cover
Contact Name
Vit Ardhyantama
Contact Email
vitardhyantama@unesa.ac.id
Phone
-
Journal Mail Official
sjese@unesa.ac.id
Editorial Address
https://journal.unesa.ac.id/index.php/sjese/about/editorialTeam
Location
Kota surabaya,
Jawa timur
INDONESIA
STEAM Journal for Elementary School Education
ISSN : -     EISSN : 31096905     DOI : https://doi.org/10.26740/sjese.1.02.2025.6
Focus and Scope SJESE focuses on research and scholarly work that enhances the body of knowledge in the following areas: Integration of STEAM in elementary education Innovative teaching strategies and practices Curriculum development and instructional design Assessment and evaluation in STEAM learning Educational technology in elementary classrooms Teacher training and professional development in STEAM
Articles 11 Documents
STEAM in the Frame of Independent Curriculum in Elementary School Wardani, Rizki Putri; Fitriyah, Chumi Zahroul; Rofiq, Annur; Hartanto, Wiwin; Ardhyantama, Vit
STEAM Journal For Elementary School Education Vol. 1 No. 01 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.01.2025.4

Abstract

The independent curriculum is a curriculum that was implemented in Indonesia in 2021 until now. Various approaches are implemented in the curriculum, one of which is STEAM. The purpose of writing this article is to identify and analyze the STEAM approach in elementary school learning that is aligned with the principles of the Merdeka Curriculum, and provide recommendations for developing contextual and integrative learning that supports the achievement of the Pancasila learner profile and 4C skills, student activities, and learning outcomes. The research method used is a literature study by reviewing journals as literature recorded in Sinta, Garuda, and indexed nationally and internationally. The results showed that there are many learning models that integrate with the STEAM approach in the independent curriculum which effectively provide results in increasing the achievement of the Pancasila learner profile, 4C skills, student activity, and learning outcomes. This STEAM approach encourages students to be active in various learning activities designed by teachers in the independent curriculum and gain direct experience both theoretically and practically.
Analysis Study of Remedial Activity Implementation in The Learning Process in Elementary Schools Darmayanti, Vivi; Nora Sara Damayanti; Nurmalasari, Yuli
STEAM Journal For Elementary School Education Vol. 1 No. 01 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.01.2025.1

Abstract

This study aims to analyze the implementation of remedial activities in the learning process in elementary schools. The background of this study is based on the fact that not all students are able to achieve learning completion simultaneously due to individual differences, learning styles, and environmental conditions. Remedial programs are seen as an important strategy to overcome students' lag in mastering subject matter. This study uses a descriptive qualitative approach with a questionnaire instrument distributed to 78 teachers from various elementary schools in Indonesia. The results of the study showed that the type of remedial activity most often used was reteaching the material, with a percentage of 72%. Other activities include group work, use of teaching aids, tutorials with peers, and reading relevant learning resources, with a lower frequency. Factors that influence the effectiveness of remedial activities include teacher readiness, student characteristics, limited facilities, and low student reading interest. These findings indicate that teachers tend to choose a remedial approach that is direct and interaction-based, while activities that require independent learning are still rarely used. This study recommends increasing teacher capacity in designing remedial strategies that are varied and according to student needs, as well as providing learning facilities that support effective remedial learning.
Development of Mathematics Teaching Materials for Folding, Rotating, and Circumference Symmetry Materials Build Flat Muizatun Nur Rokhmah; Widya Zidni Khoirun Nisa; Fitrotun Ni’mah; Muh Syauqi Malik; Maslahah
STEAM Journal For Elementary School Education Vol. 1 No. 01 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.01.2025.3

Abstract

This teaching material is developed based on the demands of the Curriculum by considering the characteristics and needs of grade III MI/SD students, especially in the lower grades who have concrete and visual learning styles. The purpose of this development is to produce teaching materials in the form of magazines that contain materials on folding symmetry, rotational symmetry, and circumference of flat buildings that are presented in a contextual and interesting manner, so as to help students understand the material thoroughly and pleasantly. Teaching materials are designed using three-dimensional images, flat shape cutouts, interactive worksheets, and envelopes containing multiple-choice questions to support students' active engagement during the learning process. The development model used is a 4D model (Four-D Models) which consists of the stages of Define (defining student needs and characteristics), Design (initial product design), Develop (product development and expert validation), and Disseminate (limited dissemination for trials). The subject of development is grade III MI/SD students, with the object of development in the form of an interactive mathematics learning magazine. The research instruments include expert validation sheets, observation guidelines, and student response questionnaires to determine the effectiveness of the teaching materials developed. The findings of the study show that these teaching materials significantly improve students' understanding of the concepts of flat building, especially in terms of active engagement, interest in learning, and ability to solve practice problems. The novelty of this teaching material lies in the three-dimensional and interactive design of the magazine, which has not been developed much before in elementary mathematics learning, as well as the use of multiple-choice question envelopes that give students the space to determine their own learning order.
The Effectiveness of Interactive Learning Media to Improve Understanding of Fractional Summing in Elementary School Students Ulfah, Arini; Muh Syauqi Malik
STEAM Journal For Elementary School Education Vol. 1 No. 01 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.01.2025.2

