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INDONESIA
Gorga : Jurnal Seni Rupa
ISSN : 23015942     EISSN : 25802380     DOI : https://doi.org/10.24114/gr.v9i1
Core Subject : Education, Art,
Gorga : Jurnal Seni Rupa terbit 2 (dua) kali setahun pada bulan Juni dan Desember, berisi tulisan/artikel hasil pemikiran, hasil penelitian, dan pengabdian kepada masyarakat yang ditulis oleh para pakar, ilmuwan, praktisi (seniman), dan pengkaji dalam disiplin ilmu kependidikan, kajian seni, desain, dan pembelajaran seni dan budaya.
Articles 846 Documents
The Representation of Nude Female Figures in Édouard Manet’s Realistic Painting “Olympia” Azhari, Dhea; Pradhikta, Dyanningrum; Wicaksana, Satria Bagus
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64612

Abstract

This research aims to dig deeper into women's rights to freedom from ideological constraints. The research method used in this research is descriptive qualitative, by applying Kate Millet's theory of radical feminism. One of Kate Millet's ideas is to support the dismantling of the patriarchal system through social and cultural change, and criticize how culture, literature, and psychology can strengthen and dominate men over women. Observation in the form of extracting core data is obtained from literature studies or relevant previous scientific articles, and secondary data retrieval as a complement to core data comes from websites that have high credibility for information on the artist Edouard Manet, to information on relevant artworks. The results of the research on the representation of nude female figures by Manet in his painting entitled “Olympia” are influenced by several things. The use of art objects in the form of nude female figures has its own meaning for Manet in conveying messages and criticism related to gender issues, especially women. Manet criticizes women's freedom, which is in line with the application of feminism theory in this research. The conclusion of this research is that men tend to exploit women in economic and social terms. Men argue that women do not deserve to be equal to them, because women are objects that must submit to the stronger and dominant. Edouard Manet in painting “Olympia” succeeded in providing social criticism related to feminism through the meaning of the painting which was considered negative by art lovers who saw it.
Kudo Dindiang Art as Multicultural Identity of Javanese Community in Nagari Alang Lawas Faraswatye, Monicca; Muliati, Roza
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64620

Abstract

This research discusses the phenomenon of the existence of Kudo Dindiang art in Nagari Alang Lawas, Lareh Sago Halaban District, which reflects the cultural identity of Javanese society with a multicultural environment. Kudo Dindiang art is a typical Javanese performing art inherited by immigrant communities so that it becomes a symbol of diversity as well as a community-unifying tool. This art involves magical and ritual elements, such as the phenomenon of possession (ndadi) and the attractions of the players. This research aims to analyze how the Kudo Dindiang art becomes a representation of the cultural identity of the Javanese community in Nagari Alang Lawas. The research uses descriptive and analytical qualitative methods by conducting observations, in-depth interviews, and literature reviews in order to collect true and concrete data. The theory used, namely the theory of cultural identity proposed by Stuart Hall. The results showed that the Javanese community in Nagari Alang Lawas was able to maintain its original cultural identity through the Kudo Dindiang art of fostering a sense of tolerance and cultural integration in creating social harmony in a multicultural society.
Grow Strategy: Training-Development of Drawing Competencies of Mis Al-Hilal Dender Banda Neira Teachers with Kosa Rupa Alhail, Hadi; Rahmawati, Layung; Gardila, Bunga; Raisyabilla, Rangga Octava; Hayundaka, Anandam; Sasea, Sanita Carolina; Muhladin, Hildan; Kilwarani, Sigit
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64624

Abstract

Difficulties in demonstrating drawing-related learning pose a challenge for teachers at Madrasah Ibtidaiyah Swasta (MIS) Al-Hilal Dender. This study aims to develop teachers' competencies in drawing and Colouring at MIS Al-Hilal Dender, Banda Neira, using kosa rupa as a visual aid. This medium serves as a teaching tool to enhance teachers' creativity and skills in delivering visual arts education at the elementary school level. The research adopts a qualitative case study approach, involving three teachers as primary participants. The training was conducted using the GROW Coaching Model strategy, which consists of four stages: goal, reality, options, and will. In the goal stage, teachers formulate their learning objectives for drawing and Colouring. The reality stage identifies the teachers’ initial drawing skills before training. The options stage explores alternative solutions through mentoring and training using kosa rupa. The final stage, will, focuses on implementing the training outcomes in classroom instruction. The findings indicate a significant improvement in teachers’ drawing and Colouring abilities after the training. Evaluation was conducted based on composition, perspective, and Colouring aspects, showing an increase in scores from the initial to the final stage. Teachers’ responses to kosa rupa as a teaching medium were overwhelmingly positive, with increased confidence in delivering visual arts lessons. This study affirms that incorporating kosa rupa within the GROW Coaching Model strategy can be an effective method for enhancing elementary school teachers’ visual arts competencies. It is hoped that this approach can be widely implemented to support teacher development across various regions.
Development of Digital Teaching Materials Utilizing Flipbook Maker for Painting Art Materials In Grade IX at SMP Negeri 2 Pariaman Pebriyeni, Eliya; Kharisma, Maltha; Aisyah, Siti; Ramadhan, Ary; Jermaina, Nina
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64628

