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International Journal of Learning Media on Natural Science
ISSN : 30646022     EISSN : -     DOI : 10.60005/ijlens.v2i1
International journal of learning media on natural science (IJLENS) (e-ISSN: 3064-6022) aims to stimulate discuss on digital media and digital technology in natural science education. IJLENS contains research publications in the field of learning media development and application of learning media on natural sciences including chemistry learning, physics learning, biology learning and natural sciences learning also covers the issues of environmental-based learning. IJLENS is published by CV. Generasi Intelektual Digital (GEN ID), and publish in February and August each year (biannually), with ten articles per year.
Articles 20 Documents
Production of a Psyofments Game Oriented Toward High-Level Thinking on the Periodic Table of Elements Material" Azizah, Hikmatul Kurnia; Sari, Sari; Aisyah, Riri; Sobandi, Oban
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. 1 (2025): February (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60005/ijlens.v2i1.89

Abstract

This study aims to describe the appearancepsyofments game, analyzing the results of validation tests, and the results of feasibility tests frompsyofments gameoriented towards high-level thinking skills on the material of the periodic system of elements. The research method used isDesign based research (DBR) with the ADDIE approach model which consists of three stages, namely analysis, design, and development. Game psyofmentsthis is an applicationgamesAndroid-based containing questions on the periodic system of elements with different levels of difficulty at each level and oriented towards HOTS questions. The results of the study show that the displaypsyofments gameconsists of a menu selection display, a self-identity column display, a displaystart game, game level display, displayrewardmaterial, and the final score display. The results of the validation test from the validator obtained an average r valuecountfrom all aspects of 0.863 which shows thatpsyofments game This is valid as a learning media in the material of the periodic system of elements. After the media was improved based on the suggestions of the validator, a feasibility test was carried out on 11 students who had studied the material of the periodic system of elements. The results of the feasibility test obtained an average percentage of 90% from all aspects so that it can be concluded thatpsyofments gameoriented towards high-level thinking skills on the material of the periodic system of elements, it is very suitable for use as a learning medium.
Development of Biology Podcast-Based Learning Media (Bee O Podcast) on Environmental Change Material Yusup, Iwan Ridwan; desi, Desi Widiya Astuti
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. 1 (2025): February (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60005/ijlens.v2i1.101

Abstract

The digitisation of 21st-century learning media that knows no distance, time, or space, can be accessed anywhere and anytime, is rapidly developing to clarify the concept of lifelong learning. As a result, the quality of education increases, learning becomes effective, interesting, and innovative. This study aims to develop products and determine students’ responses to biology podcast learning media (Bee O Podcast) on environmental change material. The development of biology podcasts uses the Research and Development (R&D) research method of the 4D model from Thiagarajan, simplified to 3D (Define, Design, and Develop). The define stage is a preliminary study of biology learning through teacher interviews, analysis of student characteristics through survey questionnaires, and task-concept-objective analysis of learning environment change material in class X MIPA. The design stage is the preparation of research instruments, selection of media formats, and media design according to the analysis of the previous stage. At the development stage, the media were validated by experts and tested with 15 students. The results of the validity of biology podcasts from material experts were 87.50% (very valid), media experts 76.36% (valid), and biology teachers 84.21% (very valid). The average validity value of the biology podcast was 82.69% (very valid), and the students’ response to the biology podcast was 82.25% (very feasible). This shows that the biology podcast media product (Bee O Podcast) is feasible to use in learning environmental change material, especially environmental pollution material.
Usability Testing of the Web-Based Learning Resource Center Kumatalibi.com Using the System Usability Scale (SUS) Among Preservice Biology Teachers Dede Trie Kurniawan; Maryanti, Sri
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. 1 (2025): February (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60005/ijlens.v2i1.102

Abstract

Educational technology platforms and tools generally exhibit good to high usability, as measured by the System Usability Scale (SUS). Several studies indicate that usability scores are not significantly influenced by user demographics such as age, gender, or device type. However, factors like the subject matter, personality traits, and educational stage can sometimes affect perceived usability. This overview will delve into these aspects, highlighting key findings from relevant studies. This study aims to evaluate the usability of the web-based learning resource center Kumatalibi.com using the System Usability Scale (SUS) method, which consists of 10 standardized questions to assess a system's usability quality. A total of 101 preservice biology teacher students participated in the study. The results showed that the average SUS score was 73. Based on this score, the website received a grade of C, placed in the 70th percentile, categorized as "Good" in adjective rating, "Marginal" in acceptability, and classified as "Passive" based on its Net Promoter Score (NPS). These findings indicate that the learning website is generally acceptable to users; however, improvements are needed to enhance user satisfaction. Enhancing usability may lead to better learning outcomes for preservice biology teacher students.
Efforts to Improve Student Learning Outcomes with Performance Assessment on the Concept of Environmental Pollution Nurdin, Deden Muhamad
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. 1 (2025): February (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60005/ijlens.v2i1.104

