cover
Contact Name
Asfahani Asfahani
Contact Email
asfahani@insuriponorogo.ac.id
Phone
+6289515234011
Journal Mail Official
educationedujavare@gmail.com
Editorial Address
Centre for Research of Edujavare, Indonesia. Jln. Agus Salim, Bediwetan, Ponorogo, East Java, Indonesia.
Location
Kab. probolinggo,
Jawa timur
INDONESIA
EDUJAVARE: International Journal of Educational Research
Published by Edujavare Publishing
ISSN : -     EISSN : 30312884     DOI : https://doi.org/10.xxx/xxxx
Core Subject : Education, Social,
EDUJAVARE: International Journal of Educational Research (e-ISSN: 3031-2884) published twice a year (in June and December) by Lembaga Penerbitan dan Publikasi Ilmiah Edujavare Publishing by Indonesian Lecturers Association. This is a multi-disciplinary scientific journal as a dialogue medium of education, social and culture issues. The scope of the articles published in this journal deal with a broad range of topics, including: 1. Curriculum Development 2. Educational Policy 3. Language Education 4. Bilingual Education 5. Multicultural Education 6. Art Education 7. Teacher Education 8. Educational Technology 9. Educational Developments 10. Educational Psychology 11. International Education 12. Social Education 13. Social Studies 14. History 15. Sociology
Articles 269 Documents
Implementation of Literacy Tree Media In Improving Elementary School Students' Indonesian Language Learning Outcomes Kadek Ayu Lestari; Ardhy Supraba; Muhammad Zulham
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1589

Abstract

This study aims to improve Indonesian language learning outcomes by implementing the Literacy Tree model for fourth-grade students at Ponjalae Elementary School 7, Palopo City. This study is a Classroom Action Research (CAR) conducted at Ponjalae Elementary School 7, Palopo City. This classroom action research was conducted in cycles, consisting of Cycle I and Cycle II. The subjects in this study were 22 fourth-grade students. Data collection techniques used included tests, learning implementation observation sheets, and student activity observation sheets. The results of this study indicate that after two cycles of intervention, the average score of the Indonesian language learning outcome test using the Literacy Tree media for fourth-grade students at Elementary School 7 Ponjalae, Palopo City, increased in cycle I, resulting in an average individual score of 70.18 with a classical completion percentage of 63.64%. In cycle II, the average individual score was 88.4 with a classical completion percentage of 86.4%, an increase from cycle I. Therefore, it can be concluded that implementing the Literacy Tree media can improve the Indonesian language learning outcomes of fourth-grade students at Elementary School 7 Ponjalae, Palopo City.
Analysis of Teachers' Efforts to Apply Gamification Methods in Learning Christian Religious Education for Grade V Angelika Amanda Octaviana; Prasetiawati Prasetiawati; Dwi Sartica
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1591

Abstract

Education plays a crucial role in developing students’ knowledge, character, behavior, and skills in accordance with the demands of the modern era. This study aims to describe the implementation of gamification in Christian Religious Education learning and the teacher’s efforts to evaluate student learning outcomes in fifth-grade students at SD Negeri 1 Panarung. The research employed a qualitative descriptive method with data collected through observation, interviews, and documentation involving one Christian Religious Education teacher and fifth-grade students. The findings reveal that gamification was implemented through careful lesson planning and the integration of game elements such as points, rewards, quizzes, educational games, and Superbook videos to create a more interactive, enjoyable, and meaningful learning environment. The teacher used gamification not only to increase students’ motivation, participation, and understanding of the material, but also to maintain the spiritual and moral objectives of Christian Religious Education. In evaluating learning outcomes, the teacher applied continuous and process-oriented assessment through quizzes, oral questioning, classroom observation, group activities, and direct feedback in the form of points and rewards. The evaluation covered students’ cognitive understanding, memory of the lesson, classroom engagement, confidence, cooperation, and enthusiasm during the learning process.
Development of Discipline-Based Character Education Media on the Learning Outcomes of Fifth-Grade Students Komang A. Laksmi; Sunardin; Hardianto
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1593

Abstract

The limited use of learning media in schools has hindered the effective implementation of learning, particularly in integrating discipline character education. Therefore, developing learning media is expected to support the implementation of discipline character education while improving students' mathematics learning outcomes. This study aimed to develop learning media based on discipline character education that meet the criteria of validity, practicality, and effectiveness. The study employed the Research and Development (R&D) method using the 4-D development model, consisting of the define, design, develop, and dissemination stages. The development process included media design, expert validation, and field testing. The results showed that the media and design validation achieved an average score of 3.86, while the material validation obtained an average score of 3.75, both categorized as highly valid. The effectiveness test yielded a score of 94.73%, indicating that the media were highly effective, whereas the practicality test based on students' responses reached 93%, indicating that the media were highly practical. These findings demonstrate that the developed learning media based on discipline character education are valid, practical, and effective for improving mathematics learning among fifth-grade students at SD Negeri 203 Bongkamanu.
Development of Thematic Monopoly Media to Optimize Early Mathematical Skills in Children Aged 5–6 Years Ayu Rahayu; Irma Yuliantina; Lilis Suryani
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1598

