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Journal of Digitalization in Physics Education (JDPE)
ISSN : -     EISSN : 30905354     DOI : https://doi.org/10.26740/jdpe.v1i3
In addition to original articles, the journal features the following special sections: Research & Development in Physics Education Based Digital Technology: Research & Development area explores the creation and testing of new tools, methods, or frameworks that integrate digital technology into physics education. Researchers create a better, smarter, and more enjoyable way of learning science through the use of digital tools and technology. Research & Development in Physics Education Based Digital Technology in JDPE to enforce the special focus on “the utilization and optimization of digital technology in the science education". ⁠Implementation of Digital Technology in Physics Education: Consisting of implementation research studies on learning and teaching of digital technology in the physics education. We invite manuscripts that investigate learning and its change and growth from various lenses, including psychological, social, cognitive, sociohistorical, and affective. Studies examining the relationship of learning to teaching, the science knowledge and practices, the learners themselves, and the contexts (social, political, physical, ideological, institutional, epistemological, and cultural) are similarly welcome. Implementation of Digital Technology in Physics Education in JDPE to enforce the special focus on “the utilization and optimization of digital technology in the physics education". Issue & Trend of Digital Technology in Physics Education: Consisting primarily of analytical, interpretive, or persuasive essays on current educational, social, or philosophical issues and trends relevant to the teaching of science. Issues and trends in JDPE to enforce the special focus on “the utilization and optimization of digital technology in the physics education". This special section particularly seeks to promote informed dialogues about current issues in physics education, and carefully reasoned papers representing disparate viewpoints are welcomed. Manuscripts submitted for this section may be in the form of a bibliometric, literature review, position paper, a polemical piece, or a creative commentary. Culture Studies in Physics Education Based Digital Technology: A field of research that looks at howcultural, social, and identity-related factors influence and are influenced by the use of digital technology in physics education. This area examines how learners from different cultural backgrounds experience digital science education—how they interact with technology, how their beliefs or identities affect their learning, and how digital tools reflect or neglect cultural diversity.Digital technology has great potential to improve science education, but if cultural factors are ignored, it may actually widen gaps instead of closing them. Culture studies help ensure digital tools are inclusive, respectful, and effective for diverse learners.
Articles 19 Documents
The Effect of STEAM Approach in Physics Learning to Enhance 21st Century Skills : A Literature Review Azizatul Nur Rohmah; Nurita Apridiana Lestari; Hanandita Veda Saphira
Journal of Digitalization in Physics Education Vol. 1 No. 1 April 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i1.38986

Abstract

Objective: The STEAM approach has an important role in improving 21st-century skills in students so that it can prepare them to face future demands. This study aims to analyze the effect of the STEAM approach in physics learning on improving 21st-century skills. Method: This study is literature research with a qualitative approach that uses national and international journals as data sources. Data were collected through Google Scholar and Scopus, and as many as 20 journal articles related to the STEAM approach in physics learning were published in 2020-2024. The data were analyzed using qualitative descriptive analysis through literature study. Results: Based on the research results, using the STEAM approach has a significant positive impact on various 21st-century skills, including creativity, concept understanding, critical thinking, argumentation skills, and problem-solving. Among these skills, creative thinking skills were the most measured. In addition, the STEAM approach is often integrated with learning models such as STEAM Learning and Project-Based Learning (PjBL). These findings confirm the effectiveness of the STEAM approach in developing comprehensive skills in students. Novelty: This research is expected to provide strategic insights for educators in designing innovative and practical learning, especially by utilizing the STEAM approach to support the needs of 21st-century education.
Development of Interactive Physics Learning Website Based On STEAM Approach to Increase Student Learning Motivation in Optics Chapter Agusti Mahendra; Binar Kurnia Prahani; Muhammed Akif Kurtuluş
Journal of Digitalization in Physics Education Vol. 1 No. 1 April 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i1.38994