Abstract

The emerging problem is the low learning outcomes of the students, and the teaching media used by the teacher, such as PowerPoint and videos on painting practices, are still not perceived to enhance the students' understanding. The students' lack of interest in reading printed books.This research was conducted at SMP Negeri 2 Pariaman. The goal of this study is to create digital teaching materials based on a flipbook maker for painting subjects at SMP Negeri 2 Pariaman and to determine the validity and practicality levels of the digital teaching materials based on a flipbook maker for painting subjects at SMP Negeri 2 Pariaman. The research methodology uses a research and development (R&D) design, which is a study that systematically designs and develops it. The ADDIE model, which stands for assess, design, develop, implement, and evaluate, is used in the instructional design methodology. The data collection technique in this study involved interviews, documentation, and questionnaires. The results of the material validation obtained scores of 83.7%, design expert 85.4%, and language expert 85.3%, all categorized as very valid. The results conclude that the digital teaching materials are suitable for being tested on students of painting material at SMPN 2 Pariaman. The results of the student questionnaire on a small scale were 85.7% and on a large scale 98.09% regarding the use of digital teaching materials in painting, which the researcher developed. It can be concluded that these digital teaching materials received good results, making them practical and appropriate for use in the visual arts education process, specifically in painting.
Recreate Tank Wheels into Rocking Chair Furniture Yusuf, Andi Wahyu Zulkifli; Rohiman, Rohiman; Sari, Dina Mariana; Sumarsono, Adi
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64638

Abstract

This research developed an innovative lounge chair design by incorporating elements of armored vehicles, specifically steel tank wheels, with merbau wood. A qualitative approach employing a creative exploration method was employed to comprehend the design engineering process and the interaction between metal and wood materials in furniture. The design process encompassed three primary stages: conceptualization, prototyping, and testing. The findings demonstrated that the steel tank wheels imparted high stability and durability, while the merbau wood enhanced aesthetic appeal and comfort. Trials of the lounge chair revealed its capacity to support substantial loads, provide ergonomic support, and offer a stable and comfortable seating experience. Additionally, the research identified challenges associated with joining metal and wood materials and the chair’s substantial weight, necessitating further design optimization. Overall, the outcomes of this study substantiate the utilization of combat vehicle materials in furniture, enhancing its functional, aesthetic, and sustainable attributes. This research contributes to the advancement of contemporary furniture design, particularly through the application of the upcycling concept to create products that possess enhanced durability and aesthetic value.
The Tapis Kapal Motif: A Preservative of Lampung’s Decorative Arts at The Krakatau Festival Stage Putri, Giovanni Arissa; Wahyudi, Tri
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64648

Abstract

The province of Lampung has a rich cultural heritage, including Tapis, a traditional textile art featuring the ship motif. Tapis plays a vital role in traditional ceremonies, but its presence is declining in society. This indicates challenges in its preservation amid modernization. To address this, efforts to sustain Tapis with ship motifs are applied through the Krakatau Festival, an annual event in Lampung. This study aims to raise awareness of Lampung’s decorative arts preservation and explain the philosophy behind Tapis with ship motifs through the festival. The research employs a qualitative approach, analyzing design elements such as shape and color, along with the Art Deco style. Data collection techniques include observations, interviews, field notes, and documentation. The study was conducted at Way Halim Sports Center (PKOR) in Bandar Lampung during the Krakatau Festival on July 8, 2023, and at the Lampung Pavilion in TMII, Jakarta. The findings highlight the implementation of ship motif Tapis ornaments on the festival stage design. The results indicate that applying Tapis ship motifs to the stage and art installations enhances cultural significance, creating an authentic atmosphere and strengthening visitors’ connection to Lampung’s heritage. Additionally, this initiative contributes to preserving Lampung’s decorative arts, reinforcing its national identity as part of Indonesia’s cultural richness. The Krakatau Festival serves as a platform to promote and sustain this traditional art for future generations.
Design of a Footflash Application as a Footwork Detector for Badminton Players Christine, Jessica
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64668

