cover
Contact Name
Adek Cerah Kurnia Azis
Contact Email
adek_peros@yahoo.com
Phone
+6285278021981
Journal Mail Official
gorgajurnalsenirupa@unimed.ac.id
Editorial Address
Jl. Willem Iskandar / Pasar V, Medan, Sumatera Utara – Indonesia Kotak Pos 1589, Kode Pos 20221
Location
Kota medan,
Sumatera utara
INDONESIA
Gorga : Jurnal Seni Rupa
ISSN : 23015942     EISSN : 25802380     DOI : https://doi.org/10.24114/gr.v9i1
Core Subject : Education, Art,
Gorga : Jurnal Seni Rupa terbit 2 (dua) kali setahun pada bulan Juni dan Desember, berisi tulisan/artikel hasil pemikiran, hasil penelitian, dan pengabdian kepada masyarakat yang ditulis oleh para pakar, ilmuwan, praktisi (seniman), dan pengkaji dalam disiplin ilmu kependidikan, kajian seni, desain, dan pembelajaran seni dan budaya.
Articles 846 Documents
Exploration of The Kizkumu Legend Through The Lens of Party Dress With Automatic Method Ardani, Wanda Marshia; Wiana, Winwin; Astuti, Astuti
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64797

Abstract

The demand for designers’ creative exploration of ideas aligns with the challenges of transforming traditional fashion into contemporary designs. To achieve this, it is crucial to strike a balance between preserving tradition and embracing modernity. Therefore, the primary objective of this research is to gather data on how to utilize oral tradition, particularly the Legend of Kizkumu, as a source of inspiration for creating party dresses using the ATUMICS method. The ATUMICS method serves as a guiding framework to systematically organize the source of ideas for each design element, encompassing both the micro and macro levels. These levels include artifacts, techniques, utilities, materials, icons, concepts, and shapes. The research culminates in the creation of a party dress inspired by the Kizkumu Legend, which retains its traditional elements such as icons, concepts, shapes, and utilities. The design process commenced with brainstorming sessions to identify the unique aspects of the Kizkumu legend related to Kizkumu beach and its symbolic representation as a statue. This exploration culminated in the realization of a party dress that encapsulates the essence of the Kizkumu Legend through each design element.
From Henshin Belt to Wearable Tech: A Study on Pop Culture Accessory Design in The Creative Industry Atamtajani, Asep Sufyan Muhakik
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65026

Abstract

This research examines the transformation of accessories in popular culture, particularly the concept of the Henshin Belt from the Kamen Rider series and its influence on the development of wearable technology in the creative industry. The aim of this study is to analyze how the design of the Henshin Belt has evolved and influenced trends in technology-based accessories, such as smartwatches, augmented reality (AR) devices, and interactive fashion. The research uses a qualitative method with a semiotic analysis approach, employing data collection techniques through literature review, visual analysis, and comparative study. The analysis technique used is visual semiotic analysis to examine the relationship between popular culture aesthetics and technological development in product design. The results of this study show that the Henshin Belt has undergone significant evolution, from a simple mechanical device to an interactive digital tool that enhances user experience. The concepts of interactivity and identity embedded in the Henshin Belt laid the foundation for the increasing popularity of wearable tech in the creative industry. This study contributes to understanding how popular culture artifacts can inspire technological innovation and influence product design strategies. Future research could explore user perceptions of these accessories and their impact on the global wearable tech market.
GAAS-BASED Virtual Pets for Engaging Generation Z in Borneo Wildlife Conservation: a Preliminary Research: A Preliminary Research Pahlevy, Trianata; Grahita, Banung
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65462

Abstract

This preliminary research investigates the potential of a Game as a Service (GaaS)-based virtual pet game to enhance Generation Z's engagement in wildlife conservation efforts for endangered species in Borneo. Employing a Design Research approach and the Double Diamond Framework (Discover and Define phases), the study analyzes data from semi-structured interviews with ten Generation Z respondents to examine in-app purchase motivations (IAP), gameplay preferences, and design considerations. The results identify five key game pillars: (1) empathy-building through character personalization and anthropomorphism; (2) a progression system linking in-game achievements to real-world conservation actions; (3) layered monetization strategies leveraging fear of missing out (FOMO) and aesthetic appeals; (4) social mechanics integrating collaborative and competitive elements; and (5) adaptive educational narratives tailored to player types. These findings delineate an emotionally engaging game design framework that responds to the discourse on creative conservation funding while enabling potential partnerships with conservation organizations. This study contributes to virtual pet design exploration and offers an adaptable framework for addressing wildlife conservation challenges in other regions.
The Impact of Fabric Types on The Size M Lantern Sleeves Test Result Berlianda, Sarah; Ernawati, Ernawati
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65512