Abstract

In early childhood education, mathematics is not merely about introducing numbers. This study aimed to develop, determine the feasibility, and examine the effectiveness of Thematic Monopoly media in optimizing the early mathematics skills of children aged 5–6 years. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The study was conducted at TK Ar-Rahmah, Terkul Village, Rupat District, Bengkalis Regency, Riau Province, involving 16 children in Group B. Data were collected through observation, interviews, validation sheets, teacher response questionnaires, and field trials. The results of the needs analysis showed that the existing learning media for early mathematics were still limited in terms of interactivity, variation, and contextual relevance, thus requiring the development of a more engaging and developmentally appropriate medium. The feasibility of the product was confirmed by expert validation results, with scores of 85% from the material expert, 90% from the media expert, and 95% from the practitioner, all categorized as very valid. Product trials also showed highly positive results, with an average score of 88.3% across individual, small-group, and large-group trials, while teacher responses during limited implementation reached 89.5%, and classroom activity observations reached 81.75%. Furthermore, the findings demonstrated that the use of Thematic Monopoly media had a positive impact on children’s motivation, participation, enthusiasm, and understanding of early mathematical concepts.
The Effect of Burpee Training on Improving 50-Meter Breaststroke Speed in Youth Club Athletes at Noren Tirta Buana Seby Anjelica Adha; Viktor Pandra; Muhammad Suhdy
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1599

Abstract

Swimming is an aquatic sport that demands technical skill, physical condition, and coordination to achieve optimal performance. This study aims to determine the effect of burpees training on increasing the 50-meter breaststroke swimming speed of youth athletes at Club Noren Tirta Buana. The study used an experimental method with a two-group pretest-posttest design. The study sample consisted of 20 youth athletes selected using purposive sampling techniques and divided into an experimental group and a control group of 10 people each. The experimental group was given burpees training for four weeks with a frequency of three times a week, while the control group underwent regular swimming training without burpees training. The research instrument used a 50-meter breaststroke swimming test measured using a digital stopwatch. Data analysis was carried out through normality tests, homogeneity tests, and t-tests at a significance level of 5%. The results showed that the experimental group experienced a better increase in swimming speed compared to the control group. The average value of the swimming time after treatment decreased, indicating an increase in swimming performance. The results of the hypothesis test showed a significant effect of burpees training on increasing the 50-meter breaststroke swimming speed of youth athletes at Club Noren Tirta Buana. Based on the research results, it can be concluded that burpees training is effective as a physical training method to increase the speed of 50-meter breaststroke swimming because it can increase leg muscle strength, explosive power, motor coordination, and muscle endurance which supports athlete performance when swimming.
Improving Student Learning Outcomes through the Use of the PQ4R Method Assisted by Powtoon Animation Video Media in Social Science Learning Enjelin Thomas; Haspidawati Nur; Sunardin Sunardin
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1601

Abstract

Natural and Social Sciences (IPAS) is a course that is the result of the integration of Natural Sciences (IPA) and Social Sciences (IPS) which aims to help students understand the relationship between the natural and social environment in an integrated manner. This study aims to describe the improvement of learning outcomes of science students in grade IV of SDN 188 Barru, Barru Regency through the application of the PQ4R method assisted by Powtoon animation video media. This research is a Class Action (PTK) research conducted in Binuang Village, Balusu District, Barru Regency. The research subjects amounted to 9 students in grade IV. Data was collected through observation tests and learning outcomes using instruments in the form of observation sheets for learning implementation, observation sheets for student activities, and learning outcome tests. The results of the study showed an increase in learning implementation, student activities, and learning outcomes in each cycle. In Cycle I, the implementation of learning and student activities each reached 83% with the very good category, while the completeness of learning outcomes reached 33% with an average score of 56 (low category). After improvements were made in Cycle II, the implementation of learning and student activities increased to 97.3% with the very good category, while the completeness of learning outcomes increased to 77% with an average score of 74 (high category). Thus, the application of the PQ4R method fostered by Powtoon animation video media has been proven to improve the learning outcomes of fourth grade IPAS students of SDN 188 Barru, Barru Regency.
The Improving Reading Literacy through the GUIDED READING Learning Model of Indonesian Language Subjects in Elementary School Students Putri Ameliana; Marlina Bakri; Muhammad Hasby
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1603