Abstract

This research is motivated by the low value of student learning outcomes seen from the average value of mid-term exams and daily tests of students in biology subjects is 70, while the minimum completeness criteria value that must be achieved is 75. Based on this, researchers are interested in conducting learning that applies performance assessments to improve student learning outcomes. Performance assessments are used because they are authentic and comprehensive assessments whose final results will improve students' cognitive potential better. The purpose of this study was to determine the increase in student learning outcomes with performance assessments. The research method used was a weak experiment. The research instruments used were a performance assessment rubric and a post-test of student learning outcomes. The subjects in this study were grade X students at SMAN 1 Singaparna with a sample selected using the cluster random sampling technique of 37 people. Based on the results of the research and discussion in this study, it can be concluded that there was an increase in the learning outcomes of grade X students after the implementation of performance assessments. The implications of performance assessments have a significant effect on student learning outcomes in the moderate category.
Usability of Learning Media for Student Worksheets in the Aquatic Biology Course Based on a Mollusca Inventory at Sindangkerta Beach, Tasikmalaya Fauziyah, Ulfah; Pramadi, R. Ading
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. 1 (2025): February (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60005/ijlens.v2i1.105

Abstract

The limited availability of Student Worksheets (LKM) in the Aquatic Biology course makes learning feel less effective by students because there are no worksheets to support this, resulting in a lack of motivation and interest in learning. This research aims to produce an Aquatic Biology Student Worksheet which was developed based on the Mollusca Inventory at Sindangkerta Beach, Tasikmalaya. The research was carried out using the R&D (Research and Development) method with a 3D model (define, design and development). The subjects in this research were 15 sixth semester students of the Biology Education Study Program at UIN Sunan Gunung Djati Bandung. The results of this research are in the form of a description of the development stages (define, design and development) of LKM products, the results of data analysis on validation aspects by material experts and media experts which were declared valid with an average percentage score of 83.79%, the student readability aspect is included in the category easy to understand (91.2%), and student responses were in the very positive category (88%). Based on the research conducted, it can be concluded that LKM based on the Mollusca inventory at Sindangkerta Beach, Tasikmalaya, is suitable for use as a learning medium in Aquatic Biology courses.
Meta-Analysis: The Effect of E-Module Learning Media on Biology Materials on Learning Outcomes of High School Student Kartika, Amelia; Kharisma Ameliyah, Fita; Brian, Glorio; Lintang, Rani Dwi; Syarifah, Zahra; Rusdi, Rusdi; Safitria, Dini
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

This research investigates the effectiveness of e-module learning media on high school students’ biology learning outcomes through a comprehensive meta-analytic approach. By synthesizing data from 20 selected empirical studies, the study employed Cohen’s d to calculate effect sizes and assess the extent of the e-modules' impact on students' academic performance. The analysis revealed that most studies reported large to very large effect sizes, with values reaching up to 6.10, indicating a significant positive influence of e-modules on students' cognitive achievement. Moreover, various types of e-modules—such as those based on scientific literacy, POEI (Predict-Observe-Explain-Interpret), problem-based learning, and COVID-19 contextualized content—were shown to enhance independent learning, critical thinking, and adaptability within digital learning environments. The findings suggest that e-modules represent a promising and impactful innovation for 21st-century biology education, offering substantial potential to support student-centered and technology-integrated instructional practices.
Improving Teacher Competence through the Creation of Arduino-Based Gas Detection Media and Artificial Intelligence Hendriawan, Priyatna; Nurareni, Yani; Nuryantini, Ade Yeti; Agustina, Tri Wahyu
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