Abstract

Objective: Changing times and technological advances influence the world of education. Therefore, prospective educators are required to be able to utilize existing technology in classroom learning activities. This research aims to produce Physics learning media by applying the STEAM approach to increase student learning motivation on optics. The learning media developed is an interactive Physics learning website based on the STEAM approach. Method: The type of research conducted is the development of learning media. The media development model used is the ADDIE model. The learning media trial was conducted at SMAN 1 Gedangan with a research sample of 10 students. The instrument used in this study was a student response questionnaire. The data analysis technique used was quantitative descriptive analysis. Results: The results showed that the effectiveness of learning media in increasing student learning motivation had a score of 90.4% with very positive criteria. The developed learning media is effectively used in learning physics on optics. Based on the results of data analysis, it can be concluded that the interactive physics learning website based on the STEAM approach is feasible (very effective) in increasing student learning motivation.Novelty: Integrating the STEAM approach in this learning media provides a learning experience that combines theory with creativity, art, and problem-solving. Unlike conventional methods, the website features interactive tools to explore physics concepts through simulation and visualization, thus increasing student motivation and engagement.
Implementation of PJBL-Based Worksheet with a STEAM Approach to Improve High School Students' Creative Thinking Abilities: A Synthesis of Empirical Insights Nadya Mazayu Nur Sabrina; Budi Jatmiko
Journal of Digitalization in Physics Education Vol. 1 No. 1 April 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i1.38997

Abstract

Objective:  This research uses a literature review to analyze the implementation of PJBL-based LKPD with a STEAM approach to improve high school students' creative thinking abilities. Method: The research method used is a qualitative approach with a library study design. This method was carried out by searching for articles from various sources such as Google Scholar, Scopus, and so on, as well as national and international journal websites, totaling 10 articles. The data that has been obtained will be classified and studied in depth, and then authentic data will be analyzed. The data analysis used is critical. Results: So, it can be concluded that the STEAM approach integrated with Project Based Learning (PjBL) consistently improves students' creative and critical thinking skills in various subjects. This approach effectively facilitates understanding of concepts and encourages active student engagement. Using innovative teaching materials such as LKPD and e-LKPD based on STEAM-PjBL has also proven to be practical and efficient in improving the quality of learning. Novelty: This research is expected to provide valuable insights for educators in utilizing innovative teaching materials, such as LKPD and e-LKPD integrated with the STEAM-PjBL approach, to improve students' creative and critical thinking skills while encouraging active involvement in 21st-century education.
Innovative Digital Approaches to Physics Teaching through STEAM Integration Faridatul Laili; Khoirun Nisa’
Journal of Digitalization in Physics Education Vol. 1 No. 1 April 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i1.38999

Abstract

Objective: This study aims to analyze the development of the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach in physics learning in Indonesia. It explores various aspects commonly investigated in related studies, such as types of research, subjects, instruments, physics topics, measured variables, learning media, findings, and research recommendations. Method: This research employs a literature review method, using secondary data collected from relevant scientific journals published in Indonesia. The analysis focuses on identifying patterns and trends in the implementation of STEAM-based physics education. Results: The results indicate that the STEAM approach has a significant positive impact on physics learning. It enhances students’ creativity, conceptual understanding, critical thinking, and overall learning outcomes. Various learning media, especially digital tools, have been integrated effectively within the STEAM framework. However, some challenges remain, such as aligning STEAM implementation with the national curriculum and managing limited classroom time. Novelty: This study provides a comprehensive overview of how STEAM has been applied in physics education in the Indonesian context. It highlights key trends, benefits, and barriers, offering valuable insights for educators and policymakers aiming to integrate interdisciplinary, digitally enriched learning approaches into physics instruction.
A Futuristic STEAM-Integrated PBL Model Enhanced by Digital Technology to Foster High School Students’ Creative Thinking in Physics Learning Winda Wulan Sari; Dwikoranto Dwikoranto; Lindsay N. Bergsma
Journal of Digitalization in Physics Education Vol. 1 No. 1 April 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i1.39000