Abstract

The lantern sleeve is a variation of sleeve design characterized by its puffed appearance, similar to puff sleeves. The main difference lies in the construction; while puff sleeves are gathered, lantern sleeves are not. Lantern sleeves are composed of two separate pattern pieces upper and lower parts—that together create a distinctive volume. This study aims to analyze the effect of different fabric types on the outcome of lantern sleeves on a size M dummy. The fabrics used in this study include mikado, victori, and toyobo. A quantitative method was employed using a Likert scale questionnaire (1–4). Respondents consisted of two expert panelists and 15 trained panelists. The evaluation focused on three visual aspects: smoothness, shape stability, and volume of the sleeve. Data were analyzed descriptively and through the Friedman K-related samples test. The results showed that mikado fabric produced the best outcomes in all aspects: highly smooth (89.22%), highly stable (92.16%), and highly voluminous (95.59%). Statistical tests indicated a significant difference among fabric types (p < 0.05). Therefore, fabric selection significantly influences the final result of the lantern sleeve. Mikado fabric is recommended for optimal sleeve outcomes.
Digitalization of Unimed Fine Arts Gallery Through Virtual Tour 360 for Accessibility and Exhibition Purba, Rinanda; Adek Cerah Kurnia Azis; Kartono, Gamal; Amirulloh, Tifan Muhammad
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65552

Abstract

The limited accessibility to physical art galleries and the lack of comprehensive documentation of exhibitions have become challenges in preserving and promoting visual art in academic settings. Particularly in the Fine Arts Education Program at Universitas Negeri Medan (Unimed), the physical gallery space has yet to accommodate wider audience engagement, especially in digital formats. This creates a gap between the potential of technological integration and the current practices in art exhibition and education. Addressing this issue, this study aims to explore the digitalization of the Fine Arts Gallery through the development of a virtual tour as an effort to increase accessibility and improve exhibition documentation. The research employs a descriptive qualitative method with a case study approach, focusing on the process of designing and implementing a 360-degree virtual gallery experience. Data were collected through observations, interviews with lecturers, students, and gallery visitors, and open-ended surveys to capture perceptions and experiences. The findings reveal that the virtual tour not only provides broader access to art exhibitions beyond physical limitations but also enhances the visual and archival quality of gallery content. Furthermore, users perceive the platform as more engaging and educational. In conclusion, the digitalization of the gallery using virtual tour technology serves as a strategic innovation to support art learning, appreciation, and preservation in higher education. This approach may serve as a replicable model for other academic institutions seeking to modernize their art exhibition practices.
Exploration of Organic Mushroom Forms in The Design of Aesthetic and Functional Nakas Sari, Dina Mariana; Sasmita, Rika Febri; Rohiman, Rohiman; Yusuf, Andi Wahyu Zulkifli; Wijaya, Meylinda Putri
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65553

Abstract

Modern furniture design is increasingly focusing on aesthetics, functionality, and sustainability. One of the innovative approaches to furniture design is biomimicry, which is adapting the natural shape of the mold into the design of the product. This study explores the visual characteristics of mushrooms to be applied in the design of aesthetic and functional nightshades. The research method used is qualitative. Literature studies, observation of fungal shapes, sketch experiments, 3D models, and prototyping were carried out to understand the structure and texture of fungus. Some of the types of fungi observed are Agaricus bisporus, Pleurotus ostreatus, and Ganoderma lucidum which have potential in furniture design. The data analysis technique used is ergonomics analysis. The ergonomic analysis of the design of the mushroom organic shaped nightstand emphasizes the fit between aesthetics and function. The results of the study show that the organic form of the mushroom can be effectively adapted in the design of the nightshade, optimizing aesthetics and ergonomics. The design sketches were developed based on biomimicry principles, then tested through digital models and prototypes made of mycelium and sustainable wood. Functionality tests prove that this design not only enriches the visual value of the furniture but also improves the space efficiency as well as the durability of the product. In conclusion, the exploration of the organic forms of mushrooms in nightstand design offers an innovative solution for the furniture industry by combining natural aesthetics, ergonomics, and sustainability. With a biomimicry approach, this design can be a reference for the development of furniture products based on natural inspiration that are more innovative and environmentally friendly.
Art Merchandise As a Medium of Public Communication for Illustrator Martcellia Liunic Through The Art Label Liunic on Things Zakiyah, Fifie Silmi; Jaeni, Jaeni
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65615

Abstract

Public communication in art means a process where artworks are not only enjoyed as aesthetic objects, but also to be interpreted and responded to by public audiences. In its development, technology has contributed to the expansion of the art medium to the realm that allows art to be conveyed closer to people's daily lives, one of which is through the concept of art merchandise. Through a case study of the art label Liunic on Things, this research aims to examine the creative strategy of art merchandise as a public communication of illustrator Martcellia Liunic to expand awareness of the identity of her work and image. The method used is case study qualitative research, through observation and literature study. The analysis in this research using Maurice Barrett's perspective theory approach The Nature of Art as a basic reference to observe how conception, operation and synthesis in the realization of art merchandise works by the art label Liunic on Things. The results show that Liunic on Things utilizes illustration art as the basis of its products creation, with bright and imaginative visual style characters applied to various daily products mediums, such as fashion, accessories, and decorations. This wearable art medium is not only a medium of aesthetic expression, but also a persuasive communication tool to build connections between artists and the public. In addition, art merchandise also functions as a medium for the extension of meanings and symbols that represent the artist's personal values, as well as a strategy to expand the accessibility of art to public spaces as well as creative economic opportunities. Through the analysis of visual elements on the surface of the product, it was found that the harmony of shape, color, and composition is the main key in presenting a consistent and communicative visual message.
Cultural Transformation and Hibridity in The Evolution of Balinese Kebaya Design Suprapti, Desak Ketut Devi; Sukmadewi, Ida Ayu Kade Sari
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65699

