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Journal of Vocational and Career Education
ISSN : -     EISSN : 25032305     DOI : https://doi.org/10.15294/jvce
Core Subject : Education,
Journal of Vocational and Career Education starting in 2024 migrates from OJS 2 to OJS 3 to better secure from various unwanted things, including journal hacking and so on. To submit, the author please visit the new website page of our journal at the link https://journal.unnes.ac.id/journals/jvce
Articles 70 Documents
Development and Implementation of AR-Card Learning Media to Improve Learning Outcomes in Motor Starter Topics Alfian, Rangga Dino; Khumaedi, Muhammad; Sutopo, Yeri
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by challenges in the learning process of motor starter topics, including low student engagement, a lack of teaching aids, suboptimal learning media, and previously low student performance, with 70% of individuals failing to meet the minimum passing grade. This study aims to develop Android-based AR-Card learning media for motor starter topics, assess the feasibility of the media, and compare its effectiveness with other teaching methods in improving learning outcomes and motivation. The research employs the ADDIE development model and was conducted at SMK Bina Nusantara Semarang with 42 eleventh-grade individuals majoring in Motorcycle Engineering. The sample consisted of two classes, each receiving different teaching treatments. The results show that the AR-Card learning media developed is deemed feasible based on expert evaluations. The implementation of AR-Card learning media proved to be more effective than conventional methods. The study concludes that AR-Card learning media significantly enhances both learning outcomes and motivation. The novelty of this research lies in the 3D visualization of motor starter components integrated into the learning media.
Development of an Android-Based Application for Technical Drawing to Enhance Learning Outcomes Krisdiantoro, Dwiki; Wijaya, Burhan Rubai; Suryatna, Bambang Sugeng
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.22401

Abstract

This study is motivated by challenges in the teaching and learning process of technical drawing, including low student engagement, ineffective lesson hours, suboptimal learning media, and previous student achievement scores below 80%. The research aims to develop an Android-based learning media application, JAGAR, for teaching single-story house plan drawing, assess its feasibility, evaluate its practicality, and compare its effectiveness with other instructional methods in improving learning outcomes. The study employs the ADDIE development model and is conducted at SMK Negeri 7 Semarang, specifically in the Grade XI Building Construction, Sanitation, and Maintenance Program. The sample consists of 70 students divided into two classes, each subjected to different instructional approaches. The findings indicate that the JAGAR learning application is both feasible and practical based on evaluations by subject matter experts and teachers. Additionally, its implementation proves to be more effective than conventional methods. The study concludes that utilizing the JAGAR application significantly enhances student learning outcomes and motivation. The novelty of this research lies in the integration of instructional videos, quizzes, and job sheets within the learning media.
Integration of Occupational Safety and Health Awareness and Compliance in the Implementation of Land Surveying Practices in Vocational High Schools Fuad, Muhammad Nur; Kusumawardani, Rini; Supraptono, Eko; Sutopo, Yeri; Handayani, Sri
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.22458

Abstract

Occupational Safety and Health (OSH) is a crucial aspect of land surveying practices conducted by vocational high school students. The risk of accidents, such as falls, being buried by soil, and exposure to extreme weather conditions, necessitates the optimal implementation of OSH awareness and compliance. This study aims to analyze the integration of student awareness and compliance with OSH in land surveying practices. The research employs a quantitative approach using multiple linear regression analysis. Prior to analysis, the data were tested for (1) normality, (2) homogeneity, and (3) linearity. The study population consists of 105 students from the Construction and Housing Engineering program at SMK Negeri 3 Semarang, selected through a total sampling technique. Data were collected through questionnaires, observations, and interviews, then analyzed using SPSS. The results indicate that student awareness and compliance significantly and simultaneously influence OSH implementation, contributing 78%. The correlation analysis reveals a strong relationship of 88% between the variables. Students with high awareness and compliance demonstrate greater discipline in adhering to OSH procedures in the field. These findings suggest that enhancing education, providing adequate safety facilities, and enforcing strict supervision can further improve OSH implementation in land surveying practices within vocational school environments.
Development of a Flipbook-Based E-Module to Enhance Learning Outcomes in Manufacturing Design for Vocational High School Students Rahmagandi, Irma Oktariamlati; Khumaedi, Muhammad; Anis, Samsudin
Journal of Vocational and Career Education Vol. 9 No. 1 (2024): July 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.23623

