum, method, and educational environment, thereby optimizing the cognitive, affective, and psychomotor domains of students in a balanced manner. Integrated Islamic education also emphasizes the integration of aqliyah, ruhiyah, and jasadiyah education, as well as involving the synergistic roles of schools, families, and communities. In conclusion, integrated Islamic education is a strategic alternative in overcoming the dichotomy of knowledge and building a Muslim generation that is faithful, has noble character, and is competent in facing the challenges of the times.
Penafsiran Ahsan Taqwim Dalam Qs. At Tin Ayat 4 (Studi Komparatif antara Tafsir Al Mishbah dan Tafsir Al Maraghi) Muhammad Rizal; Ahmad Deski; Febri Wardani; Daniel Alfaruqi
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.8988

Abstract

This study was motivated by data from Kompas.com, which states that Indonesia ranks fifth in the world for the highest number of premature births, with 15 million cases globally per year and 1.1 million deaths due to complications. This prompted the author to examine the interpretation of “ahsan taqwim” (the best of creations) in QS. At-Tin/95:4 according to Tafsir Al -Misbah by M. Quraish Shihab and Tafsir Al-Maraghi by Ahmad Mustafa Al-Maraghi, along with a comparative analysis; the aim is to reveal the interpretations of both. Using a library research approach with the muqaran tafsir method, the primary sources are the Qur'an and the two tafsir, while the secondary sources include related journals, books, and theses. The results show that Shihab views ahsan taqwim as physically and psychologically perfect humans for worship and as caliphs of the earth, while Al-Maraghi views them as superior creations with reason for knowledge, power over creatures, and worldly pleasures. The author's analysis highlights the similarity in the superiority of humans but the difference in emphasis on spiritual versus intellectual-material functions.
MEDIA GAME EDUKASI TERHADAP KEMAMPUAN BAHASA RESEPTIF PADA ANAK USIA 5-6 TAHUN Azis, Mislia; Upu, Hamzah; Syamsuardi Syamsuardi; Wahira Wahira
JURNAL ILMIAH RESEARCH STUDENT Vol. 3 No. 1 (2026): Maret
Publisher : KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v3i1.9004

Abstract

This study aims to find out the description of the application, children's receptive language skills before and after the application of educational game media, as well as the influence of educational game media on children aged 5-6 years, the description of children's receptive language skills before and after the application of digital educational game media in children aged 5-6 years. The type of research used is quantitative research, with an Ex Post Facto approach. The data collection technique uses performance tests, observations, and documentation. The data analysis technique uses a data normality test. The results of the study show that first, the application of educational game media in children aged 5-6 years shows that children's ability to carry out lessons with the use of educational game media is in the category of high tendencies, with most children who have scores being around the average score. This condition shows the existence of a representative nature between children aged 5-6 years which is used as a research sample., second, children's receptive language skills before using educational game media can be relatively low because there is no special media that significantly helps the development of receptive language skills of children aged 5-6 years. After using educational game media in learning, the receptive language ability of children aged 5-6 years experienced significant changes based on the results of the study stating that the positive influence given from educational game media showed that learning with educational game media had a significant effect on the receptive language ability of children aged 5-6 years. A positive regression coefficient of 1.920 indicates that any increase in the application of learning through educational game media is followed by an improvement in children's receptive language skills.