Abstract

Objective: This study aims to analyze the profile of the STEAM-integrated PBL model specifically designed to encourage creative thinking in high school students while learning physics. Method: The research method used is a literature study (literature review) conducted by collecting several previous research journals related to the material. Results: The results of this study indicate that using the STEAM-integrated PBL model improves students' creative thinking. In addition, STEAM learning, teachers, or educational institutions will help the progress of the Indonesian education system. Because the application of STEAM learning can prioritize problem-solving-based learning, especially in physics learning related to everyday life. Novelty: The novelty obtained is that STEAM-PBL Integration as an Effective Approach can Increase Student Creativity compared to conventional methods, STEAM-PBL Has a Broad Impact on Critical Thinking and Problem Solving Skills through a challenge-based approach. Then, the role of technology and digital media in strengthening STEAM-PBL learning by increasing concept understanding and student engagement. Moreover, the Importance of contextualization in STEAM-PBL Learning is easier to understand and increases student interest in learning.
The Impact of Digital-Based STEAM Learning on High School Students' Creative Thinking Skills : A Literature Review Muhammad Ghiyats Naufal; Dwikoranto Dwikoranto; Iqbal Ainur Rizki
Journal of Digitalization in Physics Education Vol. 1 No. 1 April 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i1.39001

Abstract

Objective: This study aims to analyze the impact of STEAM (Science, Technology, Engineering, Art, and Mathematics) learning on the creative thinking abilities of high school students. With creativity being a vital skill in the 21st century, this research addresses the gap in traditional learning methods that fail to equip students with adequate creative problem-solving skills. Method: The research adopts a systematic literature review (SLR) approach involving identifying, reviewing, and synthesizing 20 articles published within the last five years. Data was collected using academic databases such as Scopus, DOAJ, and Google Scholar. The selection of articles focused on those relevant to STEAM learning and creative thinking, followed by an in-depth analysis of themes and findings.  Results:  The analysis revealed that STEAM-based learning significantly enhances creative thinking skills across various indicators, including fluency, flexibility, originality, and elaboration. Integrated models like Project-Based Learning (PjBL) and Problem-Based Learning (PBL) within STEAM provide practical strategies for overcoming traditional learning challenges by offering hands-on, practical approaches. However, limitations were identified, such as the lack of research on integrating STEAM into physics education and its limited impact on students' digital literacy.  Novelty: This study contributes to the field by highlighting the transformative potential of STEAM learning in fostering creativity, particularly when integrated with cultural and contextual elements relevant to students. It also emphasizes the importance of expanding STEAM research into less-explored areas, such as physics education and advanced digital technologies.                 
Literature Review: Effectiveness of Applying the STEAM Method in Training Students' Creative Thinking in High School Physics Learning Khofifatur Risma Faradillah; Cahyo Febri Wijaksono
Journal of Digitalization in Physics Education Vol. 1 No. 2 (2025): August
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i2.39005

Abstract

Objective: This research aims to determine the effectiveness of the STEAM (Science, Technology, Engineering, Art, and Mathematics) approach in enhancing high school students’ creative thinking skills within the context of physics learning. The study addresses the need for innovative learning strategies to foster creativity, problem-solving, and interdisciplinary integration in science education. Method: The study employed a systematic literature review method. A total of 20 articles published between 2019 and 2024 were selected from national and international journals indexed in Sinta, Scopus, and DOAJ. The selected articles met the criteria of being relevant to STEAM implementation in high school physics learning and its effect on students’ creative thinking skills. The data were analyzed through thematic synthesis to identify patterns, outcomes, and pedagogical strategies. Results: The findings indicate that implementing STEAM in physics education significantly enhances students' creativity. The reviewed studies show that STEAM facilitates active involvement in design, innovation, and interdisciplinary problem-solving. Students demonstrate increased creative thinking, especially in formulating ideas, constructing models, and exploring solutions collaboratively. Novelty: This study synthesizes recent empirical evidence on the effectiveness of STEAM in physics learning, highlighting its role in promoting creativity. The review emphasizes STEAM’s potential as an effective pedagogical alternative to traditional physics instruction, particularly in nurturing 21st-century skills in secondary education.
Empowering STEAM Education Through Survival Reality Show: A Literature Review of ‘University War’ to Enhance Problem Solving Skills in Physics Learning Bilqisth Dwi Athiah; Wasis; Noval Hulu
Journal of Digitalization in Physics Education Vol. 1 No. 2 (2025): August
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i2.39008