The Indonesian government has begun to explicitly implement a deep learning approach through four main frameworks, namely pedagogical practices, learning environments, learning partnerships, and digital utilization. However, limitations in teacher skills and infrastructure, particularly in terms of technology, pose challenges to its implementation. This study aims to describe the process by which teachers at the Community Learning Center (PKBM) in Cibeber Subdistrict, Cianjur Regency, develop learning media based on an automated system using a simulator (Wokwi) and practical applications assisted by Arduino IDE. The creation of this media is also supported by artificial intelligence monitoring tools such as ChatGPT. This study employs a qualitative descriptive approach. Data collection was conducted through direct observation of 15 teachers from three PKBMs in Cibeber Subdistrict, Cianjur Regency. The research process focused on the development of a gas detection device by utilizing the four pillars of computational thinking: abstraction, decomposition, algorithmic thinking, and pattern recognition. Data analysis was conducted using the Miles & Huberman qualitative data analysis method, which includes data collection, data reduction, data presentation, and drawing conclusions. The research results indicate that teachers were able to follow all stages of tool development, achieving the following indicators: abstraction (70%), decomposition (85%), algorithmic thinking (78%), and pattern recognition (81%). Although most teachers come from non-science backgrounds and have no prior programming experience, they successfully designed gas detection tools (LPG, alcohol, smoke, and carbon monoxide) and adapted their experience to create a smart parking system project. This study demonstrates that the use of artificial intelligence, such as ChatGPT, along with simulators and hands-on practice, can bridge the technical limitations of teachers. This supports teachers' creativity and ability to develop technology-based contextual learning materials in a more independent and innovative manner.
Development of Augmented Reality-Based Learning Media on Atomic Absorption Spectrophotometer (AAS) Material Nasution, Nur Fauzi’ah; Farida, Ida; Sukmawardani, Yulia; Amelia, Silmi Rahma
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

Atomic absorption spectrophotometer (AAS) instruments are not always found in universities or high schools, due to the high and complex maintenance and operation costs of these instruments. To overcome this, innovative learning media are needed that can visualize and facilitate understanding of concepts in AAS material. This study aims to describe the design of the learning media display, analyze the results of validation tests, and analyze the results of the feasibility test. The research method used is Design Based Research (DBR) with the ADDIE model approach. The results of the study are in the form of a learning media display design consisting of a home page (cover), a main menu consisting of learning objectives, instructions for use, materials, AR scans, quizzes, and compiler profiles. The material page consists of images about phenomena in everyday life and videos about the working principles of AAS, sample preparation processes, simulations of AAS data measurement and analysis, and data interpretation in the form of images and articles. The AR scan page consists of a menu of AAS components. The results of the validation test obtained an average value of 0.83, this indicates that the augmented reality-based learning media on AAS material is categorized as valid with high interpretation. Meanwhile, the results of the feasibility test obtained an average percentage value of 92.16%, this shows that augmented reality-based learning media on AAS material is very suitable for use as learning media.
Developing an Environmental Literacy-Based E-Booklet on Environmental Changes for 10th-Grade Biology Students Azmi, Ulil; Suraida, Suraida; Sari, Defita Permata; Zamani, Fadli Emsa
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

Biology learning resources are still largely dominated by thick textbooks that tend to be less engaging, often causing students to feel bored and struggle with understanding the material. This study employed a Research and Development (R&D) design based on the ADDIE model (Analyze, Design, Develop, Implement, Evaluate), but was limited to the Analyze, Design, and Development phases. The purpose of the research was to develop and evaluate the validity and practicality of an environmental literacy-based e-booklet on the topic of environmental changes for 10th-grade students at SMA Islam Al Falah Kota Jambi. Participants consisted of three expert validators, one biology teacher, and 30 students. Data were collected through validation sheets and teacher–student questionnaires. The results indicated an average validation score of 98.82% (very valid) and a practicality score of 92.02% (highly practical). These findings suggest that the developed e-booklet is an appropriate biology learning resource with the potential to enhance students’ environmental awareness, although further testing is needed to evaluate its impact on learning outcomes.
Innovation in Learning Biotechnology through a Virtual Laboratory Based on Islamic Values in High Schools Banati, Olivia; Fikri, Achmad Ali
International Journal of Learning Media on Natural Science (IJLENS) Vol. 2 No. `2 (2025): August (2025)
Publisher : CV. Generasi Intelektual Digital (GEN ID)

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Abstract

Limited laboratory facilities and suboptimal practical activities are problems in biology education, particularly in biotechnology classes in high schools. To address these issues, this study aims to develop an educational medium in the form of a virtual laboratory based on Islamic values for biotechnology material in high schools. This research and development (R&D) employed the 4D development model, which consists of four stages: define, design, develop, and disseminate. Data were analyzed using descriptive qualitative and quantitative methods. The results showed that the feasibility level, as assessed by the media validation test, reached 88%, the material expert validation test reached 90%, and the Islamic values expert validation test reached 92%, each falling into the “highly valid/highly feasible” category. The practicality test by teachers scored 84%, and the practicality test by students scored 80.3%, both categorized as “practical/feasible.” These findings indicate that the virtual laboratory based on Islamic values in biotechnology material at the high school level is considered practical and feasible for use in learning. It is expected that this virtual laboratory can serve as an innovative learning medium for teachers and students.

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