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Penerapan Model Pembelajaran Berdiferensiasi untuk Meningkatkan Hasil Belajar IPS (Studi pada Siswa Kelas IV SDN 114 Manciri Kecamatan Ajangale Kabupaten Bone) Sitti Jauhar; Awaluddin Muin; Waode Ummu Kultsum
Jurnal Pendidikan dan Pembelajaran Sekolah Dasar (JPPSD) Vol 3, No 1 (2023)
Publisher : Universtas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppsd.v3i1.48313

Abstract

AbstrakPenelitian ini adalah penelitian tindakan kelas yang bertujuan untuk mengetahui bagaimana penerapan model pembelajaran berdiferensiasi untuk meningkatkan hasil belajar IPS. Pendekatan Kualitatif bersifat deskriptif. Setting penelitian adalah SDN 114 Manciri Kecamatan Ajangale Kabupaten Bone. Subjek penelitian adalah seluruh siswa kelas IV yang berjumlah 19 siswa, terdiri dari 6 laki-laki dan 13 perempuan. Prosedur pengumpulan data dalam penelitian menggunakan observasi data dan tes. Teknik analisis data dalam penelitian adaalah reduksi data, penyajian data dan menarik kesimpulan. Hasil yang diperoleh dari penelitian ini menunjukkan adanya peningkatan, baik pada akitvitas guru maupun siswa yang dibuktikan dengan nilai ketuntasan hasil belajar siswa pada siklus I yaitu 68,42% atau kategori Cukup (C) dan mengalami peningkatan nilai ketuntasan belajar pada siklus II yaitu 78,94% atau kategori baik (B). Dapat disimpulkan bahwa model berdiferensiasi dapat meningkatkan hasil belajar IPS.Kata kunci : Model Berdiferensiasi, Hasil Belajar IPS.
PROFIL STRATEGI PEMBELAJARAN KONTROVERSI PADA PELATIHAN GURU IPA SMPN 2 BAROMBONG Sudarto, Sudarto; Rukayah, Rukayah; Muliadi, Muliadi; Sitti Jauhar; Abd. Kadir
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 2: Februari 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jpm.v4i2.9819

Abstract

Education is the most priority vehicle for all of Indonesian people in improving the quality of life and living. Therefore, education is the backbone of the progress of the Indonesian nation. All efforts are made to support this field so that its function can be realized. In the field of education, there are several urgent problems to be solved. One of them is the problem of teachers in making students creative in class. This also happened at SMPN 2 Barombong where the special science teachers did not know the right and effective way to improve the student creativity. To overcome this problem, training was conducted on how to make the students creative through controversial learning strategies. In this training, teachers expect a profile or guideline on how to make the students creative through controversial learning strategies. Finally, a profile or guideline is obtained on how to make the students creative in science learning through a controversial learning strategy consisting of 5 steps, namely: (1) the teacher presents the science material or themes or science questions that contain controversial issues, (2) the teacher invites/asks the students to share their answers/opinions accompanied by arguments regarding the issues (themes or questions) that have been presented, (3) the group students where the students who have similar/the same answers/opinions are included in the same group, (4) the controversial themes/issues/questions that have been identified and answered are then discussed, and (5) the teacher and students conclude and provide the suggestions for the learning that has been carried out.
PENGARUH PENGGUNAAN MODEL ACTIVE LEARNING TIPE ROLE REVERSAL QUESTION TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SD NEGERI 141 LILINA AJANGALE KABUPATEN BONE Sudarto, Sudarto; Sitti Jauhar; Fatimah Mardani
Jurnal Cakrawala Ilmiah Vol. 4 No. 7: Maret 2025
Publisher : Bajang Institute

