cover
Contact Name
Ardi Mardiana
Contact Email
aim@unma.ac.id
Phone
+6281212777182
Journal Mail Official
stima@unma.ac.id
Editorial Address
Jl. KH. Abdul Halim No. 103 Majalengka, Jawa Barat, Indonesia 45418
Location
Kab. majalengka,
Jawa barat
INDONESIA
SEMINAR TEKNOLOGI MAJALENGKA (STIMA)
Published by Universitas Majalengka
ISSN : 25283820     EISSN : 30260833     DOI : https://doi.org/10.31949/stima
Prosiding SEMINAR TEKNOLOGI MAJALENGKA (STIMA) adalah publikasi ilmiah yang memuat hasil-hasil penelitian orisinal dan terkini dari para akademisi, peneliti, dan praktisi di berbagai bidang teknik dan manajemen. Prosiding ini memiliki sifat multidisiplin, berfokus pada integrasi ilmu pengetahuan dari empat cabang utama: Teknik Industri, Teknik Sipil, Teknik Mesin, dan Informatika.
Articles 346 Documents
Pembuatan Game 2D Melawan Virus Menggunakan Unity Engine Nur Affandi, Amam; Budiman, Budiman
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/stima.v8i0.1243

Abstract

A game or game is something that can be played with certain rules so that there are winners and there are losers, usually in a context that is not serious with the purpose of refreshing. Various games include; action, action-adventure, simulation, construction, and management, role playing games (RPG), strategy, racing, sports, puzzles, and word games. To create a digital game, a game engine designed to develop video games on various platforms is required. The Unity Engine can be used to create 2D (two-dimensional) and 3D (three-dimensional) games and supports a wide range of cross-platform devices such as smartphones, PCs, PlayStation 5, and many other platforms. In this study, the researcher wants to implement the creation of a 2D game called LAVIR using the GDLC (Game Development Life Cycle) method. The creation of this game aims to reduce anxiety, fear and eliminate boredom.
PENGARUH KOMPOSISI PERBANDINGAN DAN WAKTU PERAWATAN DENGAN MENGGUNAKAN AIR LAUT TERHADAP KUAT TEKAN MORTAR Latifah, Evi; Zulfa, Naila; Rokhmawati, Tri Indah; Tisnawati; Kumalasari, Dwi
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

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Abstract

A mortar is a combination of fine aggregate (usually sand), an adhesive (usually cement), and water (usually in a certain proportion). Mortar is used as a coating for outside walls in non-structural constructions, and as a species for walls and foundations in structural constructions. The purpose of this study is to analyze the impact of sea water on the compressive strength of mortar when treated using various ways. This study follows SNI 03-6825-2002 for producing and evaluating mortar's compressive strength using a 1:3 and 1:4 mortar mixture ratio. The cube-shaped mortar test item has a circumference of 5 cm x 5 cm x 5 cm and contains 36 samples in total. For treatment ages of seven, fourteen, or twenty-eight days of therapy, saltwater and artesian well water are used to soak mortar. At the 28-day mark, the compressive strength of mortar with a 1:3 ratio of artesian well water to sea water reaches 33.1 MPa and 25.5 MPa, respectively. An increase in compressive strength was seen with increasing age in the 1:3 mixture composition, but a reduction was observed at 14 days in the 1:4 mixture composition using artesian well water and sea water.
EVALUASI USABILITY WEBSITE DISDUKCAPIL KABUPATEN MAJALENGKA MENGGUNAKAN METODE HEURISTIC EVALUATION Mia Yolanda
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/stima.v8i0.1248

Abstract

This study evaluates the usability of the DISDUKCAPIL website of Majalengka Regency using the heuristic evaluation method. By collecting questionnaire data referring to ten heuristic principles, this study identified key issues such as aesthetics, flexibility, and system feedback. The results indicate that a more minimalist and consistent design is needed to improve user experience. Recommendations for improvement are focused on increasing visibility, user control, and help features. Implementation of recommendations is expected to improve the effectiveness and efficiency of services provided through this website, so that it better meets the needs of the Majalengka community.
Perancangan Jaringan Perpipaan Air Bersih dari Sumber Mata Air ke Bak Penampung di Desa Kaduela Kabupaten Kuningan dengan Perangkat Lunak Epanet 2.2 Nur Rohman, Deni; Sonawan, Hery; Tohasan, Achmad
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/stima.v8i0.1249

Abstract

Clean water is a necessity for every living creature, including humans. The quality and quantity of water greatly influences the development of every living creature. The more rapid human growth and development, the need for water also increases. This research was conducted in Kaduela Village, Kuningan Regency, precisely in Bina Bakti Hamlet. This research aims to solve the problem of clean water availability for the community in Bina Bakti Hamlet. This research was conducted to design a clean water piping network from the spring to the reservoir. The storage tank will be built behind the pavilion and has a capacity of 10,000 liters. Assuming the number of houses is 15 and inhabited by 8 people, so in total there are 15 x 8 = 120 people. The pipe that will be used is a PVC type pipe with a diameter of 3 inches (60 mm) and 2.5 inches (50 mm). The highest pressure was obtained with a value of 35.11 mH2O and the lowest was 10 mH2O. The water speed obtained ranged from 1.05-1.52 m/s. This design was created using Epanet 2.2 software, and was also created as a simulation and analysis that will be used on actual pipe networks. With the hope of helping the community to get access to clean water.
RANCANG BANGUN APLIKASI MANAJEMEN REGISTRASI DAN GATE CHECK BERBASIS WEB Ilham, Muhammad; Anshori, Iedam Fardian
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/stima.v8i0.1258

