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Contact Name
Fandi Ahmad
Contact Email
fandi.ahmad@unm.ac.id
Phone
+628124154083
Journal Mail Official
fandi.ahmad@unm.ac.id
Editorial Address
Bumi 18 Blok A 15 No. 1 Bumi Permata Hijau RT. 006/RW. 003 Kel. Gunung Sari Kecamatan Rappocini, Kota Makassar, Provinsi Sulawesi Selatan
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Kota makassar,
Sulawesi selatan
INDONESIA
Macca: Science-Edu Journal
ISSN : 30480507     EISSN : 30480507     DOI : https://doi.org/10.51574/msej.v1i2.1677
In Bugis society, smart is known as macca, whereas chem is the acronym of chemistry. Chemistry is the English language of chemistry, while edu is the abbreviation of education. The presence of the Macca Chem Edu Journal is expected to enlighten the nation, especially in the field of science education. This journal publishes articles related to teaching activities of science education. It is hoped that the presence of the Macca Chem Edu Journal can educate the nation, especially in the field of sceince education. This journal publishes articles related to teaching activities of science education. The scope of this journal includes: Teaching method of science education Management of science education Implications of science education teaching activity Activity of science education discussion Contribution of increasing science education teaching activity
Arjuna Subject : Umum - Umum
Articles 100 Documents
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA NETWORK SERVICE ENGINEERING USING SOFTWARE MULTIMEDIA ADOBE FLASH CS6 Putra Haryanto, Priangga Pratama; Suci Amalia, Hamsar; Tri Utomo, Randi
MACCA : Science-Edu Journal Vol. 1 No. 2 (2024): Juni 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i2.1682

Abstract

Less interactive learning media accompanied by the delivery of less interesting material can make students feel bored when participating in learning. Therefore, interactive learning media can be the right alternative to overcome these problems. One of them uses the Adobe Flash CS6 Multimedia Software. This study aims to produce interactive learning media for computer network engineering in network service engineering subjects using a valid Adobe Flash CS6 Multimedia Software. This study uses the ADDIE development model (Analysis-Desain-Develop-implementation-Evaluate) which has five stages of development including analysis, design, development, implementation, and evaluation. Validation is carried out to determine the feasibility of the developed multimedia. Validation was obtained by using data collection methods in the form of questionnaires given to material experts and media experts. The responses of students and educators were obtained by collecting data in the form of a questionnaire. The results of material expert validation obtained an average of 91.67% with the "Very Eligible" category. The overall material validity test is 88.89% with the "Very Eligible" category. Practical test of learning media was tested by 1 teacher and 16 students. Practicality for the practicality test of teachers is 87.11% and practicality by students is 79.80% so that it can be interpreted very practical to use.
Improving Learning Outcomes in Natural Sciences (IPA) for Grade VI Students MIN 2 Bulukumba through the Problem Based Learning model fattah, abdul
MACCA : Science-Edu Journal Vol. 1 No. 2 (2024): Juni 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i2.1761

Abstract

This class action research aims to find out the steps of applying the Problem Based Learning Model. The subjects of this study were students of class VI MIN 2 Bulukumba in the odd semester of the 2022/2023 school year, totaling 21 people. This research consists of 2 cycles, each cycle includes stages: planning, action, observation, evaluation and reflection. Cycle I was carried out three times a meeting and cycle II was carried out three times a meeting. Data collection was carried out through observation of each learning process and analyzed by descriptive analysis. The application of the Problem Based Learning (PBL) Model goes through the following steps: 1) Orient students to the problem, 2) Organizing students to learn, 3) Guiding individual and group investigations, 4) Developing and presenting work, 5) Analyzing and evaluating the problem solving process. In cycle I, the average score of students' learning outcomes was 77.73 which was in the high completion category, in cycle II it was 84.93 which was in the very high completion category, while the learning outcomes of students obtained in cycle I were 60% and cycle II was 63.33%. This shows that there was an increase of 21.33%.
The Development of Interactive E-Module based on Problem Solving in Physics Learning Agustini, Sri; Hamzah, Ria Rezki
MACCA : Science-Edu Journal Vol. 1 No. 2 (2024): Juni 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i2.2082

Abstract

Objectives of this research are: (1) Producing an Interactive E-Moodle based on problem solving and analysis:(2) validator and teacher assessment results; (3) pupils perception result; (4) the effectiveness of use interactive E-Moodle based on problem solving in physics learning toward of student problem solving ability at Senior High School (SMAN) 5 Soppeng that has been developed. This is research and development using 4D model which steps are defining, designing, developing and disseminating. Trial subjects of research was using 9 pupils which held on SMAN 5 Soppeng. This research uses several instruments such as validator assessment sheets, teacher assessment questionnaire, student perception questionnaire, and Problem Solving test which was designed with an essay model. The average of validator and teacher assessments results are percentages of 77.60 and 81.89, respectively. Both percentages show good and very good category. The trial was done twice. First trial result shows that the average score of student test is 18.89 meanwhile, the average score of second trial is 19.67. Generally, the score of students is 19.00. Based on the test score we found that student categories in good and very good categories. In addition, student perceptions result of interactive E-Moodle shows in good and very good category. We can conclude that an Interactive E-Moodle based on Problem Solving is appropriate for use in physics learning.
Utilization Of Interactive E-Books With Learning Objectives Orientation & Problem-Based Learning In Science Learning Sukaria, Muhammad Ikhsan
MACCA : Science-Edu Journal Vol. 1 No. 2 (2024): Juni 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i2.2321