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Abstract

This study is a pre-experimental study that aims to determine whether the use of the Active Learning model in type of Role Reversal Question has an effect or not in improving the learning outcomes of students in IPAS of the 4th Grade at SD Negeri 141 Lilina Ajangale. The research design used is One-Group Pretest-Postest Design. The population in this study were all of the 4th Grade students at SD Negeri 141 Lilina Ajangale with a sample of 20 students selected based on the saturated sample technique. The data collection technique used was the test technique with a research instrument in the form of a test sheet. The data analysis used was descriptive and inferential statistical analysis. Based on the results of the descriptive statistical analysis, the average pretest was of 42.5 and the average posttest was of 78.5. The data obtained were then analyzed using the paired sample t-test with a significance level of 0.05. From the results of data analysis obtained tcount 20.429 > ttable 2, 093 then H0 is rejected H1 is accepted which means that there is a significant influence of the Active Learning model in type of Role Reversal Question to the the learning outcomes of 4th students at SD Negeri 141 Lilina Ajangale Bone Regency. Conclusion: the use of the Active Learning model type Role Reversal Question has a significant effect to improving the IPAS learning outcomes of the 4th Grade students at SD Negeri 141 Lilina Ajangale Bone Regency
PENINGKATAN KETUNTASAN BELAJAR IPAS SISWA KELAS V SDN 100 MELLE KECAMATAN DUA BOCCOE KABUPATEN BONE MELALUI PENERAPAN MODEL PEMBELAJARAN BILLBOARD RANGKING Sitti Jauhar; Sudarto , Sudarto; Rusli, Rusli
Jurnal Cakrawala Ilmiah Vol. 4 No. 10: Juni 2025
Publisher : Bajang Institute

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Abstract

This study is a classroom action research that aims to determine whether the application of the billboard ranking learning model can or cannot increase the number of 5th Grade students who achieve mastery in IPAS learning at SDN 100 Melle, Dua Boccoe District, Bone Regency. The subjects of this study were of all the 5th Grade students of SDN 100 Melle, totaling 25 people. The data collection technique used was a test. The data analysis technique used was the percentage technique. Results: in the cycle I the number of students who achieved mastery was of 72% and in the cycle II the number of students who achieved mastery was of 84%. Conclusion: the application of the billboard ranking learning model in IPAS learning can increase the number of the 5th Grade students of SDN 100 Melle, Dua Boccoe District, Bone Regency who achieve mastery
FAKTOR PENDUKUNG PENCAPAIAN KEMAMPUAN GURU SD INP 12/79 BIRU 1 DALAM MENGGUNAKAN APLIKASI UNTUK MENENTUKAN TINGKAT KESUKARAN SOAL MELALUI PELATIHAN Sudarto, Sudarto; Muh. Idris Jafar; Rukayah Rukayah; Sitti Jauhar; Muliadi Muliadi
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 9 (2025): September 2025
Publisher : Bajang Institute

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Abstract

The Community Partnership Program (CPP) partners are the teachers at SD Inp. 12/79 Biru 1 Watampone, Bone Regency. Objective: To describe the factors that support the achievement of teachers' abilities in training to find the level of difficulty of questions using applications. Data collection techniques included observation and questionnaires. Results and conclusions: the factors are supporting the success of the training in using an application to determine the difficulty level of sums include: curiosity, trainer strategies, a familiar training environment, easy-to-understand teaching/demonstrations by the trainer, direct individual guidance from the trainer, responsiveness to participant difficulties or needs, participants' perceived need for the training materials, systematic presentation of the materials, participant enthusiasm for participating in the activities, and the support from relevant parties.
PENERAPAN METODE PEMBELAJARAN OUTDOOR LEARNING UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS V SD NEGERI 340 PANTAI TIMUR KABUPATEN WAJO Sitti Jauhar; Firdaus; Sahri Ramadana
Journal of Primary Education Innovation and Research Vol 1 No 02 (2025): Journal of Primary Education Innovation and Research
Publisher : PT. Lontara Digitech Indonesia