Abstract

This study examines the evolution of Balinese kebaya design as a representation of cultural transformation and hybridity amidst modernization and globalization. Kebaya, a traditional blouse for Indonesian women, has shifted from everyday wear to formal wear. The development of technology and communication has driven significant changes in kebaya design, giving rise to contemporary kebaya that is more adaptive to an active and attractive modern lifestyle. However, modernization brings challenges in maintaining the traditional values of kebaya, raising concerns about the loss of cultural identity. The purpose of this study is to analyze the evolution of Balinese kebaya design based on the theory of cultural transformation and hybridity in an effort to preserve cultural heritage. The method used is descriptive qualitative, with data collection through literature studies, observations, and interviews. The results of the study indicate that the evolution of Balinese kebaya is a clear manifestation of cultural transformation. Cultural transformation can be seen from the shift in the function of kebaya from everyday wear to diverse fashion clothing, with modifications in shape, material, and style that are not bound by traditional rules, reflecting the shift in community values. Hybridity is reflected in the combination of new materials such as velvet, silk, and lace from global influences, as well as the combination of traditional techniques with modern technology. Contemporary kebaya, with its collar and sleeve variations, and the use of modern materials, shows local and global elements interacting, creating a new, dynamic, and relevant cultural expression. This hybridity is seen as an adaptive strategy to maintain the relevance of cultural heritage in the modern era, without losing its cultural roots. Further research is recommended to explore the economic impact of contemporary kebaya on local craftsmen and the fashion industry in Bali, as well as analyzing the perception of the younger generation towards the use of traditional versus contemporary kebaya.
The Impact of Simulacra in Life Simulation Games “Second Life” on Generation Z’s Self-Confidence Ramadhini, Diska Astari; Ratri, Dianing
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65711

Abstract

In the contemporary digital landscape, virtual environments have transcended their initial role as mere entertainment platforms into pivotal arenas for identity formation and self-expression. Notably, among Generation Z, digital natives raised in the midst of rapidly evolving technology, platforms such as Second Life provide immersive opportunities for the construction and live experience of digital avatars. These avatars often embody idealized versions of individuals, embodying characteristics or confidence that may be challenging to achieve in real-world interactions. This study delves into the impact of self-representation through avatars on self-confidence among Generation Z players. Adopting a descriptive qualitative approach, in-depth online interviews were conducted with five selected respondents. The analysis was guided by Jean Baudrillard’s theory of simulacra. The findings suggest that avatars initially serve as reflections of players’ identities but subsequently evolve into autonomous digital selves that shape behavior and perception. For many participants, engaging with their avatars fostered increased self-confidence and a sense of social ease within the virtual environment. However, the study also uncovered instances of emotional dissonance and psychological distance experienced by players who felt more authentic as their avatars compared to their real-life selves. These outcomes align with the third order of simulacra, hyperreality, where representation becomes a new reality. This research underscores the profound influence of virtual platforms on self-perception and emphasizes the necessity for a comprehensive interdisciplinary exploration of digital identity, particularly as younger generations continue to blur the boundaries between physical and virtual selfhood.
Semiotic Analysis of Phishing Mode Prevention Efforts Implemented through BCA Advertisements “Don’t Know? Kasih No!” Ichsan, Lulu Afifah
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.65716

Abstract

The rise of phishing crimes targeting all levels of society necessitates effective public education. BCA’s advertisement "Don't Know? Kasih No!" serves as an educational campaign designed to raise awareness about the dangers of phishing, particularly regarding suspicious requests for personal information. Based on Ferdinand de Saussure’s semiotic theory, the advertisement is analyzed through the relationship between the signifier—such as visual and verbal elements—and the signified, or the meanings perceived by the audience regarding cyber threats. The three-act structure—introduction, conflict, and resolution—creates a cohesive and easily comprehensible narrative. The visualization of characters and everyday situations strengthens the message, while the slogan “Don't Know? Kasih No!” acts as a memorable reinforcement. This strategy proves effective in delivering a profound message in a concise and engaging manner, while also encouraging behavioral change. The semiotic approach in the "Don't Know? Kasih No!" advertisement significantly enhances the effectiveness of educational messaging about phishing prevention by leveraging the connection between signs and the audience's everyday experiences.