Abstract

The learning problems that occurred at Bustan El Firdaus Kawunganten Islamic Elementary School, Cilacap Regency, among others, are still centered on teachers and dominated by lecture methods. This condition causes low focus of students during learning and the emergence of boredom which has an impact on low understanding, especially in the subject of Mathematics where the material sums of fractions with different denominators are used. In response to this, the researcher designed improvements through Classroom Action Research using Kahoot interactive learning media. The novelty of this research lies in the integration of competitive and interactive real-time quiz-based digital media into mathematics learning at the elementary school level, which is still rarely applied systematically in the local context. The research was conducted in two cycles, each consisting of two meetings lasting two hours of lessons. The data collection technique uses quantitative instruments in the form of individual tests given at the end of each cycle. The average grade point of the class in the pre-cycle was 68 with a completion rate of 44.4%. In cycle I, the score increased to 77 with 72.2% completeness, and in cycle II it increased significantly to 89 with 83.3% completeness. The specific purpose of this study was to measure the effectiveness of Kahoot interactive media in improving understanding of the concept of fractional summation, increasing student active participation, and creating a more enjoyable and meaningful learning atmosphere. It is hoped that the results of this research can encourage teachers to use similar interactive media to improve the quality of mathematics learning in the classroom.
STEAM-Based E-LKPD to Enhance Learning Independence on States of Matter Topic Jannah, Yunita Miftahul; Wati, Ika Febriana; Wulanningtyas, Melania Eva
STEAM Journal For Elementary School Education Vol. 1 No. 01 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.01.2025.5

Abstract

This study aimed to develop an E-LKPD based on the STEAM approach on the topic of changes in the state of matter to improve the learning independence of fourth-grade elementary school students. The study employed the 4D development model (Define, Design, Develop, Disseminate). The subjects in this study were five fourth-grade students at SDN 1 Wonocoyo, Pogalan Sub-district, Trenggalek District. The instruments used included expert validation sheets, student response questionnaires, and learning independence questionnaires. The validation results showed that the E-LKPD was highly feasible for use, with an average validation score of 90%. Student responses to the E-LKPD indicated a high level of engagement and interest, reaching 92%. In addition, students’ learning independence scores increased significantly after using the E-LKPD, with a gain score of 0.47 (moderate category). Thus, the STEAM-based E-LKPD proved effective in enhancing the learning independence of fourth-grade students at SDN 1 Wonocoyo, Pogalan Sub-district, Trenggalek District.
Analysis of Fourth Grade Elementary Students’ Mathematical Problem-Solving Abilities Nurdianti, Dita; Sugiyono; Suryatin
STEAM Journal For Elementary School Education Vol. 1 No. 02 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.02.2025.1

Abstract

The purpose of this study is to describe students’ mathematical problem-solving abilities and to identify the factors that influence them. This research is a qualitative study with a descriptive approach conducted at SDN 1 Mendolo Kidul, with fourth-grade students and their teacher as research subjects. Data were collected using tests, interviews, and documentation. The validity of the data was ensured through source triangulation and technique triangulation. The data were analyzed using the Miles and Huberman model, which includes data reduction, data display, and conclusion drawing. The results show that students in the high category tend to apply all problem-solving steps correctly, while those in the medium category still make mistakes in some steps. In contrast, students in the low category make errors in almost all of the steps. The factors that influence students’ mathematical problem-solving abilities include experiential, affective, and cognitive factors. The results of this study can serve as a reference for teachers in designing more effective learning strategies to improve students’ mathematical problem-solving abilities. In addition, the findings can assist schools in developing remedial programs tailored to students’ ability levels. This study also contributes to providing empirical information on the variation of mathematical problem-solving abilities at the elementary school level and the influencing factors, which can serve as a reference for further research in this field.
The Effectiveness of the STEAM Approach in Elementary Education: A Systematic Literature Review haka, nukhbatul bidayati; Wijaya, Edo; Salsabila, Ayu Shafa
STEAM Journal For Elementary School Education Vol. 1 No. 02 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.02.2025.2