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Abstract

Penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang bertujuan untuk mengetahui bagaimana penerapan metode pembelajaran Outdoor Learning dalam meningkatkan hasil belajar IPAS siswa kelas V SD Negeri 340 Pantai Timur. Subjek dalam penelitian ini adalah seluruh siswa kelas V yang berjumlah 15 siswa orang dan guru wali kelas V. Teknik pengumpulan data dalam penelitian ini yaitu observasi dan tes. Teknik analisis data meliputi reduksi data, penyajian serta penarikan kesimpulan. Hasil penelitian menunjukkan bahwa persentase aktivitas guru pada siklus I pertemuan I yaitu 57,14% (Kurang) dan pertemuan II yaitu 61,90% (Cukup). Pada siklus II, persentase aktivitas guru mencapai 76,19 (Baik) pada pertemuan I dan meningkat menjadi 90,41% (Baik) pada pertemuan II. Persentase aktivitas siswa pada siklus I pertemuan I yaitu 57,14 (Kurang) dan pertemuan II yaitu 61,90 (Cukup). Pada siklus II, persentase aktivitas siswa mencapai 76,19% (Baik) pada pertemuan I dan meningkat menjadi 90,41% (Baik) pada pertemuan II. Hasil belajar siswa juga mengalami peningkatan signifikan. Pada siklus I, nilai rata-rata siswa adalah 77 dengan persentase ketuntasan belajar mencapai 67% (Cukup). Pada siklus II, nilai rata-rata siswa adalah 84 dengan persentase ketuntasan belajar mencapai 87% (Baik). kesimpulannya, metode pembelajaran Outdoor Learning dapat meningkatkan hasil belajar IPAS siswa kelas V SD Negeri 340 Pantai Timur Kabupaten Wajo. 
HUBUNGAN PENGGUNAAN E-LEARNING BERBASIS GAME DENGAN MINAT BELAJAR IPAS SISWA KELAS V SDN 261 TARASU Andi Hardian Dwi Putra; Sitti Jauhar
Journal of Primary Education Innovation and Research Vol 1 No 02 (2025): Journal of Primary Education Innovation and Research
Publisher : PT. Lontara Digitech Indonesia

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Abstract

Penelitian ini menganalisis tentang penggunaan E learning berbasis game dengan minat belajar IPAS siswa kelas V SD Negeri 261 Tarasu. Tujuan Penelitian ini ialah untuk mengetahui ada atau tidak adanya hubungan antara penggunaan E learning berbasis game dengan minat belajar siswa kelas V SD Negeri 261 Tarasu. Pendekatan yang digunakan pada penelitian ini yaitu pendekatan kuantitatif dengan jenis penelitian korelasional. Sumber data dalam penelitian ini yaitu siswa kelas V SD Negeri 261 Tarasu yang berjumlah 23 siswa. Teknik pengumpulan data berupa angket dan dokumentasi. Teknik analisis data menggunakan analisis statistik deskriptif dan analisis statistik inferensial. Hasil analisis statistik deskriptif menunjukkan penggunaan E learning berbasis game memperoleh rata-rata sebesar 54,8 dan persentase sebesar 81,97% dengan kategori sangat baik. Sedangkan minat belajar IPAS siswa memperoleh rata-rata sebesar 67,2 dan persentase sebesar 84,95% dengan kategori sangat baik. Berdasarkan hasil statistik inferensial, r hitung lebih besar sama dengan r tabel 0,537 lebih besar sama dengan 0,413 pada taraf signifikansi 5% .Sehingga dinyatakan H1 diterima dan H0 ditolak. Kesimpulan terdapat hubungan yang positif dan signifikan antara penggunaan E learning berbasis game dengan minat belajar IPAS siswa kelas V SD Negeri 261 Tarasu Kecamatan Kajuara  Kabupaten Bone yang tergolong sedang pada kategori 0,40- 0,599.
PERMASALAHAN YANG DIHADAPI GURU SD INP 12/79 BIRU 1 DALAM PELATIHAN PADA SAAT MENGAWALI PENGGUNAAN APLIKASI UNTUK MENENTUKAN TINGKAT KESUKARAN SOAL DAN CARA MENGATASINYA Sudarto, Sudarto; Muliadi, Muliadi; Rukayah, Rukayah; Sitti Jauhar; Firdaus, Firdaus
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 10 (2025): Oktober 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jpm.v4i10.11510