Abstract

The classroom action research conducted by this study aims to solve the problem of students' lack of reading literacy by using the guided reading learning model in grade II students at SDN 42 Limpomajang, Palopo City. The subjects of this study were 10 students with details of 5 male students and 5 female students. The data analysis technique used is quantitative descriptive. Based on the test results obtained by applying the guided reading learning model, it is proven to be able to increase students' reading literacy. This is proven to meet the success indicators, namely 90% of students or 9 out of 10 students get a score of ≥73 in accordance with the KKTP. In addition, student learning activities are classified as very active and the implementation of learning is also in the category of very implemented. Since the success indicators have been achieved in cycle I, the research is not continued to the next cycle. Thus, the implementation of the Gided Reading learning model was declared successful in improving students' reading literacy.
Analysis of Grade X MA Students’ Mathematical Difficulties in Solving SPLTV Contextual Problems through Group Discussion Fahmi Abdul Halim; Vandana Rindang Arandany; Devi Rahayu Agustin; Putri Lamanda Frisca; Adinda Laili Yuli Andira
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1607

Abstract

Students’ mathematical difficulties in solving contaxtual problems on the topic of Systems of Linear Equations with Three Variables (SPLTV) remain an issue theat requires further study, particularly as viewed through the lens of the group discussion process undertaken by students. This study aims to analyze the types and characteristics of mathematical difficulties experienced by 10th-grade students in solving contextual problems involving SPLTV, as observed through homogeneous and hererogeneous group discussions. The study employed a descriptive qualitative approach with 21 student from MA Hasyim Asy’ari Lbruk Kidul Lumajang as subjects, divide into six discussion groups: three homogeneous groups (low, moderate, and high difficulties categories) and three heterogeneous group. Data were collected through the Contextual Probblem Solving (TPK), in depth interviews, observations, and documentation, and were then analyzed through data reduction, data presentation, and drawing conclusions. The results showed that students experienced three types of mathematical difficulties: conceptual, procedural, and representational. The group with active discussion experienced only mild representational difficulties, where as the group categorized as having high difficulty scores-whose discussions were less active-experienced all three types of difficulties are more influenced by the quality of their enggagement in group discussions than by their initial ability categories; thus,active group discussions play a crucial role in reducing students’ mathematical difficulties with the SPLTV matrial.
The The Effect of Interactive Mathematics Learning Media to Improve Students' Learning Independence Pixyoriza Pixyoriza; Ridwan Ridwan; Uswatun Khasanah
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1608

Abstract

Learning independence is one of the important abilities that students must have in learning mathematics. However, the level of student learning independence still needs to be improved through the use of innovative learning media. This study aims to determine the effect of interactive mathematics learning media on student learning independence. This study used a quantitative approach with a One Group Pretest–Posttest design. The research sample consisted of 15 students of the Mathematics Education Study Program, Nahdlatul Ulama University, Lampung. Data were collected using a learning independence questionnaire consisting of 25 statements. Data analysis included descriptive statistics, N-Gain, and Effect Size (Cohen's d). The results showed that all indicators of learning independence increased after the use of interactive learning media. The N-Gain value of 0.5198 is included in the moderate category, while the Effect Size value indicates a large influence. Thus, interactive mathematics learning media is effective for improving student learning independence.
The Moral View of Islamic Education in the Book "Religious Logic: The Position of Revelation and the Limits of Reason in Islam" by M. Quraish Shihab Toriq Zainul Asri; Muh. Zakaria
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 02 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i02.1610

Abstract

The moral decline among students in the modern era shows the importance of strengthening moral education based on Islamic values. One of the fundamental problems in Islamic moral education is the relationship between revelation and reason as a source of determining moral values. This research aims to find out and describe how the moral view of Islamic education in the book of religious logic. This research uses a philosophy of religion approach with the type of library research. The primary data source is in the form of the book Religious Logic by M. Quraish Shihab, while secondary data is obtained from various relevant books, journals, and literature. The data collection technique was carried out through documentation studies and literature review. Data analysis uses the content analysis method. The results of the study show that the morality of Islamic education is built on a harmonious relationship between revelation and reason. Revelation is positioned as the main source of moral values, while reason functions to understand, develop, and actualize these values in life. The findings of the study reveal five main aspects, namely revelation-based morality, the role of reason in moral formation, the integration of revelation and reason, education as a means of character formation, and the relevance of Islamic morality to modern challenges. M. Quraish Shihab's thinking offers an integrative, moderate, and contextual moral education paradigm, so that it is able to answer the needs of Islamic education in forming students who are moral, critical, and responsible.