Abstract

This study aims to develop and test the effectiveness of interactive e-books oriented to learning objectives and based on Problem Based Learning (PBL) in science learning. This interactive e-book is designed to support students in understanding science concepts more deeply through a structured problem-solving approach. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Data collection was done through observation, questionnaire, and learning outcome test. The results showed that the interactive e-book developed had high validity based on the assessment of material experts and media experts. The implementation of this interactive e-book also significantly improved students' concept understanding and problem solving skills compared to conventional learning methods. Therefore, this PBL-based interactive e-book can be used as an effective alternative learning media to improve the quality of science learning in elementary schools. This research makes an important contribution to the development of digital learning media that is innovative and relevant to the needs of education in the digital era.
PENERAPAN MODEL PEMBELAJARAN KOOPETARIF BERBASIS GAMIFIKASI UNTUK MENINGKATKAN MOTIVASI BELAJAR SBDP SISWA KELAS IV SD NEGERI 68 LEA KABUPATEN BONE Muin, Awaluddin; Rachman, Sidrah Afriani; Nirwana
MACCA : Science-Edu Journal Vol.2, No.3 (2025): Oktober 2025
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v2i3.3330

Abstract

Penelitian ini adalah Penelitian Tindakan Kelas (PTK) dengan tujuan untuk meningkatkan motivasi belajar SBdP siswa kelas IV dengan menerapkan Model Pembelajaran Kooperatif Berbasis Gamifikasi pada siswa kelas IV SD Negeri 68 Lea Kabupaten Bone dengan jumlah subjek 20 siswa. Teknik pengumpulan data dalam penelitian ini yaitu menggunakan angket, observasi, dan dokumentasi. Teknik analisis data menggunakan pengumpulan data, reduksi data, penyajian, serta penarikan kesimpulan. Berdasarkan hasil penelitian yang dilakukan bahwa terdapat peningkatan motivasi belajar SBdP siswa dengan menerapkan Model Pembelajaran Kooperatif Berbasis Gamifikasi. Hal tersebut dapat dilihat dari rata-rata ketuntasan indikator keberhasilan motivasi belajar siswa pada siklus I sebesar 70% menjadi 95% pada siklus II. Kesimpulan penelitian ini yaitu penerapan Model Pembelajaran Kooperatif Berbasis Gamifikasi dapat meningkatkan motivasi belajar SBdP siswa kelas IV SD Negeri 68 Lea Kabupaten Bone.
Penerapan Model Pembelajaran Word Square Untuk Meningkatkan Minat Belajar IPAS Siswa Kelas V SD Inpres 6/75 Corawali Kecamatan Barebbo Kabupaten Bone Sitti Jauhar; Satriani DH; Azizah, Ulfiyah
MACCA : Science-Edu Journal Vol.2, No.3 (2025): Oktober 2025
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v2i3.4094

Abstract

This research is a classroom action research aimed at increasing the interest in learning IPAS among fifth-grade students of SD Inpres 6/75 Corawali, Barebbo District, Bone Regency, through the Word Square learning model. The data collection techniques used were observation and questionnaires. The data analysis techniques used in this research are data reduction, data presentation, and drawing conclusions. The research results show that the Word Square learning model can increase the interest in learning IPAS among fifth-grade students at SD Inpres 6/75 Corawali, Barebbo District, Bone Regency. This can be proven by the students' learning interest in cycle I, where 12 out of 20 students achieved the success indicator with a percentage of 60% (Sufficient), whereas in cycle II, 18 out of 20 students achieved the success indicator with a percentage of 90% (Good). The percentage of teacher activity in cycle I reached 73.33% (Satisfactory), while the percentage in cycle II reached 86.67% (Good). The percentage of student activity in cycle I reached 66.67% (Satisfactory), while the percentage in cycle II reached 80% (Good). It can be concluded that the Word Square Learning Model can increase students' interest in learning
PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TALKING CHIPS TERHADAP KEMAMPUAN BERBICARA SISWA KELAS V SD NEGERI 120 BERRU KABUPATEN SOPPENG herman, nabila; Rukayah; Abd. Kadir
MACCA : Science-Edu Journal Vol.2, No.3 (2025): Oktober 2025
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v2i3.4096