Abstract

Participants in this activity were the teachers at SD INP 12/79 BIRU 1 in Tanete Riattang District, Bone Regency. The problem in this activity was that teachers experienced problems or difficulties in starting to use the application to determine the level of difficulty of sums. To address this problem, mentoring was provided by providing direct guidance to the participants on how to start using the application to determine the level of difficulty of sums. Data collection techniques included observation and questionnaires. Results and Conclusions: The problems or difficulties experienced by teachers in starting or beginning to use the application to determine the level of difficulty of sumss included the following aspects: writing the answer key in the application menu provided, saving the files, reading processed data regarding the level of difficulty of questions already in the application, opening the saved files, adding the sums to the "raw data editing" menu, removing/deleting certain subjects in the "raw data editing" menu, and interpreting various symbols in the application's processed output related to the level of difficulty of questions. The way to overcome all of these problems or difficulties is by providing direct guidance or assistance to participants on their laptops so that all participants quickly understand and can use the application effectively to determine the level of difficulty of the sumss.
BIMBINGAN AKTING KEPADA MAHASISWA PENGURUS SANGGAR SENI BASIC-CAMP PRODI PGSD BONE FIP UNM Rukayah, Rukayah; Sudarto, Sudarto; Sitti Jauhar; Satriani, Satriani; Mujahidah, Mujahidah
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 9: Februari 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v3i9.7385

Abstract

Tujuan Pelaksanaan kegiatan PKM ini adalah: (1) Menambah wawasan/pengetahuan pengurus sanggar seni Basic- Camp Prodi PGSD Bone FIP UNM di bidang acting dalam seni teater agar program kerja dapat terlaksana dengan lebih terarah berdasarkan kebutuhan calon anggota. (2) Meningkatkan dan memerkaya pengalaman pengurus sanggar seni Basic-Camp Prodi PGSD Bone FIP UNM dalam melakukan seni akting khusunya dalam mengekspresikan diri agar tampil alami (tidak dibuat-buat), khusunya: mengatur vokal dan menciptakan intonasi sesuai makna kata/kalimat yang disampaikan baik melalui dialog maupun monolog. (3) Meningkatkan dan memerkaya pengalaman pengurus sanggar seni Basic-Camp Prodi PGSD Bone FIP UNM dalam menciptakan gestur yang tepat meliputi mimik (ekspresi wajah) dan pantomimik (gerakan tubuh). Metode yang digunakan dalam mencapai tujuan adalah: penyuluhan/informasi, tanya jawab, pelatihan/penugasan, observasi, dan demonstrasi. Hasil yang dicapai adalah para mahasiswa yang tergabung dalam pengurus sanggar seni Basic-Camp Prodi PGSD FIP UNM terampil memainkan berbagai ekspresi dengan intonasi dan gerakan (mimik dan pantomimik) yang tepat. Selain itu, mereka juga telah memahami bahwa untuk memiliki kemampuan dalam berakting, tidak hanya didasari oleh bakat saja, namun lebih dari itu adalah kemauan dan latihan secara serius agar dapat tampil secara rileks dan alami
PROBLEMATIKA GURU DALAM MERENCANAKAN PEMBELAJARAN IPAS DI KELAS V SD NEGERI 2 MANURUNGE KABUPATEN BONE Sudarto, Sudarto; Sitti Jauhar; Nurul Fitri Muin
JOEL: Journal of Educational and Language Research Vol. 3 No. 8: Maret 2024
Publisher : Bajang Institute

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Abstract

This research is a qualitative study which aims to determine the problems of teachers in designing the IPAS learning in the 5th Grade. The subjects of this research were the 2 teachers of Grade VA and VB at SD Negeri 2 Manurunge. Data collection techniques were carried out by interviews. The data analysis technique was carried out using the Miles and Huberman model which consists of : data reduction, data presentation and drawing conclusions. The results of this research showed that teachers' problems in planning IPAS learning in Grade V of SD Negeri 2 Manurunge, Bone Regency includes: difficult in preparing appropriate media according to the demands of the independent curriculum, difficult in creating teaching modules, CP, TP, and ATP related to science and science learning, it is difficult to determine the right teaching method, it is difficult to prepare science as learning due to differences in students' IQ levels, it is difficult to prepare the right science and learning materials and media, and it is difficult to carry out the IPAS practicum