Abstract

Objective: This study intends to analyze the enhancement of problem-solving abilities through the survival reality program 'University War' in high school physics learning and to characterize the empowerment of STEAM education. Methods: This study employs a library research approach. Thirty-two journal articles were evaluated to collect secondary data, which was obtained through the evaluation of research journals from various online journal sources. Results: Of the papers that were evaluated, one survival reality show and eighteen essays from 2020 to 2024 addressed the matter in question. The findings and analysis of secondary data, demonstrating how STEAM education is strengthened through the survival reality show 'University War' in physics learning at the high school level, are very suitable for applying to improve problem-solving skills. Novelty: In addition to improving problem-solving skills, STEAM empowerment through the TV program can increase student motivation. The challenges in the program are suitable for students to improve their problem-solving skills and also provide a non-monotonous classroom atmosphere.
Literature Review: STEAM Approach to Improve High School Students' Problem-Solving Ability in Physics Learning Vivian Oktab Fransiska; Dwikoranto; Nina Fajriyah Citra
Journal of Digitalization in Physics Education Vol. 1 No. 2 (2025): August
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i2.39011

Abstract

Objective: This study aims to collect information on the STEAM approach to enhance high school students' problem-solving skills in physics learning. Method: The method employed is a systematic literature review (SLR) using the PRISMA method. Article Collections or journals were searched using tools, namely Watase Uake, to assist in the search. Results: From as many as (245) relevant articles, researchers identify and filter so that researchers get the results of as many as (20) articles to be reviewed. Based on the literature review conducted, researchers found that learning using the STEAM learning approach can improve problem-solving skills. Novelty: The STEAM approach offers advantages over traditional methods, including an enhanced ability to identify problems, think critically, develop creative solutions, understand concepts, analyze information, increase motivation and interest, and improve student learning outcomes. These problem-solving skills are needed to be equipped to face various challenges in the coming era. A literature review indicates that learning with the STEAM approach can enhance problem-solving skills and hold promising potential, particularly in physics subjects at the high school grade XI level. The STEAM approach offers advantages over traditional methods, including an improved ability to identify problems, think critically, develop creative solutions, understand concepts, analyze information, increase motivation and interest, and enhance student learning outcomes.
Assessing Higher-Order Thinking Skills in Physics: A Comparative Study of Paper-Based and Computer-Based Method Rahman Eka Cahya Rahman Eka Cahya; Budi Jatmiko Budi Jatmiko; Mita Anggaryani; Dwikoranto; Salma Hasna Hamiydah
Journal of Digitalization in Physics Education Vol. 1 No. 2 (2025): August
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i2.41235

Abstract

Objective: This research is a quasi-experimental investigation with a non-equivalent control group design, aiming to analyse the differences in the use of CBT and PBT methods for HOTs' question assessments. Method: This research employed a quantitative approach, conducting statistical tests using SPSS 26 on each of 35 students by comparing the N-Gain results in the control group using PBT and the experimental group using CBT. Furthermore, normality tests, homogeneity tests, and independent sample-T tests were conducted to determine the significance of the differences between CBT and PBT results. Results: The N-Gain of the experimental group is 0.7652 higher than the N-Gain of the control group is 0.2272. Therefore, the CBT method is more effective than the PBT method. The datum distributed normally and homogeneously both to control group and experimental group, resulting the Sig. (2-tailed) in the independent sample-T test is 0.000 < 0.05. It is concluded, that there is a significant difference between the use of the PBT and CBT methods for assessing HOTs questions. Novelty: This research compares the use of digital and conventional technology in physics learning, especially to improve students' cognitive domain in achieving high-order thinking skills (HOTs), which is one of the important aspects of 21st-century education.

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