Abstract

This study aims to analyse the effectiveness of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach in elementary education through a systematic literature review based on the PRISMA 2020 framework. Using Publish or Perish software, 996 studies were initially identified from Google Scholar, and 27 empirical articles published between 2021 and 2024 met the inclusion criteria. The analysis revealed that STEAM-based learning significantly improved students’ critical thinking (N-Gain = 0.48–0.86), problem-solving (t = 2.874 > 1.980), creativity, and learning motivation (increase of 76-93%). The integration of STEAM with models such as Project-Based Learning (PjBL), Guided Inquiry, and Augmented Reality media enhanced contextual understanding and engagement. Findings demonstrate that STEAM is a flexible and transformative educational framework that bridges cognitive, affective, and psychomotor domains. These results contribute to curriculum innovation, offering practical implications for teachers, policymakers, and curriculum designers in promoting 21st-century learning competencies.
STEAM-PjBL Based Learning Activities: Strategies to Improve Environmental Awareness Anggraini, Subekti; Herwin, Herwin
STEAM Journal For Elementary School Education Vol. 1 No. 02 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.02.2025.3

Abstract

STEAM-PjBL is a learning model that integrates approaches STEAM (Science, Technology, Engineering, Arts, and Mathematics) with project-based learning to solve real-world problems. This learning model theoretically has the potential to influence students' environmental awareness. Low student awareness of the environment is a problem that is still often found in the field. This study aims to determine the effect of the STEAM-PjBL learning model in improving students' environmental awareness in elementary schools. This research is an experimental research type with a Pre-Experimental Design. The research subjects were 16 sixth-grade students of SDN Jambe, Kapanewon Wonosari Gunungkidul in the 2024/2025 Academic Year. The research design was One Group Pretest-Posttest Design, namely experimental research carried out on one group. Which measured before treatment (pretest) and after treatment (posttest). Data collection techniques used observation and questionnaires with a total of 20 question items. Data analysis used descriptive and inferential analysis techniques. The results of the study showed that the hypothesis test of students' concern for the environment using the dependent t test obtained a two-sided significance value of p <0.001, meaning there was a difference in the average value of students' environmental concern attitudes before and after the use of the STEAM-PjBL learning model. From the results of the study, it can be concluded that learning using the STEAM-PjBL model has a positive influence in increasing environmental concern attitudes for students at the elementary school level.
Exploring the Integration of Artificial Intelligence in Primary Education: A Systematic Literature Review (2020–2024) Revenaya, Maharani; Bambang Subali; Ellianawati, Ellianawati
STEAM Journal For Elementary School Education Vol. 1 No. 02 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.02.2025.4

Abstract

Artificial intelligence (AI) is increasingly transforming primary education by enabling adaptive, personalized, and interactive learning. This study presents a systematic literature review (SLR) of 54 Scopus-indexed articles published between 2020 and 2024 to explore trends, applications, benefits, and challenges of AI integration in primary education. The review followed PRISMA 2020 guidelines and combined bibliometric and thematic analyses. Biblioshiny was applied to examine publication trends and contributing countries, while VOSviewer visualized keyword co-occurrence and thematic clusters. Results indicate steady growth in research, with China, the United States, and Europe leading contributions. Nine categories of AI applications were identified, particularly machine learning, deep learning, and natural language processing. Reported benefits include personalization, improved engagement, inclusive education support, teacher efficiency, and digital literacy development. However, significant challenges remain, such as limited infrastructure, insufficient teacher readiness, financial constraints, and concerns over children’s data privacy. The study concludes that while AI holds strong potential to enhance primary education, successful implementation depends on ecosystem readiness, equitable access, and ethical safeguards. This review contributes by mapping global research trends, consolidating fragmented evidence, and offering practical insights for educators, policymakers, and researchers.
STEAM Approach Focusing on Natural Sciences and Geometry in the Proliferation of Pigeons Silva da Penha Lourenço, Roberia; de Araújo Domingos Soares, Raíza; Leite Maia, Dennys
STEAM Journal For Elementary School Education Vol. 1 No. 02 (2025): STEAM Journal for Elementary School Education
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/sjese.1.02.2025.6

Abstract

This paper aims to analyze the STEAM approach in teaching Natural Sciences and Geometry in a Brazilian school. It is an excerpt from a study conducted with a view to disseminating investigative and creative pedagogical practices in K-12 Education. The teaching experience based on the STEAM approach, which is the focus of this article, explored the problem of the proliferation of pigeons in the surroundings of the school community identified by the students themselves. The scientific methodology applied in this study was Action Research, of a qualitative and exploratory nature. The data sources were the logbook, questionnaires, multimedia recordings and the productions developed throughout the investigative and creative practice. The research was developed in a peripheral school in Natal/RN, in northeast Brazil, in a second-year high school class with 32 students, in which the study of Geometry was planned for the entire school year. The results showed that the integration of STEAM areas, such as pedagogical practices in combating the proliferation of pigeons involving Mathematics, focusing on Geometry, and Natural Sciences, mobilized Hoffer's (1981) skills and critical thinking, collaboration, communication and creativity, as well as providing opportunities for student protagonism. It is concluded that the STEAM approach placed the student at the center of the learning process and provided opportunities for the mobilization of cognitive and socio-emotional skills in an application relevant to the school community chosen by the students.

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