Abstract

Limited understanding of 2D and 3D sketching using Autodesk Inventor Drawing, constrained by conventional teaching methods and the lack of adequate learning modules, remains a significant challenge in the manufacturing design course for Mechanical Engineering students at SMK Negeri 5 Semarang. This issue directly impacts student learning outcomes. This study aims to develop a flipbook-based e-module to improve learning achievements, with its effectiveness analyzed through t-tests and N-gain tests. The research employed the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). An experimental method was applied using a pretest-posttest control group design, involving 64 students divided into an experimental class and a control class. The results indicated that the developed e-module, including its content, media, and assessment instruments, was deemed feasible for use. Statistical analysis revealed a significant improvement in the experimental class compared to the control class, as evidenced by a t-value greater than the critical t-table value (7.664 > 1.998). Furthermore, the N-gain test showed a moderate increase in the experimental class (0.56) compared to the control class (0.32), demonstrating an enhancement in student learning outcomes. This study highlights the positive impact of integrating technology into education and emphasizes the importance of innovative teaching methods in advancing student competencies in manufacturing design.
The Effectiveness of Using Films to Increase Entrepreneurial Interest and Learning Outcomes in Creative Product and Entrepreneurship Subjects Rahmawati, Annisa; Widowati, Trisnani; Harlanu, Muhammad
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29803

Abstract

This study aims to examine: 1) the difference in the increase of entrepreneurial interest among students using films as a teaching media in the Creative Products and Entrepreneurship subject, 2) the difference in the improvement of learning outcomes among students using films as a teaching media in the Creative Products and Entrepreneurship subject, and 3) the effectiveness of films in enhancing both entrepreneurial interest and learning outcomes in the Creative Products and Entrepreneurship subject. This research follows a quantitative approach with a quasi-experimental design. The study population consists of eleventh-grade students at SMKN 1 Salatiga from vocational programs in beauty, fashion, and culinary arts. A simple random sampling method was employed to select the sample. The experimental group was exposed to films as a teaching media, while the control group did not receive this treatment. Data on learning outcomes were gathered through written tests, and data on learning interest were obtained through closed questionnaires. The findings of this study are as follows: 1) a noticeable difference exists in the entrepreneurial interest between students who used films as a media and those who did not, 2) there is a significant difference in the improvement of learning outcomes between students who used films and those who did not, and 3) films have proven to be effective in improving both entrepreneurial interest and learning outcomes in the Creative Products and Entrepreneurship subject at SMKN 1 Salatiga.
The Implementation of Interactive Media to Improve Student Achievement in Lighting and Signaling Systems Febrianti, Alfira Dwi; Widjanarko, Dwi; Abdurrahman, Abdurrahman
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i1.25387

Abstract

Students’ limited understanding of lighting systems and signaling lamps is attributed to conventional teaching methods, insufficient practical tools, and the absence of interactive learning media. This study aimed to develop, assess the feasibility, and test the effectiveness of web-based interactive learning media on the subject. The method applied Research and Development (R&D) with the ADDIE development model. The research design adopted a Pretest-Posttest Control Group Design. The validation results indicated that the media was highly feasible for use, as shown by maximum eligibility scores. The effectiveness test, comparing the control and experimental groups, showed a significant difference. The improvement in students’ learning outcomes fell into the moderate category. Therefore, this learning media was proven to be both feasible and effective in enhancing students’ achievement on the topic of lighting systems and signaling lamps.
Application of Android-Based E-Module in Occupational Health, Safety, and Environmental Protection and Industrial Work Culture Material Nurrokhman , Tedi; Khumaedi, Muhammad; Sutopo, Yeri
Journal of Vocational and Career Education Vol. 10 No. 1 (2025): July 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29047

Abstract

The problem with learning Occupational Health, Safety, and Environmental Protection (OHS-EP) and Industrial Work Culture is that most students show a lack of enthusiasm in participating in lessons and struggle to understand the teaching material, particularly in important aspects such as the application of OHS-EP procedures, the use of personal protective equipment (PPE), and understanding the principles of industrial work culture. This study aims to apply and analyze the feasibility and effectiveness of an Android-based E-Module to improve the cognitive abilities of vocational school students on the subjects of OHS-EP and Industrial Work Culture. The research follows the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). A pre-experimental method with a two-group pretest-posttest design was employed, comparing an experimental class and a control class consisting of 70 students. The results indicate that the assessment of the material, media, and test instruments for the E-Module is deemed suitable for use. Statistical analysis reveals a significant improvement in the experimental class compared to the control class after the intervention. The results of the N-Gain test show that the experimental class experienced a 53.4% improvement (moderate category), while the control class showed only a 21.5% improvement, indicating enhanced cognitive abilities among the students. This study emphasizes the positive impact of technology on education and reinforces the importance of innovative teaching methods to improve cognitive abilities in students.
Enhancing Vocational Students’ Cognitive Skills in Computer Networking Through Augmented Reality Hidayat, Arif; Sutopo, Yeri; Qudus, Nur
Journal of Vocational and Career Education Vol. 9 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v9i2.29564