Abstract

In the digital era, organizing large-scale events requires maximum efficiency and effectiveness. This research focuses on designing and implementing a web-based registration and gate check management application to support these processes. Utilizing the Laravel framework, this application aims to enhance administrative efficiency and participant experience. A holistic approach, considering both technical aspects and user experience, is applied to optimize the application's workflow. A structured development methodology and rigorous testing are employed to ensure optimal application performance. It is hoped that this application will significantly contribute to the organization of large-scale events. By streamlining the registration and gate check processes, the application aims to reduce administrative burdens and improve participant satisfaction. With careful attention to technical and user aspects, this application aims to provide a smooth and efficient experience for event organizers and participants alike.
PERANCANGAN DISTRIBUSI AIR BERSIH METODE DEADEND SYSTEM DESA KADUELA MENGGUNAKAN APLIKASI EPANET 2.2 Gusti Fachrezy, Alrestu; Sonawan, Hery; Tohasan, Achmad
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/stima.v8i0.1259

Abstract

Water is an important need for all life on this earth. The need for clean water always increases in line with population growth, while the supply of clean water continues to decrease. This research was conducted in Bina Loka hamlet block 4, Kaduela Village, Kuningan Regency. The problem that occurs in Bina Loka block 4 hamlet is that it does not receive a clean water supply from the water source available in Kaduela village, namely Tegala Biru Cicerem. So far, residents have received water supplies for their daily needs from neighboring villages, but the quality of the water is not suitable for consumption because it is yellowish in color and residents often complain that using the water causes problems, one of which is itching and diarrhea when consumed. For this reason, clean water distribution planning was carried out in Bina Loka hamlet block 4 with a total of 6 residents' houses, with an average of 8 people in each house. The design was carried out using the dead end system method with the help of the epanet 2.2 application with the target of each house getting water pressure of 5 – 7 mH2O and a minimum flow rate of 8 lpm per house.
PERANCANGAN PERPIPAAN DISTRIBUSI AIR BERSIH DUSUN BINA LOKA BLOK 6 MENGGUNAKAN PERANGKAT LUNAK EPANET 2.2 mulyono, darajat; hery sonawan; Tohasan, Achmad
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/stima.v8i0.1260

Abstract

This study focuses on the design of a clean water distribution piping system for Bina loka Hamlet, Block 6, using EPANET 2.2 software. The research aims to address the challenges faced by the local community, including geographical constraints and varying water quality, by designing an efficient distribution system. The methodology involves collecting both primary and secondary data, including topographical surveys and water demand assessments. Using EPANET 2.2, the study simulates the hydraulic and water quality behaviors within the pipe network, optimizing the system for pressure and flow rates. The results indicate that the proposed design meets the necessary criteria for an effective water distribution system, ensuring adequate water supply and quality for the residents.
EVALUASI DAN REDESIGN WEBSITE STARTUP AQIBERS MENGGUNAKAN SYSTEM USABILITY SCALE Meilinda Sudjaja, dinda
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

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Abstract

A user-friendly and effective website is a key element in digital startup success. This research aims to evaluate the usability of the Aqibers startup website using the System Usability Scale (SUS), a tool commonly used to measure user experience. The research methodology involves collecting data from respondents using the Aqibers website, then measuring it using SUS. The evaluation results show that there are several critical areas that require improvement to improve the overall user experience. Areas identified included complicated navigation, less intuitive interface design, and difficulty in finding relevant information. Based on the results of this evaluation, a website redesign was carried out with a focus on aspects that needed improvement, such as simplifying navigation, improving visual aesthetics, and increasing content accessibility. After the redesign, SUS measurements were carried out again to see the improvements achieved. The results showed a significant increase in usability scores, indicating that the changes made were successful in improving the user experience. This research concludes that implementing SUS-based evaluation and redesign can increase the level of website usability, which ultimately supports increasing startup performance in providing services to its users, as well as increasing user satisfaction and loyalty.
PENERAPAN METODE AIML UNTUK MENGKLASIFIKASIKAN DATA SET PADA CHATBOT Hermawan, Rama Wahyu; Sanjaya, Rangga; Nurahman, Aldi Muhamad; Fauzan, Riky; Al-Afghani, Fitrah Muhammad
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

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Abstract

This study explores the application of the AIML Classifier method in classifying WhatsApp conversation texts among students to enhance communication efficiency within academic groups. Using an experimental approach, the research involved collecting conversation data from student WhatsApp groups, which was then processed and analyzed using AIML techniques. The classifier's performance was evaluated based on accuracy, precision, recall, and F1-score metrics. Results indicate that the AIML Classifier, particularly when implemented with the Random Forest model, effectively categorizes text conversations, demonstrating high reliability and consistency across different academic communication scenarios. This paper provides insights into the potential of AIML technologies to support academic services in higher education by optimizing digital interactions among students.
GEMBANGAN GAME SCI-FI BERBASIS NOVEL DENGAN GAYA PIXEL ART Perdana, Firmanda Adi; Anshori, Iedam Fardian
SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Vol 8 (2024): STIMA 8.0 : Menuju Kesinambungan : Inovasi dan Adaptasi Teknologi untuk Pembangunan Be
Publisher : Universitas Majalengka

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Abstract

This research focuses on the development of a science fiction game based on the novel "Distorsi" written by the researcher. Unreal Engine is used as the primary platform, with pixel art style as the main visual element. The research aims to bring the novel's story into an interactive gaming experience. The use of Unreal Engine enables in-depth development. The pixel art style was chosen to create a unique retro touch. The research encompasses character design, environment creation, and the implementation of narrative elements within Unreal Engine. The result is a game that combines the novel's story with engaging gameplay challenges, all within the pixel art aesthetic. Throughout the research, obstacles and lessons encountered are discussed, as well as the impact of art and story on the player's experience