Abstract

This research aims to determine the difference in the speaking ability of fifth grade students of SD Negeri 120 Berru Soppeng Regency before and after the application of the Cooperative Learning model type Talking Chips by using quantitative approach. The research design used is One group Prestest-Posttest design. The variables in this study are the Talking Chips model as the independent variable and the dependent variable which is speaking ability, with the number of research subjects as many as 28 students. The data collection technique used was a 2-time test to determine the students' speaking ability before and after applying the Talking Chips Cooperative Learning Model. Data analysis using descriptive statistical analysis and inferential statistical analysis.The results showed that before the application of Talking Chips model, the pretest scores obtained by students were with an average of 54.18 and after applying the Talking Chips Cooperative Learning model, the students' posttest results experienced an average 80.18. The conclusion of this research is that there is difference between before and after application of model of Cooperative Learning Type Talking Chips in the speaking ability of fifth grade students of SD Negeri 120 Berru Soppeng Regency.
Penerapan Model Pembelajaran Kooperatif Tipe Rotation Trio Exchange Berbantuan Media Roda Putar Untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas IV UPT SD Negeri 79 Ujung Tanah Kadir, Abdul; Firdaus, Firdaus; Asrabiatul Wahdaniah
MACCA : Science-Edu Journal Vol.2, No.3 (2025): Oktober 2025
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v2i3.4097

Abstract

This research is a Classroom Action Research that aims to determine how the application of the Rotation Trio Exchange Cooperative Learning Model assisted by the Rotating Wheel media improves the Mathematics learning outcomes of fourth-grade students of UPT SD Negeri 79 Ujung Tanah. The subjects in this study were all 17 fourth-grade students and the fourth-grade homeroom teacher. Data collection techniques used observation and tests. Data analysis techniques include data reduction, data description, and drawing conclusions. The results showed that the percentage of teacher activity in cycle I meetings 1 and 2 each reached 67% (Enough). In cycle II, the percentage of teacher activity reached 67% (Enough) at meeting 1 and increased to 100% (Good) at meeting 2. The percentage of student activity in cycle I meetings 1 and 2 was also at 67% (Enough), but increased to 67% (Enough) at meeting 1 of cycle II and 100% (Good) at meeting 2 of cycle II. Student learning outcomes also increased significantly. In cycle I, the average score of students was 66 with a percentage of learning completion reaching 53% (Enough). In cycle II, the average score increased to 79 with a percentage of learning completion reaching 82% (Good). In conclusion, the RTE Type Cooperative learning model assisted by the Rotating Wheel media can improve the Mathematics learning outcomes of fourth grade students. This model is effectively applied as an innovative and interactive learning method.
PENGARUH TEORI BELAJAR VAN HIELE UNTUK MENINGKATKAN PEMAHAMAN KONSEP GEOMETRI SISWA KELAS V SDN 4 KALENRUNGE Jafar, Muhammad; Muin, Awaluddin; Zalzabillah, Adilla
MACCA : Science-Edu Journal Vol.2, No.3 (2025): Oktober 2025
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v2i3.4101

Abstract

ABSTRACT This research is a Classroom Action Research that aims to determine the application of Van Hiele's learning theory to improve the understanding of geometry concepts of grade V students of SDN 4 Kalenrunge. The subjects in this study were all 23 fifth grade V students and the homeroom teacher of grade V. Data collection techniques used observation and tests. Data analysis techniques in this study are data reduction, describing data and drawing conclusions. The results of the study showed that the percentage of teacher activity in cycle I reached 60% (Enough), while the percentage in cycle II reached 93% (Good). The percentage of student activity in cycle I was 60% (Enough), while the percentage in cycle II reached 93% (Good). The achievement of student learning outcomes in cycle I was 15 out of 23 students completed with a learning completion percentage reaching 74% (Enough), while in cycle II there were 21 out of 23 students achieving completion with a learning completion percentage reaching 91% (Good). It can be concluded that Van Hiele's learning theory can improve the understanding of geometry concepts of fifth grade V students of SDN 4 Kalenrunge. Keywords : Van Hiele's Learning Theory, Understanding of Geometry Concepts
Hubungan Penggunaan Gadget dengan Prestasi Belajar Siswa Kelas Tinggi SD Inpres yang 7/83 Manurunge Kecamatan Ulaweng Kabupaten Bone Satriani DH; Asriadi; Arabe, Zahra Paraditat Sauri
MACCA : Science-Edu Journal Vol.2, No.3 (2025): Oktober 2025
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v2i3.4104

Abstract

This study is a quantitative study with a correlational type that aims to describe use of gadget and learning achievement of high students in high grades, as well as to find out the significant relationship use of gadget with learning achievement high grade students of SD Inpres 7/83 Manurunge Ulaweng Subdistrict Bone Regency. The samples used in this study were grade IV, V and VI students of SD Inpres 7/83 Manurunge totaling 21 students, with non probability sampling technique. Research data were obtained through questionnaires and documentation. Data analysis techniques using descriptive statistical analysis and inferential statistical analysis. Based on the results of descriptive statistical analysis, it was obtained that the use of gadget were in the good category (76,73%). Meanwhile, students' learning achievement was in the good category with a percentage of 74,57%. The results of inferential statistical analysis show that there is a significant relationship between use of gadget and students' learning achievement with a correlation coefficient of 0,493 which is included in the medium category. So it can be concluded that there is a positive and significant relationship between the use of gadget and the learning achievement of high grade students of SD Inpres 7/83 Manurunge Ulaweng District Bone Regency. Keywords: Use of Gadgets. Learning Achievement

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