Abstract

This study aimed to develop and evaluate Augmented Reality (AR)-based learning media to enhance students’ cognitive abilities at State Vocational High School (SMK Negeri) 2 Pati, particularly in the subject of Computer Networking and the Internet. The research was motivated by low student achievement in meeting the Minimum Mastery Criteria (KKTP), which was primarily attributed to the continued reliance on traditional teaching methods and low student motivation. A research and development (R&D) approach was employed using the ADDIE model. The resulting AR media is an Android application that integrates text, audio, images, animations, interactive 3D objects, and simulations, and is in accordance with the Merdeka Curriculum. Expert evaluations showed a very high level of feasibility, with ratings of 94% from a subject matter expert and 91% from a media expert. These results were further supported by Aiken’s V index, which indicated very high validity for the material (0.921) and high validity for the media (0.881). A practicality test was conducted, revealing a high level of effectiveness, with a 94% approval rating from both teachers and students. Moreover, a pretest–posttest control group design demonstrated significant progress in learning outcomes. The experimental group achieved an average post-test score of 83.75, significantly higher than the control group’s 73.60. Based on the N-Gain test, the experimental group achieved an average gain of 65.52% (moderately effective), whereas the control group achieved only 38.75% (ineffective). This study contributes to the theories of learning transfer, connectivism, and heutagogy, and offers practical implications for vocational education in adopting innovative technologies.  
Development Of A Career Exploration Module To Enhance Career Decision-Making In Vocational Teacher Education Khojanatun, Khojanatun; Kusumastuti, Adhi; Ihsani, Ade Novi Nurul
Journal of Vocational and Career Education Vol. 10 No. 2 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v10i1.30153

Abstract

This study developed a career exploration module embedded within the Ethics and Teaching Profession course to help vocational students make thoughtful and informed career decisions. Many students in the Informatics and Computer Engineering Education (PTIK) program often feel uncertain about pursuing a teaching career or entering the technology sector. The module included structured reflection and value-based activities to help students align their personal goals with professional paths. Using the ADDIE model—Analyze, Design, Develop, Implement, and Evaluate—the researchers implemented the module with sixth-semester PTIK students at Institut Prima Bangsa Cirebon. Experts validated the content and media, and classroom trials measured its practicality and impact. Findings showed improved students’ ability to recognize their values, explore options, evaluate consequences, and make responsible choices. As a result, students gained greater confidence and clarity in their career planning, reduced indecision, and demonstrated more substantial alignment between their choices and long-term aspirations. The module supported ethical, realistic, and goal-driven decision-making.
Development of Industry-Based Worksheets in Light Vehicle Engineering Teaching Materials Tamamudin, Mukhammad; Sutopo, Yeri; Supraptono, Eko; Anis, Samsudin
Journal of Vocational and Career Education Vol. 10 No. 2 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jvce.v10i1.30354

Abstract

Developing Industry-Based Job Sheets to Improve Student Competence in Electronic Fuel Injection (EFI) Tune-Up for the Light Vehicle Engineering Program at SMK Miftahul Huda. The main issue addressed in this study is students' low competency exam scores on EFI system materials, which result from the use of conventional learning media that do not meet industry standards. This research used a development research model with the Research and Development (R&D) approach, carried out through several stages: needs analysis, design, expert validation, limited trials, and effectiveness testing. Data was collected via expert validation questionnaires, practical questionnaires completed by teachers and students, and an effectiveness test using a pre-test and post-test control group design. Validation results showed that the job sheet was categorized as “highly valid,” with an average score of 4.85 from both media and material experts. The practicality test indicated that teachers and students rated the job sheet as “highly practical,” with an average score of 91.7%. Additionally, the effectiveness test demonstrated a significant improvement in the experimental class compared to the control class. The experimental class achieved an N-Gain score of 76.23% (high category), while the control class reached only 43.22% (medium category)