cover
Contact Name
Yoppy Wahyu Purnomo
Contact Email
-
Phone
-
Journal Mail Official
didaktika_pgsd@uny.ac.id
Editorial Address
Jl. Colombo No. 1, Karangmalang, Yogyakarta, 55281
Location
Kab. sleman,
Daerah istimewa yogyakarta
INDONESIA
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar
ISSN : 27161722     EISSN : 27158128     DOI : https://doi.org/10.21831/didaktika
Core Subject : Education, Social,
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar is an international, open access, multidisciplinary, double-blind peer-reviewed journal that is online publishes two times in a year. DIDAKTIKA distributes articles that relate to both meta-analysis (include systematical review) and research and their suggestions for teaching and learning in primary school. Moreover, DIDAKTIKA presents articles that relate the most recent research in teacher education, children development, psychology of learning, inclusion, special education, teaching strategy and innovation, and educational assessment that all related to primary education.
Articles 121 Documents
Development of Vocaroom Educational Game to Improve English Vocabulary Comprehension for Elementary School Students Anafi, Putri Nur; Mulyani, Petra Kristi
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 8 No. 2 (2025): VOLUME 8, NUMBER 2, 2025
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to develop, evaluate the feasibility of, and analyze the potential effectiveness of the vocaroom educational game as a Canva-based instructional tool to improve English vocabulary comprehension for fourth-grade students. Utilizing the Research and Development method with the ADDIE model, the study involved 28 students at SDN Patemon 01 Semarang through a one-group pre-test-post-test design. The unique contribution of this medium lies in its integration of contextual spatial visualization and bilingual audio, which transforms conventional static digital flashcards into an explorative room-mapping experience. Through the Map Challenge and Room Conditions, students are encouraged to understand vocabulary within a concrete environmental context rather than through isolated rote memorization. Expert validation results indicate that the medium is highly feasible for implementation, with scores of 93 percent from material experts and 95 percent from media experts, confirming its alignment with the Kurikulum Merdeka. Statistical analysis using the Wilcoxon Signed Ranks Test yielded an Asymp Sig 2-tailed value of 0.000, suggesting a significant improvement in student learning achievement from an average of 65.64 to 94.71. An N-Gain score of 0.8286 further suggests high effectiveness within this specific research context. Although these results are promising, the study acknowledges the limitations of a one-group design; therefore, further quasi-experimental research is recommended to strengthen the generalizability of the findings. Overall, the vocaroom educational game serves as a credible instrument to improve English vocabulary comprehension through an interactive spatial-mapping approach.

Page 13 of 13 | Total Record : 121