Abstract

As a national sport in Indonesia, badminton requires agile footwork to achieve success in competitions. However, players often struggle to maintain consistent techniques and receive real-time feedback. A qualitative approach using the design thinking method was applied, including interviews, usability testing, and prototype observation. In the define stage, How Might We questions were formulated to guide the solution. The ideate and prototype stages resulted in key features such as motion detection and progress tracking. In the test stage, four active badminton players evaluated the usability and effectiveness of the application. The usability test results showed that color-coded motion tracking on the Apple Watch helped users understand their mistakes. Feedback from users prompted design iterations on performance analysis features, video tutorials, and training intensity adjustments. This study demonstrates that directly listening to users’ opinions and experiences is essential in designing sports technology that is effective and easy to use. Future development will focus on incorporating artificial intelligence (AI) to tailor training based on user abilities and progress, as well as gamification elements to enhance user engagement.
Development of A Documentary Video of Kusmindari Triwati as a Dance Figure of Pontianak City for Students Oktariani, Dwi; Djau, Nurmila Sari
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64728

Abstract

The aim of this research is to make a documentary video of a dance figure in Pontianak City, namely Kusmindari Triwati. The importance of documentation in the artistic work of a dance figure can be an inspiration for artists, arts and culture teachers, the government and the community to get to know more about the figure of the traditional dance art preserver and its developments in the form of new creations in Pontianak City until they spread to the national and international levels. The development of documentary video media makes this research use an R&D approach, which is explained in qualitative descriptive words. The results of research and development show that the documentary video of Kusmindari Triwati as a dance figure in Pontianak City is in good criteria. . The documentary video contains a biography of Kusmindari Triwati which tells the story of her accomplishments and long journey as a dance figure, packaged in the form of an expository video where there are several figures who directly convey what happened in the field through interviews shown in this video. Data collection techniques were carried out by means of observation, interviews, literature studies, questionnaires and documentation. The results obtained based on material expert validation, media expert tests, and audience response tests can be categorized as very good and worthy of being disseminated to the wider community.
Adaptation of Dark Elf’s Fashion Style to Evening Party Dress Kamaliyyah, Nadiyah Ayu; Astuti, Astuti; Sakti, Asri Wibawa
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64737

Abstract

The aim of writing this scientific article is to adapt the Dark Elf fashion style to be an evening party dress. Dark Elf is a Norse mythological creature famous for its skills in war through its fashion style. Multi-layered dark purple attire, body armor made of iron alloy with some carvings, attire decorations resembling spider webs, and head accessories made of metal alloy depict that Dark Elf fashion style not only prioritizes functions and strategies but also pays attention to aesthetics. Dark Elf fashion style can be a source of ideas for an evening party dress. This study used the Gustami method. The Gustami method was applied to create works of art, and it is divided into three stages. The first is exploration, searching for source ideas ideally, and reviewing references. The second is design, creating a mood board and design, as well as visualizing the concept through the prototype. The third is embodiment, which is realizing and evaluating work. The realized was a dark purple party attire, which consisted of a bustier, an inner blouse, asymmetrical peplum adorned with silver garniture, a cloak variation, and a full-circle skirt made of layered tulle. The attire was worn with a turban as a head covering and the placement of a headpiece. Based on the validation test from the academic and practitioner assessment, the results showed that the adaptation of the Dark Elf fashion style for evening party dress has a percentage of 78%, which is valid from the adaptation process to the realization process of the dress.
The Innovation of Minang Kayo Leather Handicraft Products as an Icon of Padangpanjang City Asmidar, Asmidar; Saputra, Andra; Syafitri, Aini Ramadhani; Heruningrum, Heruningrum
Gorga : Jurnal Seni Rupa Vol. 14 No. 1 (2025): Gorga: Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i1.64785

Abstract

This research aims to identify and explore the product innovations of the Minang Kayo leather handicraft that have become an icon of Padangpanjang City. The Minang Kayo leather handicraft business is one of the leather craft businesses in Padangpanjang City. This business has become an icon of leather craftsmanship in the city and has contributed to the economy and tourism. Over time, this business has implemented various innovations in the products it creates. To address the issues in this research, a qualitative research method with an Innovation approach was used, employing data collection methods such as literature studies, observations, interviews, product documentation, and data analysis. Based on field findings, it can be concluded that the Minang Kayo leather handicrafts  in Padangpanjang City have a diverse range of innovative leather products, including shoes, wallets, bags, hats, belts, jackets, and highly creative and innovative leather sandals.